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user32: Don't use DLGTEMPLATE's ExStyle when creating dialogs.
2010-05-06
R
ico Schüller
d
3
d10/tests: Add ID3D10E
f
fect::
G
etVariableBy
*
() te
s
t
.
commit
|
commitdiff
|
tree
2010-05-06
R
i
co Schüller
d3d10: Add a
r
g
ument check in I
D
3
D
10
E
ffect::G
e
tVariableByName()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Schüller
d3d10: Implement ID3D10Ef
f
ect::GetVariable
B
ySemanti
c
()
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Sc
h
ül
l
er
d3d10: Parse sema
n
tic in p
a
rse_fx10_local_v
a
r
i
abl
e
(
)
.
commit
|
commitdiff
|
tree
2010-05-03
R
i
co
Schül
l
e
r
ddraw: Cha
n
g
e
return to br
e
ak in Pixe
l
Format
_
WineD3DtoDD()
.
commit
|
commitdiff
|
tree
2010-04-08
Rico
S
chüller
d
3d10:
I
m
p
l
e
m
en
t
I
D
3DEf
f
ectVariable::Get
O
utputSignatureEleme
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Ric
o
S
ch
ü
ll
e
r
d3
d
1
0
:
Imple
m
e
nt
ID3DE
f
fectVariabl
e
::G
e
tInputSignatureElemen
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico S
c
hüller
d
3d10: Move the
effe
c
t s
h
ader input signature into
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Ri
c
o Schü
l
l
e
r
d3
d
10
:
Fix an ERR
message in parse_fx1
0
_
bo
d
y()
.
commit
|
commitdiff
|
tree
2010-02-16
Rico Schül
l
e
r
d3d10: Fix a Hea
p
F
r
ee() i
n
d3d10_e
f
fect_Release()
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüll
e
r
d
3d10/tests: Add
effec
t
shader te
s
t
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüller
d3
d
1
0/tests:
Us
e
a wrapp
e
r
fu
n
ction
f
or
D
3D10Cre
a
teEffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d
3
d10: Add D3D10_EOO_PARSED_OBJEC
T
_IN
D
EX
in parse_fx
1
0_o
b
ject
(
)
.
commit
|
commitdiff
|
tree
2010-01-25
R
ico S
c
hülle
r
d3d10: Ad
d
D3D10_EOO_PAR
S
ED_
O
B
JECT
i
n
p
arse
_
fx
1
0_object(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Ri
c
o
Schü
l
le
r
d3d10: Implement
I
D
3
D10EffectType::IsValid()
.
commit
|
commitdiff
|
tree
2010-01-25
Ri
c
o
S
c
hüller
d3d1
0
:
I
m
plement
ID3D10EffectPass:
:
Ge
t
PixelShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co Sc
h
ül
l
er
d
3
d10: Imp
l
ement ID3D10EffectPa
s
s::Ge
t
GeometrySha
d
erDesc
(
)
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
Schül
l
er
d3d10: Implement ID3D10Eff
e
c
tPass
:
:GetV
e
rtexShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co Schül
l
er
d
3
d10
:
Parse shaders in parse_fx1
0
_
local_variab
l
e()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Add
a
nonymous shad
e
rs
.
commit
|
commitdiff
|
tree
2010-01-11
Rico
Schül
l
er
d3d
1
0
: Parse effe
c
t
shaders as anonymous shader
s
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schüller
d3d10: Reor
d
er struct d3d10_effect_variab
l
e
t
o ma
k
e
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
R
ico Schüller
user32
:
Add
a
r
g
umen
t
check for PTITLEB
A
RINFO
in
G
e
t
Ti
t
l
e
BarI
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico S
c
hüller
d3d1
0
/te
s
ts:
A
dd co
n
stant bu
f
fe
r
stride test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico S
c
hüller
d
3d10/tests
:
A
dd
G
etPare
n
tC
o
nstan
t
Buffer()
c
he
c
ks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Ric
o
Schüll
e
r
d3d10
/
t
e
s
t
s
:
Add I
s
Valid() chec
k
s to effect variable
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Sc
h
üller
d3d10/tests: Add effect variab
l
e type an
d
class te
s
t
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10: Initialize *->buffe
r
for all effect variable
s
.
commit
|
commitdiff
|
tree
2009-11-03
R
i
co Schül
l
er
d3d10: Im
p
rove co
n
stant buffer s
t
ride and size_unpac
k
ed
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüll
e
r
d
3
d
10: M
a
r
k annotation va
r
iable as an
n
otation
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schü
l
ler
d3d10: Implement
I
D3D10Ef
f
ectVariable
:
:AsShader()
.
commit
|
commitdiff
|
tree
2009-10-28
R
ic
o
Sch
ü
l
ler
d3
d
10:
I
m
ple
m
ent
I
D
3
D
1
0EffectVar
i
abl
e
::AsSampler()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schü
l
ler
d3d10
:
Implem
e
n
t
I
D
3D10Effe
c
tVariable::A
s
Rasterizer()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co
S
chüll
e
r
d3d10: Imple
m
ent
I
D
3D1
0
EffectV
a
r
i
a
b
le
:
:
A
s
Depth
S
tencil()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sc
h
üller
d3d10
:
I
mple
m
ent ID3D10
E
ffect
V
ariable::A
s
Blend()
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o
S
chül
l
er
d3d10: Implement ID3
D
10EffectVar
i
able::AsCo
n
stantBuffer()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d
3
d10: Implement ID3D10EffectVariabl
e
::AsD
e
pthS
t
encilView()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schülle
r
d3d10:
Implement ID
3
D10
E
ff
e
ctVaria
b
le::AsRe
n
derTargetV
i
ew
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
Schüller
d3d10: Implement ID3D10Effe
c
tVariable::AsShaderResou
r
ce()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sch
ü
ller
d3d10: Implement ID3D
1
0EffectVaria
b
le::AsString()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sc
h
üller
d
3
d1
0
:
Fix a HeapFre
e
()
i
n
d3d10_eff
e
c
t
_Rele
a
se()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hülle
r
d
3
d10:
I
mprove set_variable
_
vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
c
o
Schüller
d
3
d
10: Add ID3D10EffectShad
e
r
Vari
a
b
l
e
Vt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schüller
d
3
d10: Add ID3D1
0
Effec
t
DepthStencilVi
e
w
V
a
r
iableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hüller
d3d10: Add ID3
D
10EffectRen
d
erTargetViewVari
a
bleVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Schüll
e
r
d3d10: Ad
d
ID
3
D10EffectShaderRe
s
o
u
rceVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Schüller
d3d10: Add ID3D10Effect
S
tringVaria
b
leVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schül
l
er
d
3d10: Add ID3D10E
f
fectSamplerVari
a
bleVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d
1
0: Add
I
D3D10Ef
f
ectRaster
i
zerVaria
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Ri
c
o S
c
h
ü
ller
d3d1
0
: Add
I
D3D10
E
ff
e
ctDepthS
t
enci
l
Variab
l
e
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
S
chül
l
e
r
d3d1
0
: Add ID3D10Effec
t
Blen
d
VariableVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co S
c
hüller
d3d10: Improve
I
D3D10Effect::GetVariableByName()
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co
S
chüller
d3d10: Implement ID3D10
E
ffect::GetVariableByIndex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico S
c
hül
l
er
d3d10: Parse local_variables
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sc
h
ü
l
ler
d3d10: Imp
r
ove
p
a
r
s
e_fx10_type()
.
commit
|
commitdiff
|
tree
2009-10-26
R
ico
Schül
l
er
d3d10: Add matrix column major parsing
.
commit
|
commitdiff
|
tree
2009-10-26
Rico
S
chül
l
er
d3d10:
I
mprov
e
d3d10_variabl
e
_type()
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schüller
d3
d
10/tests
:
Add
I
D3D
1
0EffectVariable::
G
etEle
m
ent(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico S
c
h
ül
l
er
d3d10/tests: Add vari
a
ble member test
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Schüller
d
3d10: Imple
m
ent ID3D10Ef
f
e
c
tCons
t
antBuffer::Get
P
arentCons
t
a
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Ric
o
S
chüller
d
3
d1
0
: Implement ID3D10Effe
c
tVaria
b
le::GetE
l
emen
t
()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schüller
d3d10/tests: Add
variable type t
e
st
.
commit
|
commitdiff
|
tree
2009-10-07
Rico S
c
hüller
d3d10/t
e
sts: Add constant
buffer type test
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o S
c
hüller
d3d10: Remove d
o
uble declared variable in pa
r
se_fx10_variable()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
S
chüller
d3d10: I
m
pleme
n
t ID3D10EffectVa
r
iab
l
e::Ge
t
M
e
m
b
erBySemanti
c
()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Sc
h
üller
d3
d
10:
Implem
e
nt
ID3D10Effec
t
Va
r
iabl
e
::GetMembe
r
B
y
Name()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Schüller
d3d10: Implement ID3
D
10
E
ffect
V
ariable::GetMe
m
berByIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico S
c
hüller
d3d10: Implement ID3D10Ef
f
e
c
tType:
:
GetMemb
e
r
T
ypeBySemantic()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Impl
e
ment
ID3D10EffectType::GetMemberT
y
p
e
ByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: I
m
p
l
e
ment ID3D10EffectT
y
pe::
G
etMem
b
erTypeByIndex(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Add null_type
.
commit
|
commitdiff
|
tree
2009-10-01
R
ic
o
Schüller
d3d10
:
Improve ID3D10Effec
t
Type::GetM
e
m
berName()
.
commit
|
commitdiff
|
tree
2009-10-01
R
ic
o
Schüller
d3d1
0
:
I
mpl
e
m
e
nt ID3D10EffectType::GetMemberSemantic()
.
commit
|
commitdiff
|
tree
2009-09-30
R
ico Schüller
d3d10:
I
mpl
e
ment ID3D10E
f
fec
t
Type
:
:GetM
e
mberName()
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10: Fo
r
ward I
D
3D10EffectVar
i
able func
t
i
o
ns fro
m
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Sc
h
ülle
r
d3d10:
M
a
ke the consta
n
t
b
uf
f
er
a
v
a
r
iable
.
commit
|
commitdiff
|
tree
2009-09-30
Ri
c
o Schüll
e
r
d3d10: Parse constan
t
b
uffer type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3
d
10: Add the D3D10_CBUFFER_TYP
E
enum
.
commit
|
commitdiff
|
tree
2009-09-30
Rico
Schüller
d3d10:
Rename
ConstantBuffer's variable to me
m
ber
.
commit
|
commitdiff
|
tree
2009-09-22
Ric
o
Schüller
opengl32/tests: Improve
tes
t
fo
r
wgl
M
akeCurrent
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüll
e
r
g
di32: Check the
current conte
x
t in wglMake
C
urrent
(
)
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Schüller
wined3d: Don't c
a
ll wglMa
k
e
Current(NULL,
NULL) in context_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Rico S
c
hüller
wined3d: F
i
x sh
a
der spam
.
commit
|
commitdiff
|
tree
2009-09-11
Ri
c
o
Schüller
d3d10
:
Implement ID3D10E
f
f
ectV
a
r
i
able::GetD
e
sc()
.
commit
|
commitdiff
|
tree
2009-09-11
Rico Schüll
e
r
d3d10: Add v
a
r
iable
se
m
antic pa
r
s
i
n
g
.
commit
|
commitdiff
|
tree
2009-09-10
Rico S
c
hül
l
e
r
d3d10: Imp
l
ement ID3D10E
f
fectCons
t
an
t
Buffer::Ge
t
AnnotationBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10: Imple
m
e
n
t I
D
3D1
0
Eff
e
ctVariable
:
:GetAnnotationByName()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10: Implement ID3D1
0
EffectPas
s
::G
e
tAnn
o
ta
t
i
onB
y
Name
(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10: Im
p
lement ID3D10Effe
c
t
T
e
c
hnique::GetAnnotati
o
nByName()
.
commit
|
commitdiff
|
tree
2009-09-10
Ri
c
o
S
chül
l
er
d3d
1
0: Imp
l
ement ID3D
1
0Effe
c
tConstantBuffer::GetAnnotatio
n
By
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico Schü
l
ler
d3d10
:
Implement ID3D10Ef
f
ectVariable::GetAnnot
a
t
ionByIn
d
e
x()
.
commit
|
commitdiff
|
tree
2009-09-10
R
ico S
c
hüller
d3d10: Impleme
n
t ID3
D
10EffectPass:
:
GetAnn
o
tation
B
yIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Ric
o
S
c
hüller
d3d10:
Im
p
lement I
D
3D10Effect
T
echnique::GetAnnotationByI
n
dex(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
S
chüll
e
r
d3d10: Implement an
n
o
t
ation pa
r
sing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schü
l
ler
d
3d10: Reorder some functions
.
commit
|
commitdiff
|
tree
2009-09-09
Ri
c
o Schüller
d
3d10: A
d
d initial type parsing
code
.
commit
|
commitdiff
|
tree
2009-08-31
Rico
S
ch
ü
lle
r
d3d1
0
:
Add ar
g
ument
c
heck in ID3D10Ef
f
ec
t
Pass:
:
GetDes
c
.
commit
|
commitdiff
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tree
2009-08-31
Rico Schü
l
ler
d3d
1
0: Add
argument check in ID3D
1
0EffectT
e
chni
q
ue
.
.
.
commit
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commitdiff
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tree
2009-08-31
Rico
Schüller
d
3
d10: Add null objects for tec
h
niq
u
e, pa
s
s, local_buffer
.
.
.
commit
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2009-08-28
Ric
o
Schüller
wined
3
d:
A
dd WINED3D_
S
M
4
_
OP
_
M
I
N
.
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