From 3231c01c42acc4d1ccffb1712ec43f2236f8d6fd Mon Sep 17 00:00:00 2001 From: David Adam Date: Sun, 11 Nov 2007 17:24:43 +0100 Subject: [PATCH] d3dx8: Implement D3XMatrixMultiplyTranspose. --- dlls/d3dx8/d3dx8.spec | 1 + dlls/d3dx8/math.c | 9 +++++++++ dlls/d3dx8/tests/math.c | 8 ++++++++ include/d3dx8math.h | 1 + 4 files changed, 19 insertions(+) diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index 391da82682e..4b29b615927 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -22,6 +22,7 @@ @ stdcall D3DXVec4Transform(ptr ptr ptr) @ stdcall D3DXMatrixfDeterminant(ptr) @ stdcall D3DXMatrixMultiply(ptr ptr ptr) +@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) @ stdcall D3DXMatrixTranspose(ptr ptr) @ stdcall D3DXMatrixInverse(ptr ptr ptr) @ stdcall D3DXMatrixScaling(ptr long long long) diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 6179dde1316..64688677a6f 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -158,6 +158,15 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, C return pout; } +D3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2) +{ + D3DXMATRIX temp; + + D3DXMatrixMultiply(&temp, pm1, pm2); + D3DXMatrixTranspose(pout, &temp); + return pout; +} + D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf) { D3DXMatrixIdentity(pout); diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index a796c6e7b4d..6a20a305469 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -235,6 +235,14 @@ static void D3DXMatrixTest(void) D3DXMatrixMultiply(&gotmat,&mat,&mat2); expect_mat(expectedmat,gotmat); +/*____________D3DXMatrixMultiplyTranspose____*/ + expectedmat.m[0][0] = 73.0f; expectedmat.m[0][1] = 231.0f; expectedmat.m[0][2] = 239.0f; expectedmat.m[0][3] = -164.0f; + expectedmat.m[1][0] = 193.0f; expectedmat.m[1][1] = 551.0f; expectedmat.m[1][2] = 523.0f; expectedmat.m[1][3] = -320.0; + expectedmat.m[2][0] = -197.0f; expectedmat.m[2][1] = -489.0f; expectedmat.m[2][2] = -400.0f; expectedmat.m[2][3] = 187.0f; + expectedmat.m[3][0] = -77.0f; expectedmat.m[3][1] = -169.0f; expectedmat.m[3][2] = -116.0f; expectedmat.m[3][3] = 31.0f; + D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2); + expect_mat(expectedmat,gotmat); + /*____________D3DXMatrixOrthoLH_______________*/ U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f; U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f; diff --git a/include/d3dx8math.h b/include/d3dx8math.h index 2d236df294a..e2cfc7528c0 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -264,6 +264,7 @@ D3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONS D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup); D3DXMATRIX* WINAPI D3DXMatrixLookAtRH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup); D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2); +D3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2); D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf); D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); D3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf); -- 2.11.4.GIT