From 507daa2154688d7b294591c078fb42b078eb3710 Mon Sep 17 00:00:00 2001 From: Michael Mc Donnell Date: Mon, 27 Jun 2011 22:44:33 +0200 Subject: [PATCH] d3dx9: Implemented ConvertPointRepsToAdjacency. --- dlls/d3dx9_36/mesh.c | 177 ++++++++++++++++++++++++++++++++++++++++++++- dlls/d3dx9_36/tests/mesh.c | 30 ++++---- 2 files changed, 190 insertions(+), 17 deletions(-) diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c index 0d179417ae5..9a0fd03fa51 100644 --- a/dlls/d3dx9_36/mesh.c +++ b/dlls/d3dx9_36/mesh.c @@ -432,13 +432,186 @@ static HRESULT WINAPI ID3DXMeshImpl_GetAttributeTable(ID3DXMesh *iface, D3DXATTR return D3D_OK; } +struct edge_face +{ + struct list entry; + DWORD v2; + DWORD face; +}; + +struct edge_face_map +{ + struct list *lists; + struct edge_face *entries; +}; + +/* Builds up a map of which face a new edge belongs to. That way the adjacency + * of another edge can be looked up. An edge has an adjacent face if there + * is an edge going in the opposite direction in the map. For example if the + * edge (v1, v2) belongs to face 4, and there is a mapping (v2, v1)->7, then + * face 4 and 7 are adjacent. + * + * Each edge might have been replaced with another edge, or none at all. There + * is at most one edge to face mapping, i.e. an edge can only belong to one + * face. + */ +static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, CONST DWORD *index_buffer, CONST DWORD *point_reps, CONST DWORD num_faces) +{ + DWORD face, edge; + DWORD i; + + edge_face_map->lists = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->lists)); + if (!edge_face_map->lists) return E_OUTOFMEMORY; + + edge_face_map->entries = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->entries)); + if (!edge_face_map->entries) return E_OUTOFMEMORY; + + + /* Initialize all lists */ + for (i = 0; i < 3 * num_faces; i++) + { + list_init(&edge_face_map->lists[i]); + } + /* Build edge face mapping */ + for (face = 0; face < num_faces; face++) + { + for (edge = 0; edge < 3; edge++) + { + DWORD v1 = index_buffer[3*face + edge]; + DWORD v2 = index_buffer[3*face + (edge+1)%3]; + DWORD new_v1 = point_reps[v1]; /* What v1 has been replaced with */ + DWORD new_v2 = point_reps[v2]; + + if (v1 != v2) /* Only map non-collapsed edges */ + { + i = 3*face + edge; + edge_face_map->entries[i].v2 = new_v2; + edge_face_map->entries[i].face = face; + list_add_head(&edge_face_map->lists[new_v1], &edge_face_map->entries[i].entry); + } + } + } + + return D3D_OK; +} + +static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, CONST DWORD num_faces) +{ + struct edge_face *edge_face_ptr; + + LIST_FOR_EACH_ENTRY(edge_face_ptr, &edge_face_map->lists[vertex2], struct edge_face, entry) + { + if (edge_face_ptr->v2 == vertex1) + return edge_face_ptr->face; + } + + return -1; +} + +static DWORD *generate_identity_point_reps(DWORD num_vertices) +{ + DWORD *id_point_reps; + DWORD i; + + id_point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*id_point_reps)); + if (!id_point_reps) + return NULL; + + for (i = 0; i < num_vertices; i++) + { + id_point_reps[i] = i; + } + + return id_point_reps; +} + static HRESULT WINAPI ID3DXMeshImpl_ConvertPointRepsToAdjacency(ID3DXMesh *iface, CONST DWORD *point_reps, DWORD *adjacency) { ID3DXMeshImpl *This = impl_from_ID3DXMesh(iface); + HRESULT hr; + DWORD num_faces = iface->lpVtbl->GetNumFaces(iface); + DWORD num_vertices = iface->lpVtbl->GetNumVertices(iface); + DWORD options = iface->lpVtbl->GetOptions(iface); + BOOL indices_are_16_bit = !(options & D3DXMESH_32BIT); + DWORD *ib = NULL; + void *ib_ptr = NULL; + DWORD face; + DWORD edge; + struct edge_face_map edge_face_map = {0}; + CONST DWORD *point_reps_ptr = NULL; + DWORD *id_point_reps = NULL; - FIXME("(%p)->(%p,%p): stub\n", This, point_reps, adjacency); + TRACE("(%p)->(%p,%p)\n", This, point_reps, adjacency); - return E_NOTIMPL; + if (!adjacency) return D3DERR_INVALIDCALL; + + if (!point_reps) /* Identity point reps */ + { + id_point_reps = generate_identity_point_reps(num_vertices); + if (!id_point_reps) + { + hr = E_OUTOFMEMORY; + goto cleanup; + } + + point_reps_ptr = id_point_reps; + } + else + { + point_reps_ptr = point_reps; + } + + hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &ib_ptr); + if (FAILED(hr)) goto cleanup; + + if (indices_are_16_bit) + { + /* Widen 16 bit to 32 bit */ + DWORD i; + WORD *ib_16bit = ib_ptr; + ib = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(DWORD)); + if (!ib) + { + hr = E_OUTOFMEMORY; + goto cleanup; + } + for (i = 0; i < 3 * num_faces; i++) + { + ib[i] = ib_16bit[i]; + } + } + else + { + ib = ib_ptr; + } + + hr = init_edge_face_map(&edge_face_map, ib, point_reps_ptr, num_faces); + if (FAILED(hr)) goto cleanup; + + /* Create adjacency */ + for (face = 0; face < num_faces; face++) + { + for (edge = 0; edge < 3; edge++) + { + DWORD v1 = ib[3*face + edge]; + DWORD v2 = ib[3*face + (edge+1)%3]; + DWORD new_v1 = point_reps_ptr[v1]; + DWORD new_v2 = point_reps_ptr[v2]; + DWORD adj_face; + + adj_face = find_adjacent_face(&edge_face_map, new_v1, new_v2, num_faces); + adjacency[3*face + edge] = adj_face; + } + } + + hr = D3D_OK; +cleanup: + HeapFree(GetProcessHeap(), 0, id_point_reps); + if (indices_are_16_bit) HeapFree(GetProcessHeap(), 0, ib); + HeapFree(GetProcessHeap(), 0, edge_face_map.lists); + HeapFree(GetProcessHeap(), 0, edge_face_map.entries); + if(ib_ptr) iface->lpVtbl->UnlockIndexBuffer(iface); + return hr; } /* ConvertAdjacencyToPointReps helper function. diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c index d8f9b975a67..39c78e634a1 100644 --- a/dlls/d3dx9_36/tests/mesh.c +++ b/dlls/d3dx9_36/tests/mesh.c @@ -5923,28 +5923,28 @@ static void test_convert_point_reps_to_adjacency(void) /* Convert point representation to adjacency*/ memset(adjacency, -2, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency)); hr = mesh->lpVtbl->ConvertPointRepsToAdjacency(mesh, tc[i].point_reps, adjacency); - todo_wine ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. " - "Got %x expected D3D_OK\n", i, hr); + ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. " + "Got %x expected D3D_OK\n", i, hr); /* Check adjacency */ for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { - todo_wine ok(adjacency[j] == tc[i].exp_adjacency[j], - "Unexpected adjacency information at (%d, %d)." - " Got %d expected %d\n", - i, j, adjacency[j], tc[i].exp_adjacency[j]); + ok(adjacency[j] == tc[i].exp_adjacency[j], + "Unexpected adjacency information at (%d, %d)." + " Got %d expected %d\n", + i, j, adjacency[j], tc[i].exp_adjacency[j]); } /* NULL point representation is considered identity. */ memset(adjacency, -2, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency)); hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh, NULL, adjacency); - todo_wine ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. " + ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. " "Got %x expected D3D_OK\n", hr); for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) { - todo_wine ok(adjacency[j] == tc[i].exp_id_adjacency[j], - "Unexpected adjacency information (id) at (%d, %d)." - " Got %d expected %d\n", - i, j, adjacency[j], tc[i].exp_id_adjacency[j]); + ok(adjacency[j] == tc[i].exp_id_adjacency[j], + "Unexpected adjacency information (id) at (%d, %d)." + " Got %d expected %d\n", + i, j, adjacency[j], tc[i].exp_id_adjacency[j]); } HeapFree(GetProcessHeap(), 0, adjacency); @@ -5954,11 +5954,11 @@ static void test_convert_point_reps_to_adjacency(void) /* NULL checks */ hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, tc[0].point_reps, NULL); - todo_wine ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. " - "Got %x expected D3DERR_INVALIDCALL\n", hr); + ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. " + "Got %x expected D3DERR_INVALIDCALL\n", hr); hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, NULL, NULL); - todo_wine ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. " - "Got %x expected D3DERR_INVALIDCALL\n", hr); + ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. " + "Got %x expected D3DERR_INVALIDCALL\n", hr); cleanup: if (mesh_null_check) -- 2.11.4.GIT