From d897db7605a2c9fbdbbce82952bac75ce0c16503 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Thu, 9 Oct 2014 18:00:58 +0200 Subject: [PATCH] d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants. --- dlls/d3d9/tests/device.c | 218 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 02c8227020f..8d0f6b7dfdd 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -5150,6 +5150,182 @@ float4 main(const float4 color : COLOR) : SV_TARGET 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; +#if 0 + vs_1_1 + dcl_position v0 + def c255, 1.0, 1.0, 1.0, 1.0 + add r0, v0, c255 + mov oPos, r0 +#endif + static const DWORD vs_1_255[] = + { + 0xfffe0101, + 0x0000001f, 0x80000000, 0x900f0000, + 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff, + 0x00000001, 0xc00f0000, 0x80e40000, + 0x0000ffff + }; +#if 0 + vs_1_1 + dcl_position v0 + def c256, 1.0, 1.0, 1.0, 1.0 + add r0, v0, c256 + mov oPos, r0 +#endif + static const DWORD vs_1_256[] = + { + 0xfffe0101, + 0x0000001f, 0x80000000, 0x900f0000, + 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100, + 0x00000001, 0xc00f0000, 0x80e40000, + 0x0000ffff + }; +#if 0 + vs_3_0 + dcl_position v0 + dcl_position o0 + def c256, 1.0, 1.0, 1.0, 1.0 + add r0, v0, c256 + mov o0, r0 +#endif + static const DWORD vs_3_256[] = + { + 0xfffe0300, + 0x0200001f, 0x80000000, 0x900f0000, + 0x0200001f, 0x80000000, 0xe00f0000, + 0x05000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40100, + 0x02000001, 0xe00f0000, 0x80e40000, + 0x0000ffff + }; +#if 0 + /* This shader source generates syntax errors with the native shader assembler + * due to the constant register index values. + * The bytecode was modified by hand to use the intended values. */ + vs_3_0 + dcl_position v0 + dcl_position o0 + defi i16, 1, 1, 1, 1 + rep i16 + add r0, r0, v0 + endrep + mov o0, r0 +#endif + static const DWORD vs_3_i16[] = + { + 0xfffe0300, + 0x0200001f, 0x80000000, 0x900f0000, + 0x0200001f, 0x80000000, 0xe00f0000, + 0x05000030, 0xf00f0010, 0x00000001, 0x00000001, 0x00000001, 0x00000001, + 0x01000026, 0xf0e40010, + 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, + 0x00000027, + 0x02000001, 0xe00f0000, 0x80e40000, + 0x0000ffff + }; +#if 0 + /* This shader source generates syntax errors with the native shader assembler + * due to the constant register index values. + * The bytecode was modified by hand to use the intended values. */ + vs_3_0 + dcl_position v0 + dcl_position o0 + defb b16, true + mov r0, v0 + if b16 + add r0, r0, v0 + endif + mov o0, r0 +#endif + static const DWORD vs_3_b16[] = + { + 0xfffe0300, + 0x0200001f, 0x80000000, 0x900f0000, + 0x0200001f, 0x80000000, 0xe00f0000, + 0x0200002f, 0xe00f0810, 0x00000001, + 0x02000001, 0x800f0000, 0x90e40000, + 0x01000028, 0xe0e40810, + 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, + 0x0000002b, + 0x02000001, 0xe00f0000, 0x80e40000, + 0x0000ffff + }; +#if 0 + /* This shader source generates syntax errors with the native shader assembler + * due to the constant register index values. + * The bytecode was modified by hand to use the intended values. */ + ps_1_1 + def c8, 1.0, 1.0, 1.0, 1.0 + add r0, v0, c8 +#endif + static const DWORD ps_1_8[] = + { + 0xffff0101, + 0x00000051, 0xa00f0008, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40008, + 0x0000ffff + }; +#if 0 + /* This shader source generates syntax errors with the native shader assembler + * due to the constant register index values. + * The bytecode was modified by hand to use the intended values. */ + ps_2_0 + def c32, 1.0, 1.0, 1.0, 1.0 + add oC0, v0, c32 +#endif + static const DWORD ps_2_32[] = + { + 0xffff0200, + 0x05000051, 0xa00f0020, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x03000002, 0x800f0000, 0x90e40000, 0xa0e40020, + 0x0000ffff + }; +#if 0 + /* This shader source generates syntax errors with the native shader assembler + * due to the constant register index values. + * The bytecode was modified by hand to use the intended values. */ + ps_3_0 + dcl_color0 v0 + def c224, 1.0, 1.0, 1.0, 1.0 + add oC0, v0, c224 +#endif + static const DWORD ps_3_224[] = + { + 0xffff0300, + 0x0200001f, 0x8000000a, 0x900f0000, + 0x05000051, 0xa00f00e0, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, + 0x03000002, 0x800f0800, 0x90e40000, 0xa0e400e0, + 0x0000ffff + }; +#if 0 + /* This shader source generates syntax errors with the native shader assembler + * due to the constant register index values. + * The bytecode was modified by hand to use the intended values. */ + ps_2_0 + defb b0, true + defi i0, 1, 1, 1, 1 + rep i0 + if b0 + add r0, r0, v0 + endif + endrep + mov oC0, r0 +#endif + static const DWORD ps_2_0_boolint[] = + { + 0xffff0200, + 0x0200002f, 0xe00f0800, 0x00000001, + 0x05000030, 0xf00f0000, 0x00000001, 0x00000001, 0x00000001, 0x00000001, + 0x01000026, 0xf0e40000, + 0x01000028, 0xe0e40800, + 0x03000002, 0x800f0000, 0x80e40000, 0x90e40000, + 0x0000002b, + 0x00000027, + 0x02000001, 0x800f0800, 0x80e40000, + 0x0000ffff + }; IDirect3DVertexShader9 *vs = NULL; IDirect3DPixelShader9 *ps = NULL; @@ -5186,10 +5362,52 @@ float4 main(const float4 color : COLOR) : SV_TARGET { hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + if (caps.VertexShaderVersion <= D3DVS_VERSION(1, 1) && caps.MaxVertexShaderConst < 256) + { + hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + } + else + { + skip("GPU supports SM2+, skipping SM1 test.\n"); + } + + skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); } else + { skip("This GPU supports SM3, skipping unsupported shader test.\n"); + hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_255, &vs); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + IDirect3DVertexShader9_Release(vs); + hr = IDirect3DDevice9_CreateVertexShader(device, vs_1_256, &vs); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_256, &vs); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_i16, &vs); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_b16, &vs); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + } + + if (caps.PixelShaderVersion < D3DPS_VERSION(3, 0)) + { + skip("This GPU doesn't support SM3, skipping test with shader using unsupported constants.\n"); + goto cleanup; + } + hr = IDirect3DDevice9_CreatePixelShader(device, ps_1_8, &ps); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_32, &ps); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreatePixelShader(device, ps_3_224, &ps); + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreatePixelShader(device, ps_2_0_boolint, &ps); + todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + if (ps) + IDirect3DPixelShader9_Release(ps); + +cleanup: refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); -- 2.11.4.GIT