From d74a587b1bced369c5dea08bbb97467ceba614dd Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 18 Jun 2012 17:19:40 +0200 Subject: [PATCH] d3d9/tests: Add a test for resource bindings after reset. --- dlls/d3d9/tests/device.c | 80 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 607eced05ca..7994a2a6318 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -3425,6 +3425,85 @@ done: UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } +static void test_reset_resources(void) +{ + IDirect3DSurface9 *surface, *rt; + IDirect3DTexture9 *texture; + IDirect3DDevice9 *device; + IDirect3D9 *d3d9; + unsigned int i; + D3DCAPS9 caps; + HWND window; + HRESULT hr; + ULONG ref; + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D9 object, skipping tests.\n"); + DestroyWindow(window); + return; + } + + if (!(device = create_device(d3d9, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + + hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL, + D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr); + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + IDirect3DTexture9_Release(texture); + hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); + ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); + IDirect3DSurface9_Release(surface); + + for (i = 0; i < caps.NumSimultaneousRTs; ++i) + { + hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); + ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); + IDirect3DTexture9_Release(texture); + hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); + ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); + IDirect3DSurface9_Release(surface); + } + + hr = reset_device(device, device_window, TRUE); + ok(SUCCEEDED(hr), "Failed to reset device.\n"); + + hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); + ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); + hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); + ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); + IDirect3DSurface9_Release(surface); + IDirect3DSurface9_Release(rt); + + for (i = 1; i < caps.NumSimultaneousRTs; ++i) + { + hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); + ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); + } + + ref = IDirect3DDevice9_Release(device); + ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); + +done: + IDirect3D9_Release(d3d9); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); @@ -3481,6 +3560,7 @@ START_TEST(device) test_window_style(); test_mode_change(); test_device_window_reset(); + test_reset_resources(); } out: -- 2.11.4.GIT