From f0339d222d3523bcdd28801e0900793a47c20fbe Mon Sep 17 00:00:00 2001 From: Lionel Ulmer Date: Fri, 13 Jun 2003 16:29:18 +0000 Subject: [PATCH] Fix the BLT COLOR_FILL case. --- dlls/ddraw/d3ddevice/mesa.c | 92 +++++++++++++++++++++++++++++++++++++++------ 1 file changed, 81 insertions(+), 11 deletions(-) diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c index 14f6b4f7ed1..f17bbd31992 100644 --- a/dlls/ddraw/d3ddevice/mesa.c +++ b/dlls/ddraw/d3ddevice/mesa.c @@ -1213,7 +1213,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This, } for (tex_stage = 0; tex_stage < num_active_stages; tex_stage++) { - int tex_index = This->state_block.texture_stage_state[tex_stage][D3DTSS_TEXCOORDINDEX - 1] & 0xFFFF000; + int tex_index = This->state_block.texture_stage_state[tex_stage][D3DTSS_TEXCOORDINDEX - 1] & 0xFFFF0000; if (tex_index >= num_tex_index) { handle_textures((D3DVALUE *) no_index, tex_stage); } else { @@ -2479,19 +2479,89 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst, { if (dwFlags & DDBLT_COLORFILL) { /* This is easy to handle for the D3D Device... */ - DWORD color = lpbltfx->u5.dwFillColor; - D3DRECT rect; + DWORD color; + D3DRECT rect; + GLenum prev_draw; + BOOL is_front; + + /* First check if we BLT to the backbuffer... */ + if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER)) != 0) { + is_front = FALSE; + } else if ((This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER|DDSCAPS_PRIMARYSURFACE)) != 0) { + is_front = TRUE; + } else { + ERR("Only BLT override to front or back-buffer is supported for now !\n"); + return DDERR_INVALIDPARAMS; + } + /* The color as given in the Blt function is in the format of the frame-buffer... + * 'clear' expect it in ARGB format => we need to do some conversion :-) + */ + if (This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { + if (This->palette) { + color = ((0xFF000000) | + (This->palette->palents[lpbltfx->u5.dwFillColor].peRed << 16) | + (This->palette->palents[lpbltfx->u5.dwFillColor].peGreen << 8) | + (This->palette->palents[lpbltfx->u5.dwFillColor].peBlue)); + } else { + color = 0xFF000000; + } + } else if ((This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_RGB) && + (((This->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS) == 0) || + (This->surface_desc.u4.ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000))) { + if ((This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 16) && + (This->surface_desc.u4.ddpfPixelFormat.u2.dwRBitMask == 0xF800) && + (This->surface_desc.u4.ddpfPixelFormat.u3.dwGBitMask == 0x07E0) && + (This->surface_desc.u4.ddpfPixelFormat.u4.dwBBitMask == 0x001F)) { + if (lpbltfx->u5.dwFillColor == 0xFFFF) { + color = 0xFFFFFFFF; + } else { + color = ((0xFF000000) | + ((lpbltfx->u5.dwFillColor & 0xF800) << 8) | + ((lpbltfx->u5.dwFillColor & 0x07E0) << 5) | + ((lpbltfx->u5.dwFillColor & 0x001F) << 3)); + } + } else if (((This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 32) || + (This->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 24)) && + (This->surface_desc.u4.ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) && + (This->surface_desc.u4.ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) && + (This->surface_desc.u4.ddpfPixelFormat.u4.dwBBitMask == 0x000000FF)) { + color = 0xFF000000 | lpbltfx->u5.dwFillColor; + } else { + ERR("Wrong surface type for BLT override (unknown RGB format) !\n"); + return DDERR_INVALIDPARAMS; + } + } else { + ERR("Wrong surface type for BLT override !\n"); + return DDERR_INVALIDPARAMS; + } + TRACE(" executing D3D Device override.\n"); + + if (rdst) { + rect.u1.x1 = rdst->left; + rect.u2.y1 = rdst->top; + rect.u3.x2 = rdst->right; + rect.u4.y2 = rdst->bottom; + } + + ENTER_GL(); - if (rdst) { - rect.u1.x1 = rdst->left; - rect.u2.y1 = rdst->top; - rect.u3.x2 = rdst->right; - rect.u4.y2 = rdst->bottom; - } - d3ddevice_clear(This->d3ddevice, rdst != NULL ? 1 : 0, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000); - return DD_OK; + glGetIntegerv(GL_DRAW_BUFFER, &prev_draw); + if (is_front) + glDrawBuffer(GL_FRONT); + else + glDrawBuffer(GL_BACK); + + d3ddevice_clear(This->d3ddevice, rdst != NULL ? 1 : 0, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000); + + if ((( is_front) && (prev_draw == GL_BACK)) || + ((!is_front) && (prev_draw == GL_FRONT))) + glDrawBuffer(prev_draw); + + LEAVE_GL(); + + return DD_OK; } return DDERR_INVALIDPARAMS; } -- 2.11.4.GIT