wined3d: Make sure all texture levels are allocated in surface_prepare_texture().
commit9308c5499fa1f13ca5fff58f22a95ba60aa54726
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 22 Apr 2010 16:55:58 +0000 (22 18:55 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Sun, 25 Apr 2010 12:27:36 +0000 (25 07:27 -0500)
tree4682c17340f1b4da0177e5c7aa3ea11d4c797715
parent958b5237077086454a7cbc19ec9942d42f00a238
wined3d: Make sure all texture levels are allocated in surface_prepare_texture().

This fixes a regression introduced by commit
af7dfcd378739127c50aa95ce40b13eb3d1950cf.
dlls/wined3d/surface.c