wined3d: Use SM3 shader limits for SM4.
commit1ccfab171fb285c999f2f75336caf0f525b28403
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 26 May 2009 07:15:12 +0000 (26 09:15 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 May 2009 11:50:08 +0000 (26 13:50 +0200)
tree165c50ec0ae51051b6033337d7260ccb92eb9f1a
parentfcee1b709cd24184cc0c01973b8ee772236f7278
wined3d: Use SM3 shader limits for SM4.

This isn't completely right, since as far as I'm aware SM4 doesn't have shader
limits in the same sense as previous shader models, but this should do for now.
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c