From 5385e1b3dff97f53f025489d4fe66204a9624b75 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 8 Sep 2011 23:50:39 +0200 Subject: [PATCH] wined3d: Make the device parameter to wined3d_device_get_vertex_shader() const. --- dlls/wined3d/device.c | 2 +- include/wine/wined3d.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1ee1fac5d42..e1cb38f5c45 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2683,7 +2683,7 @@ HRESULT CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, st return WINED3D_OK; } -struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(struct wined3d_device *device) +struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device) { struct wined3d_shader *shader; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index fddac2cee04..ed039297006 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2264,7 +2264,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix); HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device, struct wined3d_vertex_declaration **declaration); -struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device); +struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device); HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport); HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count); -- 2.11.4.GIT