wined3d: Introduce a separate structure for various OpenGL implementation limits.
commit48e03bc18954f5d8b337df479c9474975dbaf5ef
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 29 Oct 2009 09:37:10 +0000 (29 10:37 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 29 Oct 2009 12:09:27 +0000 (29 13:09 +0100)
treee0aa74e218c6f5ed82f630b248ba04163bf92e5b
parentd7b087618b3fdf48d0539d82310f18530c2397b1
wined3d: Introduce a separate structure for various OpenGL implementation limits.
14 files changed:
dlls/wined3d/arb_program_shader.c
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/nvidia_texture_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/state.c
dlls/wined3d/stateblock.c
dlls/wined3d/surface.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_gl.h