From 8506da62e0ac9ab882a9689d326fcac638788c2b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 11 Feb 2015 14:10:16 +0100 Subject: [PATCH] wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b02cbff0878..6ac1b5c1b3d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2606,6 +2606,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) case WINED3DSIH_DSX: instruction = "dFdx"; break; case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break; case WINED3DSIH_ROUND_NI: instruction = "floor"; break; + case WINED3DSIH_SQRT: instruction = "sqrt"; break; default: instruction = ""; FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); break; @@ -6788,7 +6789,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_SGN */ shader_glsl_sgn, /* WINED3DSIH_SINCOS */ shader_glsl_sincos, /* WINED3DSIH_SLT */ shader_glsl_compare, - /* WINED3DSIH_SQRT */ NULL, + /* WINED3DSIH_SQRT */ shader_glsl_map2gl, /* WINED3DSIH_SUB */ shader_glsl_binop, /* WINED3DSIH_TEX */ shader_glsl_tex, /* WINED3DSIH_TEXBEM */ shader_glsl_texbem, -- 2.11.4.GIT