wined3d: Unload implicit depth stencil buffers correctly.
commit33d012efcbb601e5ba95e2ed94e3fd3cfd62c6d8
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 25 Jan 2008 17:10:14 +0000 (25 18:10 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 Feb 2008 11:32:42 +0000 (5 12:32 +0100)
tree1a222fab5570bd2c91035aac7de0ffea761bae45
parentc1538f8048f08a70d15b1365eb1dfb37bb6b626c
wined3d: Unload implicit depth stencil buffers correctly.

We have to destroy potential fbo renderbuffers, and make sure the
texture is gone
dlls/wined3d/surface.c