From f84f687e6d3d8f432de2c5d9b2af13d2c5cedfb2 Mon Sep 17 00:00:00 2001 From: Markus Amsler Date: Mon, 20 Nov 2006 10:48:16 +0100 Subject: [PATCH] d3d: Remove AddRef from IWineD3DDevice_GetSwapChain. --- dlls/d3d9/swapchain.c | 1 - dlls/wined3d/device.c | 19 +++++-------------- dlls/wined3d/drawprim.c | 1 - dlls/wined3d/surface.c | 3 --- dlls/wined3d/swapchain.c | 1 - 5 files changed, 5 insertions(+), 20 deletions(-) diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c index a4007ad01ee..2ead3edb465 100644 --- a/dlls/d3d9/swapchain.c +++ b/dlls/d3d9/swapchain.c @@ -219,7 +219,6 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain); if (hrc == D3D_OK && NULL != swapchain) { IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain); - IWineD3DSwapChain_Release(swapchain); } else { *pSwapChain = NULL; } diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 51cc16b49fc..3f93aca9ae0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1608,7 +1608,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic /* TODO: don't use Impl structures outside of create functions! (a context manager will replace the ->glCtx) */ /* and create a new context with the implicit swapchains context as the shared context */ object->glCtx = glXCreateContext(object->display, object->visInfo, ((IWineD3DSwapChainImpl *)implSwapChain)->glCtx, GL_TRUE); - IWineD3DSwapChain_Release(implSwapChain); } } @@ -1926,7 +1925,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface, U if(iSwapChain < This->NumberOfSwapChains) { *pSwapChain = This->swapchains[iSwapChain]; - IWineD3DSwapChain_AddRef(*pSwapChain); TRACE("(%p) returning %p\n", This, *pSwapChain); return WINED3D_OK; } else { @@ -5842,7 +5840,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UI hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapChain); if (hr == WINED3D_OK) { hr = IWineD3DSwapChain_GetBackBuffer(swapChain, BackBuffer, Type, ppBackBuffer); - IWineD3DSwapChain_Release(swapChain); } else { *ppBackBuffer = NULL; } @@ -5864,7 +5861,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface, U hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, (IWineD3DSwapChain **)&swapChain); if (hr == WINED3D_OK) { hr = IWineD3DSwapChain_GetDisplayMode(swapChain, pMode); - IWineD3DSwapChain_Release(swapChain); } else { FIXME("(%p) Error getting display mode\n", This); } @@ -6019,7 +6015,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, IWineD3DDeviceImpl_GetSwapChain(iface, i , (IWineD3DSwapChain **)&swapChain); TRACE("presentinng chain %d, %p\n", i, swapChain); IWineD3DSwapChain_Present(swapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); - IWineD3DSwapChain_Release(swapChain); } return WINED3D_OK; @@ -6488,7 +6483,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *if hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, (IWineD3DSwapChain **)&swapChain); if(hr == WINED3D_OK) { hr = IWineD3DSwapChain_GetFrontBufferData(swapChain, pDestSurface); - IWineD3DSwapChain_Release(swapChain); } return hr; } @@ -6597,7 +6591,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, (IWineD3DSwapChain **)&swapChain); if(hr == WINED3D_OK){ hr = IWineD3DSwapChain_GetRasterStatus(swapChain, pRasterStatus); - IWineD3DSwapChain_Release(swapChain); }else{ FIXME("(%p) IWineD3DSwapChain_GetRasterStatus returned in error\n", This); } @@ -6903,9 +6896,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa return hr; } - /* Make sure to release the swapchain */ - IWineD3DSwapChain_Release((IWineD3DSwapChain *) Swapchain); - if(FrontImpl && !(FrontImpl->resource.usage & WINED3DUSAGE_RENDERTARGET) ) { ERR("Trying to set a front buffer which doesn't have WINED3DUSAGE_RENDERTARGET usage\n"); return WINED3DERR_INVALIDCALL; @@ -7432,8 +7422,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ActiveRender(IWineD3DDevice* iface, IWineD3DDevice_GetSwapChain(iface, 0, &implicitSwapchain); IWineD3DSurface_GetContainer(RenderSurface, &IID_IWineD3DSwapChain, (void**) &renderSurfaceSwapchain); IWineD3DSurface_GetContainer(This->renderTarget, &IID_IWineD3DSwapChain, (void **)¤tSwapchain); - if (currentSwapchain == NULL) + if (currentSwapchain == NULL) { IWineD3DDevice_GetSwapChain(iface, 0, ¤tSwapchain); + /* GetContainer currently AddRefs, but GetSwapChain doesn't. + * Like this the release code for both is the same. */ + IWineD3DDevice_AddRef(currentSwapchain); + } currentSwapchainImpl = (IWineD3DSwapChainImpl*) currentSwapchain; implicitSwapchainImpl = (IWineD3DSwapChainImpl*) implicitSwapchain; @@ -7585,7 +7579,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ActiveRender(IWineD3DDevice* iface, } if (cfgs != NULL) XFree(cfgs); - if (implicitSwapchain != NULL) IWineD3DSwapChain_Release(implicitSwapchain); if (currentSwapchain != NULL) IWineD3DSwapChain_Release(currentSwapchain); if (renderSurfaceSwapchain != NULL) IWineD3DSwapChain_Release(renderSurfaceSwapchain); LEAVE_GL(); @@ -7740,7 +7733,6 @@ static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT if ((hrc = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain)) == WINED3D_OK) { IWineD3DSwapChain_SetGammaRamp(swapchain, Flags, (WINED3DGAMMARAMP *)pRamp); - IWineD3DSwapChain_Release(swapchain); } return; } @@ -7753,7 +7745,6 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i if ((hrc = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain)) == WINED3D_OK) { hrc =IWineD3DSwapChain_GetGammaRamp(swapchain, pRamp); - IWineD3DSwapChain_Release(swapchain); } return; } diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index b3ee4ce45b7..42ad97cc137 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -2329,7 +2329,6 @@ void drawPrimitive(IWineD3DDevice *iface, IWineD3DDevice_GetSwapChain(iface, i, (IWineD3DSwapChain **) &swapchain); if(swapchain) { if(swapchain->backBuffer) ((IWineD3DSurfaceImpl *) swapchain->backBuffer[0])->Flags |= SFLAG_GLDIRTY; - IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain); } } diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 84a838fa20e..42e5d045e70 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -750,7 +750,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED notInContext = TRUE; /* TODO: check the contexts, to see if were shared with the current context */ } - IWineD3DSwapChain_Release((IWineD3DSwapChain *)implSwapChain); } if (swapchain != NULL) IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain); if (targetSwapChain != NULL) IWineD3DSwapChain_Release((IWineD3DSwapChain *)targetSwapChain); @@ -1238,7 +1237,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) { } else { FIXME("unsupported unlocking to Rendering surface surf@%p usage(%s)\n", This, debug_d3dusage(This->resource.usage)); } - IWineD3DSwapChain_Release((IWineD3DSwapChain *)implSwapChain); } else if (WINED3DUSAGE_DEPTHSTENCIL & This->resource.usage) { /* stencil surfaces */ @@ -2704,7 +2702,6 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT * TRACE("Calling GetSwapChain with mydevice = %p\n", myDevice); IWineD3DDevice_GetSwapChain((IWineD3DDevice *)myDevice, 0, (IWineD3DSwapChain **)&implSwapChain); - IWineD3DSwapChain_Release( (IWineD3DSwapChain *) implSwapChain ); if(implSwapChain->backBuffer && This == (IWineD3DSurfaceImpl*) implSwapChain->backBuffer[0]) { glDrawBuffer(GL_BACK); checkGLcall("glDrawBuffer(GL_BACK)"); diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 4e8f97fbeed..93cdbb4f2cf 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -294,7 +294,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO glXDestroyContext(oldDisplay, oldContext); /* Should this happen on an active context? seems a bad idea */ LEAVE_GL(); } - IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapChainImpl); } -- 2.11.4.GIT