From fffe162f40bf7fd4794eb5e9e6febc4bdb3b5114 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Fri, 4 Apr 2014 11:51:02 +0200 Subject: [PATCH] d3d8/tests: Add a test for (sub-) resource types. --- dlls/d3d8/tests/device.c | 145 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 145 insertions(+) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index d683a76f877..37621bf24d0 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -5957,6 +5957,150 @@ static void test_shader_constant_apply(void) DestroyWindow(window); } +static void test_resource_type(void) +{ + IDirect3DDevice8 *device; + IDirect3DSurface8 *surface; + IDirect3DTexture8 *texture; + IDirect3DCubeTexture8 *cube_texture; + IDirect3DVolume8 *volume; + IDirect3DVolumeTexture8 *volume_texture; + D3DSURFACE_DESC surface_desc; + D3DVOLUME_DESC volume_desc; + D3DRESOURCETYPE type; + IDirect3D8 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface); + ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); + hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + IDirect3DSurface8_Release(surface); + + hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + type = IDirect3DTexture8_GetType(texture); + ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type); + + hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); + hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); + hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height); + IDirect3DSurface8_Release(surface); + + hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface); + ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); + hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); + hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width); + ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height); + IDirect3DSurface8_Release(surface); + IDirect3DTexture8_Release(texture); + + hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &cube_texture); + ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr); + type = IDirect3DCubeTexture8_GetType(cube_texture); + ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type); + + hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture, + D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr); + hr = IDirect3DSurface8_GetDesc(surface, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", + surface_desc.Type); + IDirect3DSurface8_Release(surface); + IDirect3DCubeTexture8_Release(cube_texture); + + hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, &volume_texture); + type = IDirect3DVolumeTexture8_GetType(volume_texture); + ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type); + + hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume); + ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); + /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */ + hr = IDirect3DVolume8_GetDesc(volume, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); + hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth); + IDirect3DVolume8_Release(volume); + + hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume); + ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); + hr = IDirect3DVolume8_GetDesc(volume, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); + hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc); + ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr); + ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n", + volume_desc.Type); + ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width); + ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height); + ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth); + IDirect3DVolume8_Release(volume); + IDirect3DVolumeTexture8_Release(volume_texture); + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); @@ -6039,6 +6183,7 @@ START_TEST(device) test_pixel_format(); test_begin_end_state_block(); test_shader_constant_apply(); + test_resource_type(); UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); } -- 2.11.4.GIT