wined3d: Put the ps compile parameters into the glsl program hashmap.
commit2f98fce9cf277f2ce7202acf9b81de98f2e9bd4b
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 21 Nov 2008 18:48:36 +0000 (21 19:48 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 25 Nov 2008 12:07:23 +0000 (25 13:07 +0100)
tree814888e077774a32021368292447f1372097f379
parent33482a732e11b514f567ce9d4750da7c89175205
wined3d: Put the ps compile parameters into the glsl program hashmap.

This avoids the double search for a pixel shader. The pixel shader
compilation parameter structure is recorded in the GLSL program
hashmap, together with the WineD3D pixel shader.
dlls/wined3d/glsl_shader.c