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d3dx9: Support some more vs_3_0 instructions in the shader assembler.
2010-05-06
Rico Schül
l
er
d3d10/tests: Ad
d
ID3D10Effect
:
:Ge
t
V
a
r
iable
B
y
*() test
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Schül
l
er
d3
d
10: Add argument
c
heck in ID3D10E
f
fe
c
t
:
:
GetVari
a
b
leByName(
)
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Schüller
d3d10: Implement
I
D3D10Effec
t
::GetVariableBySemantic()
.
commit
|
commitdiff
|
tree
2010-05-06
R
i
co
Sch
ü
lle
r
d3d10: Parse
s
e
m
antic
i
n
parse_fx10_local_varia
b
l
e
(
)
.
commit
|
commitdiff
|
tree
2010-05-03
R
ico Schüller
dd
r
a
w: C
h
ange return to break in PixelF
o
r
mat_Wine
D
3
D
toD
D
()
.
commit
|
commitdiff
|
tree
2010-04-08
R
ico Sc
h
üller
d3d10: Implement
I
D3DEffectV
a
riable:
:
GetO
u
tp
u
tS
i
g
natureEl
e
m
e
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
R
i
co
Schüller
d3d10: Implement ID3
D
EffectVariable
:
:GetInpu
t
SignatureElemen
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
R
i
c
o Schülle
r
d3d10
:
Move the effect shade
r
input sign
a
ture into
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Ric
o
Schüll
e
r
d3d10: Fix an
ERR mes
s
age in
parse_fx10_body(
)
.
commit
|
commitdiff
|
tree
2010-02-16
Rico S
c
hülle
r
d
3
d10
:
Fix a He
a
p
F
r
ee(
)
i
n
d3d10_effe
c
t
_Release()
.
commit
|
commitdiff
|
tree
2010-02-12
Rico
S
chüller
d3d10/tests: Add effect s
h
a
de
r
test
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüll
e
r
d
3d10/tes
t
s: Use a wrappe
r
f
unction for D3D10CreateEffe
c
tF
r
o
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d1
0
: Ad
d
D
3D1
0
_
E
O
O_PARSED_OBJECT_INDEX in pa
r
se_fx1
0
_object(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Ad
d
D
3
D10_EOO_PARSED_OBJECT in parse_fx10_o
b
jec
t
()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
S
chüller
d
3
d
1
0: Implement
ID3D10
E
ffectType::IsVali
d
()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Implement ID3D1
0
EffectPass::GetPix
e
lS
h
ade
r
Desc(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Ric
o
S
chüller
d3
d
1
0
:
I
m
plement ID3D10EffectPas
s
::
G
et
G
eometr
y
S
h
aderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d
1
0:
I
mpleme
n
t ID3D1
0
EffectPass::GetVertexShaderDe
s
c()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico S
c
hüller
d3d10: Parse shaders in parse_fx10_loca
l
_variable()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
c
o Sch
ü
ller
d3d10: Add
a
nonymous s
h
a
ders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schüller
d3d1
0
: Parse effe
c
t shaders as anonymous
shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schüller
d3d10: Reorder stru
c
t d3d10_effect_
v
ari
a
ble t
o
m
ake
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Rico Sch
ü
l
ler
us
e
r32: Add argument ch
e
ck f
o
r
PTI
T
LEB
A
RI
N
F
O
in GetTitle
B
a
r
I
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico
Sch
ü
l
le
r
d3d10
/
tests: Add constant buffer stride test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico
S
chüller
d3d10/tests: Add
G
etParentCon
s
tantBuf
f
er() c
h
ecks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
R
i
c
o
Schüller
d3d10/tests: Add
I
sValid
(
) checks to effect v
a
riable
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d1
0
/
t
e
s
ts: Add effect variable t
y
pe
an
d
class test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico S
c
hüller
d3d10: Initializ
e
*-
>
buffer for all effe
c
t v
a
riables
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schü
l
l
e
r
d
3
d
1
0
: Improve constant buff
e
r stride and size
_
unpacked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d3d10: Mark anno
t
ation varia
b
le as an
n
ot
a
t
i
on
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schü
l
ler
d3d10: Imp
l
emen
t
ID3D10E
f
f
ectVariabl
e
::AsShad
e
r()
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüll
e
r
d3
d
10: Implem
e
nt ID3D10Effe
c
tVari
a
ble::AsSampler()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d3d10: Implement ID3D10EffectVar
i
abl
e
:
:AsRasterizer
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Implemen
t
I
D
3D10Ef
f
ectVariable
:
:AsDepthStencil()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Implement ID
3
D10EffectVariable::As
B
lend()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
chül
l
er
d3d10: Implement ID3D10Effe
c
tV
a
ria
b
le::AsCon
s
tantBuffer(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schü
l
ler
d3d10: Implemen
t
ID3D10EffectVariable::
A
sDepthSten
c
ilView()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
S
chü
l
ler
d
3
d
10:
Impl
e
men
t
ID3D10EffectVariable::AsRenderTargetVie
w
()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Implement
ID3
D
10EffectVariabl
e
::AsShaderR
e
source
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüller
d3d10: Implement
I
D3D1
0
EffectVariable::AsSt
r
ing(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sc
h
ü
l
ler
d3d10:
Fix
a H
e
a
p
Free(
)
i
n d3d10_effect_Rel
e
ase()
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o Sch
ü
ller
d3d10: Impr
o
ve set_variable_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schülle
r
d
3d10
:
Add ID3D10Effe
c
tShade
r
VariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sch
ü
ller
d3
d
1
0
: Ad
d
ID3D10EffectDepthS
t
e
n
cilViewVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schülle
r
d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schül
l
e
r
d3d1
0
:
A
d
d ID3D10Effec
t
ShaderResourceV
a
ria
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
c
o Schüller
d3d10: Add ID3D10E
f
fectStringVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o Schüller
d3d10: Ad
d
ID3D10Eff
e
c
tSampl
e
rVariableV
t
bl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
ü
l
ler
d
3
d10: Add ID3D10E
f
fectRaster
i
z
erVari
a
bleVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStenc
i
lVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3d10:
A
dd
I
D
3D10EffectBlendVar
i
ableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3
d1
0
:
Improve ID3D10E
f
fect::GetVar
i
ableByName()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
S
ch
ü
ller
d3d10: Implement ID3D10Effect::GetVaria
b
leByI
n
dex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico
S
c
hüller
d
3d10: Parse local_variables
.
commit
|
commitdiff
|
tree
2009-10-26
R
i
co
Schüller
d3d10: Improve par
s
e_fx10_type()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d3d1
0
: Add matrix column major pars
i
ng
.
commit
|
commitdiff
|
tree
2009-10-26
Rico
S
chüller
d
3
d10: Improve d3d1
0
_variable_
t
ype(
)
.
commit
|
commitdiff
|
tree
2009-10-22
Ric
o
S
chüller
d3d
1
0/tests:
Add ID3
D
1
0EffectVariable::GetEleme
n
t(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schüller
d3d10/tests: A
d
d variable mem
b
er
t
est
.
commit
|
commitdiff
|
tree
2009-10-22
Rico
S
chüller
d3d10: Implem
e
nt ID3D
1
0EffectCon
s
tantBuffer
:
:
Ge
t
Pa
r
entConsta
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Ric
o
Schüller
d3d10: Implem
e
nt
ID3D10EffectV
a
r
i
able::Ge
t
Element()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico
S
chül
l
er
d
3d1
0
/test
s
: A
d
d varia
b
l
e
t
y
p
e
t
e
s
t
.
commit
|
commitdiff
|
tree
2009-10-07
Ric
o
S
chüller
d3d
1
0
/
tests: Add con
s
tant b
u
ffer type test
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o
S
chüller
d
3d10
:
R
emove d
o
uble decla
r
ed variab
l
e in parse_fx1
0
_variable()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10:
Im
p
lement ID3D10EffectVariable::GetMember
B
ySema
n
tic()
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o
S
chüller
d
3
d10: Im
p
lem
e
nt
ID3D10EffectVar
i
a
b
le::GetMem
b
erB
y
Name()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d
1
0: Implement ID3D10EffectVariable::
G
etMemberByIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Ric
o
Schül
l
er
d3d10: Im
p
l
e
ment ID3D10EffectT
y
pe:
:
Ge
t
MemberTypeB
y
Se
m
antic()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Impl
e
ment ID3D10Ef
f
ec
t
Typ
e
::GetMe
m
berTy
p
eByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Schüller
d3d10: Implement ID3D10Effect
T
ype::GetMemberT
y
peByIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d
3d10: Add
null_type
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o Schüller
d3d1
0
: Improve ID3D10E
f
fectType::GetMemberName()
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co
S
chüller
d
3
d10: Implem
e
nt ID3D10E
f
f
ectT
y
pe:
:
GetMe
m
berSema
n
tic()
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
S
chüller
d3d10
:
Implement ID3D1
0
Eff
e
ctTy
p
e
::GetMembe
r
N
a
m
e(
)
.
commit
|
commitdiff
|
tree
2009-09-30
R
i
co
Schüll
e
r
d
3
d10: Forwa
r
d
ID3D10EffectV
a
r
iable functio
n
s from
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
R
i
c
o
S
chüller
d
3d10: Make t
h
e c
o
nstant b
u
ffer a
v
ariable
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüll
e
r
d
3d10: Parse con
s
tant buffe
r
type
.
commit
|
commitdiff
|
tree
2009-09-30
R
i
co S
c
hüller
d
3
d10: Add th
e
D3D10_CBUFFER_TYPE enu
m
.
commit
|
commitdiff
|
tree
2009-09-30
Ri
c
o Schüller
d3d
1
0
:
R
e
name
C
o
n
sta
n
t
Bu
f
f
e
r's variable to member
.
commit
|
commitdiff
|
tree
2009-09-22
R
ico
Sc
h
üller
open
g
l32/tests: Im
p
r
o
ve test for wgl
M
akeCurrent
.
commit
|
commitdiff
|
tree
2009-09-22
Ric
o
S
c
hüller
gdi32: Ch
e
ck th
e
curre
n
t context in wglMakeCurren
t
()
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
wined3d:
D
o
n't call wglMakeCurrent(NULL, NULL)
in cont
e
xt_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Rico Schüller
wined
3
d
:
F
ix shader s
p
am
.
commit
|
commitdiff
|
tree
2009-09-11
R
i
co Schülle
r
d3d10: Implemen
t
ID3D
1
0
Eff
e
ct
V
ariable::GetDesc()
.
commit
|
commitdiff
|
tree
2009-09-11
Ric
o
S
c
hüller
d3d10: Add variable se
m
antic par
s
i
ng
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico Schüller
d
3
d10: I
m
ple
m
ent ID3D10EffectConstantBuffer::GetAnnota
t
ionBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
S
chül
l
er
d3d10: Implement I
D
3D10EffectV
a
r
i
able::Ge
t
Annot
a
t
ionBy
N
ame()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
Schüller
d3d10:
I
mple
m
ent ID3D10
E
ffectPass::GetA
n
no
t
a
tion
B
y
N
ame()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3
d
10: Imple
m
ent
I
D3D10EffectTechnique::GetA
n
notationB
y
Name()
.
commit
|
commitdiff
|
tree
2009-09-10
Ri
c
o Sch
ü
ller
d3d10: Implement
ID
3
D10Ef
f
ectConstant
B
uffer::G
e
tAn
n
ota
t
ionBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schülle
r
d
3
d10: I
m
plement ID3D10EffectVariab
l
e
::GetAnnotati
o
nByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
Schülle
r
d3d10: Imple
m
e
n
t ID3D10EffectPas
s
:
:GetAnnotation
B
yI
n
dex()
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
co Schüller
d3d10: Implemen
t
I
D
3D10EffectTe
c
hni
q
ue::
G
et
A
nnot
a
tionByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d
1
0: I
m
plement a
n
notation
p
a
r
sing
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico Schüller
d3d10:
R
e
o
rd
e
r some fun
c
t
i
o
n
s
.
commit
|
commitdiff
|
tree
2009-09-09
Rico Schüll
e
r
d3d10: Add
i
nitial type parsing co
d
e
.
commit
|
commitdiff
|
tree
2009-08-31
Rico
S
c
hü
l
ler
d3d10: Add argum
e
nt
check in ID3D10E
f
f
e
c
tPass::GetDesc
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schü
l
ler
d3d10: Add ar
g
ument check in ID3D10EffectTechnique
.
.
.
commit
|
commitdiff
|
tree
2009-08-31
R
i
c
o
Schülle
r
d3d10: Add n
u
ll objects for technique, pass, lo
c
a
l
_buff
e
r
.
.
.
commit
|
commitdiff
|
tree
2009-08-28
Rico
Schüller
wined3d: Add W
I
NED3D_SM4_OP_MIN
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