wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
commit07985a8c3836946c20488203a6f35cef0bf1928b
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 22 Aug 2014 10:32:01 +0000 (22 12:32 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 22 Aug 2014 10:53:11 +0000 (22 12:53 +0200)
tree369e8c436a37897342bf1a49293e68000d08aba4
parent9f9731410bf79d3bee8b2ce16bee2a7f9962e0f2
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.

I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
14 files changed:
dlls/d3d8/device.c
dlls/d3d9/device.c
dlls/ddraw/ddraw.c
dlls/ddraw/device.c
dlls/wined3d/context.c
dlls/wined3d/cs.c
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/state.c
dlls/wined3d/surface.c
dlls/wined3d/swapchain.c
dlls/wined3d/wined3d.spec
dlls/wined3d/wined3d_private.h
include/wine/wined3d.h