From db1bee5b9e053cc8eb42d52a0ae37e13145824e9 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Wed, 10 Jun 2015 22:30:27 +0200 Subject: [PATCH] d3d8/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX. --- dlls/d3d8/tests/visual.c | 176 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 176 insertions(+) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index c180dfe358e..b7be4bca094 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -6901,6 +6901,181 @@ done: DestroyWindow(window); } +static void test_texcoordindex(void) +{ + static const D3DMATRIX mat = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + }}}; + static const struct + { + struct vec3 pos; + struct vec2 texcoord1; + struct vec2 texcoord2; + struct vec2 texcoord3; + } + quad[] = + { + {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f}}, + {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}}, + {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}}, + {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}}, + }; + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + HWND window; + HRESULT hr; + IDirect3DTexture8 *texture1, *texture2; + D3DLOCKED_RECT locked_rect; + ULONG refcount; + D3DCOLOR color; + DWORD *ptr; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture1); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture2); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = IDirect3DTexture8_LockRect(texture1, 0, &locked_rect, NULL, D3DLOCK_DISCARD); + ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); + ptr = locked_rect.pBits; + ptr[0] = 0xff000000; + ptr[1] = 0xff00ff00; + ptr[2] = 0xff0000ff; + ptr[3] = 0xff00ffff; + hr = IDirect3DTexture8_UnlockRect(texture1, 0); + ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); + + hr = IDirect3DTexture8_LockRect(texture2, 0, &locked_rect, NULL, D3DLOCK_DISCARD); + ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); + ptr = locked_rect.pBits; + ptr[0] = 0xff000000; + ptr[1] = 0xff0000ff; + ptr[2] = 0xffff0000; + ptr[3] = 0xffff00ff; + hr = IDirect3DTexture8_UnlockRect(texture2, 0); + ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture1); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTexture(device, 1, (IDirect3DBaseTexture8 *)texture2); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX3); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_ADD); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT); + ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_TEXCOORDINDEX, 1); + ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 0); + ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 160, 120); + ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 120); + ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 160, 360); + ok(color_match(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 360); + ok(color_match(color, 0x00ffffff, 2), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2); + ok(SUCCEEDED(hr), "Failed to set texture transform flags, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTransform(device, D3DTS_TEXTURE1, &mat); + ok(SUCCEEDED(hr), "Failed to set transformation matrix, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 160, 120); + ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 120); + ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 160, 360); + ok(color_match(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 360); + ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); + ok(SUCCEEDED(hr), "Failed to set texture transform flags, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTextureStageState(device, 1, D3DTSS_TEXCOORDINDEX, 2); + ok(SUCCEEDED(hr), "Failed to set texcoord index, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 160, 120); + ok(color_match(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 120); + ok(color_match(color, 0x0000ffff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 160, 360); + ok(color_match(color, 0x00ff00ff, 2), "Got unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 480, 360); + ok(color_match(color, 0x00ffff00, 2), "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + IDirect3DTexture8_Release(texture1); + IDirect3DTexture8_Release(texture2); + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -6958,4 +7133,5 @@ START_TEST(visual) test_signed_formats(); test_pointsize(); test_multisample_mismatch(); + test_texcoordindex(); } -- 2.11.4.GIT