From b83825509e64b4b8523add72988f7723a75f780b Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Wed, 7 Jan 2015 14:21:49 +0100 Subject: [PATCH] d3d9/tests: Fix test_3dc_formats getPixelColor check. getPixelColor should be called before Present, because the device swapchain was created with discard mode. --- dlls/d3d9/tests/visual.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index a656a0d4a91..0c10ffa05bb 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -16798,8 +16798,6 @@ static void test_3dc_formats(void) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); - hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); - ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { color = getPixelColor(device, expected_colors[i].position.x, expected_colors[i].position.y); @@ -16808,6 +16806,8 @@ static void test_3dc_formats(void) expected_colors[i].amd, expected_colors[i].nvidia, color, i); } + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); IDirect3DTexture9_Release(ati2n_texture); IDirect3DTexture9_Release(ati1n_texture); refcount = IDirect3DDevice9_Release(device); -- 2.11.4.GIT