From cd0c18f56b420b44017e839f6fd8f14c945105d0 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 8 Apr 2012 19:13:22 +0200 Subject: [PATCH] wined3d: Simplify the data.buffer_object assignment in surface_load_texture(). The surface pbo field should be 0 is SFLAG_PBO is not set. --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 98d259c064b..29035feec8b 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -6177,7 +6177,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface, mem = surface->resource.allocatedMemory; } - data.buffer_object = surface->flags & SFLAG_PBO ? surface->pbo : 0; + data.buffer_object = surface->pbo; data.addr = mem; surface_upload_data(surface, gl_info, &format, &src_rect, src_pitch, &dst_point, srgb, &data); -- 2.11.4.GIT