From 38d961a7499b341f930e667e6b738b8ed3c431d7 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Sun, 25 Feb 2007 23:58:14 +0100 Subject: [PATCH] wined3d: Leave the fog state handler after disabling fog. --- dlls/wined3d/state.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 9e5aeb751ce..efdd05de2c3 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -666,6 +666,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo /* No fog? Disable it, and we're done :-) */ glDisable(GL_FOG); checkGLcall("glDisable GL_FOG"); + return; } tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART]; -- 2.11.4.GIT