wined3d: Make sure we have a context in stretch_rect_fbo().
commit41d93e1dd1198dbef176d45bc061042d78eca034
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 18 Jun 2009 07:04:02 +0000 (18 09:04 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 18 Jun 2009 13:17:27 +0000 (18 15:17 +0200)
treef5ca6efee05ca5f6edcc67122c65dd6913203f3b
parent87366355d25d8837a1366fd8b4f3490abba2e0f3
wined3d: Make sure we have a context in stretch_rect_fbo().

Specifically, in case the source surface was offscreen, we would sometimes to
GL calls without active context.
dlls/wined3d/device.c