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d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory().
2010-02-12
Rico
Sc
h
ü
l
ler
d3d10/tests:
U
se a wr
a
pp
e
r function
f
or D3
D
10Cre
a
te
E
ffectFro
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
Schül
l
e
r
d3d10: Add D3D10_EOO_PARSED_OBJE
C
T_I
N
D
E
X in
p
arse_fx1
0
_objec
t
()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d1
0
: Add D3D10_EOO_PA
R
S
E
D
_
OB
J
ECT in pa
r
se
_
fx10_ob
j
ect()
.
commit
|
commitdiff
|
tree
2010-01-25
R
i
co S
c
hü
l
ler
d3d1
0
:
Implement ID3D10Eff
e
ctT
y
p
e
:
:
IsValid()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüll
e
r
d3d10:
Implem
e
nt ID3D10EffectPass::GetPix
e
lShaderD
e
s
c()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schülle
r
d3d10: Implement ID3D1
0
Ef
f
ectPa
s
s::Ge
t
GeometryShader
D
e
s
c()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schülle
r
d3d10: Implement ID3D
1
0Eff
e
c
t
P
a
s
s:
:
GetVertexShader
D
es
c
()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
S
chüller
d3d10: Parse shaders in parse_f
x
10_loca
l
_variable()
.
commit
|
commitdiff
|
tree
2010-01-25
Ri
c
o Schüller
d3d
1
0: Add anonymous shaders
.
commit
|
commitdiff
|
tree
2010-01-11
R
i
c
o
S
c
h
ü
l
ler
d3d10: Parse effect
shaders as
ano
n
ymous s
h
aders
.
commit
|
commitdiff
|
tree
2010-01-11
Ri
c
o Schüller
d3d10: Re
o
rde
r
s
truct d3d10_effect_
v
ariable t
o
make
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Ric
o
Sc
h
üller
us
e
r
3
2: Add argument check f
o
r PT
I
TLEBA
R
INFO in
G
etTitle
B
ar
I
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schü
l
ler
d3d10/tests:
A
dd
c
on
s
ta
n
t
bu
f
fer strid
e
test
.
commit
|
commitdiff
|
tree
2009-11-03
Ri
c
o Schülle
r
d
3
d10/tests: Add
G
e
t
Paren
t
Constant
B
u
f
fer()
c
hec
k
s
t
o
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10/tests: Add I
s
Valid() checks
to ef
f
ect variable
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Sch
ü
ller
d3
d
1
0
/tests: Add ef
f
ect variab
l
e
t
ype an
d
class tes
t
.
commit
|
commitdiff
|
tree
2009-11-03
R
i
co Schüll
e
r
d3d10: Initiali
z
e
*
-
>
buffer
f
or
a
ll effec
t
va
r
iables
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3
d1
0
: Improve constan
t
buffer stride a
n
d siz
e
_unp
a
cked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d3d10: Mark annotation variab
l
e as annotation
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüller
d3
d
1
0
: Impl
e
men
t
I
D
3D10E
f
fect
V
ariable::
A
sShad
e
r
()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sch
ü
ller
d3d10:
Im
p
lem
e
nt ID3D1
0
EffectVariab
l
e:
:
AsSampler()
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüller
d3d10
:
I
m
plement ID3D10Ef
f
e
ctVariable::
A
sRasterizer()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schül
l
er
d3d1
0
:
Implement I
D
3D10EffectVariable::As
D
epthSte
n
cil()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10:
Implement
ID3D
1
0EffectVariable::AsBl
e
nd()
.
commit
|
commitdiff
|
tree
2009-10-28
R
ic
o
Schüller
d3
d
10: Impl
e
ment ID3D10
E
ffectVaria
b
le::AsConstant
B
uffer
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico S
c
hüller
d
3
d
1
0: Implement
I
D
3D10EffectV
a
riable::AsDepthStencilView()
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico S
c
h
ü
ller
d3d10: Implement ID3D10
E
ff
e
ctVaria
b
le::AsRe
n
derTarge
t
View()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sc
h
ülle
r
d3d10
:
Implement ID3D10EffectVariab
l
e
:
:A
s
ShaderRes
o
urce()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico
S
chüller
d
3
d
1
0: Imple
m
e
n
t I
D
3
D10Effect
V
ariable::
A
sString()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schülle
r
d
3d1
0
:
Fix a HeapFree
(
)
i
n d3d10_effect_Release(
)
.
commit
|
commitdiff
|
tree
2009-10-27
Ric
o
Sch
ü
ller
d3d
1
0: I
m
prove se
t
_variable_vtbl(
)
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10: Add ID3D10Eff
e
ctShade
r
Vari
a
bleVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüll
e
r
d3d10: Ad
d
I
D3D
1
0EffectD
e
pthSten
c
i
l
ViewVaria
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sch
ü
ller
d3d
1
0:
Add ID3D10EffectRenderTarg
e
t
V
i
e
wVariabl
e
Vtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co
Schü
l
l
er
d
3
d10: Add ID3D
1
0EffectShaderResource
V
a
riabl
e
Vtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3d10: Add ID3D10Effe
c
tS
t
ringVaria
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3d10
:
Add ID
3
D10EffectSamplerVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico
S
chüller
d3d1
0
: Add ID3D10EffectRast
e
ri
z
erV
a
riableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Sch
ü
l
ler
d3d10: Add ID3D10Ef
f
ectDept
h
StencilVariableVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Schüller
d3d10:
A
dd
ID3D10Effec
t
BlendVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
ü
l
ler
d3
d
10:
I
mprove ID3
D
1
0Effect:
:
GetV
a
riabl
e
ByName()
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico
S
ch
ü
l
l
e
r
d
3
d10: Implement ID3D10Effect::GetVaria
b
leByIndex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sch
ü
ller
d3d10: P
a
rse local_v
a
riables
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sch
ü
ll
e
r
d3d1
0
: Improv
e
parse_fx10_
t
ype(
)
.
commit
|
commitdiff
|
tree
2009-10-26
Ric
o
Schüller
d3d10: Add mat
r
i
x co
l
umn major parsing
.
commit
|
commitdiff
|
tree
2009-10-26
Rico
Schüller
d3d1
0
:
I
m
prov
e
d3d
1
0_variabl
e
_type()
.
commit
|
commitdiff
|
tree
2009-10-22
R
ico Schüll
e
r
d3d1
0
/
t
ests: Add ID3
D
10EffectVariab
l
e::GetElement(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Ric
o
Sc
h
üller
d3d10/t
e
sts: Add variable member test
.
commit
|
commitdiff
|
tree
2009-10-22
R
ico Sc
h
üller
d3d10: Implement I
D
3D10Effect
C
on
s
tantBuffer::GetParentConsta
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Rico Sch
ü
ller
d3d1
0
: Implement
I
D
3D10EffectV
a
riable:
:
GetEle
m
e
nt()
.
commit
|
commitdiff
|
tree
2009-10-07
R
ico Schüller
d3d1
0
/test
s
:
A
dd vari
a
ble type te
s
t
.
commit
|
commitdiff
|
tree
2009-10-07
Rico S
c
h
ü
ller
d3d10/tests
:
A
dd
c
onstant buf
f
er type
t
est
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co
S
chü
l
ler
d3d10: Remove double declared vari
a
ble in parse_fx10
_
variable()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Sc
h
ü
l
l
e
r
d3d10: Imple
m
ent ID3D10EffectVar
i
able
:
:
G
etMemberByS
e
manti
c
(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Implement ID3D1
0
E
f
fectVariable::GetMemberBy
N
a
m
e
(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schül
l
er
d3d10
:
I
mp
l
ement ID3
D
10E
f
fectVariab
l
e::Ge
t
Memb
e
rByIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
R
ico Schüller
d3d1
0
:
I
mple
m
ent ID
3
D
10EffectType::GetMemberTypeBySemanti
c
()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Schüll
e
r
d3d10: Impleme
n
t ID3D10EffectT
y
pe::Get
M
e
m
b
erTy
p
eByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10: Imple
m
ent ID3D10Effe
c
tType::GetMemberTypeByIn
d
ex()
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
c
o
S
c
h
ül
l
er
d
3d10: A
d
d
null
_
type
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d1
0
:
Impr
o
ve
I
D3D10Effe
c
t
T
y
p
e::GetMember
N
ame()
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co Sc
h
üller
d3d10: Imple
m
ent ID3D
1
0
EffectType::GetMemberSemantic()
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
Schül
l
er
d
3d10: Implement
I
D3D10
E
ffe
c
t
T
y
pe::Get
M
ember
N
a
m
e
(
)
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schül
l
er
d3d10: Forwa
r
d ID3D10
E
ffectV
a
riable func
t
ions from
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schül
l
er
d3d10: Make the constant buffer a variable
.
commit
|
commitdiff
|
tree
2009-09-30
R
ico
Schülle
r
d3d10: P
a
rse c
o
nstant buff
e
r type
.
commit
|
commitdiff
|
tree
2009-09-30
R
ico Schüller
d3d10
:
Add the D3D10_C
B
UFFER_TYPE enum
.
commit
|
commitdiff
|
tree
2009-09-30
Ri
c
o
S
chüller
d3d10: Rename ConstantBuffer
'
s va
r
iable t
o
mem
b
er
.
commit
|
commitdiff
|
tree
2009-09-22
Rico Sc
h
ü
ller
opengl32/tests: Improve
test for w
g
l
M
akeCurrent
.
commit
|
commitdiff
|
tree
2009-09-22
Ri
c
o Schüller
gdi32: Chec
k
the c
u
rrent context in wglM
a
keCurrent()
.
commit
|
commitdiff
|
tree
2009-09-22
Ri
c
o
S
c
hül
l
e
r
wined3d: Don
'
t call
wglMakeCurrent(N
U
LL, NULL
)
i
n
c
o
ntext_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Ri
c
o Schüller
wined3d:
F
ix
shader
spam
.
commit
|
commitdiff
|
tree
2009-09-11
Ric
o
S
chüller
d3d1
0
: I
m
p
l
ement ID3D10EffectVar
i
able::GetDesc()
.
commit
|
commitdiff
|
tree
2009-09-11
R
ico Schüll
e
r
d
3d
1
0: A
d
d
v
ariable sem
a
ntic pa
r
sing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico S
c
hüller
d3d10: Implement ID3D10E
f
fectCon
s
t
an
t
Buffer::Get
A
nnotation
B
y
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Ri
c
o Schüll
e
r
d3d1
0
: Implement ID3D10Ef
f
ectVariable
:
:GetAnnot
a
tionByName
(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Sch
ü
ller
d3d
1
0: I
m
plement ID3D10Effec
t
Pass
:
:Get
A
nnotationB
y
Name()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10: Implement ID3D1
0
Effect
T
ec
h
n
ique::GetAnnota
t
ionByName(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Ri
c
o
S
chüller
d3d10: Implement ID3
D
10E
f
fectCo
n
s
t
ant
B
u
ffer:
:
G
e
t
An
n
ota
t
ionBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3d10:
Implement ID3D10EffectVari
a
ble::
G
etAnno
t
a
tionByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico
Schül
l
e
r
d3d10
:
I
m
plem
e
nt ID3D10EffectPass::GetAnnota
t
ionByIndex()
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
co Schül
l
er
d3d10
:
Implement
I
D
3D10
E
ffectTech
n
i
q
u
e::GetAn
n
ot
a
ti
o
nByI
n
dex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Sc
h
üller
d3d10
:
Implem
e
n
t
an
n
otation parsing
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
co
Schüller
d3d10: Reord
e
r
s
ome functions
.
commit
|
commitdiff
|
tree
2009-09-09
Ri
c
o Schüller
d3d10: Add initial type parsing cod
e
.
commit
|
commitdiff
|
tree
2009-08-31
R
i
c
o
Sc
h
üller
d3d10: Add a
r
gu
m
ent check i
n
ID3D10
E
ffectPass::GetDes
c
.
commit
|
commitdiff
|
tree
2009-08-31
Rico S
c
hü
l
ler
d3d10:
A
d
d argum
e
nt
check in I
D
3D10EffectTechnique
.
.
.
commit
|
commitdiff
|
tree
2009-08-31
Rico
Schüller
d3d10: Add null objects for tec
h
nique, pass, local_buffer
.
.
.
commit
|
commitdiff
|
tree
2009-08-28
Rico
Schüller
wined
3
d: Ad
d
WIN
E
D3D_
S
M
4_OP_MIN
.
commit
|
commitdiff
|
tree
2009-08-28
Rico Schü
l
ler
wined3d
:
A
d
d
WINE
D
3D_SM4_OP_MAX
.
commit
|
commitdiff
|
tree
2009-08-27
R
i
c
o Schülle
r
d3
d
1
0: Pa
r
se variable flag
.
commit
|
commitdiff
|
tree
2009-08-27
Rico Schü
l
ler
d3d10: Identify some more unknowns
in parse_fx10
.
commit
|
commitdiff
|
tree
2009-08-21
Rico Schü
l
ler
d3d1
0
:
Impleme
n
t GetConstantBufferByIndex
.
commit
|
commitdiff
|
tree
2009-08-21
Ric
o
Schüller
d
3
d
1
0
:
I
m
plement GetC
o
nst
a
n
t
BufferBy
N
ame
.
commit
|
commitdiff
|
tree
2009-08-21
Rico S
c
h
üller
d3d10: Ad
d
ID3D10Effec
t
C
onst
a
ntBufferVtbl
.
commit
|
commitdiff
|
tree
2009-08-21
Rico Schüller
d3d10: Add annota
t
ion skipp
i
ng
.
commit
|
commitdiff
|
tree
2009-08-19
Rico Schüller
wi
n
e
d
3d:
Fix some c
h
eckG
L
calls
.
commit
|
commitdiff
|
tree
2009-07-15
Rico Schül
l
er
d3d10: Rename struc
t
d3d10_effect_varia
b
le t
o
struct
.
.
.
commit
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commitdiff
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tree
2009-06-11
Rico Schül
l
er
w
ined3d
:
D
o
n
'
t al
l
ow a n
e
gativ
e
lock_count in bu
f
f
e
r_U
n
m
a
p
.
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2009-06-01
R
ic
o
Schül
l
er
d
3d10
:
Rep
l
ac
e
a fe
w
more unknow
n
i
n parse_fx10
.
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