From 89e7addf9cb645fa7f0e9f10529eefd8b9a2ccf3 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 1 Sep 2009 09:09:34 +0200 Subject: [PATCH] d3d10: Add the ID3D10EffectShaderVariable interface. --- include/d3d10effect.h | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/include/d3d10effect.h b/include/d3d10effect.h index 645ff39e308..2178e7db6ec 100644 --- a/include/d3d10effect.h +++ b/include/d3d10effect.h @@ -508,6 +508,49 @@ DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) }; #undef INTERFACE +DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06); + +#define INTERFACE ID3D10EffectShaderVariable +DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(BOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectShaderVariable methods */ + STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; + STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; + STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; + STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; + STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; +}; +#undef INTERFACE + DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); #define INTERFACE ID3D10EffectTechnique -- 2.11.4.GIT