wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader...
commit4c30b82c83744c286c0406eaf0464018b9bb9abf
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 31 Jan 2011 18:19:24 +0000 (31 19:19 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 1 Feb 2011 11:01:10 +0000 (1 12:01 +0100)
tree3da878439c1bc6985d334083b4bdbf6f48de15d4
parent4125fa62b94081f43db1fad64a5367aa032687c1
wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).

Changing the texture type has no effect at this point, and it wouldn't work
properly anyway.
dlls/wined3d/glsl_shader.c