wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
commit7b47dabd0951a3eeaca38d1997419a836b158b6d
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 20 Apr 2010 20:38:41 +0000 (20 22:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 21 Apr 2010 09:57:32 +0000 (21 11:57 +0200)
treeebb4efdcf6cedf9757e305b0bb2cdfb1baa02af5
parent4f004a5565b332a501e84f724d66bcb391cd1c63
wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.

This can happen for example when the application switches to a different
depth/stencil for offscreen rendering and back again.
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/swapchain.c
dlls/wined3d/wined3d_private.h