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mshtml: Added nsIURL::GetQuery implementation.
2010-09-14
Rico Schüller
wined3
d
: Add
argument c
h
ec
k
for Type to Get/SetTextureSta
g
eS
.
.
.
commit
|
commitdiff
|
tree
2010-08-20
Ri
c
o Schüller
d3dcompiler: Add D3DCreateB
l
ob(
)
test
.
commit
|
commitdiff
|
tree
2010-08-20
Rico Schüll
e
r
d3
d
compiler: Add D3D
C
reateBlo
b
() d
e
cl
a
ra
t
ion
.
commit
|
commitdiff
|
tree
2010-08-17
Ric
o
S
c
h
üll
e
r
d
3
d10
:
Forwar
d
D3D
1
0Creat
e
B
l
ob
to d3dcompil
e
r_43
.
dll
.
commit
|
commitdiff
|
tree
2010-08-17
Rico S
c
h
üller
d3dco
m
p
iler:
Implement ID3DBlob::GetBuff
e
rSize()
.
commit
|
commitdiff
|
tree
2010-08-17
Rico
Schüller
d
3
d
c
ompiler: Implem
e
nt ID3DBlob:
:
GetBufferPointer()
.
commit
|
commitdiff
|
tree
2010-08-17
Ric
o
Schüller
d3dcompile
r
: Im
p
lem
e
nt D3DCreateBlob(
)
.
commit
|
commitdiff
|
tree
2010-08-17
Ric
o
Schüller
d
3
d
10
:
F
i
x d3dcom
m
on
.
h inclusion
.
commit
|
commitdiff
|
tree
2010-07-23
Rico Schüller
d
3
d10: Add a s
t
ub ID3D10Reflec
t
Sh
a
d
er i
m
plementat
i
on
.
commit
|
commitdiff
|
tree
2010-07-23
Rico Schüller
d3
d
10: Add the ID3D10ShaderRefl
e
ction interface
.
commit
|
commitdiff
|
tree
2010-07-23
R
i
c
o Sch
ü
lle
r
d3d10: Add the ID3D10S
h
ad
e
rRefle
c
tionCons
t
antBuffer
.
.
.
commit
|
commitdiff
|
tree
2010-07-23
R
i
co Schüller
d3d10: Add the ID3D10ShaderReflec
t
ionVariable in
t
erface
.
commit
|
commitdiff
|
tree
2010-07-23
Ric
o
Schüller
d3
d
10: Add t
h
e ID3D10Shade
r
Re
f
lect
i
onType int
e
rface
.
commit
|
commitdiff
|
tree
2010-07-21
Ri
c
o S
c
hülle
r
d3d10: A
d
d data and size
c
hec
k
to
p
a
rse_dx
b
c()
.
commit
|
commitdiff
|
tree
2010-07-21
Rico
S
chüller
d
3d10: M
o
ve
s
ome helper funcs to utils
.
commit
|
commitdiff
|
tree
2010-07-19
Ric
o
Schül
l
er
w
ined3d: A
d
d GL_NV_poi
n
t_sprite
e
x
t
ension
.
commit
|
commitdiff
|
tree
2010-06-15
Rico Schüll
e
r
wined3d: Impro
v
e fg
l
r
x glsl spa
m
filter
.
commit
|
commitdiff
|
tree
2010-05-17
Rico S
c
h
ü
ller
d3d10: Ad
d
a
rgument check t
o
ID3D10E
f
fe
c
t
:
:Ge
t
T
e
chnique
B
y
N
ame(
)
.
commit
|
commitdiff
|
tree
2010-05-06
Rico
Sch
ü
lle
r
d3
d
10/tests: Add
I
D3D10Effect::Get
V
a
r
iableBy*() test
.
commit
|
commitdiff
|
tree
2010-05-06
R
i
co
S
chüller
d3d10: Add
argume
n
t check
i
n
ID3D10Effect::GetVariable
B
yName()
.
commit
|
commitdiff
|
tree
2010-05-06
R
ico Schü
l
ler
d
3
d10: Implemen
t
ID3D10Eff
e
ct::
G
e
t
VariableB
y
Semantic()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Schüll
e
r
d3d10: Parse semantic in
p
arse_fx10_
l
o
cal_var
i
able()
.
commit
|
commitdiff
|
tree
2010-05-03
Rico
S
chül
l
e
r
ddraw: Chan
g
e r
e
turn
to
b
reak in PixelFormat_WineD
3
DtoDD()
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d3d10
:
I
m
plement ID3
D
EffectVariable::GetOutputSignat
u
reEle
m
e
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico
S
chüller
d
3d10: Implement ID3DEff
e
c
tVa
r
iable::Ge
t
InputSi
g
n
atureElem
e
n
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
R
ico Schüller
d3d10: Mov
e
t
h
e effect shader
input
s
i
gnat
u
re in
t
o
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d
3
d10: Fix an ERR
messag
e
in parse
_
fx10
_
body
(
)
.
commit
|
commitdiff
|
tree
2010-02-16
R
i
co Schüller
d3d10: Fix
a He
a
pFree() in d3d10_effect
_
Release()
.
commit
|
commitdiff
|
tree
2010-02-12
Rico
S
chülle
r
d3d10/t
e
s
t
s
:
Add effect
s
had
e
r test
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüller
d3d10/tests: Use a wrapper functi
o
n for D3D10CreateEffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
Schül
l
er
d3d10: A
d
d D3D10_EOO_P
A
R
S
E
D
_OBJECT
_
IND
E
X
in
parse_fx10_object
(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d1
0
: Add D3D10_
E
OO_
P
A
R
S
ED_OBJECT in
parse_fx10_
o
bjec
t
()
.
commit
|
commitdiff
|
tree
2010-01-25
R
ico S
c
hül
l
er
d3d10: Imp
l
ement ID3D10EffectTy
p
e::IsValid()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10
:
Implement I
D
3D1
0
Ef
f
ectPass::GetPixel
S
haderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d
3
d10: I
m
plement
I
D3
D
10EffectP
a
ss
:
:
GetGeometr
y
S
h
a
d
erDe
s
c(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10
:
Impl
e
men
t
I
D
3D10EffectPass::GetVertexShaderDes
c
()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3
d
10: Pars
e
shaders
i
n
p
a
rse_fx10_
l
ocal_variable()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico S
c
hüller
d3d
1
0: Add an
o
nym
o
u
s sh
a
d
e
rs
.
commit
|
commitdiff
|
tree
2010-01-11
Rico
Schüller
d
3
d1
0
: Parse
effect
s
haders as anonymous
shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Ri
c
o Schüll
e
r
d3d10: R
e
order struct d
3
d10_effect_variable to
make
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
R
ico Schüller
us
e
r32: Add arg
u
ment check for PTITLEBA
R
INFO in GetTit
l
eBarI
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3
d
1
0/te
s
t
s: A
d
d constant
buffer stride tes
t
.
commit
|
commitdiff
|
tree
2009-11-03
Ric
o
Schüll
e
r
d3d10/tests
:
Add Get
P
arent
C
o
nstantBu
f
fer() checks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
R
i
co Schü
l
ler
d3d10/tes
t
s:
A
dd IsValid() checks
t
o effect
v
a
riable
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüll
e
r
d3d10/tests: Add e
f
f
e
ct variable typ
e
and class test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d1
0
: Initia
l
ize *
-
>
b
u
f
fer fo
r
a
l
l effect variables
.
commit
|
commitdiff
|
tree
2009-11-03
Ri
c
o Schüller
d3d10: Improve co
n
st
a
nt bu
f
fer stride and size
_
unpa
c
ked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
c
h
üller
d
3d10: Mark annotation vari
a
bl
e
as anno
t
ation
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
chüller
d3d10: I
m
plement I
D
3D10Effe
c
tVariab
l
e
:
:
A
sShade
r
()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schül
l
e
r
d3d10: Imp
l
ement I
D
3D10Ef
f
ectVariable::AsSampler()
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüller
d3d10: Impleme
n
t ID3D10EffectVaria
b
le::AsRaste
r
izer()
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico Sc
h
ülle
r
d
3d10: I
m
plement ID3D10Effect
V
a
r
ia
b
l
e
::AsDepthStenc
i
l()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schü
l
le
r
d3d10: Implement
ID3D10
E
f
fectVariable:
:
AsBlend(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
chü
l
l
e
r
d
3
d10: Implem
e
nt ID3D10E
f
fectVariable::AsConstantBuffer()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico S
c
hüller
d3d10: Im
p
leme
n
t ID3D10Effec
t
Variable::A
s
D
e
pthStencilView()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co
Schüller
d
3
d
1
0: Imp
l
ement ID3D10Effect
V
a
r
iable
:
:A
s
R
e
n
d
erTargetView()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico S
c
hüll
e
r
d3d10: Implemen
t
ID3D10EffectVaria
b
le::
A
sSh
a
de
r
Resource()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sc
h
üller
d3d10:
Implement ID3D
1
0EffectVariable::As
S
t
r
ing()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
c
o
Schü
l
ler
d
3d10: Fix a He
a
pFree() in
d
3d10
_
eff
e
c
t
_
R
elease()
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Schülle
r
d3d
1
0: Improv
e
s
e
t
_variable_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Schüller
d3d10: Add ID3D10EffectShaderVari
a
bleVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10:
Add ID3D10EffectDepth
S
tencilViewVariable
V
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üller
d3d10: Add ID3D10E
f
f
e
ctRenderTarg
e
tV
i
ewVariableVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schül
l
er
d3d10:
A
dd
ID3D10Effec
t
ShaderResourc
e
Var
i
ableVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o
Schüller
d3
d
1
0
:
Add ID3D10Effect
S
tringVariab
l
eVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schül
l
er
d3d10: Add ID3D10EffectSampl
e
rVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co Sc
h
ü
ller
d3d
1
0: Add ID3D10Ef
f
ectRaster
i
zerV
a
r
iableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ric
o
Schüller
d3
d
10: Add ID3D10E
f
fectDepthSte
n
c
i
lV
a
riableV
t
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
ü
l
ler
d3d10: Add ID3D
1
0EffectBl
e
n
d
V
ariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üller
d3d10
:
Im
p
rove
ID
3
D10Effect::GetVa
r
iableByName()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3d10:
I
mplement ID3
D
10E
f
fect::Get
V
ariableByIndex()
.
commit
|
commitdiff
|
tree
2009-10-26
Ric
o
S
c
h
ü
l
ler
d3d10: Pa
r
se local_variables
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sch
ü
ller
d3d10: Improve
p
ars
e
_f
x
10_t
y
pe()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d3d10: Add ma
t
rix
column
majo
r
pa
r
s
ing
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d
3d
1
0
:
I
mprove d3
d
10_variable_type()
.
commit
|
commitdiff
|
tree
2009-10-22
R
ico Schüll
e
r
d3d10
/
tests: Add I
D
3D1
0
EffectVariable::G
e
t
E
lement(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
R
i
co Schüll
e
r
d
3
d10/tests: Add variable
member
t
e
st
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schü
l
ler
d
3
d
1
0: Implement ID
3
D10Effec
t
Constan
t
Buffer::GetPa
r
entConst
a
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schüller
d3d10:
Implement ID3
D
10Ef
f
ectVari
a
ble::GetElement()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schüller
d
3d10/tests:
A
dd va
r
i
able type
t
est
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schü
l
ler
d
3d10
/
test
s
: Add constant buff
e
r ty
p
e
test
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10
:
R
e
mov
e
do
u
b
l
e d
e
c
l
ared variable
i
n
p
arse
_
fx10
_
variable()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Sch
ü
ller
d3
d
10: I
m
plement ID3D10Eff
e
ctVariable::Ge
t
MemberBySemantic()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
ch
ü
ller
d3d10: Implemen
t
ID3D10Ef
f
e
ct
V
ariab
l
e
::GetMemb
e
rByN
a
me()
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico Schüller
d
3d10: Implemen
t
ID3
D
10Effec
t
Va
r
iabl
e
::G
e
tM
e
mberByIndex
(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10
:
Implement ID3D10EffectT
y
pe::Get
M
emberTypeBySeman
t
ic()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d
3d10: Implement ID3D10EffectType::GetMemberTypeByNam
e
()
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co Schüller
d3d10: Implement ID3D1
0
E
ffect
T
ype::GetMem
b
erTypeByIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d
3d10: Add n
u
ll_type
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
chüller
d3
d
10: Improve ID3D10EffectT
y
pe::
G
etMembe
r
N
a
m
e
()
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o Schü
l
ler
d
3d10: Implement I
D
3
D
10Eff
e
ctType::GetMemb
e
rSe
m
ant
i
c()
.
commit
|
commitdiff
|
tree
2009-09-30
R
ico
S
c
hüller
d
3
d
1
0:
Imple
m
ent I
D
3D10
E
ffect
T
ype::GetMemb
e
rName(
)
.
commit
|
commitdiff
|
tree
2009-09-30
Rico
S
chüller
d3d10: For
w
ar
d
ID3D10Effe
c
tVariable f
u
nctions from
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Sc
h
üller
d3d10: Make the constant buffer a
variable
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10: Parse constant
b
uf
f
er type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schü
l
ler
d
3d10: Add the D3D
1
0_CBUFFE
R
_TYPE
enu
m
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10
:
R
e
name ConstantBuffer's
v
aria
b
le
t
o member
.
commit
|
commitdiff
|
tree
2009-09-22
Rico S
c
h
ülle
r
opengl32/tests: Im
p
r
o
ve test
for wglMak
e
C
urrent
.
commit
|
commitdiff
|
tree
2009-09-22
R
ic
o
Schüller
gdi32: Check the curre
n
t
context in wglMakeCurrent()
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schül
l
er
wined3d: Don't
call wglMakeCurrent(NUL
L
,
N
ULL) in context_se
.
.
.
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