wined3d: Get rid of the vertex buffer conversion hack in process_vertices_strided().
commit41c910d5f066347ec7ed9918b0801ffb961f8637
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 23 Jan 2012 19:33:33 +0000 (23 20:33 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 24 Jan 2012 10:55:33 +0000 (24 11:55 +0100)
treebe1bee6103ca992d47cbb9f1019d37ce96673957
parenta7144d916db882a3cb0d9f53e356726b00ba04bd
wined3d: Get rid of the vertex buffer conversion hack in process_vertices_strided().

The main thing that's broken is the unnecessary color conversion in case bgra
vertex arrays are supported. It shouldn't be hard to fix that, but at this
point I don't think this hack even helps a lot anymore.
dlls/wined3d/device.c