From c94ecdff6122e1e300fe5c74bd3958612625f079 Mon Sep 17 00:00:00 2001 From: Ivan Gyurdiev Date: Wed, 17 May 2006 01:57:06 -0400 Subject: [PATCH] wined3d: Fix SINCOS parameters. SINCOS has 4 parameters in shaders 2.0. It has 2 parameters in shaders 3.0. It's undefined in shaders 1.0. --- dlls/wined3d/pixelshader.c | 9 +++++++-- dlls/wined3d/vertexshader.c | 9 +++++++-- 2 files changed, 14 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 4a5e326a719..ace0c2d2c4f 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -533,10 +533,14 @@ void pshader_nrm(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0) { FIXME(" : Stub\n"); } -void pshader_sincos(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0) { +void pshader_sincos3(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0) { FIXME(" : Stub\n"); } +void pshader_sincos2(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2) { + FIXME(" : Stub\n"); +} + void pshader_rep(WINED3DSHADERVECTOR* d) { FIXME(" : Stub\n"); } @@ -667,7 +671,8 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = { */ {D3DSIO_NRM, "nrm", NULL, 2, pshader_nrm, NULL, NULL, 0, 0}, - {D3DSIO_SINCOS, "sincos", NULL, 2, pshader_sincos, NULL, NULL, 0, 0}, + {D3DSIO_SINCOS, "sincos", NULL, 4, pshader_sincos2, NULL, NULL, D3DPS_VERSION(2,0), D3DPS_VERSION(2,0)}, + {D3DSIO_SINCOS, "sincos", NULL, 2, pshader_sincos3, NULL, NULL, D3DPS_VERSION(3,0), -1}, /* TODO: dp2add can be made out of multiple instuctions */ {D3DSIO_DP2ADD, "dp2add", GLNAME_REQUIRE_GLSL, 2, pshader_dp2add, NULL, NULL, 0, 0}, diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 94754126b69..4c8eb14f354 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -404,10 +404,14 @@ void vshader_nrm(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0) { FIXME(" : Stub\n"); } -void vshader_sincos(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0) { +void vshader_sincos3(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0) { FIXME(" : Stub\n"); } +void vshader_sincos2(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2) { + FIXME(" : Stub\n"); +} + void vshader_rep(WINED3DSHADERVECTOR* d) { FIXME(" : Stub\n"); } @@ -524,7 +528,8 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = { */ {D3DSIO_NRM, "nrm", NULL, 2, vshader_nrm, NULL, NULL, 0, 0}, - {D3DSIO_SINCOS, "sincos", NULL, 2, vshader_sincos, NULL, NULL, 0, 0}, + {D3DSIO_SINCOS, "sincos", NULL, 4, vshader_sincos2, NULL, NULL, D3DVS_VERSION(2,0), D3DVS_VERSION(2,0)}, + {D3DSIO_SINCOS, "sincos", NULL, 2, vshader_sincos3, NULL, NULL, D3DVS_VERSION(3,0), -1}, /* Matrix */ {D3DSIO_M4x4, "m4x4", "undefined", 3, vshader_m4x4, vshader_hw_mnxn, NULL, 0, 0}, -- 2.11.4.GIT