From 1e8e5ba82919aa458e243967d457d5f15f884f4c Mon Sep 17 00:00:00 2001 From: "John R. Sheets" Date: Tue, 8 Aug 2000 01:24:00 +0000 Subject: [PATCH] Converted Wine documentation to SGML format. --- Make.rules.in | 2 +- documentation/.cvsignore | 30 +- documentation/Makefile.in | 91 +- documentation/README.documentation | 105 -- documentation/accelerators | 38 - documentation/architecture.sgml | 1032 +++++++++++++++++++ documentation/aspi | 92 -- documentation/bugreports | 210 ---- documentation/bugs.sgml | 216 ++++ documentation/build.sgml | 11 + documentation/cdrom-labels | 70 -- documentation/common_controls | 439 -------- documentation/compiling.sgml | 11 + documentation/config | 463 --------- documentation/configuring.sgml | 1874 +++++++++++++++++++++++++++++++++++ documentation/console | 177 ---- documentation/consoles.sgml | 386 ++++++++ documentation/debug-msgs | 470 --------- documentation/debugger.sgml | 847 ++++++++++++++++ documentation/debugging | 381 ------- documentation/debugging.sgml | 1556 +++++++++++++++++++++++++++++ documentation/distributors | 501 ---------- documentation/dll-overrides | 216 ---- documentation/dlls | 175 ---- documentation/dlls.sgml | 908 +++++++++++++++++ documentation/documentation.sgml | 89 ++ documentation/filehandles | 31 - documentation/fonts | 184 ---- documentation/fonts.sgml | 498 ++++++++++ documentation/how-to-port | 135 --- documentation/i18n.sgml | 202 ++++ documentation/implementation.sgml | 535 ++++++++++ documentation/installing.sgml | 751 ++++++++++++++ documentation/internal-dll | 75 -- documentation/internals | 350 ------- documentation/ioport-trace-hints | 223 ----- documentation/keyboard | 123 --- documentation/languages | 82 -- documentation/linux-fat-permissions | 137 --- documentation/no-windows | 68 -- documentation/opengl | 270 ----- documentation/opengl.sgml | 458 +++++++++ documentation/packaging.sgml | 760 ++++++++++++++ documentation/patches.sgml | 11 + documentation/porting.sgml | 395 ++++++++ documentation/printing | 57 -- documentation/printing.sgml | 265 +++++ documentation/psdriver | 134 --- documentation/registry | 178 ---- documentation/registry.sgml | 344 +++++++ documentation/resources | 45 - documentation/running.sgml | 18 + documentation/tools.sgml | 94 ++ documentation/ttfserver | 50 - documentation/win95look | 24 - documentation/wine-doc.sgml | 94 ++ documentation/wine_os2 | 52 - documentation/winedbg | 476 --------- documentation/x11drv | 129 --- 59 files changed, 11406 insertions(+), 6232 deletions(-) delete mode 100644 documentation/README.documentation delete mode 100644 documentation/accelerators create mode 100644 documentation/architecture.sgml delete mode 100644 documentation/aspi delete mode 100644 documentation/bugreports create mode 100644 documentation/bugs.sgml create mode 100644 documentation/build.sgml delete mode 100644 documentation/cdrom-labels delete mode 100644 documentation/common_controls create mode 100644 documentation/compiling.sgml delete mode 100644 documentation/config create mode 100644 documentation/configuring.sgml delete mode 100644 documentation/console create mode 100644 documentation/consoles.sgml delete mode 100644 documentation/debug-msgs create mode 100644 documentation/debugger.sgml delete mode 100644 documentation/debugging create mode 100644 documentation/debugging.sgml delete mode 100644 documentation/distributors delete mode 100644 documentation/dll-overrides delete mode 100644 documentation/dlls create mode 100644 documentation/dlls.sgml create mode 100644 documentation/documentation.sgml delete mode 100644 documentation/filehandles delete mode 100644 documentation/fonts create mode 100644 documentation/fonts.sgml delete mode 100644 documentation/how-to-port create mode 100644 documentation/i18n.sgml create mode 100644 documentation/implementation.sgml create mode 100644 documentation/installing.sgml delete mode 100644 documentation/internal-dll delete mode 100644 documentation/internals delete mode 100644 documentation/ioport-trace-hints delete mode 100644 documentation/keyboard delete mode 100644 documentation/languages delete mode 100644 documentation/linux-fat-permissions delete mode 100644 documentation/no-windows delete mode 100644 documentation/opengl create mode 100644 documentation/opengl.sgml create mode 100644 documentation/packaging.sgml create mode 100644 documentation/patches.sgml create mode 100644 documentation/porting.sgml delete mode 100644 documentation/printing create mode 100644 documentation/printing.sgml delete mode 100644 documentation/psdriver delete mode 100644 documentation/registry create mode 100644 documentation/registry.sgml delete mode 100644 documentation/resources create mode 100644 documentation/running.sgml create mode 100644 documentation/tools.sgml delete mode 100644 documentation/ttfserver delete mode 100644 documentation/win95look create mode 100644 documentation/wine-doc.sgml delete mode 100644 documentation/wine_os2 delete mode 100644 documentation/winedbg delete mode 100644 documentation/x11drv diff --git a/Make.rules.in b/Make.rules.in index b4dec290bb8..454eb4112ba 100644 --- a/Make.rules.in +++ b/Make.rules.in @@ -238,7 +238,7 @@ Makefile: Makefile.in $(TOPSRCDIR)/configure man: $(C_SRCS) for i in $(C_SRCS); do $(C2MAN) -L -o $(TOPOBJDIR)/documentation/man3w -S3w $(DIVINCL) -D__WINE__ $(MANSPECS) $$i; done -html: $(C_SRCS) +doc-html: $(C_SRCS) for i in $(C_SRCS); do $(C2MAN) -L -o $(TOPOBJDIR)/documentation/html -Th -iwindows.h $(DIVINCL) -D__WINE__ $(MANSPECS) $$i; done # Rule for linting diff --git a/documentation/.cvsignore b/documentation/.cvsignore index d4bdec9b02b..b457b5d54a0 100644 --- a/documentation/.cvsignore +++ b/documentation/.cvsignore @@ -1,23 +1,13 @@ +*.aux +*.dvi +*.junk +*.log +*.tex +DBTOHTML_OUTPUT_DIR* Makefile -wine.aux +wine-doc +wine-doc.pdf +wine-doc.ps +wine-doc.rtf wine.conf.man -wine.cp -wine.cps -wine.dvi -wine.fn -wine.fns -wine.html -wine.info -wine.info-1 -wine.info-2 -wine.ky -wine.log wine.man -wine.pg -wine.texi -wine.toc -wine.tp -wine.tps -wine.vr -wine.vrs -wine_toc.html diff --git a/documentation/Makefile.in b/documentation/Makefile.in index bef83b3c602..43c2ea36b44 100644 --- a/documentation/Makefile.in +++ b/documentation/Makefile.in @@ -3,52 +3,52 @@ TOPOBJDIR = .. SRCDIR = @srcdir@ VPATH = @srcdir@ MODULE = none - -INCLUDES = \ - AUTHORS \ - LICENSE \ - WARRANTY - -SOURCES = \ - wine.texinfo \ - $(INCLUDES) - -INFOFILES = \ - wine.info \ - wine.info-1 \ - wine.info-2 - -HTMLFILES = \ - wine_toc.html \ - wine.html - -DVIFILES = wine.dvi +BOOKNAME = wine-doc EXTRASUBDIRS = samples status -all: $(INFOFILES) $(DVIFILES) $(HTMLFILES) - -info: $(INFOFILES) - -dvi: $(DVIFILES) - -html: $(HTMLFILES) +BOOK_SRCS = \ + architecture.sgml \ + bugs.sgml \ + build.sgml \ + compiling.sgml \ + configuring.sgml \ + consoles.sgml \ + debugger.sgml \ + debugging.sgml \ + dlls.sgml \ + documentation.sgml \ + fonts.sgml \ + i18n.sgml \ + implementation.sgml \ + installing.sgml \ + opengl.sgml \ + packaging.sgml \ + patches.sgml \ + porting.sgml \ + printing.sgml \ + registry.sgml \ + running.sgml \ + tools.sgml \ + wine-doc.sgml + +BOOK_TARGETS = \ + $(BOOKNAME)/index.html \ + $(BOOKNAME).pdf \ + $(BOOKNAME).ps + +all: $(BOOK_TARGETS) @MAKE_RULES@ -$(INFOFILES): $(SOURCES) - makeinfo $(SRCDIR)/wine.texinfo - -$(DVIFILES): $(SOURCES) - texi2dvi $(SRCDIR)/wine.texinfo +$(BOOKNAME)/index.html: $(BOOK_SRCS) + db2html $(BOOKNAME).sgml -$(HTMLFILES): $(SOURCES) - makeinfo -E wine.texi $(SRCDIR)/wine.texinfo - texi2html wine.texi +$(BOOKNAME).pdf: $(BOOK_SRCS) + db2pdf $(BOOKNAME).sgml -$(INCLUDES): - $(RM) $(INCLUDES) - for i in $(INCLUDES); do $(LN_S) $(TOPSRCDIR)/$$i $$i || exit 1; done +$(BOOKNAME).ps: $(BOOK_SRCS) + db2ps $(BOOKNAME).sgml install:: $(INSTALL) -d $(mandir)/man$(prog_manext) @@ -62,19 +62,8 @@ uninstall:: $(RM) $(mandir)/man$(prog_manext)/wine.$(prog_manext) $(RM) $(mandir)/man$(conf_manext)/wine.conf.$(conf_manext) -# Not done by default because of makeinfo bugs -install_info: $(INFOFILES) - [ -d $(infodir) ] || mkdir -p $(infodir) - for i in $(INFOFILES); do $(INSTALL_DATA) $$i $(infodir)/$$i; done - -uninstall_info: - for i in $(INFOFILES); do $(RM) $(infodir)/$$i; done - clean:: - $(RM) $(INFOFILES) $(DVIFILES) $(INCLUDES) - $(RM) wine.aux wine.cp wine.cps wine.fn wine.fns wine.ky wine.log \ - wine.pg wine.toc wine.tp wine.tps wine.vr wine.vrs \ - wine.texi - $(RM) -r man3w + $(RM) *.aux *.dvi *.tex *.log $(BOOKNAME).pdf $(BOOKNAME).ps + $(RM) -r $(BOOKNAME) html man3w *.junk DBTOHTML_OUTPUT_DIR* ### Dependencies: diff --git a/documentation/README.documentation b/documentation/README.documentation deleted file mode 100644 index 87af6909ed9..00000000000 --- a/documentation/README.documentation +++ /dev/null @@ -1,105 +0,0 @@ - - Wine Documentation README - - -Wine Man Page - - The man page for Wine is in this directory. It is installed by 'make -install'. - -Wine Reference Manual - - Texinfo source for preliminary comprehensive documentation is in -this directory. Use 'make info' in this directory to generate the GNU -info version, 'make dvi' to generate the DVI version (hit 'r' to -ignore errors), or 'make all' for both. It is not installed by -default. - -Wine API documentation - - Do a 'make manpages' in the Wine toplevel directory to generate the -API manpages from the Wine source, or 'make man' in any source -subdirectory to generate manpages from only that directory. Only -functions mentioned in Wine spec files will be documented; the -specific .spec files checked are set by the MANSPECS variable in -Make.rules. The manpages will be generated into -[documentation/man3w]. For HTML formatted manpages, do 'make -htmlpages' from the toplevel, or 'make html' from any -subdirectory. HTML formatted pages are generated into -[documentation/html]. You will need c2man as modified for Wine, -available as source or binary from ftp://ftp.winehq.com/pub/wine/. -The man pages are not installed by 'make install'. - -Other READMEs - - Other informational files are in this directory as well as scattered -through the source tree. - -Other resources: - - Usenet: news:comp.emulators.ms-windows.wine - WWW: http://www.winehq.com/ - - -Writing Wine API Documentation - -To improve the documentation of the Wine API, just add comments to the -existing source. For example, - -/****************************************************************** - * CopyMetaFile32A (GDI32.23) - * - * Copies the metafile corresponding to hSrcMetaFile to either - * a disk file, if a filename is given, or to a new memory based - * metafile, if lpFileName is NULL. - * - * RETURNS - * - * Handle to metafile copy on success, NULL on failure. - * - * BUGS - * - * Copying to disk returns NULL even if successful. - */ -HMETAFILE32 WINAPI CopyMetaFile32A( - HMETAFILE32 hSrcMetaFile, /* handle of metafile to copy */ - LPCSTR lpFilename /* filename if copying to a file */ -) { ... } - -becomes, after processing with c2man and nroff -man, - -CopyMetaFileA(3w) CopyMetaFileA(3w) - - -NAME - CopyMetaFileA - CopyMetaFile32A (GDI32.23) - -SYNOPSIS - HMETAFILE32 CopyMetaFileA - ( - HMETAFILE32 hSrcMetaFile, - LPCSTR lpFilename - ); - -PARAMETERS - HMETAFILE32 hSrcMetaFile - Handle of metafile to copy. - - LPCSTR lpFilename - Filename if copying to a file. - -DESCRIPTION - Copies the metafile corresponding to hSrcMetaFile to - either a disk file, if a filename is given, or to a new - memory based metafile, if lpFileName is NULL. - -RETURNS - Handle to metafile copy on success, NULL on failure. - -BUGS - Copying to disk returns NULL even if successful. - -SEE ALSO - GetMetaFileA(3w), GetMetaFileW(3w), CopyMetaFileW(3w), - PlayMetaFile(3w), SetMetaFileBitsEx(3w), GetMetaFileBit- - sEx(3w) diff --git a/documentation/accelerators b/documentation/accelerators deleted file mode 100644 index df4adab32da..00000000000 --- a/documentation/accelerators +++ /dev/null @@ -1,38 +0,0 @@ -Some notes concerning accelerators. - -There are _three_ differently sized accelerator structures exposed to the -user. The general layout is: - - BYTE fVirt; - WORD key; - WORD cmd; - -We now have three different appearances: - -- Accelerators in NE resources. These have a size of 5 byte and do not have - any padding. This is also the internal layout of the global handle HACCEL - (16 and 32) in Windows 95 and WINE. Exposed to the user as Win16 global - handles HACCEL16 and HACCEL32 by the Win16/Win32 API. - -- Accelerators in PE resources. These have a size of 8 byte. Layout is: - BYTE fVirt; - BYTE pad0; - WORD key; - WORD cmd; - WORD pad1; - They are exposed to the user only by direct accessing PE resources. - -- Accelerators in the Win32 API. These have a size of 6 byte. Layout is: - BYTE fVirt; - BYTE pad0; - WORD key; - WORD cmd; - These are exposed to the user by the CopyAcceleratorTable and - CreateAcceleratorTable in the Win32 API. - -Why two types of accelerators in the Win32 API? We can only guess, but -my best bet is that the Win32 resource compiler can/does not handle struct -packing. Win32 ACCEL is defined using #pragma(2) for the compiler but without -any packing for RC, so it will assume #pragma(4). - -Findings researched by Uwe Bonnes, Ulrich Weigand and Marcus Meissner. diff --git a/documentation/architecture.sgml b/documentation/architecture.sgml new file mode 100644 index 00000000000..1d940c4ecce --- /dev/null +++ b/documentation/architecture.sgml @@ -0,0 +1,1032 @@ + + Overview + Brief overview of Wine's architecture... + + + Basic Overview + + Written by Ove Kaaven + + + With the fundamental architecture of Wine stabilizing, and + people starting to think that we might soon be ready to + actually release this thing, it may be time to take a look at + how Wine actually works and operates. + + + + Wine Overview + + Wine is often used as a recursive acronym, standing for + "Wine Is Not an Emulator". Sometimes it is also known to be + used for "Windows Emulator". In a way, both meanings are + correct, only seen from different perspectives. The first + meaning says that Wine is not a virtual machine, it does not + emulate a CPU, and you are not supposed to install neither + Windows nor any Windows device drivers on top of it; rather, + Wine is an implementation of the Windows API, and can be + used as a library to port Windows applications to Unix. The + second meaning, obviously, is that to Windows binaries + (.exe files), Wine does look like + Windows, and emulates its behaviour and quirks rather + closely. + + + Note + + The "Emulator" perspective should not be thought of as if + Wine is a typical inefficient emulation layer that means + Wine can't be anything but slow - the faithfulness to the + badly designed Windows API may of course impose a minor + overhead in some cases, but this is both balanced out by + the higher efficiency of the Unix platforms Wine runs on, + and that other possible abstraction libraries (like Motif, + GTK+, CORBA, etc) has a runtime overhead typically + comparable to Wine's. + + + + + + Win16 and Win32 + + Win16 and Win32 applications have different requirements; + for example, Win16 apps expect cooperative multitasking + among themselves, and to exist in the same address space, + while Win32 apps except the complete opposite, i.e. + preemptive multitasking, and separate address spaces. + + + Wine now deals with this issue by launching a separate Wine + process for each Win32 process, but not for Win16 tasks. + Win16 tasks are now run as different intersynchronized + threads in the same Wine process; this Wine process is + commonly known as a WOW process, + referring to a similar mechanism used by Windows NT. + Synchronization between the Win16 tasks running in the WOW + process is normally done through the Win16 mutex - whenever + one of them is running, it holds the Win16 mutex, keeping + the others from running. When the task wishes to let the + other tasks run, the thread releases the Win16 mutex, and + one of the waiting threads will then acquire it and let its + task run. + + + + + The Wineserver + + The Wineserver is among the most confusing concepts in Wine. + What is its function in Wine? Well, to be brief, it provides + Inter-Process Communication (IPC), synchronization, and + process/thread management. When the wineserver launches, it + creates a Unix socket for the current host in your home + directory's .wine subdirectory (or + wherever the WINEPREFIX environment + variable points) - all Wine processes launched later + connects to the wineserver using this socket. (If a + wineserver was not already running, the first Wine process + will start up the wineserver in auto-terminate mode (i.e. + the wineserver will then terminate itself once the last Wine + process has terminated).) + + + Every thread in each Wine process has its own request + buffer, which is shared with the wineserver. When a thread + needs to synchronize or communicate with any other thread or + process, it fills out its request buffer, then writes a + command code through the socket. The wineserver handles the + command as appropriate, while the client thread waits for a + reply. In some cases, like with the various + WaitFor synchronization primitives, the + server handles it by marking the client thread as waiting + and does not send it a reply before the wait condition has + been satisfied. + + + The wineserver itself is a single and separate process and + does not have its own threading - instead, it is built on + top of a large poll() loop that alerts + the wineserver whenever anything happens, such that a client + has sent a command, or a wait condition has been satisfied. + There is thus no danger of race conditions inside the + wineserver itself - it is often called upon to do operations + that look completely atomic to its clients. + + + Because the wineserver needs to manage processes, threads, + shared handles, synchronization, and any related issues, all + the client's Win32 objects are also managed by the + wineserver, and the clients must send requests to the + wineserver whenever they need to know any Win32 object + handle's associated Unix file descriptor (in which case the + wineserver duplicates the file descriptor, transmits it to + the client, and leaves to the client to close the duplicate + when it's done with it). + + + + + The Service Thread + + The Wineserver cannot do everything that needs to be done + behind the application's back, considering that it's not + threaded (so cannot do anything that would block or take any + significant amount of time), nor does it share the address + space of its client threads. Thus, a special event loop also + exists in each Win32 process' own address space, but handled + like one of the process' own threads. This special thread is + called the service thread, and does + things that it wouldn't be appropriate for the wineserver to + do. For example, it can call the application's asynchronous + system timer callbacks every time a timer event is signalled + (the wineserver handles the signalling, of course). + + + One important function of the service thread is to support + the X11 driver's event loop. Whenever an event arrives from + the X server, the service thread wakes up and sees the + event, processes it, and posts messages into the + application's message queues as appropriate. But this + function is not unique - any number of Wine core components + can install their own handlers into the service thread as + necessary, whenever they need to do something independent of + the application's own event loop. (At the moment, this + includes, but is not limited to, multimedia timers, serial + comms, and winsock async selects.) + + + The implementation of the service thread is in + scheduler/services.c. + + + + + Relays, Thunks, and DLL descriptors + + Loading a Windows binary into memory isn't that hard by + itself, the hard part is all those various DLLs and entry + points it imports and expects to be there and function as + expected; this is, obviously, what the entire Wine + implementation is all about. Wine contains a range of DLL + implementations. Each of the implemented (or + half-implemented) DLLs (which can be found in the + dlls/ directory) need to make + themselves known to the Wine core through a DLL descriptor. + These descriptors point to such things as the DLL's + resources and the entry point table. + + + The DLL descriptor and entry point table is generated by the + winebuild tool (previously just named + build), taking DLL specification files + with the extension .spec as input. The + output file contains a global constructor that automatically + registers the DLL's descriptor with the Wine core at + runtime. + + + Once an application module wants to import a DLL, Wine will + look through its list of registered DLLs (if it's not + registered, it will look for it on disk). (Failing that, it + will look for a real Windows .DLL file + to use, and look through its imports, etc.) To resolve the + module's imports, Wine looks through the entry point table + and finds if it's defined there. (If not, it'll emit the + error "No handler for ...", which, if the application called + the entry point, is a fatal error.) + + + Since Wine is 32-bit code itself, and if the compiler + supports Windows' calling convention, stdcall + (gcc does), Wine can resolve imports into + Win32 code by substituting the addresses of the Wine + handlers directly without any thunking layer in between. + This eliminates the overhead most people associate with + "emulation", and is what the applications expect anyway. + + + However, if the user specified --debugmsg + +relay, a thunk layer is inserted between the + application imports and the Wine handlers; this layer is + known as "relay" because all it does is print out the + arguments/return values (by using the argument lists in the + DLL descriptor's entry point table), then pass the call on, + but it's invaluable for debugging misbehaving calls into + Wine code. A similar mechanism also exists between Windows + DLLs - Wine can optionally insert thunk layers between them, + by using --debugmsg +snoop, but since + no DLL descriptor information exists for non-Wine DLLs, this + is less reliable and may lead to crashes. + + + For Win16 code, there is no way around thunking - Wine needs + to relay between 16-bit and 32-bit code. These thunks switch + between the app's 16-bit stack and Wine's 32-bit stack, + copies and converts arguments as appropriate, and handles + the Win16 mutex. Suffice to say that the kind of intricate + stack content juggling this results in, is not exactly + suitable study material for beginners. + + + + + Core and non-core DLLs + + + + + Wine must at least completely replace the "Big Three" DLLs + (KERNEL/KERNEL32, GDI/GDI32, and USER/USER32), which all + other DLLs are layered on top of. But since Wine is (for + various reasons) leaning towards the NT way of implementing + things, the NTDLL is another core DLL to be implemented in + Wine, and many KERNEL32 and ADVAPI32 features will be + implemented through the NTDLL. The wineserver and the + service thread provide the backbone for the implementation + of these core DLLs, and integration with the X11 driver + (which provides GDI/GDI32 and USER/USER32 functionality + along with the Windows standard controls). All non-core + DLLs, on the other hand, are expected to only use routines + exported by other DLLs (and none of these backbone services + directly), to keep the code base as tidy as possible. An + example of this is COMCTL32 (Common Controls), which should + only use standard GDI32- and USER32-exported routines. + + + + + + Module Overview + + + written by (???) + + + (Extracted from wine/documentation/internals) + + + + KERNEL Module + + Needs some content... + + + + GDI Module + + + X Windows System interface + + + The X libraries used to implement X clients (such as Wine) + do not work properly if multiple threads access the same + display concurrently. It is possible to compile the X + libraries to perform their own synchronization (initiated + by calling XInitThreads()). However, + Wine does not use this approach. Instead Wine performs its + own synchronization by putting a wrapper around every X + call that is used. This wrapper protects library access + with a critical section, and also arranges things so that + X libraries compiled without + (eg. with global errno variable) will + work with Wine. + + + To make this scheme work, all calls to X must use the + proper wrapper functions (or do their own synchronization + that is compatible with the wrappers). The wrapper for a + function X...() is calles + TSX...() (for "Thread Safe X ..."). + So for example, instead of calling + XOpenDisplay() in the code, + TSXOpenDisplay() must be used. + Likewise, X header files that contain function prototypes + are wrapped, so that eg. "ts_xutil.h" + must be included rather than + <X11/Xutil.h>. It is important + that this scheme is used everywhere to avoid the + introduction of nondeterministic and hard-to-find errors + in Wine. + + + The code for the thread safe X wrappers is contained in + the tsx11/ directory and in + include/ts*.h. To use a new (ie. not + previously used) X function in Wine, a new wrapper must be + created. The wrappers are generated (semi-)automatically + from the X11R6 includes using the + tools/make_X11wrappers perl script. + In simple cases it should be enough to add the name of the + new function to the list in + tsx11/X11_calls; if this does not + work the wrapper must be added manually to the + make_X11wrappers script. See comments + in tsx11/X11_calls and + tools/make_X11wrappers for further + details. + + + + + + USER Module + + + USER implements windowing and messaging subsystems. It also + contains code for common controls and for other + miscellaneous stuff (rectangles, clipboard, WNet, etc). + Wine USER code is located in windows/, + controls/, and + misc/ directories. + + + + Windowing subsystem + + windows/win.c + windows/winpos.c + + Windows are arranged into parent/child hierarchy with one + common ancestor for all windows (desktop window). Each + window structure contains a pointer to the immediate + ancestor (parent window if WS_CHILD + style bit is set), a pointer to the sibling (returned by + GetWindow(..., GW_NEXT)), a pointer + to the owner window (set only for popup window if it was + created with valid hwndParent + parameter), and a pointer to the first child window + (GetWindow(.., GW_CHILD)). All popup + and non-child windows are therefore placed in the first + level of this hierarchy and their ancestor link + (wnd->parent) points to the desktop + window. + + + Desktop window - root window + | \ `-. + | \ `-. + popup -> wnd1 -> wnd2 - top level windows + | \ `-. `-. + | \ `-. `-. + child1 child2 -> child3 child4 - child windows + + + Horizontal arrows denote sibling relationship, vertical + lines - ancestor/child. To summarize, all windows with the + same immediate ancestor are sibling windows, all windows + which do not have desktop as their immediate ancestor are + child windows. Popup windows behave as topmost top-level + windows unless they are owned. In this case the only + requirement is that they must precede their owners in the + top-level sibling list (they are not topmost). Child + windows are confined to the client area of their parent + windows (client area is where window gets to do its own + drawing, non-client area consists of caption, menu, + borders, intrinsic scrollbars, and + minimize/maximize/close/help buttons). + + + Another fairly important concept is + z-order. It is derived from the + ancestor/child hierarchy and is used to determine + "above/below" relationship. For instance, in the example + above, z-order is + + +child1->popup->child2->child3->wnd1->child4->wnd2->desktop. + + + Current active window ("foreground window" in Win32) is + moved to the front of z-order unless its top-level + ancestor owns popup windows. + + + All these issues are dealt with (or supposed to be) in + windows/winpos.c with + SetWindowPos() being the primary + interface to the window manager. + + + Wine specifics: in default and managed mode each top-level + window gets its own X counterpart with desktop window + being basically a fake stub. In desktop mode, however, + only desktop window has an X window associated with it. + Also, SetWindowPos() should + eventually be implemented via + Begin/End/DeferWindowPos() calls and + not the other way around. + + + + Visible region, clipping region and update region + + windows/dce.c + windows/winpos.c + windows/painting.c + + + ________________________ + |_________ | A and B are child windows of C + | A |______ | + | | | | + |---------' | | + | | B | | + | | | | + | `------------' | + | C | + `------------------------' + + + Visible region determines which part of the window is + not obscured by other windows. If a window has the + WS_CLIPCHILDREN style then all + areas below its children are considered invisible. + Similarily, if the WS_CLIPSIBLINGS + bit is in effect then all areas obscured by its siblings + are invisible. Child windows are always clipped by the + boundaries of their parent windows. + + + B has a WS_CLIPSIBLINGS style: + + + . ______ + : | | + | ,-----' | + | | B | - visible region of B + | | | + : `------------' + + + When the program requests a display + context (DC) for a window it can specify + an optional clipping region that further restricts the + area where the graphics output can appear. This area is + calculated as an intersection of the visible region and + a clipping region. + + + Program asked for a DC with a clipping region: + + + ______ + ,--|--. | . ,--. + ,--+--' | | : _: | + | | B | | => | | | - DC region where the painting will + | | | | | | | be visible + `--|-----|---' : `----' + `-----' + + + When the window manager detects that some part of the window + became visible it adds this area to the update region of this + window and then generates WM_ERASEBKGND and + WM_PAINT messages. In addition, + WM_NCPAINT message is sent when the + uncovered area intersects a nonclient part of the window. + Application must reply to the WM_PAINT + message by calling the + BeginPaint()/EndPaint() + pair of functions. BeginPaint() returns a DC + that uses accumulated update region as a clipping region. This + operation cleans up invalidated area and the window will not + receive another WM_PAINT until the window + manager creates a new update region. + + + A was moved to the left: + + + ________________________ ... / C update region + |______ | : .___ / + | A |_________ | => | ...|___|.. + | | | | | : | | + |------' | | | : '---' + | | B | | | : \ + | | | | : \ + | `------------' | B update region + | C | + `------------------------' + + + Windows maintains a display context cache consisting of + entries that include the DC itself, the window to which + it belongs, and an optional clipping region (visible + region is stored in the DC itself). When an API call + changes the state of the window tree, window manager has + to go through the DC cache to recalculate visible + regions for entries whose windows were involved in the + operation. DC entries (DCE) can be either private to the + window, or private to the window class, or shared + between all windows (Windows 3.1 limits the number of + shared DCEs to 5). + + + + + + Messaging subsystem + + windows/queue.c + windows/message.c + + + Each Windows task/thread has its own message queue - this + is where it gets messages from. Messages can be: + + + + generated on the fly (WM_PAINT, + WM_NCPAINT, + WM_TIMER) + + + + + created by the system (hardware messages) + + + + + posted by other tasks/threads (PostMessage) + + + + + sent by other tasks/threads (SendMessage) + + + + + + Message priority: + + + First the system looks for sent messages, then for posted + messages, then for hardware messages, then it checks if + the queue has the "dirty window" bit set, and, finally, it + checks for expired timers. See + windows/message.c. + + + From all these different types of messages, only posted + messages go directly into the private message queue. + System messages (even in Win95) are first collected in the + system message queue and then they either sit there until + Get/PeekMessage gets to process them + or, as in Win95, if system queue is getting clobbered, a + special thread ("raw input thread") assigns them to the + private queues. Sent messages are queued separately and + the sender sleeps until it gets a reply. Special messages + are generated on the fly depending on the window/queue + state. If the window update region is not empty, the + system sets the QS_PAINT bit in the + owning queue and eventually this window receives a + WM_PAINT message + (WM_NCPAINT too if the update region + intersects with the non-client area). A timer event is + raised when one of the queue timers expire. Depending on + the timer parameters DispatchMessage + either calls the callback function or the window + procedure. If there are no messages pending the + task/thread sleeps until messages appear. + + + There are several tricky moments (open for discussion) - + + + + + + System message order has to be honored and messages + should be processed within correct task/thread + context. Therefore when Get/PeekMessage encounters + unassigned system message and this message appears not + to be for the current task/thread it should either + skip it (or get rid of it by moving it into the + private message queue of the target task/thread - + Win95, AFAIK) and look further or roll back and then + yield until this message gets processed when system + switches to the correct context (Win16). In the first + case we lose correct message ordering, in the second + case we have the infamous synchronous system message + queue. Here is a post to one of the OS/2 newsgroup I + found to be relevant: + +
+ by David Charlap + + " Here's the problem in a nutshell, and there is no + good solution. Every possible solution creates a + different problem. + + + With a windowing system, events can go to many + different windows. Most are sent by applications or + by the OS when things relating to that window happen + (like repainting, timers, etc.) + + + Mouse input events go to the window you click on + (unless some window captures the mouse). + + + So far, no problem. Whenever an event happens, you + put a message on the target window's message queue. + Every process has a message queue. If the process + queue fills up, the messages back up onto the system + queue. + + + This is the first cause of apps hanging the GUI. If + an app doesn't handle messages and they back up into + the system queue, other apps can't get any more + messages. The reason is that the next message in + line can't go anywhere, and the system won't skip + over it. + + + This can be fixed by making apps have bigger private + message queues. The SIQ fix does this. PMQSIZE does + this for systems without the SIQ fix. Applications + can also request large queues on their own. + + + Another source of the problem, however, happens when + you include keyboard events. When you press a key, + there's no easy way to know what window the + keystroke message should be delivered to. + + + Most windowing systems use a concept known as + "focus". The window with focus gets all incoming + keyboard messages. Focus can be changed from window + to window by apps or by users clicking on winodws. + + + This is the second source of the problem. Suppose + window A has focus. You click on window B and start + typing before the window gets focus. Where should + the keystrokes go? On the one hand, they should go + to A until the focus actually changes to B. On the + other hand, you probably want the keystrokes to go + to B, since you clicked there first. + + + OS/2's solution is that when a focus-changing event + happens (like clicking on a window), OS/2 holds all + messages in the system queue until the focus change + actually happens. This way, subsequent keystrokes + go to the window you clicked on, even if it takes a + while for that window to get focus. + + + The downside is that if the window takes a real long + time to get focus (maybe it's not handling events, + or maybe the window losing focus isn't handling + events), everything backs up in the system queue and + the system appears hung. + + + There are a few solutions to this problem. + + + One is to make focus policy asynchronous. That is, + focus changing has absolutely nothing to do with the + keyboard. If you click on a window and start typing + before the focus actually changes, the keystrokes go + to the first window until focus changes, then they + go to the second. This is what X-windows does. + + + Another is what NT does. When focus changes, + keyboard events are held in the system message + queue, but other events are allowed through. This is + "asynchronous" because the messages in the system + queue are delivered to the application queues in a + different order from that with which they were + posted. If a bad app won't handle the "lose focus" + message, it's of no consequence - the app receiving + focus will get its "gain focus" message, and the + keystrokes will go to it. + + + The NT solution also takes care of the application + queue filling up problem. Since the system delivers + messages asynchronously, messages waiting in the + system queue will just sit there and the rest of the + messages will be delivered to their apps. + + + The OS/2 SIQ solution is this: When a + focus-changing event happens, in addition to + blocking further messages from the application + queues, a timer is started. When the timer goes + off, if the focus change has not yet happened, the + bad app has its focus taken away and all messages + targetted at that window are skipped. When the bad + app finally handles the focus change message, OS/2 + will detect this and stop skipping its messages. + + + + As for the pros and cons: + + + The X-windows solution is probably the easiest. The + problem is that users generally don't like having to + wait for the focus to change before they start + typing. On many occasions, you can type and the + characters end up in the wrong window because + something (usually heavy system load) is preventing + the focus change from happening in a timely manner. + + + The NT solution seems pretty nice, but making the + system message queue asynchronous can cause similar + problems to the X-windows problem. Since messages + can be delivered out of order, programs must not + assume that two messages posted in a particular + order will be delivered in that same order. This + can break legacy apps, but since Win32 always had an + asynchronous queue, it is fair to simply tell app + designers "don't do that". It's harder to tell app + designers something like that on OS/2 - they'll + complain "you changed the rules and our apps are + breaking." + + + The OS/2 solution's problem is that nothing happens + until you try to change window focus, and then wait + for the timeout. Until then, the bad app is not + detected and nothing is done." + +
+
+ + + + Intertask/interthread + SendMessage. The system has to + inform the target queue about the forthcoming message, + then it has to carry out the context switch and wait + until the result is available. Win16 stores necessary + parameters in the queue structure and then calls + DirectedYield() function. + However, in Win32 there could be several messages + pending sent by preemptively executing threads, and in + this case SendMessage has to + build some sort of message queue for sent messages. + Another issue is what to do with messages sent to the + sender when it is blocked inside its own + SendMessage. + + +
+
+
+
+ + + WINE/WINDOWS DLLs + + + Based upon various messages on wine-devel especially by Ulrich + Weigand. Adapted by Michele Petrovski and Klaas van Gend. + + + + (Extracted from wine/documentation/dlls) + + + + This document mainly deals with the status of current DLL + support by Wine. The Wine ini file currently supports + settings to change the load order of DLLs. The load order + depends on several issues, which results in different settings + for various DLLs. + + + + Pros of Native DLLs + + + Native DLLs of course guarantee 100% compatibility for + routines they implement. For example, using the native USER + DLL would maintain a virtually perfect and Windows 95-like + look for window borders, dialog controls, and so on. Using + the built-in WINE version of this library, on the other + hand, would produce a display that does not precisely mimic + that of Windows 95. Such subtle differences can be + engendered in other important DLLs, such as the common + controls library COMMCTRL or the common dialogs library + COMMDLG, when built-in WINE DLLs outrank other types in load + order. + + + More significant, less aesthetically-oriented problems can + result if the built-in WINE version of the SHELL DLL is + loaded before the native version of this library. SHELL + contains routines such as those used by installer utilities + to create desktop shortcuts. Some installers might fail when + using WINE's built-in SHELL. + + + + + Cons of Native DLLs + + + Not every application performs better under native DLLs. If + a library tries to access features of the rest of the system + that are not fully implemented in Wine, the native DLL might + work much worse than the corresponding built-in one, if at + all. For example, the native Windows GDI library must be + paired with a Windows display driver, which of course is not + present under Intel Unix and WINE. + + + Finally, occassionally built-in WINE DLLs implement more + features than the corresponding native Windows DLLs. + Probably the most important example of such behavior is the + integration of Wine with X provided by WINE's built-in USER + DLL. Should the native Windows USER library take load-order + precedence, such features as the ability to use the + clipboard or drag-and- drop between Wine windows and X + windows will be lost. + + + + + Deciding Between Native and Built-In DLLs + + + Clearly, there is no one rule-of-thumb regarding which + load-order to use. So, you must become familiar with: + + + + + what specific DLLs do + + + which other DLLs or features a given library interacts with + + + + and use this information to make a case-by-case decision. + + + + + Load Order for DLLs + + + Using the DLL sections from the wine configuration file, the + load order can be tweaked to a high degree. In general it is + advised not to change the settings of the configuration + file. The default configuration specifies the right load + order for the most important DLLs. + + + The default load order follows this algorithm: for all DLLs + which have a fully-functional Wine implementation, or where + the native DLL is known not to work, the built-in library + will be loaded first. In all other cases, the native DLL + takes load-order precedence. + + + The DefaultLoadOrder from the + [DllDefaults] section specifies for all DLLs which version + to try first. See manpage for explanation of the arguments. + + + The [DllOverrides] section deals with DLLs, which need a + different-from-default treatment. + + + The [DllPairs] section is for DLLs, which must be loaded in + pairs. In general, these are DLLs for either 16-bit or + 32-bit applications. In most cases in Windows, the 32-bit + version cannot be used without its 16-bit counterpart. For + WINE, it is customary that the 16-bit implementations rely + on the 32-bit implementations and cast the results back to + 16-bit arguments. Changing anything in this section is bound + to result in errors. + + + For the future, the Wine implementation of Windows DLL seems + to head towards unifying the 16 and 32 bit DLLs wherever + possible, resulting in larger DLLs. They are stored in the + dlls/ subdirectory using the 16-bit + name. For large DLLs, a split might be discussed. + + + + + Understanding What DLLs Do + + + The following list briefly describes each of the DLLs + commonly found in Windows whose load order may be modified + during the configuration and compilation of WINE. + + + (See also ./DEVELOPER-HINTS or the + dlls/ subdirectory to see which DLLs + are currently being rewritten for wine) + + + + +ADVAPI32.DLL: 32-bit application advanced programming interfaces + like crypto, systeminfo, security and eventlogging +AVIFILE.DLL: 32-bit application programming interfaces for the + Audio Video Interleave (AVI) Windows-specific + Microsoft audio-video standard +COMMCTRL.DLL: 16-bit common controls +COMCTL32.DLL: 32-bit common controls +COMDLG32.DLL: 32-bit common dialogs +COMMDLG.DLL: 16-bit common dialogs +COMPOBJ.DLL: OLE 16- and 32-bit compatibility libraries +CRTDLL.DLL: Microsoft C runtime +DCIMAN.DLL: 16-bit +DCIMAN32.DLL: 32-bit display controls +DDEML.DLL: DDE messaging +D3D*.DLL DirectX/Direct3D drawing libraries +DDRAW.DLL: DirectX drawing libraries +DINPUT.DLL: DirectX input libraries +DISPLAY.DLL: Display libraries +DPLAY.DLL, DPLAYX.DLL: DirectX playback libraries +DSOUND.DLL: DirectX audio libraries +GDI.DLL: 16-bit graphics driver interface +GDI32.DLL: 32-bit graphics driver interface +IMAGEHLP.DLL: 32-bit IMM API helper libraries (for PE-executables) +IMM32.DLL: 32-bit IMM API +IMGUTIL.DLL: +KERNEL32.DLL 32-bit kernel DLL +KEYBOARD.DLL: Keyboard drivers +LZ32.DLL: 32-bit Lempel-Ziv or LZ file compression + used by the installshields (???). +LZEXPAND.DLL: LZ file expansion; needed for Windows Setup +MMSYSTEM.DLL: Core of the Windows multimedia system +MOUSE.DLL: Mouse drivers +MPR.DLL: 32-bit Windows network interface +MSACM.DLL: Core of the Addressed Call Mode or ACM system +MSACM32.DLL: Core of the 32-bit ACM system + Audio Compression Manager ??? +MSNET32.DLL 32-bit network APIs +MSVFW32.DLL: 32-bit Windows video system +MSVIDEO.DLL: 16-bit Windows video system +OLE2.DLL: OLE 2.0 libraries +OLE32.DLL: 32-bit OLE 2.0 components +OLE2CONV.DLL: Import filter for graphics files +OLE2DISP.DLL, OLE2NLS.DLL: OLE 2.1 16- and 32-bit interoperability +OLE2PROX.DLL: Proxy server for OLE 2.0 +OLE2THK.DLL: Thunking for OLE 2.0 +OLEAUT32.DLL 32-bit OLE 2.0 automation +OLECLI.DLL: 16-bit OLE client +OLECLI32.DLL: 32-bit OLE client +OLEDLG.DLL: OLE 2.0 user interface support +OLESVR.DLL: 16-bit OLE server libraries +OLESVR32.DLL: 32-bit OLE server libraries +PSAPI.DLL: Proces Status API libraries +RASAPI16.DLL: 16-bit Remote Access Services libraries +RASAPI32.DLL: 32-bit Remote Access Services libraries +SHELL.DLL: 16-bit Windows shell used by Setup +SHELL32.DLL: 32-bit Windows shell (COM object?) +TAPI/TAPI32/TAPIADDR: Telephone API (for Modems) +W32SKRNL: Win32s Kernel ? (not in use for Win95 and up!) +WIN32S16.DLL: Application compatibility for Win32s +WIN87EM.DLL: 80387 math-emulation libraries +WINASPI.DLL: Advanced SCSI Peripheral Interface or ASPI libraries +WINDEBUG.DLL Windows debugger +WINMM.DLL: Libraries for multimedia thunking +WING.DLL: Libraries required to "draw" graphics +WINSOCK.DLL: Sockets APIs +WINSPOOL.DLL: Print spooler libraries +WNASPI32.DLL: 32-bit ASPI libraries +WSOCK32.DLL: 32-bit sockets APIs + + + +
+ + diff --git a/documentation/aspi b/documentation/aspi deleted file mode 100644 index 544d0b69547..00000000000 --- a/documentation/aspi +++ /dev/null @@ -1,92 +0,0 @@ -This file describes setting up the Windows ASPI interface. - -Warning/Warning/Warning!!!!!! -============================= -THIS MAY TRASH YOUR SYSTEM IF USED INCORRECTLY -THIS MAY TRASH YOUR SYSTEM IF USED CORRECTLY - -Now that I have said that. ASPI is a direct link to SCSI devices from -windows programs. ASPI just forwards the SCSI commands that programs send -to it to the SCSI bus. - -If you use the wrong scsi device in your setup file, you can send -completely bogus commands to the wrong device - An example would be -formatting your hard drives (assuming the device gave you permission - -if you're running as root, all bets are off). - -So please make sure that **all** SCSI devices that the program won't need -have their permissions set as restricted as possible ! - -Cookbook for setting up scanner: (At least how mine is to work) -================================ - -Windows requirements: -===================== -0) The scanner software needs to use the "Adaptec" compatible drivers -(ASPI). At least with Mustek, they allow you the choice of using -the builtin card or the "Adaptec (AHA)" compatible drivers. This will not -work any other way. -Software that accesses the scanner via a DOS ASPI driver (e.g. ASPI2DOS) -is supported, too. [AM] - -1) You probably need a real windows install of the software to set the -LUN's/SCSI id's up correctly. I'm not exactly sure. - -LINUX requirements: -============================================================ -0) Your scsi card must be supported under linux. This will not work with -an unknown scsi card. -Even for cheap'n crappy "scanner only" controllers some special Linux drivers -exist on the net. - -1) Compile generic scsi drivers into your kernel. - -2) Linux by default uses smaller scsi buffers than Windows. There is a -kernel build define SG_BIG_BUFF (in sg.h) that is by default set too low. -The SANE project recommends 130560 and this seems to work just fine. This -does require a kernel rebuild. - -3) Make the devices for the scanner (generic scsi devices) - look at the scsi -programming how-to for device numbering. - -4) I would recommend making the scanner device writable by a group. -I made a group called "scanner" and added myself to it. Running as root -increases your risk of sending bad scsi commands to the wrong device. With -a regular user, you are better protected. - -5) Add a scsi device entry for your particular scanner to wine.conf. -The format is [scsi cCtTdD] where C=controller, T=target, D=LUN - -ex. I set mine up as controller 0, Target 6, LUN 0. -[scsi c0t6d0] -Device=/dev/sgi - -Yours will vary with your particular SCSI setup. - - -General Information: -==================== -The mustek scanner I have was shipped with a package "ipplus". This -program uses the TWAIN driver specification to access scanners. - - (TWAIN MANAGER) -ipplus.exe <---> (TWAIN INTERFACE) <---> (TWAIN DATA SOURCE . ASPI) -> WINASPI - -NOTES/BUGS: -=========== -The biggest is that it only works under linux at the moment. -The ASPI code has only been tested with: -- a Mustek 800SP with a Buslogic controller under Linux [BM] -- a Siemens Nixdorf 9036 with Adaptec AVA-1505 under Linux - accessed via DOSASPI. - Note that I had color problems, though (barely readable result) [AM] -- a Fujitsu M2513A MO drive (640MB) using generic scsi drivers. - Formatting and ejecting worked perfectly. - Thanks to Uwe Bonnes for access to the hardware ! [AM] - -I make no warranty to the aspi code. It makes my scanner work. Your devices -may explode. I have no way of determining this. I take zero responsibility! - - -Bruce Milner -Additions by Andreas Mohr diff --git a/documentation/bugreports b/documentation/bugreports deleted file mode 100644 index 68a2080401b..00000000000 --- a/documentation/bugreports +++ /dev/null @@ -1,210 +0,0 @@ -How To Report A Bug -------------------- - -There are two ways for you to make a bug report. One uses a simple perl -script, and is recommended if you don't want to spend a lot of time -producing the report. It is designed for use by just about anyone, from -the newest of newbies to advanced developers. You can also make a bug -report the hard way -- advanced developers will probably prefer this. - -A. The Easy Way -1) Your computer *must* have perl on it for this method to work. To -find out if you have perl, run: -which perl -If it returns something like "/usr/bin/perl", you're in business. -Otherwise, skip on down to "The Hard Way". -If you aren't sure, just keep on going. When you try to run the script, it -will become *very* apparent if you don't have perl. - -2) Change directory to /tools - -3) Type in "./bug_report.pl" and follow the directions. - -4) Post a message to the comp.emulators.ms-windows.wine newsgroup with the -"Nice Formatted Report" attatched. If possible, upload the full debug -output to a web/ftp server and provide the address in your message. - - -B. The Hard Way: - -Some simple advice on making your bug report more useful (and thus more -likely to get answered and fixed): - -1) Post as much information as possible. - - This means we need more information than a simple - "MS Word crashes whenever I run it. Do you know why?" - Include at least the following information: - - - Version of Wine you're using (run 'wine -v') - - Operating system you're using, what distribution (if any), and what - version - - Compiler and version (run 'gcc -v') - - Windows version, if installed - - Program you're trying to run, its version number, and a URL for - where the program can be obtained (if available) - - Command line you used to start wine - - Any other information you think may be relevant or helpful, such as - X server version in case of X problems, libc version etc. - -2) Re-run the program with the -debugmsg +relay option - (i.e., 'wine -debugmsg +relay sol.exe'). - - If Wine crashes while running your program, it is important that we - have this information to have a chance at figuring out what is causing - the crash. This can put out quite a lot (several MB) of information, - though, so it's best to output it to a file. When the Wine-dbg> prompt - appears, type 'quit'. - - You might want to try +relay,+snoop instead of +relay, but please note - that +snoop is pretty unstable and often will crash earlier than a - simple +relay ! - If this is the case, then please use *only* +relay !! - A bug report with a crash in +snoop code is useless in most cases ! - - To get the trace output, use the following commands: - - all shells: - echo quit|wine -debugmsg +relay [other_options] program_name >& filename.out; tail -n 100 filename.out > report_file - (This will print wine's debug msgs only to the file and then - auto-quit. It's probably a good idea to use this command, since wine - prints out so many debug msgs that they flood the terminal, eating CPU.) - - tcsh and other csh-like shells: - - wine -debugmsg +relay [other_options] program_name |& tee filename.out - tail -100 filename.out > report_file - - bash and other sh-like shells: - - wine -debugmsg +relay [other_options] program_name 2>&1 | tee filename.out - tail -100 filename.out > report_file - - 'report_file' will now contain the last hundred lines of the debugging - output, including the register dump and backtrace, which are the most - important pieces of information. Please do not delete this part, even - if you don't understand what it means. - -3) Post your report to the newsgroup comp.emulators.ms-windows.wine - - In your post, include all of the information from part 1), and insert - the text from the output file in part 2). If you do this, your chances - of receiving some sort of helpful response should be very good. - -4) Questions and comments - - If after reading this document there is something you couldn't figure - out, or think could be explained better, or that should have been - included, please post to comp.emulators.ms-windows.wine to let us know - how this document can be improved. - - - -How to do regression testing using Cvs -------------------------------------- - -A problem that can happen sometimes is 'it used to work before, -now it doesn't anymore...'. Here is a step by step procedure to -try to pinpoint when the problem occured. This is *NOT* for casual -users. - -1) get the 'full cvs' archive from winehq. -This archive is the cvs tree but with the tags controling the versioning -system. It's a big file (> 15 meg) with a name like full-cvs- -(it's more than 100mb when uncompressed, you can't very well do this -with small, old computers or slow Internet connections) - -2) untar it into a repository directory : - -cd /home/gerard -tar -zxffull-cvs-2000-05-20.tar.gz -mv wine repository - -3) extract a new destination directory -This directory must not be in a subdirectory of the repository else -cvs will think it's part of the repository and deny you an extraction -in the repository : - -cd /home/gerard -mv wine wine_current (-> this protects your current wine sandbox, if any) -export CVSROOT=/home/gerard/repository -cd /home/gerard -cvs -d $CVSROOT checkout wine - -Note that it's not possible to do a checkout at a given date; you -always do the checkout for the last date where the full-cvs-xxx snapshot -was generated. - -4) you will have now in the ~/wine directory an image of the cvs tree, -on the client side. -Now update this image to the date you want : - -cd /home/gerard/wine -cvs -d $CVSROOT update -D "1999-06-01" - -The date format is YYYY-MM-DD. - -Many messages will inform you that more recent files have been -deleted to set back the client cvs tree to the date you asked, -for example : - -cvs update: tsx11/ts_xf86dga2.c is no longer in the repository - -Cvs update is not limited to upgrade to a *newer* version as -I have believed for far too long :-( - -5) Now proceed as for a normal update : - -./configure -make depend && make - -When you have found the exact date when a bug was -added to Cvs, use something like : - -cvs -d $CVSROOT diff -D "1999-07-10" -D "1999-07-12" - -to get all the differences between the last cvs version -known to work and code that first displayed the misbehavior. - - [ I did not include flags for diff since they are in my .cvsrc file : - cvs -z 3 - update -dPA - diff -u - ] - -From this diff file, particularly the file names, and the -ChangeLog, it's usually possible to find the different individual -patches that were done at this time. - -If any non-programmer reads this, the fasted method to get -at the point where the problem occured is to use a binary -search, that is, if the problem occured in 1999, start at mid-year, -then is the problem is already here, back to 1st avril, if not, -to 1st october, and so on. - -6) The next step is to start from the last working version -and to dig the individual contributions from -http://www.integrita.com/cgi-local/lwgate.pl/WINE-PATCHES/ -(where the Wine patches mailing list is archived) - -If the patch was done by the Wine maintainer or if it was -sent directly to his mail address without going first through -wine-patches, you are out of luck as you will never find the -patch in the archive. -If it is, it's often possible to apply the patches one by -one to last working Cvs, compile and test. If you have saved -the next candidate as /home/gerard/buggedpatch1.txt : - -cd /home/gerard/wine -patch -p 0 + Finding and Reporting Bugs + + + How To Report A Bug + + + written by Gerard Patel (???) + + + (Extracted from wine/documentation/bugreports) + + + + There are two ways for you to make a bug report. One uses a + simple perl script, and is recommended if you don't want to + spend a lot of time producing the report. It is designed for + use by just about anyone, from the newest of newbies to + advanced developers. You can also make a bug report the hard + way -- advanced developers will probably prefer this. + + + + The Easy Way + + + + Your computer *must* have perl on it for this method to + work. To find out if you have perl, run which + perl. If it returns something like + /usr/bin/perl, you're in business. + Otherwise, skip on down to "The Hard Way". If you aren't + sure, just keep on going. When you try to run the + script, it will become *very* apparent if you don't have + perl. + + + + + Change directory to <dirs to + wine>/tools + + + + + Type in ./bug_report.pl and follow + the directions. + + + + + Post a message to the + comp.emulators.ms-windows.wine + newsgroup with the "Nice Formatted Report" attatched. If + possible, upload the full debug output to a web/ftp + server and provide the address in your message. + + + + + + + The Hard Way + + Some simple advice on making your bug report more useful + (and thus more likely to get answered and fixed): + + + + Post as much information as possible. + + This means we need more information than a simple "MS + Word crashes whenever I run it. Do you know why?" + Include at least the following information: + + + + Version of Wine you're using (run wine + -v) + + + + Operating system you're using, what distribution (if + any), and what version + + + + Compiler and version (run gcc -v) + + + Windows version, if installed + + + + Program you're trying to run, its version number, + and a URL for where the program can be obtained (if + available) + + + + Command line you used to start wine + + + + Any other information you think may be relevant or + helpful, such as X server version in case of X + problems, libc version etc. + + + + + + + Re-run the program with the --debugmsg + +relay option (i.e., wine + --debugmsg +relay sol.exe). + + + If Wine crashes while running your program, it is + important that we have this information to have a chance + at figuring out what is causing the crash. This can put + out quite a lot (several MB) of information, though, so + it's best to output it to a file. When the Wine-dbg> + prompt appears, type quit. + + + You might want to try + +relay,+snoop instead of + +relay, but please note that + +snoop is pretty unstable and + often will crash earlier than a simple + +relay! If this is the case, then + please use *only* +relay!! A bug + report with a crash in +snoop + code is useless in most cases! + + + To get the trace output, use the following commands: + + + + + all shells: + + +$ echo quit | wine -debugmsg +relay [other_options] program_name >& filename.out; +$ tail -n 100 filename.out > report_file + + + (This will print wine's debug messages only to the file and then + auto-quit. It's probably a good idea to use this command, since wine + prints out so many debug msgs that they flood the terminal, eating CPU.) + + + + + tcsh and other csh-like shells: + + +$ wine -debugmsg +relay [other_options] program_name |& tee filename.out; +$ tail -100 filename.out > report_file + + + + + bash and other sh-like shells: + + +$ wine -debugmsg +relay [other_options] program_name 2>&1 | tee filename.out; +$ tail -100 filename.out > report_file + + + + + + report_file will now contain the + last hundred lines of the debugging output, including + the register dump and backtrace, which are the most + important pieces of information. Please do not delete + this part, even if you don't understand what it means. + + + + + Post your report to the newsgroup + comp.emulators.ms-windows.wine + + + In your post, include all of the information from part + 1), and insert the text from the output file in part 2). + If you do this, your chances of receiving some sort of + helpful response should be very good. + + + + + + + Questions and comments + + If after reading this document there is something you + couldn't figure out, or think could be explained better, or + that should have been included, please post to + comp.emulators.ms-windows.wine to + let us know how this document can be improved. + + + + + + diff --git a/documentation/build.sgml b/documentation/build.sgml new file mode 100644 index 00000000000..a9afd1a30e6 --- /dev/null +++ b/documentation/build.sgml @@ -0,0 +1,11 @@ + + The Wine Build System + How the Wine build system works, and how to tweak it... + + + diff --git a/documentation/cdrom-labels b/documentation/cdrom-labels deleted file mode 100644 index ce3bc7c81f7..00000000000 --- a/documentation/cdrom-labels +++ /dev/null @@ -1,70 +0,0 @@ - Drive labels and serial numbers with wine - ----------------------------------------- - - Until now, your only possibility of specifying drive volume labels -and serial numbers was to set them manually in the wine config file. -By now, wine can read them directly from the device as well. This may be -useful for many Win 9x games or for setup programs distributed on CD-ROMs -that check for volume label. - -WHAT'S SUPPORTED ? - - * FAT systems (types 'hd' and 'floppy'): reads labels and serial num's. - * Iso9660 ('cdrom'): reads labels only. - -HOW TO SET UP ? - - Reading labels and serial numbers just works automagically if -you specify a 'Device=' line in the [Drive X] section in your wine.conf. -Note that the device has to exist and must be accessible if you do this, -though. -If you don't do that, then you should give fixed 'Label=' or 'Serial=' entries -in wine.conf, as Wine returns these entries instead if no device is given. -If they don't exist, then Wine will return default values (label "Drive X" -and serial 12345678). - -Now a seldom needed one: -If you want to give a 'Device=' entry *only* for drive raw sector accesses, but -not for reading the volume info from the device (i.e. you want a *fixed*, -preconfigured label), you need to specify 'ReadVolInfo=0' to tell Wine to skip -the volume reading. - -EXAMPLES - -*** Simple example of cdrom and floppy; labels will be read from the device on -both cdrom and floppy; serial numbers on floppy only: - -[Drive A] -Path=/mnt/floppy -Type=floppy -Device=/dev/fd0 -Filesystem=msdos - -[Drive R] -Path=/mnt/cdrom -Type=cdrom -Device=/dev/hda1 -Filesystem=win95 - -*** CD-ROM. We want to override the label: - -[Drive J] -Path=/mnt/cdrom -Type=cdrom -Label=X234GCDSE -; note that the device isn't really needed here as we have a fixed label -Device=/dev/cdrom -Filesystem=msdos - -TODO / OPEN ISSUES - - - The cdrom label can be read only if the data track of the disk resides in -the first track and the cdrom is iso9660. - - Better checking for FAT superblock (it now check's only one byte). - - Support for labels/serial num's WRITING. - - Can the label be longer than 11 chars? (iso9660 has 32 chars). - - What about reading ext2 volume label? .... - -Petr Tomasek changes by: Andreas Mohr - -Nov 14 1999 Jan 25 2000 diff --git a/documentation/common_controls b/documentation/common_controls deleted file mode 100644 index f7bf03bf458..00000000000 --- a/documentation/common_controls +++ /dev/null @@ -1,439 +0,0 @@ - - COMMON CONTROLS - their development status - and their UNDOCUMENTED features and functions ------------------------------------------------------ - - -1. Introduction ---------------- - The information provided herein is based on the dll version 4.72 which - is included in MS Internet Explorer 4.01. - - All information about common controls should be collected in this document. - - All Wine programmers are encouraged to add their knowledge to this document. - - -2. General Information ----------------------- - Further information about common controls can be found in the MS Platform SDK - and the MS Internet Client SDK (most recent). Information from these SDK's - will NOT be repeated here. Only information which can NOT be found in these - SDK's will be collected here. Some information in the SDK's mentioned above - is (intentionally???) WRONG. Corrections to wrong information will be - collected here too. - - -2.1 Structure sizes of different common control versions --------------------------------------------------------- - The common controls have been continously improved in the past. Some of the - orignal structures had to be extended and their size changed. Most of the - common control structures include their size as the first parameter. If - a control gets the wrong size in a message or function a failure is very - likely to occur. To avoid this, MS defined new constants that reflect the - structure size of older COMCTL32.DLL versions. The following list shows the - structure size constants that are currently defined in the original - COMCTL32.DLL. - NOTE: Some stuctures are NOT defined in wine's COMCTL32 yet. - - HDITEM_V1_SIZE: - The size of the HDITEM structure in version 4.00. - - LVCOLUMN_V1_SIZE: - The size of the LVCOLUMN structure in version 4.00. - - LVHITTESTINFO_V1_SIZE: - The size of the LVHITTESTINFO structure in version 4.00. - - LVITEM_V1_SIZE: - The size of the LVITEM structure in version 4.00. - - NMLVCUSTOMDRAW_V3_SIZE: - The size of the NMLVCUSTOMDRAW structure in version 4.70. - - NMTTDISPINFO_V1_SIZE: - The size of the NMTTDISPINFO structure in version 4.00. - - NMTVCUSTOMDRAW_V3_SIZE: - The size of the NMTVCUSTOMDRAW structure in version 4.70. - - PROPSHEETHEADER_V1_SIZE: - The size of the PROPSHEETHEADER structure in version 4.00. - - PROPSHEETPAGE_V1_SIZE: - The size of the PROPSHEETPAGE structure in version 4.00. - - REBARBANDINFO_V3_SIZE: - The size of the REBARBANDINFO structure in version 4.70. - - TTTOOLINFO_V1_SIZE: - The size of the TOOLINFO structure in version 4.00. - - TVINSERTSTRUCT_V1_SIZE: - The size of the TVINSERTSTRUCT structure in version 4.00. - - -3. Controls ------------ - This paragraph describes the development status of the common controls. - - -3.1 Animation Control ---------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.2 Combo Box Ex Control ------------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.3 Date and Time Picker Control --------------------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.4 Drag List Box Control -------------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.5 Flat Scroll Bar Control ---------------------------- - Author: - Dummy written by Alex Priem. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.6 Header Control ------------------- - Author: - Eric Kohl - - Status: - Almost finished. - Unicode notifications are not supported (WM_NOTIFYFORMAT). - Order array not supported. - - -3.7 Hot Key Control -------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.8 Image List (no control) ---------------------------- - Author: - Eric Kohl - - Status: - Almost finished. - - -3.9 IP Address Control ----------------------- - Author: - Dummy written by Eric Kohl. - Alex Priem - - Status: - Under construction. - - -3.10 List View Control ----------------------- - Author: - Dummy written by Eric Kohl. - Luc Tourangeau - Koen Deforche - Francis Beaudet and the "Corel-Team" - - Status: - Under construction. - - Notes: - Basic data structure with related messages are supported. - No painting supported yet. - - -3.11 Month Calendar Control ---------------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.12 Native font control ------------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Dummy control. No functionality. - - Notes: - Author needed!! Any volunteers?? - - -3.13 Pager Control ------------------- - Author: - Dummy written by Eric Kohl. - - Status: - Under construction. - Many missing features. - - Notes: - Author needed!! Any volunteers?? - - -3.14 Progress Bar Control -------------------------- - Author: - Original implementation by Dimitrie O. Paun. - Fixes and improvements by Eric Kohl. - - Status: - Finished! - - -3.15 Property Sheet -------------------- - Author: - Anders Carlsson - Francis Beaudet - - Status: - Development in progress. - - Notes: - Tab control must be implemented first. - - -3.16 Rebar Control (Cool Bar) ------------------------------ - Author: - Eric Kohl - - Status: - Development in progress. - Many bugs and missing features. - - Notes: - Author needed!! Any volunteers?? - - -3.17 Status Bar Control ------------------------ - Author: - Original implementation by Bruce Milner. - Fixes and improvements by Eric Kohl. - - Status: - Almost finished. - - Notes: - Tooltip integration is almost complete. - - -3.18 Tab Control ----------------- - Author: - Anders Carlsson - - Status: - Development in progress. - - -3.19 Toolbar Control --------------------- - Author: - Eric Kohl - - Status: - Development in progress. - Basic functionality is almost done. (dll version 4.0) - - - -3.20 Tooltip Control --------------------- - Author: - Eric Kohl - - Status: - Almost finished. - - Notes: - Unicode support is incomplete (WM_NOTIFYFORMAT). - - -3.21 Trackbar Control ---------------------- - Author: - Dummy written by Eric Kohl - Alex Priem - - Status: - Under construction. - - -3.22 Tree View Control ----------------------- - Author: - Dummy written by Eric Kohl. - Alex Priem - - Status: - Under construction. - - -3.23 Updown Control -------------------- - Author: - Original implementation by Dimitrie O. Paun. - Some minor changes by Eric Kohl . - - Status: - Unknown. - - Notes: - Have a look at controls/updown.c for a list of bugs and missing - features. - - The status is unknown, because I did not have a close look at this - control. One test-program looked quite good, but in Win95's - cdplayer.exe the control does not show at all. - - Any volunteers?? - - -4. Additional Information -------------------------- - - Has to be written... - - -5. Undocumented features ------------------------- - - There are quite a lot of undocumented functions like: - - DSA (Dynamic Storage Array) functions. - - DPA (Dynamic Pointer Array) functions. - - MRU ("Most Recently Used" List) functions. - - other unknown functions. - - Have a look at relay32/comctl32.spec. - - -5.1 Dymnamic Storage Array (DSA) ---------------------------------- - The DSA functions are used to store and manage dynamic arrays of fixed size - memory blocks. They are used by TASKMAN.EXE, Explorer, IE4 and other - Programs and DLL's that are "parts of the Windows Operating System". - The implementation should be complete. - - Have a look at the source code to get more information. - - -5.2 Dynamic Pointer Array (DPA) ------------------------------------- - Similar to the DSA functions, but they just store pointers. They are used by - Explorer, IE4 and other Programs and DLL's that are "parts of the Windows - Operating System". The implementation should be complete. - - Have a look at the source code to get more information. - - -5.3 "Most Recently Used" - List (MRU) -------------------------------------- - Only stubs are implemented to keep Explorer from bailing out. - - No more information available at this time! - - -5.4 MenuHelp ------------- - Has to be written... - - -5.5 GetEffectiveClientRect --------------------------- - Has to be written... - - -5.6 ShowHideMenuCtl -------------------- - The official documentation provided by MS is incomplete. - - lpInfo: - ... - Both values of the first pair must be the handle to the applications main - menu. - ... - - -5.7 Other undocumented functions --------------------------------- - Several other undocumented functions are used by IE4. - - String functions: - (will be written...) - - -6. Epilogue ------------ - You see, much work has still to be done. If you are interested in writing - a control send me an e-mail. If you like to fix bugs or add some - functionality send an e-mail to the author of the control. - - -Eric Kohl - diff --git a/documentation/compiling.sgml b/documentation/compiling.sgml new file mode 100644 index 00000000000..747c2389d39 --- /dev/null +++ b/documentation/compiling.sgml @@ -0,0 +1,11 @@ + + Compiling Wine + How to compile wine, and problems that may arise... + + + diff --git a/documentation/config b/documentation/config deleted file mode 100644 index 5597e2c23f1..00000000000 --- a/documentation/config +++ /dev/null @@ -1,463 +0,0 @@ -Copyright 1999 Adam Sacarny (magicbox@bestweb.net) -1. WHAT IS THE WINE CONFIG FILE? - -The Wine config file stores various settings for Wine. These include: - Drives and Information about them - Directory Settings - Port Settings - The Wine look and feel - Wine's DLL Usage - -2. HOW DO I MAKE ONE? - -This section will guide you through the process of making a config file. Take a -look at the file /wine.ini -It is organized by section. - - - Name | Needed? | What it does ----------------------------------------------------------------- -[Drive X] | yes | Sets up drives recognized by wine -[wine] | yes | Settings for wine directories -[DllDefaults] | recmd | Defaults for loading DLL's -[DllPairs] | recmd | Sanity checkers for DLL's -[DllOverrides] | recmd | Overides defaults for DLL loading -[options] | no | No one seems to know -[fonts] | yes | Font appearance and recognition -[serialports] | no | COM ports seen by wine -[parallelports] | no | LPT ports seen by wine -[spooler] | no | Print spooling -[ports] | no | Direct port access -[spy] | no | What to do with certain debug messages -[Registry] | no | Specifies locations of windows registry files -[tweak.layout] | recmd | Appearance of wine -[programs] | no | Programs to be run automatically -[Console] | no | Console settings -Recmd-Recommended -2.1 THE [Drive X] SECTION -It should be pretty self explanatory, but here is an in-depth tutorial about -them. -There are up to 6 lines for each drive in Wine. - -[Drive X] - -The above line begins the section for a drive whose letter is X. - -Path=/dir/to/path - -This path is where the drive will begin. When Wine is browsing in drive X, it -will see the files that are in the directory "/dir/to/path". Don't forget to -leave off the trailing slash! - -Type=floppy|hd|cdrom|network <--- the |'s mean Type= - -Sets up the type of drive Wine will see it as. Type must equal one of the four -"floppy", "hd", "cdrom", or "network". They are self-explanatory. - -Label=blah - -Defines the drive label. Generally only needed for programs that look for a -special CD-ROM. Info on finding the lable is in /documentation/cdrom-labels. The label may be up to 11 characters. - -Serial=deadbeef - -Tells Wine the serial number of the drive. A few programs with intense -protection for pirating might need this, but otherwise don't use it. Up to 8 -characters and hexadecimal. - -Filesystem=msdos|win95|unix - -Sets up the way Wine looks at files on the drive. - - msdos -> Case insensitive filesystem. Alike to DOS and Windows 3.x. - 8.3 is the maximum length of files (eightdot.123) - longer ones will be - truncated. (NOTE: this is a very bad choice if you plan on running apps - that use long filenames. win95 should work fine with apps that were - designed to run under the msdos system. In other words, you might not - want to use this.) - - win95 -> Case insensitive. Alike to Windows 9x/NT 4. This is the long - filename filesystem you are probably used to working with. The - filesystem of choice for most applications to be run under wine. - PROBABLY THE ONE YOU WANT - - unix -> Case sensitive. This filesystem has almost no use (Windows apps - expect case insensitive filenames). Try it if you dare, but win95 is a - much better choice. - -Device=/dev/xx - -Use this ONLY for floppy and cdrom devices. Using it on Extended2 partitions can -have dire results (When a windows app tries to do a lowlevel write, they do it -in a FAT way -- FAT does not mix with Extended2). -NOTE: This setting is not really important, almost all apps will have no -problem if it remains unspecified. For CD-ROMs you might want to add it to get -automatic label detection, though. If you are unsure about specifying device -names, just leave out this setting for your drives. - -Here is a setup for Drive X, a generic hard drive: -[Drive X] -Path=/dos-a -Type=hd -Label=Hard Drive -Filesystem=win95 -This is a setup for Drive X, a generic CD-ROM drive: -[Drive X] -Path=/dos-d -Type=cdrom -Label=Total Annihilation -Filesystem=win95 -Device=/dev/hdc -And here is a setup for Drive X, a generic floppy drive: -[Drive X] -Type=floppy -Path=/mnt/floppy -Label=Floppy Drive -Serial=87654321 -Filesystem=win95 -Device=/dev/fd0 - -2.2 THE [wine] SECTION - -The [wine] section of the configuration file contains information wine uses for -directories. When specifying the directories for the settings, make them as they -would appear in wine. If your drive C has a Path of /dos, and your windows -directory is located in /dos/windows, Windows=c:\windows. - -Windows=c:\windows - -Sets up the windows directory. Make one if you don't have windows. NO TRAILING -SLASH (NOT C:\windows\)! - -System=c:\windows\system - -Sets up where the windows system files are. Should reside in the directory used -for the "Windows" setting. If you don't have windows then this is where the -system files will go. NO TRAILING SLASH! - -Temp=c:\temp - -This should be the directory you want your temp files stored in. YOU MUST HAVE -WRITE ACCESS TO IT. - -Path=c:\windows;c:\windows\system;c:\blanco - -Behaves like the PATH setting on unix boxes. When wine is run like "wine -sol.exe", if sol.exe resides in a directory specified in the "Path" setting, -wine will run it (Of course, if sol.exe resides in the current directory, wine -will run that one). Make sure it always has your windows directory and system -directory (For this setup, it must have c:\windows;c:\windows\system). - -SymbolTableFile=wine.sym - -Sets up the symbol table file for the wine debugger. You probably don't need to -fiddle with this. May be useful if your wine is stripped. - -printer=off|on - -Tells wine whether to allow printer drivers and printing to work. Using these -things are pretty alpha, so you might want to watch out. Some people might find -it useful, however. If you're not planning on working on printing, don't even -add this to your wine.ini (It probably isn't already in it). Check out the -[spooler] and [parallelports] sections too. - -2.3 INTRODUCTION TO DLL SECTIONS - -There are a few things you will need to know before configuring the DLL sections -in your wine configuration file. - - 2.3.1 WINDOWS DLL PAIRS - - Most windows DLL's have a win16 (Windows 3.x) and win32 (Windows 9x/NT) - form. The combination of the win16 and win32 DLL versions are called - the "DLL pair". This is a list of the most common pairs: - Win16 | Win32 | Native* - ----------------------------- - KERNEL | KERNEL32 | No! - USER | USER32 | No! - SHELL | SHELL32 | Yes - GDI | GDI32 | No! - COMMDLG | COMDLG32 | Yes - VER | VERSION | Yes - *-Is it possible to use native dll with wine?(See next section) - - 2.3.2 DIFFERENT FORMS OF DLL'S - - There are a few different forms of DLL's wine can load: - native -> The DLL's that are included with windows. Many windows - DLL's can be loaded in their native form. Many times these - native versions work better than their non-Microsoft equivalent - -- other times they don't. - elfdll -> ELF encapsulated windows DLL's. This is currently - experimental (Not working yet). - so -> Native ELF libraries. Will not work yet. - builtin -> The most common form of DLL loading. This is what you - will use if the DLL is error-prone in native form (KERNEL for - example), you don't have the native DLL, or you just want to be - Microsoft-free. - -2.4 THE [DllDefaults] SECTION - -These settings provide wine's default handling of DLL loading. - -EXTRA_LD_LIBRARY_PATH=/dirs - -The directory specified here is appended to the normal search path for certain -forms of DLL's (elfdll and .so). - -DefaultLoadOrder = native, elfdll, so, builtin - -This setting is a comma-delimited list of which order to attempt loading DLL's. -If the first option fails, it will try the second, and so on. The order -specified above is probably the best in most conditions. - -2.5 THE [DllPairs] SECTION - -This section is optional, but strongly recommended. If you try to use native -SHELL32, but builtin SHELL, you could have some big problems (native and -builtin/so/elfdll do certain things in different ways). Using different forms of -a pair is a *very*, **very** bad idea. By specifying DLL pairs here, wine will -print out a message if you use different forms of a pair. -You shouldn't need to change anything in this section, the following should work -fine in all cases: - -[DllPairs] -kernel = kernel32 -gdi = gdi32 -user = user32 -commdlg = comdlg32 -commctrl= comctl32 -ver = version -shell = shell32 -lzexpand= lz32 -winsock = wsock32 - -2.6 THE [DllOverrides] SECTION - -The format for this section is the same for each line: - -{,,...} =
{,,...} - -For example, to load builtin KERNEL pair (Case doesn't matter here): - -kernel,kernel32 = builtin - -To load the native COMMDLG pair, but if that doesn't work try builtin: - -commdlg,comdlg32 = native,builtin - -To load the native COMCTL32: - -comctl32 = native - -Here is a good generic setup (As it is defined in wine.ini that was included -with your wine package): - -[DllOverrides] -kernel32, gdi32, user32 = builtin -kernel, gdi, user = builtin -toolhelp = builtin -comdlg32, commdlg = elfdll, builtin, native -version, ver = elfdll, builtin, native -shell32, shell = builtin, native -lz32, lzexpand = builtin, native -commctrl, comctl32 = builtin, native -wsock32, winsock = builtin -advapi32, crtdll, ntdll = builtin, native -mpr, winspool = builtin, native -ddraw, dinput, dsound = builtin, native -winmm, w32skrnl, msvfw32= builtin -wnaspi32, wow32 = builtin -system, display, wprocs = builtin -wineps = builtin - -NOTE: You see that elfdll or so is the first option for a few of these dll's. -This will fail for you, but you won't notice it as wine will just use the second -or third option. - -2.7 THE [options] SECTION - -No one seems to know what this section is... - -AllocSystemColors=100 - -System colors to allocate? Just leave it at 100. - -2.8 THE [fonts] SECTION - -This section sets up wine's font handling. - -Resolution = 96 - -Since the way X handles fonts is different from the way Windows does, wine uses -a special mechanism to deal with them. It must scale them using the number -defined in the "Resolution" setting. 60-120 are reasonable values, 96 is a nice -in the middle one. If you have the real windows fonts available (/documentation/ttfserver and fonts), this parameter will not be as -important. Of course, it's always good to get your X fonts working acceptably in -wine. - -Default = -adobe-times- - -The default font wine uses. Fool around with it if you'd like. - -OPTIONAL: - -The "Alias" setting allows you to map an X font to a font used in wine. This is -good for apps that need a special font you don't have, but a good replacement -exists. The syntax is like so: - -AliasX = [Fake windows name],[Real X name]<,optional "masking" section> - -Pretty straightforward. Replace "AliasX" with "Alias0", then "Alias1" and so on. -The fake windows name is the name that the font will be under a windows app in -wine. The real X name is the font name as seen by X (Run "xfontsel"). -The optional "masking" section allows you to utilize the fake windows name you -define. If it is not used, then wine will just try to extract the fake windows -name itself and not use the value you enter. - -Here is an example of an alias without masking. The font will show up in windows -apps as "Google". When defining an alias in a config file, forget about my -comment text (The "<-- blah" stuff) - -Alias0 = Foo,--google- <-- Note the no spaces after the " = ". Important! - -Here is an example with masking enabled. The font will show up as "Foo" in -windows apps. - -Alias1 = Foo,--google-,subst - -For more info check out /documentation/fonts - -2.9 THE [serialports], [parallelports], [spooler], AND [ports] SECTIONS - -Even though it sounds like a lot of sections, these are all closely related. -They all are for communications and parallel ports. - -The [serialports] section tells wine what serial ports it is allowed to use. - -ComX=/dev/cuaY - -Replace X with the number of the COM port in Windows (1-8) and Y with the -number of it in X (Usually the number of the port in Windows minus 1). ComX can -actually equal any device (/dev/modem is acceptable). It is not always necessary -to define any COM ports (An optional setting). Here is an example: - -Com1=/dev/cua0 - -Use as many of these as you like in the section to define all of the COM ports -you need. - -The [parallelports] section sets up any parallel ports that will be allowed -access under wine. - -LptX=/dev/lpY - -Seem farmiliar? Syntax is just like the COM port setting. Replace X with a value -from 1-4 as it is in Windows and Y with a value from 0-3 (Y is usually the value -in windows minus 1, just like for COM ports). You don't always need to define a -parallel port (AKA, it's optional). As with the other section, LptX can equal -any device (Maybe /dev/printer). Here is an example: - -Lpt1=/dev/lp0 - -The [spooler] section will inform wine where to spool print jobs. Use this if -you want to try printing. Wine docs claim that spooling is "rather primitive" at -this time, so it won't work perfectly. IT IS OPTIONAL -The only setting you use in this section works to map a port (LPT1, for example) -to a file or a command. Here is an example, mapping LPT1 to the file "out.ps": - -LPT1:=out.ps - -The following command maps printing jobs to LPT1 to the command "lpr". Notice -the |: - -LPT1:=|lpr - -The [ports] section is usually useful only for people who need direct port -access for programs requiring dongles or scanners. IF YOU DON'T NEED IT, DON'T -USE IT! - -read=0x779,0x379,0x280-0x2a0 - -Gives direct read access to those IO's. - -write=0x779,0x379,0x280-0x2a0 - -Gives direct write access to those IO's. It probably a good idea to keep the -values of the "read" and "write" settings the same. This stuff will only work -when you're root. - -2.10 THE [spy], [Registry], [tweak.layout], and [programs] SECTIONS - -[spy] is used to Include or exclude debug messages, and to output them to a -file. The latter is rarely used. THESE ARE ALL OPTIONAL AND YOU PROBABLY DON'T -NEED TO ADD OR REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG. - -File=/blanco - -Sets the logfile for wine. Set to CON to log to standard out. THIS IS RARELY -USED - -Exclude=WM_SIZE;WM_TIMER; - -Excludes debug messages about WM_SIZE and WM_TIMER in the logfile. - -Include=WM_SIZE;WM_TIMER; - -Includes debug messages about WM_SIZE and WM_TIMER in the logfile. - -[Registry] can be used to tell wine where your old windows registry files exist. This -section is completely optional and useless to people using wine without an existing -windows installation. - -UserFileName=/dirs/to/user.reg - -The location of your old user.reg file. - -LocalMachineFileName=/dirs/to/system.reg - -The location of your old system.reg file. - -[tweak.layout] is devoted to wine's look. There is only one setting for it. - -WineLook=win31|win95|win98 - -Will change the look of wine from Windows 3.1 to Windows 95. "win98" behaves -just like "win95" most of the time. - -[programs] can be used to say what programs run under special conditions. - -Default=/program/to/execute.exe - -Sets the program to be run if wine is started without specifying a program. - -Startup=/program/to/execute.exe - -Sets the program to automatically be run at startup every time. - -3. WHERE DO I PUT IT? - -The wine config file can go in two places. - - /usr/local/etc/wine.conf <--- A systemwide config file, used for anyone - who doesn't have their own. - $HOME/.winerc <--- Your own config file, that only is used for your - user. - -So copy the file you made to be the wine.conf to /usr/local/etc/wine.conf or -$HOME/.winerc for wine to recognize it. - -4. WHAT IF IT DOESN'T WORK? - -There is always a chance that things will go wrong. If the unthinkable happens, -try the newsgroup, comp.emulators.ms-windows.wine -Make sure that you have looked over this document thoroughly, and have also -read: -README -documentation/bugreports -http://www.westfalen.de/witch/wine-HOWTO.txt (Optional but recommended) -If indeed it looks like you've done your research, be prepared for helpful -suggestions. If you haven't, brace yourself for heaving flaming. - diff --git a/documentation/configuring.sgml b/documentation/configuring.sgml new file mode 100644 index 00000000000..9abb7a91f1f --- /dev/null +++ b/documentation/configuring.sgml @@ -0,0 +1,1874 @@ + + Configuring Wine + Setting up config files, etc. + + + General Configuration + + Copyright 1999 Adam Sacarny (magicbox@bestweb.net) + + + (Extracted from wine/documentation/config) + + + + The Wine Config File + + The Wine config file stores various settings for Wine. These include: + + + + Drives and Information about them + + + + + Directory Settings + + + + + Port Settings + + + + + The Wine look and feel + + + + + Wine's DLL Usage + + + + + + + + How Do I Make One? + + This section will guide you through the process of making a + config file. Take a look at the file <dirs to + wine>/wine.ini. It is organized by section. + + + + + + + Section Name + Needed? + What it Does + + + + + [Drive X] + yes + Sets up drives recognized by wine + + + [wine] + yes + Settings for wine directories + + + [DllDefaults] + recmd + Defaults for loading DLL's + + + [DllPairs] + recmd + Sanity checkers for DLL's + + + [DllOverrides] + recmd + Overides defaults for DLL loading + + + [options] + no + No one seems to know + + + [fonts] + yes + Font appearance and recognition + + + [serialports] + no + COM ports seen by wine + + + [parallelports] + no + LPT ports seen by wine + + + [spooler] + no + Print spooling + + + [ports] + no + Direct port access + + + [spy] + no + What to do with certain debug messages + + + [Registry] + no + Specifies locations of windows registry files + + + [tweak.layout] + recmd + Appearance of wine + + + [programs] + no + Programs to be run automatically + + + [Console] + no + Console settings + + + + + + + The [Drive X] Section + + It should be pretty self explanatory, but here is an + in-depth tutorial about them. There are up to 6 lines for + each drive in Wine. + + + [Drive X] + The above line begins the section for a drive whose letter is X. + + + Path=/dir/to/path This + path is where the drive will begin. When Wine is browsing + in drive X, it will see the files that are in the + directory /dir/to/path. Don't forget + to leave off the trailing slash! + + + +Type=floppy|hd|cdrom|network <--- the |'s mean Type=<one of the options> + + + + Sets up the type of drive Wine will see it as. Type must + equal one of the four floppy, + hd, cdrom, or + network. They are self-explanatory. + + + Label=blah Defines the + drive label. Generally only needed for programs that look + for a special CD-ROM. Info on finding the lable is in + <dirs to wine>/documentation/cdrom-labels. + The label may be up to 11 characters. + + + Serial=deadbeef + Tells Wine the serial number of the drive. A few programs with + intense protection for pirating might need this, but otherwise + don't use it. Up to 8 characters and hexadecimal. + + + Filesystem=msdos|win95|unix + Sets up the way Wine looks at files on the drive. + + + + + msdos + + + Case insensitive filesystem. Alike to DOS and + Windows 3.x. 8.3 is the maximum + length of files (eightdot.123) - longer ones will be + truncated. (NOTE: this is a very bad choice if you + plan on running apps that use long filenames. win95 + should work fine with apps that were designed to run + under the msdos system. In other words, you might + not want to use this.) + + + + + win95 + + + Case insensitive. Alike to Windows 9x/NT 4. This is + the long filename filesystem you are probably used + to working with. The filesystem of choice for most + applications to be run under wine. PROBABLY THE ONE + YOU WANT! + + + + + unix + + + Case sensitive. This filesystem has almost no use + (Windows apps expect case insensitive filenames). + Try it if you dare, but win95 is a much better + choice. + + + + + + Device=/dev/xx + + Use this ONLY for floppy and cdrom devices. Using it on + Extended2 partitions can have dire results (when a windows + app tries to do a lowlevel write, they do it in a FAT way + -- FAT does not mix with Extended2). + + + + This setting is not really important; almost all apps + will have no problem if it remains unspecified. For + CD-ROMs you might want to add it to get automatic label + detection, though. If you are unsure about specifying + device names, just leave out this setting for your + drives. + + + + Here is a setup for Drive X, a generic hard drive: + +[Drive X] +Path=/dos-a +Type=hd +Label=Hard Drive +Filesystem=win95 +This is a setup for Drive X, a generic CD-ROM drive: +[Drive X] +Path=/dos-d +Type=cdrom +Label=Total Annihilation +Filesystem=win95 +Device=/dev/hdc +And here is a setup for Drive X, a generic floppy drive: +[Drive X] +Type=floppy +Path=/mnt/floppy +Label=Floppy Drive +Serial=87654321 +Filesystem=win95 +Device=/dev/fd0 + + + + + + The [wine] Section + + The [wine] section of the configuration file contains + information wine uses for directories. When specifying the + directories for the settings, make them as they would + appear in wine. If your drive C + has a path of /dos, and your + windows directory is located in + /dos/windows, then use: + Windows=c:\windows + + + This sets up the windows directory. + Make one if you don't already have one. NO TRAILING SLASH + (NOT C:\windows\)! + + + System=c:\windows\system + This sets up where the windows system files are. Should + reside in the directory used for the + Windows setting. If you don't have + windows then this is where the system + files will go. Again, NO TRAILING SLASH! + + + Temp=c:\temp This should + be the directory you want your temp files stored in. YOU + MUST HAVE WRITE ACCESS TO IT. + + + +Path=c:\windows;c:\windows\system;c:\blanco + + + + Behaves like the PATH setting on UNIX + boxes. When wine is run like wine + sol.exe, if sol.exe + resides in a directory specified in the + Path setting, wine will run it (Of + course, if sol.exe resides in the + current directory, wine will run that one). Make sure it + always has your windows directory and + system directory (For this setup, it must have + c:\windows;c:\windows\system). + + + SymbolTableFile=wine.sym + Sets up the symbol table file for the wine debugger. You + probably don't need to fiddle with this. May be useful if + your wine is stripped. + + + printer=off|on Tells wine + whether to allow printer drivers and printing to work. + Using these things are pretty alpha, so you might want to + watch out. Some people might find it useful, however. If + you're not planning on working on printing, don't even add + this to your wine.ini (It probably + isn't already in it). Check out the [spooler] and + [parallelports] sections too. + + + + + Introduction To DLL Sections + + There are a few things you will need to know before + configuring the DLL sections in your wine configuration + file. + + + Windows DLL Pairs + + Most windows DLL's have a win16 (Windows 3.x) and win32 + (Windows 9x/NT) form. The combination of the win16 and + win32 DLL versions are called the "DLL pair". This is a + list of the most common pairs: + + + + + + + Win16 + Win32 + + Native + + + Is it possible to use native dll with wine? + (See next section) + + + + + + + + KERNEL + KERNEL32 + No! + + + USER + USER32 + No! + + + SHELL + SHELL32 + Yes + + + GDI + GDI32 + No! + + + COMMDLG + COMDLG32 + Yes + + + VER + VERSION + Yes + + + + + + + + Different Forms Of DLL's + + There are a few different forms of DLL's wine can load: + + + native + + The DLL's that are included with windows. Many + windows DLL's can be loaded in their native + form. Many times these native versions work + better than their non-Microsoft equivalent -- + other times they don't. + + + + elfdll + + ELF encapsulated windows DLL's. This is currently + experimental (Not working yet). + + + + so + + Native ELF libraries. Will not work yet. + + + + builtin + + The most common form of DLL loading. This is + what you will use if the DLL is error-prone in + native form (KERNEL for example), you don't have + the native DLL, or you just want to be + Microsoft-free. + + + + + + + + + The [DllDefaults] Section + + These settings provide wine's default handling of DLL loading. + + + EXTRA_LD_LIBRARY_PATH=/dirs + + + The directory specified here is appended to the normal search + path for certain forms of DLL's (elfdll and .so). + + + DefaultLoadOrder = native, elfdll, so, builtin + + + This setting is a comma-delimited list of which order to + attempt loading DLL's. If the first option fails, it will + try the second, and so on. The order specified above is + probably the best in most conditions. + + + + + The [DllPairs] Section + + This section is optional, but strongly recommended. If you + try to use native SHELL32, but builtin SHELL, you could + have some big problems (native and builtin/so/elfdll do + certain things in different ways). Using different forms + of a pair is a *very*, **very** bad idea. By specifying + DLL pairs here, wine will print out a message if you use + different forms of a pair. You shouldn't need to change + anything in this section, the following should work fine + in all cases: + + +[DllPairs] +kernel = kernel32 +gdi = gdi32 +user = user32 +commdlg = comdlg32 +commctrl= comctl32 +ver = version +shell = shell32 +lzexpand= lz32 +winsock = wsock32 + + + + + The [DllOverrides] Section + + The format for this section is the same for each line: + +<DLL>{,<DLL>,<DLL>...} = <FORM>{,<FORM>,<FORM>...} + + + + For example, to load builtin KERNEL pair (Case doesn't + matter here): + +kernel,kernel32 = builtin + + + + To load the native COMMDLG pair, but if that doesn't work + try builtin: + +commdlg,comdlg32 = native,builtin + + + + To load the native COMCTL32: + +comctl32 = native + + + + Here is a good generic setup (As it is defined in wine.ini + that was included with your wine package): + +[DllOverrides] +kernel32, gdi32, user32 = builtin +kernel, gdi, user = builtin +toolhelp = builtin +comdlg32, commdlg = elfdll, builtin, native +version, ver = elfdll, builtin, native +shell32, shell = builtin, native +lz32, lzexpand = builtin, native +commctrl, comctl32 = builtin, native +wsock32, winsock = builtin +advapi32, crtdll, ntdll = builtin, native +mpr, winspool = builtin, native +ddraw, dinput, dsound = builtin, native +winmm, w32skrnl, msvfw32= builtin +wnaspi32, wow32 = builtin +system, display, wprocs = builtin +wineps = builtin + + + + + You see that elfdll or so is the first option for a few + of these dll's. This will fail for you, but you won't + notice it as wine will just use the second or third + option. + + + + + + The [options] Section + + No one seems to know what this section is... + + + +AllocSystemColors=100 + + System colors to allocate? Just leave it at 100. + + + + + The [fonts] Section + + This section sets up wine's font handling. + + + Resolution = 96 + + + Since the way X handles fonts is different from the way + Windows does, wine uses a special mechanism to deal with + them. It must scale them using the number defined in the + "Resolution" setting. 60-120 are reasonable values, 96 is + a nice in the middle one. If you have the real windows + fonts available (<dirs to + wine>/documentation/ttfserver and + fonts), this parameter will not be as + important. Of course, it's always good to get your X fonts + working acceptably in wine. + + + Default = -adobe-times- + The default font wine uses. Fool around with it if you'd like. + + +OPTIONAL: + + + The Alias setting allows you to map an X font to a font + used in wine. This is good for apps that need a special font you don't have, + but a good replacement exists. The syntax is like so: + +AliasX = [Fake windows name],[Real X name]<,optional "masking" section> + + + + Pretty straightforward. Replace "AliasX" with "Alias0", + then "Alias1" and so on. The fake windows name is the name + that the font will be under a windows app in wine. The + real X name is the font name as seen by X (Run + "xfontsel"). The optional "masking" section allows you to + utilize the fake windows name you define. If it is not + used, then wine will just try to extract the fake windows + name itself and not use the value you enter. + + + Here is an example of an alias without masking. The font will show up in windows + apps as "Google". When defining an alias in a config file, forget about my + comment text (The "<-- blah" stuff) + +Alias0 = Foo,--google- <-- Note the no spaces after the " = ". Important! + + + + Here is an example with masking enabled. The font will show up as "Foo" in + windows apps. + +Alias1 = Foo,--google-,subst + + + + For more info check out <dirs to wine>/documentation/fonts + + + + + The [serialports], [parallelports], [spooler], and [ports] Sections + + Even though it sounds like a lot of sections, these are + all closely related. They all are for communications and + parallel ports. + + + The [serialports] section tells wine what serial ports it + is allowed to use. + ComX=/dev/cuaY + + + Replace X with the number of the COM + port in Windows (1-8) and Y with the + number of it in X (Usually the number + of the port in Windows minus 1). ComX + can actually equal any device + (/dev/modem is acceptable). It is + not always necessary to define any COM ports (An optional + setting). Here is an example: + Com1=/dev/cua0 + + + Use as many of these as you like in the section to define + all of the COM ports you need. + + + The [parallelports] section sets up any parallel ports + that will be allowed access under wine. + LptX=/dev/lpY + + + Seem farmiliar? Syntax is just like the COM port setting. + Replace X with a value from 1-4 as it + is in Windows and Y with a value from + 0-3 (Y is usually the value in windows + minus 1, just like for COM ports). You don't always need + to define a parallel port (AKA, it's optional). As with + the other section, LptX can equal any device (Maybe + /dev/printer). Here is an + example: Lpt1=/dev/lp0 + + + The [spooler] section will inform wine where to spool + print jobs. Use this if you want to try printing. Wine + docs claim that spooling is "rather primitive" at this + time, so it won't work perfectly. IT IS OPTIONAL. The only + setting you use in this section works to map a port (LPT1, + for example) to a file or a command. Here is an example, + mapping LPT1 to the file out.ps: + LPT1:=out.ps + + + The following command maps printing jobs to LPT1 to the + command lpr. Notice the |: + LPT1:=|lpr + + + The [ports] section is usually useful only for people who + need direct port access for programs requiring dongles or + scanners. IF YOU DON'T NEED IT, DON'T USE IT! + + + read=0x779,0x379,0x280-0x2a0 + Gives direct read access to those IO's. + + + write=0x779,0x379,0x280-0x2a0 + Gives direct write access to those IO's. It probably a + good idea to keep the values of the + read and write + settings the same. This stuff will only work when you're + root. + + + + + The [spy], [Registry], [tweak.layout], and [programs] Sections + + [spy] is used to Include or exclude debug messages, and to + output them to a file. The latter is rarely used. THESE + ARE ALL OPTIONAL AND YOU PROBABLY DON'T NEED TO ADD OR + REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG. + + + File=/blanco + Sets the logfile for wine. Set to CON to log to standard out. + THIS IS RARELY USED. + + + Exclude=WM_SIZE;WM_TIMER; + Excludes debug messages about WM_SIZE + and WM_TIMER in the logfile. + + + Include=WM_SIZE;WM_TIMER; + Includes debug messages about WM_SIZE + and WM_TIMER in the logfile. + + + [Registry] can be used to tell wine where your old windows + registry files exist. This section is completely optional + and useless to people using wine without an existing + windows installation. + + + UserFileName=/dirs/to/user.reg + The location of your old user.reg file. + + + LocalMachineFileName=/dirs/to/system.reg + The location of your old system.reg file. + + + [tweak.layout] is devoted to wine's look. There is only + one setting for it. + + + WineLook=win31|win95|win98 + Will change the look of wine from Windows 3.1 to Windows 95. + The win98 setting behaves + just like win95 most of the time. + + + [programs] can be used to say what programs run under + special conditions. + + + Default=/program/to/execute.exe + Sets the program to be run if wine is started without specifying a program. + + + Startup=/program/to/execute.exe + Sets the program to automatically be run at startup every time. + + + + + + Where Do I Put It? + + The wine config file can go in two places. + + + + /usr/local/etc/wine.conf + + A systemwide config file, used for anyone who doesn't + have their own. + + + + $HOME/.winerc + + Your own config file, that only is used for your user. + + + + + So copy your version of the wine.conf file to + /usr/local/etc/wine.conf or + $HOME/.winerc for wine to recognize it. + + + + + What If It Doesn't Work? + + There is always a chance that things will go wrong. If the + unthinkable happens, try the newsgroup, + comp.emulators.ms-windows.wine Make sure that you have + looked over this document thoroughly, and have also read: + + + + README + + + documentation/bugreports + + + + http://www.westfalen.de/witch/wine-HOWTO.txt + (Optional but recommended) + + + + + If indeed it looks like you've done your research, be + prepared for helpful suggestions. If you haven't, brace + yourself for heaving flaming. + + + + + + Win95/98 Look + + by ??? + + + (Extracted from wine/documentation/win95look) + + + Win95/Win98 interface code is being introduced. + + + Instead of compiling Wine for Win3.1 vs. Win95 using + #define switches, the code now looks in a + special [Tweak.Layout] section of + wine.conf for a + WineLook=Win95 or + WineLook=Win98 entry. + + + A few new sections and a number of entries have been added to + the wine.conf file -- these are for + debugging the Win95 tweaks only and may be removed in a future + release! These entries/sections are: + + +[Tweak.Fonts] +System.Height=<point size> # Sets the height of the system typeface +System.Bold=[true|false] # Whether the system font should be boldfaced +System.Italic=[true|false] # Whether the system font should be italicized +System.Underline=[true|false] # Whether the system font should be underlined +System.StrikeOut=[true|false] # Whether the system font should be struck out +OEMFixed.xxx # Same parameters for the OEM fixed typeface +AnsiFixed.xxx # Same parameters for the Ansi fixed typeface +AnsiVar.xxx # Same parameters for the Ansi variable typeface +SystemFixed.xxx # Same parameters for the System fixed typeface + +[Tweak.Layout] +WineLook=[Win31|Win95|Win98] # Changes Wine's look and feel + + + + + Configuring the x11drv Driver + + + written by Ove Kåven + + + (Extracted from wine/documentation/x11drv) + + + + Most Wine users run Wine under the windowing system known as + X11. During most of Wine's history, this was the only display + driver available, but in recent years, parts of Wine has been + reorganized to allow for other display drivers (although the + only alternative currently available is Patrik Stridvall's + ncurses-based ttydrv, which he claims works for displaying + calc.exe). The display driver is chosen with the + GraphicsDriver option in the [wine] section + of wine.conf or + .winerc, but I will only cover the x11drv + driver in this article. + + + + x11drv modes of operation + + + The x11drv driver consists of two conceptually distinct + pieces, the graphics driver (GDI part), and the windowing + driver (USER part). Both of these are linked into the + libx11drv.so module, though (which you + load with the GraphicsDriver option). In + Wine, running on X11, the graphics driver must draw on + drawables (window interiors) provided by the windowing + driver. This differs a bit from the Windows model, where the + windowing system creates and configures device contexts + controlled by the graphics driver, and applications are + allowed to hook into this relationship anywhere they like. + Thus, to provide any reasonable tradeoff between + compatibility and usability, the x11drv has three different + modes of operation. + + + + + Unmanaged/Normal + + + The default. Window-manager-independent (any running + window manager is ignored completely). Window + decorations (title bars, borders, etc) are drawn by + Wine to look and feel like the real Windows. This is + compatible with applications that depend on being able + to compute the exact sizes of any such decorations, or + that want to draw their own. + + + + + Managed + + + Specified by using the + --managed command-line option + or the Managed + wine.conf option (see below). + Ordinary top-level frame windows with thick borders, + title bars, and system menus will be managed by your + window manager. This lets these applications integrate + better with the rest of your desktop, but may not + always work perfectly. (A rewrite of this mode of + operation, to make it more robust and less patchy, is + highly desirable, though, and is planned to be done + before the Wine 1.0 release.) + + + + + Desktop-in-a-Box + + + Specified by using the + --desktop command-line option + (with a geometry, e.g. --desktop + 800x600 for a such-sized desktop, or + even --desktop 800x600+0+0 to + automatically position the desktop at the upper-left + corner of the display). This is the mode most + compatible with the Windows model. All application + windows will just be Wine-drawn windows inside the + Wine-provided desktop window (which will itself be + managed by your window manager), and Windows + applications can roam freely within this virtual + workspace and think they own it all, without + disturbing your other X apps. + + + + + + + + The [x11drv] section + + + + AllocSystemColors + + + Applies only if you have a palette-based display, i.e. + if your X server is set to a depth of 8bpp, and if you + haven't requested a private color map. It specifies + the maximum number of shared colormap cells (palette + entries) Wine should occupy. The higher this value, + the less colors will be available to other + applications. + + + + + PrivateColorMap + + + Applies only if you have a palette-based display, i.e. + if your X server is set to a depth of 8bpp. It + specifies that you don't want to use the shared color + map, but a private color map, where all 256 colors are + available. The disadvantage is that Wine's private + color map is only seen while the mouse pointer is + inside a Wine window, so psychedelic flashing and + funky colors will become routine if you use the mouse + a lot. + + + + + PerfectGraphics + + + This option only determines whether fast X11 routines + or exact Wine routines will be used for certain ROP + codes in blit operations. Most users won't notice any + difference. + + + + + ScreenDepth + + + Applies only to multi-depth displays. It specifies + which of the available depths Wine should use (and + tell Windows apps about). + + + + + Display + + + This specifies which X11 display to use, and if + specified, will override both the + DISPLAY environment variable and the + --display command-line option. + + + + + Managed + + + Wine can let frame windows be managed by your window + manager. This option specifies whether you want that + by default. + + + + + UseDGA + + + This specifies whether you want DirectDraw to use + XFree86's Direct Graphics + Architecture (DGA), which is able to + take over the entire display and run the game + full-screen at maximum speed. (With DGA1 (XFree86 + 3.x), you still have to configure the X server to the + game's requested bpp first, but with DGA2 (XFree86 + 4.x), runtime depth-switching may be possible, + depending on your driver's capabilities.) But be aware + that if Wine crashes while in DGA mode, it may not be + possible to regain control over your computer without + rebooting. DGA normally requires either root + privileges or read/write access to + /dev/mem. + + + + + UseXShm + + + If you don't want DirectX to use DGA, you can at least + use X Shared Memory extensions (XShm). It is much + slower than DGA, since the app doesn't have direct + access to the physical frame buffer, but using shared + memory to draw the frame is at least faster than + sending the data through the standard X11 socket, even + though Wine's XShm support is still known to crash + sometimes. + + + + + DXGrab + + + If you don't use DGA, you may want an alternative + means to convince the mouse cursor to stay within the + game window. This option does that. Of course, as with + DGA, if Wine crashes, you're in trouble (although not + as badly as in the DGA case, since you can still use + the keyboard to get out of X). + + + + + DesktopDoubleBuffered + + + Applies only if you use the + --desktop command-line option + to run in a desktop window. Specifies whether to + create the desktop window with a double-buffered + visual, something most OpenGL games need to run + correctly. + + + + + + + + ®istry; + + + + + + Petr + Tomasek + +
<tomasek@etf.cuni.cz>
+
+ Nov 14 1999 +
+ + Andreas + Mohr + +
<a.mohr@mailto.de>
+
+ Jan 25 2000 +
+
+
+ + Drive labels and serial numbers with wine + + by Petr Tomasek <tomasek@etf.cuni.cz> + Nov 14 1999 + + + changes by Andreas Mohr <a.mohr@mailto.de> + Jan 25 2000 + + + (Extracted from wine/documentation/cdrom-labels) + + + Until now, your only possibility of specifying drive volume + labels and serial numbers was to set them manually in the wine + config file. By now, wine can read them directly from the + device as well. This may be useful for many Win 9x games or + for setup programs distributed on CD-ROMs that check for + volume label. + + + + What's Supported? + + + + + + File System + Types + Comment + + + + + FAT systems + hd, floppy + reads labels and serial numbers + + + ISO9660 + cdrom + reads labels only + + + + + + + + + How To Set Up? + + Reading labels and serial numbers just works automagically + if you specify a Device= line in the + [Drive X] section in your wine.conf. + Note that the device has to exist and must be accessible if + you do this, though. + + + If you don't do that, then you should give fixed + Label= or Serial= + entries in wine.conf, as Wine returns + these entries instead if no device is given. If they don't + exist, then Wine will return default values (label + Drive X and serial + 12345678). + + + If you want to give a Device= entry + *only* for drive raw sector accesses, but not for reading + the volume info from the device (i.e. you want a + fixed, preconfigured label), you need + to specify ReadVolInfo=0 to tell Wine to + skip the volume reading. + + + + + EXAMPLES + + Here's a simple example of cdrom and floppy; labels will be + read from the device on both cdrom and floppy; serial + numbers on floppy only: + + +[Drive A] +Path=/mnt/floppy +Type=floppy +Device=/dev/fd0 +Filesystem=msdos + +[Drive R] +Path=/mnt/cdrom +Type=cdrom +Device=/dev/hda1 +Filesystem=win95 + + + Here's an example of overriding the CD-ROM label: + + +[Drive J] +Path=/mnt/cdrom +Type=cdrom +Label=X234GCDSE +; note that the device isn't really needed here as we have a fixed label +Device=/dev/cdrom +Filesystem=msdos + + + + + Todo / Open Issues + + + The cdrom label can be read only if the data track of + the disk resides in the first track and the cdrom is + iso9660. + + + Better checking for FAT superblock (it now checks only + one byte). + + + Support for labels/serial nums WRITING. + + + Can the label be longer than 11 chars? (iso9660 has 32 + chars). + + + What about reading ext2 volume label? .... + + + +
+ + + Dll Overrides + + by Ove Kaaven <ovek@arcticnet.no> + + (Extracted from wine/documentation/dll-overrides) + + + + The wine.conf directives [DllDefaults] + and [DllOverrides] are the subject of some confusion. The + overall purpose of most of these directives are clear enough, + though - given a choice, should Wine use its own built-in + DLLs, or should it use .DLL files found + in an existing Windows installation? This document explains + how this feature works. + + + + DLL types + + + native + + A "native" DLL is a .DLL file + written for the real Microsoft Windows. + + + + builtin + + A "builtin" DLL is a Wine DLL. These can either be a + part of libwine.so, or more + recently, in a special .so file + that Wine is able to load on demand. + + + + elfdll + + An "elfdll" is a Wine .so file + with a special Windows-like file structure that is as + close to Windows as possible, and that can also + seamlessly link dynamically with "native" DLLs, by + using special ELF loader and linker tricks. Bertho + Stultiens did some work on this, but this feature has + not yet been merged back into Wine (because of + political reasons and lack of time), so this DLL type + does not exist in the official Wine at this time. In + the meantime, the "builtin" DLL type gained some of + the features of elfdlls (such as dynamic loading), so + it's possible that "elfdll" functionality will be + folded into "builtin" at some point. + + + + so + + A native Unix .so file, with + calling convention conversion thunks generated on the + fly as the library is loaded. This is mostly useful + for libraries such as "glide" that has exactly the + same API on both Windows and Unix. + + + + + + + The [DllDefaults] section + + + EXTRA_LD_LIBRARY_PATH + + This specifies the location of the Wine's DLL + .so files. Wine will search this + path when trying to locate a DLL of the type + builtin or + elfdll. (This does not apply to + libwine.so, since + libwine.so is not a DLL in this + sense.) + + + + DefaultLoadOrder + + This specifies in what order Wine should search for + available DLL types, if the DLL in question was not + found in the [DllOverrides] section. + + + + + + + The [DllPairs] section + + At one time, there was a section called [DllPairs] in the + default configuration file, but this has been obsoleted + because the pairing information has now been embedded into + Wine itself. (The purpose of this section was merely to be + able to issue warnings if the user attempted to pair + codependent 16-bit/32-bit DLLs of different types.) If you + still have this in your wine.conf or + .winerc, you may safely delete it. + + + + + The [DllOverrides] section + + This section specifies how you want specific DLLs to be + handled, in particular whether you want to use "native" DLLs + or not, if you have some from a real Windows configuration. + Because builtins do not mix seamlessly with native DLLs yet, + certain DLL dependencies may be problematic, but workarounds + exist in Wine for many popular DLL configurations. Also see + WWN's [16]Status Page to figure out how well your favorite + DLL is implemented in Wine. + + + It is of course also possible to override these settings by + explictly using Wine's --dll + command-line option (see the man page for details). Some + hints for choosing your optimal configuration (listed by + 16/32-bit DLL pair): + + + + krnl386, kernel32 + + Native versions of these will never work, so don't try. Leave + at builtin. + + + + gdi, gdi32 + + Graphics Device Interface. No effort has been made at trying to + run native GDI. Leave at builtin. + + + + user, user32 + + Window management and standard controls. It was + possible to use Win95's native + versions at some point (if all other DLLs that depend + on it, such as comctl32 and comdlg32, were also run + native). However, this is no longer + possible after the Address Space Separation, so leave + at builtin. + + + + ntdll + + NT kernel API. Although badly documented, the + native version of this will never + work. Leave at builtin. + + + + w32skrnl + + Win32s (for Win3.x). The native + version will probably never work. Leave at + builtin. + + + + wow32 + + Win16 support library for NT. The + native version will probably never + work. Leave at builtin. + + + + system + + Win16 kernel stuff. Will never work + native. Leave at + builtin. + + + + display + + Display driver. Definitely leave at builtin. + + + + toolhelp + + Tool helper routines. This is rarely a source of problems. + Leave at builtin. + + + + ver, version + + Versioning. Seldom useful to mess with. + + + + advapi32 + + Registry and security features. Trying the + native version of this may or may + not work. + + + + commdlg, comdlg32 + + Common Dialogs, such as color picker, font dialog, + print dialog, open/save dialog, etc. It is safe to try + native. + + + + commctrl, comctl32 + + Common Controls. This is toolbars, status bars, list controls, + the works. It is safe to try native. + + + + shell, shell32 + + Shell interface (desktop, filesystem, etc). Being one of the + most undocumented pieces of Windows, you may have luck with the + native version, should you need it. + + + + winsock, wsock32 + + Windows Sockets. The native version + will not work under Wine, so leave at + builtin. + + + + icmp + + ICMP routines for wsock32. As with wsock32, leave at + builtin. + + + + mpr + + The native version may not work due + to thunking issues. Leave at + builtin. + + + + lzexpand, lz32 + + Lempel-Ziv decompression. Wine's + builtin version ought to work fine. + + + + winaspi, wnaspi32 + + Advanced SCSI Peripheral Interface. The + native version will probably never + work. Leave at builtin. + + + + crtdll + + C Runtime library. The native + version will easily work better than Wine's on this + one. + + + + winspool.drv + + Printer spooler. You are not likely to have more luck + with the native version. + + + + ddraw + + DirectDraw/Direct3D. Since Wine does not implement the + DirectX HAL, the native version + will not work at this time. + + + + dinput + + DirectInput. Running this native + may or may not work. + + + + dsound + + DirectSound. It may be possible to run this + native, but don't count on it. + + + + dplay/dplayx + + DirectPlay. The native version + ought to work best on this, if at all. + + + + mmsystem, winmm + + Multimedia system. The native + version is not likely to work. Leave at + builtin. + + + + msacm, msacm32 + + Audio Compression Manager. The + builtin version works best, if you + set msacm.drv to the same. + + + + msvideo, msvfw32 + + Video for Windows. It is safe (and recommended) to try + native. + + + + mcicda.drv + + CD Audio MCI driver. + + + + mciseq.drv + + MIDI Sequencer MCI driver (.MID + playback). + + + + mciwave.drv + + Wave audio MCI driver (.WAV playback). + + + + mciavi.drv + + AVI MCI driver (.AVI video + playback). Best to use native. + + + + mcianim.drv + + Animation MCI driver. + + + + msacm.drv + + Audio Compression Manager. Set to same as msacm32. + + + + midimap.drv + + MIDI Mapper. + + + + wprocs + + This is a pseudo-DLL used by Wine for thunking + purposes. A native version of this + doesn't exist. + + + + + + + + Keyboard + + by Ove Kaaven <ovek@arcticnet.no> + + (Extracted from wine/documentation/keyboard) + + + + Wine now needs to know about your keyboard layout. This + requirement comes from a need from many apps to have the + correct scancodes available, since they read these directly, + instead of just taking the characters returned by the X + server. This means that Wine now needs to have a mapping from + X keys to the scancodes these applications expect. + + + On startup, Wine will try to recognize the active X layout by + seeing if it matches any of the defined tables. If it does, + everything is alright. If not, you need to define it. + + + To do this, open the file + windows/x11drv/keyboard.c and take a look + at the existing tables. Make a backup copy of it, especially + if you don't use CVS. + + + What you really would need to do, is find out which scancode + each key needs to generate. Find it in the + main_key_scan table, which looks like + this: + + +static const int main_key_scan[MAIN_LEN] = +{ +/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */ + 0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D, + 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B, + 0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B, + 0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35, + 0x56 /* the 102nd key (actually to the right of l-shift) */ +}; + + + Next, assign each scancode the characters imprinted on the + keycaps. This was done (sort of) for the US 101-key keyboard, + which you can find near the top in + keyboard.c. It also shows that if there + is no 102nd key, you can skip that. + + + However, for most international 102-key keyboards, we have + done it easy for you. The scancode layout for these already + pretty much matches the physical layout in the + main_key_scan, so all you need to do is + to go through all the keys that generate characters on your + main keyboard (except spacebar), and stuff those into an + appropriate table. The only exception is that the 102nd key, + which is usually to the left of the first key of the last line + (usually Z), must be placed on a separate + line after the last line. + + + For example, my Norwegian keyboard looks like this + + +§ ! " # ¤ % & / ( ) = ? ` Back- +| 1 2@ 3£ 4$ 5 6 7{ 8[ 9] 0} + \´ space + +Tab Q W E R T Y U I O P Å ^ + ¨~ + Enter +Caps A S D F G H J K L Ø Æ * +Lock ' + +Sh- > Z X C V B N M ; : _ Shift +ift < , . - + +Ctrl Alt Spacebar AltGr Ctrl + + + Note the 102nd key, which is the <> key, to + the left of Z. The character to the right of + the main character is the character generated by + AltGr. + + + This keyboard is defined as follows: + + +static const char main_key_NO[MAIN_LEN][4] = +{ + "|§","1!","2\"@","3#£","4¤$","5%","6&","7/{","8([","9)]","0=}","+?","\\´", + "qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","åÅ","¨^~", + "aA","sS","dD","fF","gG","hH","jJ","kK","lL","øØ","æÆ","'*", + "zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_", + "<>" +}; + + + Except that " and \ needs to be quoted with a backslash, and + that the 102nd key is on a separate line, it's pretty + straightforward. + + + After you have written such a table, you need to add it to the + main_key_tab[] layout index table. This + will look like this: + + +static struct { + WORD lang, ansi_codepage, oem_codepage; + const char (*key)[MAIN_LEN][4]; +} main_key_tab[]={ +... +... + {MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO}, +... + + + After you have added your table, recompile Wine and test that + it works. If it fails to detect your table, try running + + +wine --debugmsg +key,+keyboard >& key.log + + + and look in the resulting key.log file to + find the error messages it gives for your layout. + + + Note that the LANG_* and + SUBLANG_* definitions are in + include/winnls.h, which you might need to + know to find out which numbers your language is assigned, and + find it in the debugmsg output. The numbers will be + (SUBLANG * 0x400 + LANG), so, for example + the combination LANG_NORWEGIAN (0x14) and + SUBLANG_DEFAULT (0x1) will be (in hex) + 14 + 1*400 = 414, so since I'm Norwegian, I + could look for 0414 in the debugmsg output + to find out why my keyboard won't detect. + + + Once it works, submit it to the Wine project. If you use CVS, + you will just have to do + + +cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff + + + from your main Wine directory, then submit + layout.diff to + wine-patches@winehq.com along with a brief note + of what it is. + + + If you don't use CVS, you need to do + + +diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff + + + and submit it as explained above. + + + If you did it right, it will be included in the next Wine + release, and all the troublesome applications (especially + remote-control applications) and games that use scancodes will + be happily using your keyboard layout, and you won't get those + annoying fixme messages either. + + + Good luck. + + +
+ + diff --git a/documentation/console b/documentation/console deleted file mode 100644 index 4365b556caf..00000000000 --- a/documentation/console +++ /dev/null @@ -1,177 +0,0 @@ - -Console - First Pass --------------------- - -Consoles are just xterms created with the -Sxxn switch. -A pty is opened and the master goes to the xterm side -and the slave is held by the wine side. The console -itself it turned into a few HANDLE32s and is set -to the STD_*_HANDLES. - -It is possible to use the WriteFile and ReadFile commands -to write to a win32 console. To accomplish this, all K32OBJs -that support I/O have a read and write function pointer. -So, WriteFile calls K32OBJ_WriteFile which calls the K32OBJ's -write function pointer, which then finally calls write. - -[this paragraph is now out of date] -If the command line console is to be inheirited or -a process inherits its parent's console (-- can that happen???), -the console is created at process init time via PROCESS_InheritConsole. -The 0, 1, and 2 file descriptors are duped to be the -STD_*_HANDLES in this case. Also in this case a flag is set -to indicate that the console comes from the parent process or -command line. - -If a process doesn't have a console at all, its -pdb->console is set to NULL. This helps indicate when -it is possible to create a new console (via AllocConsole). - - -When FreeConsole is called, all handles that the process has -open to the console are closed. Like most k32objs, if the -console's refcount reaches zero, its k32obj destroy function -is called. The destroy kills the xterm if one was open. - -Also like most k32 objects, we assume that (K32OBJ) header is the -first field so the casting (from K32OBJ *to CONSOLE *) -works correctly. - -FreeConsole is called on process exit (in ExitProcess) if -pdb->console is not NULL. - - -BUGS ----- -Console processes do not inherit their parent's handles. I think -there needs to be two cases, one where they have to inherit -the stdin/stdout/stderr from unix, and one where they have to -inherit from another windows app. - -SetConsoleMode -- UNIX only has ICANON and various ECHOs -to play around with for processing input. Win32 has -line-at-a-time processing, character processing, and -echo. I'm putting together an intermediate driver -that will handle this (and hopefully won't be any more -buggy then the NT4 console implementation). - - -================================================================ - -experimentation with NT4 yields that: - -WriteFile ---------- - o does not truncate file on 0 length write - o 0 length write or error on write changes numcharswritten to 0 - o 0 length write returns TRUE - o works with console handles - -_lwrite -------- - o does truncate/expand file at current position on 0 length write - o returns 0 on a zero length write - o works with console handles (typecasted) - -WriteConsole ------------- - o expects only console handles - - -SetFilePointer --------------- - o returns -1 (err 6) when used with a console handle - - -FreeConsole ------------ - o even when all the handles to it are freed, the win32 console - stays visible, the only way I could find to free it - was via the FreeConsole - - -Is it possible to interrupt win32's FileWrite? I'm not sure. -It may not be possible to interrupt any system calls. - - -DOS (Generic) Console Support ------------------------------ - -I. Command Line Configuration - - DOS consoles must be configured either on the command line or in a dot - resource file (.console). A typical configuration consists of a string - of driver keywords separated by plus ('+') signs. To change the - configuration on the command-line, use the -console switch. - - For example: - - wine -console ncurses+xterm - - Possible drivers: - - tty - Generic text-only support. Supports redirection. - ncurses - Full-screen graphical support with color. - xterm - Load a new window to display the console in. Also - supports resizing windows. - - -II. Wine.conf Configuration - - In the wine.conf file, you can create a section called [console] that - contains configuration options that are respected by the assorted - console drivers. - - Current Options: - - XtermProg= - - Use this program instead of xterm. This eliminates the need for a - recompile. See the table below for a comparison of various - terminals. - - InitialRows= - - Attempt to start all drivers with this number of rows. This - causes xterms to be resized, for instance. - - Note: This information is passed on the command-line with the - -g switch. - - InitialColumns= - - Attempt to start all drivers with this number of columns. This - causes xterms to be resized, for instance. - - Note: This information is passed on the command-line with the - -g switch. - - TerminalType= - - Tell any driver that is interested (ncurses) which termcap - and/or terminfo type to use. The default is xterm which is - appropiate for most uses. "nxterm" may give you better support - if you use that terminal. This can also be changed to - "linux" (or "console" on older systems) if you manage to hack - the ability to write to the console into this driver. - -III. Terminal Types - - There are a large number of potential terminals that can be used with - Wine, depending on what you are trying to do. Unfortunately, I am still - looking for the "best" driver combination. - - Note that 'slave' is required for use in Wine, currently. - - Program | Color? | Resizing? | Slave? - ----------------------------------------- - xterm N Y Y - nxterm Y N Y - rxvt Y ? N - - (linux console) Y N ? - - As X terminals typically use a 24x80 screen resolution rather than the - typical 25x80 one, it is necessary to resize the screen to allow a DOS - program to work full-screen. There is a wine.conf option to work - around this in some cases but run-time resizing will be disabled. diff --git a/documentation/consoles.sgml b/documentation/consoles.sgml new file mode 100644 index 00000000000..27b115bdec0 --- /dev/null +++ b/documentation/consoles.sgml @@ -0,0 +1,386 @@ + + Consoles in Wine + + + Consoles + + + written by (???) + + + (Extracted from wine/documentation/console) + + + + Console - First Pass + + + Consoles are just xterms created with the + -Sxxn switch. A + pty is opened and the master goes + to the xterm side and the slave is held + by the wine side. The console itself it turned into a few + HANDLE32s and is set to the + STD_*_HANDLES. + + + It is possible to use the WriteFile and + ReadFile commands to write to a win32 + console. To accomplish this, all K32OBJs that + support I/O have a read and write function pointer. So, + WriteFile calls + K32OBJ_WriteFile which calls the + K32OBJ's write function pointer, which then + finally calls write. + + + [this paragraph is now out of date] If + the command line console is to be inheirited or a process + inherits its parent's console (-- can that happen???), the + console is created at process init time via + PROCESS_InheritConsole. The + 0, 1, and + 2 file descriptors are duped to be the + STD_*_HANDLES in this case. Also in this + case a flag is set to indicate that the console comes from + the parent process or command line. + + + If a process doesn't have a console at all, its + pdb->console is set to + NULL. This helps indicate when it is + possible to create a new console (via + AllocConsole). + + + When FreeConsole is called, all handles that the process has + open to the console are closed. Like most K32OBJs, if the + console's refcount reaches zero, its K32OBJ destroy function + is called. The destroy kills the xterm if one was open. + + + Also like most k32 objects, we assume that + (K32OBJ) header is the first field so the + casting (from K32OBJ*to CONSOLE*) + works correctly. + + + FreeConsole is called on process exit + (in ExitProcess) if + pdb->console is not + NULL. + + + + + BUGS + + + Console processes do not inherit their parent's handles. I + think there needs to be two cases, one where they have to + inherit the stdin / + stdout / stderr + from unix, and one where they have to inherit from another + windows app. + + + SetConsoleMode -- UNIX only has + ICANON and various + ECHOs to play around with for + processing input. Win32 has line-at-a-time processing, + character processing, and echo. I'm putting together an + intermediate driver that will handle this (and hopefully + won't be any more buggy then the NT4 console + implementation). + + + + + Experimentation + + + experimentation with NT4 yields that: + + + + + WriteFile + + + + does not truncate file on 0 length write + + + + 0 length write or error on write changes + numcharswritten to + 0 + + + + 0 length write returns TRUE + + + works with console handles + + + + + + _lwrite + + + + does truncate/expand file at current position on 0 length write + + + returns 0 on a zero length write + + + works with console handles (typecasted) + + + + + + WriteConsole + + + + expects only console handles + + + + + + SetFilePointer + + + + returns -1 (err 6) when used with a console handle + + + + + + FreeConsole + + + + + even when all the handles to it are freed, the + win32 console stays visible, the only way I could + find to free it was via the FreeConsole + + + + + + + + + Is it possible to interrupt win32's + FileWrite? I'm not sure. It may not be + possible to interrupt any system calls. + + + + + DOS (Generic) Console Support + + + I. Command Line Configuration + + + DOS consoles must be configured either on the command line + or in a dot resource file (.console). + A typical configuration consists of a string of driver + keywords separated by plus ('+') signs. To change the + configuration on the command-line, use the + -console switch. + + + For example: + + +wine -console ncurses+xterm <application> + + + Possible drivers: + + + + + tty: + + Generic text-only support. Supports redirection. + + + + ncurses: + + Full-screen graphical support with color. + + + + xterm: + + + Load a new window to display the console in. Also + supports resizing windows. + + + + + + + + II. <filename>wine.conf</filename> Configuration + + + In the wine.conf file, you can create + a section called [console] that contains configuration + options that are respected by the assorted console + drivers. + + + Current Options: + + + + + XtermProg=<program> + + + Use this program instead of + xterm. This eliminates the need + for a recompile. See the table below for a + comparison of various terminals. + + + + + InitialRows=<number> + + + Attempt to start all drivers with this number of + rows. This causes xterms to be resized, for + instance. + + + + This information is passed on the command-line + with the -g switch. + + + + + + InitialColumns=<number> + + + Attempt to start all drivers with this number of + columns. This causes xterms to be resized, for + instance. + + + + This information is passed on the command-line + with the -g switch. + + + + + + TerminalType=<name> + + + Tell any driver that is interested (ncurses) which + termcap and/or terminfo type to use. The default is + xterm which is appropiate for most uses. + nxterm may give you better + support if you use that terminal. This can also be + changed to "linux" (or "console" on older systems) + if you manage to hack the ability to write to the + console into this driver. + + + + + + + + III. Terminal Types + + + There are a large number of potential terminals that can + be used with Wine, depending on what you are trying to do. + Unfortunately, I am still looking for the "best" driver + combination. + + + + 'slave' is required for use in Wine, currently. + + + + + + + + Program + Color? + Resizing? + Slave? + + + + + (linux console) + Y + N + ? + + + + + xterm + N + Y + Y + + + nxterm + Y + N + Y + + + rxvt + Y + ? + N + + + + + + + As X terminals typically use a 24x80 screen resolution + rather than the typical 25x80 one, it is necessary to + resize the screen to allow a DOS program to work + full-screen. There is a wine.conf + option to work around this in some cases but run-time + resizing will be disabled. + + + + + + + diff --git a/documentation/debug-msgs b/documentation/debug-msgs deleted file mode 100644 index 69650d63395..00000000000 --- a/documentation/debug-msgs +++ /dev/null @@ -1,470 +0,0 @@ -Note: The new debugging interface can be considered to be stable, - with the exception of the in-memory message construction functions. - However, there is still a lot of work to be done to polish - things up. To make my life easier, please follow the guidelines - described in this document. - - Read this document before writing new code. DO NOT USE fprintf - (or printf) to output things. Also, instead of writing - FIXMEs in the source, output a FIXME message if you can. - - IMPORTANT: at the end of the document, there is a "Style Guide" - for debugging messages. Please read it. - -28 Mar 1998, Dimitrie O. Paun - - -Debugging classes ------------------ - -There are 4 types (or classes) of debugging messages: - -FIXME -- Messages in this class relate to behavior of Wine that does - not correspond to standard Windows behavior and that should - be fixed. - Examples: stubs, semi-implemented features, etc. - -ERR -- Messages in this class relate to serious errors in Wine. - This sort of messages are close to asserts -- that is, - you should output an error message when the code detects a - condition which should not happen. In other words, important - things that are not warnings (see below), are errors. - Examples: unexpected change in internal state, etc. - -WARN -- These are warning messages. You should report a warning when - something unwanted happen but the function behaves properly. - That is, output a warning when you encounter something - unexpected (ex: could not open a file) but the function deals - correctly with the situation (that is, according to the docs). - If you do not deal correctly with it, output a fixme. - Examples: fail to access a resource required by the app, etc. - -TRACE -- These are detailed debugging messages that are mainly useful - to debug a component. These are usually turned off. - Examples: everything else that does not fall in one of the - above mentioned categories and the user does not - need to know about it. - - -The user has the capability to turn on or off messages of a particular -type. You can expect the following patterns of usage (but note that -any combination is possible): - -- when you debug a component, all types (TRACE,WARN,ERR,FIXME) - will be enabled. - -- during the pre-alpha (maybe alpha) stage of Wine, most likely - the TRACE class will be disabled by default, but all others - (WARN,ERR,FIXME) will be enabled by default. - -- when Wine will become stable, most likely the TRACE and WARN - classes will be disabled by default, but all ERRs and FIXMEs - will be enabled. - -- in some installations that want the smallest footprint - and where the debug information is of no interest, - all classes may be disabled by default. - -Of course, the user will have the runtime ability to override these -defaults. However, this ability may be turned off and certain classes -of messages may be completely disabled at compile time to reduce the -size of Wine. - -Debugging channels ------------------- - -Also, we divide the debugging messages on a component basis. Each -component is assigned a debugging channel. The identifier of the -channel must be a valid C identifier but note that it may also be a -reserved word like int or static. - -Examples of debugging channels: -reg, updown, string - -We will refer to a generic channel as xxx. - -Note: for those who know the old interface, the channel/type is - what followed the _ in the dprintf_xxx statements. - For example, to output a message on the debugging channel - reg in the old interface you would had to write: - - dprintf_reg(stddeb, "Could not access key!\n"); - - In the new interface, we drop the stddeb as it is implicit. - However, we add an orthogonal piece of information to the - message: its class. This is very important as it will allow - us to selectively turn on or off certain messages based on the - type of information they report. For this reason it is essential - to choose the right class for the message. - Anyhow, suppose we figured that this message should belong - in the WARN class, so in the new interface, you write: - - WARN(reg, "Could not access key!\n"); ---- - -How to use it -------------- - -So, to output a message (class YYY) on channel xxx, do: - -#include "debug.h" - -.... - -YYY(xxx, "", ...); - - -Some examples from the code: - -#include "debug.h" - -... - - TRACE(crtdll, "CRTDLL_setbuf(file %p buf %p)", file, buf); - - WARN(aspi, "Error opening device errno=%d", save_error); - - -If you need to declare a new debugging channel, use it in your code -and then do: -%tools/make_debug -in the root directory of Wine. - -Note that this will result in almost complete recompilation of Wine. - -Notes: - 1. Please pay attention to which class you assign the message. - There are only 4 classes, so it is not hard. The reason - it is important to get it right is that too much information - is no information. For example, if you put things into the - WARN class that should really be in the TRACE class, the - output will be too big and this will force the user to - turn warnings off. But this way he will fail to see the important - ones. Also, if you put warnings into the TRACE class lets say, - he will most likely miss those because usually the TRACE class - is turned off. A similar argument can be made if you mix any - other two classes. - 2. All lines should end with a newline.If you can NOT output - everything that you want in the line with only one statement, - then you need to build the string in memory. - Please read the section below "In-memory messages" on the - preferred way to do it. PLEASE USE THAT INTERFACE TO BUILD - MESSAGES IN MEMORY. The reason is that we are not sure that - we like it and having everything in one format will facilitate - the (automatic) translation to a better interface. - - - -Are we debugging? ------------------ - -To test whether the debugging output of class yyy on channel xxx is -enabled, use: - -TRACE_ON to test if TRACE is enabled -WARN_ON to test if WARN is enabled -FIXME_ON to test if FIXME is enabled -ERR_ON to test if ERR is enabled - -Examples: - -if(TRACE_ON(atom)){ - ...blah... -} - -Note that you should normally need to test only if TRACE_ON. At present, -none of the other 3 tests (except for ERR_ON which is used only once!) -are used in Wine. - -In-memory messages ------------------- - -If you NEED to build the message from multiple calls, you need to -build it in memory. To do that, you should use the following -interface: - - - declare a string (where you are allowed to declare C variables) - as follows: - dbg_decl_str(name, len); - where name is the name of the string (you should use the channel - name on which you are going to output it) - - - print in it with: - dsprintf(name, "", ...); - which is just like a sprintf function but instead of a C string as - first parameter it takes the name you used to declare it. - - - obtain a pointer to the string with: - dbg_str(name) - - - reset the string (if you want to reuse it with): - dbg_reset_str(name); - -Example (modified from the code): - -void some_func(tabs) -{ - INT32 i; - LPINT16 p = (LPINT16)tabs; - dbg_decl_str(listbox, 256); /* declare the string */ - - for (i = 0; i < descr->nb_tabs; i++) { - descr->tabs[i] = *p++<<1; - if(TRACING(listbox)) /* write in it only if - dsprintf(listbox, "%hd ", descr->tabs[i]); /* we are gonna output it */ - } - TRACE(listbox, "Listbox %04x: settabstops %s", - wnd->hwndSelf, dbg_str(listbox)); /* output the whole thing */ -} - -If you need to use it two times in the same scope do like this: - -void some_func(tabs) -{ - INT32 i; - LPINT16 p = (LPINT16)tabs; - dbg_decl_str(listbox, 256); /* declare the string */ - - for (i = 0; i < descr->nb_tabs; i++) { - descr->tabs[i] = *p++<<1; - if(TRACING(listbox)) /* write in it only if - dsprintf(listbox, "%hd ", descr->tabs[i]); /* we are gonna output it */ - } - TRACE(listbox, "Listbox %04x: settabstops %s\n", - wnd->hwndSelf, dbg_str(listbox)); /* output the whole thing */ - - dbg_reset_str(listbox); /* !!!reset the string!!! */ - for (i = 0; i < descr->extrainfo_nr; i++) { - descr->extrainfo = *p+1; - if(TRACING(listbox)) /* write in it only if - dsprintf(listbox,"%3d ",descr->extrainfo); /* we are gonna output it */ - } - - TRACE(listbox, "Listbox %04x: extrainfo %s\n", - wnd->hwndSelf, dbg_str(listbox)); /* output the whole thing */ - -} - -IMPORTANT NOTE: - As I already stated, I do not think this will be the ultimate interface - for building in-memory debugging messages. In fact, I do have better ideas - which I hope to have time to implement for the next release. For this - reason, please try not to use it. However, if you need to output a line - in more than one dprintf_xxx calls, then USE THIS INTERFACE. DO NOT use - other methods. This way, I will easily translate everything to the new - interface (when it will become available). So, if you need to use it, - then follow the following guidelines: - -- wrap calls to dsprintf with a - if(YYY(xxx)) - dsprintf(xxx,...); - Of course, if the call to dsprintf is made from within a function - which you know is called only if YYY(xxx) is true - (say you call it only like this: - if(YYY(xxx)) - print_some_debug_info(); - ) - then you need not (and should not) wrap calls to dsprintf with - the before mentioned if. - -- name the string EXACTLY like the debugging channel on which - is going to be output. Please see the above example. - - -Resource identifiers --------------------- - -Resource identifiers can be either strings or numbers. To make life a bit -easier for outputting this beasts (and to help you avoid the need to build -the message in memory), I introduced a new function called: - -debugres - -The function is defined in debugstr.h -and has the following prototype: - -LPSTR debugres(const void *id); - -It takes a pointer to the resource id and returns a nicely formatted -string of the identifier. - -It the high word of the pointer is 0, then it assumes that the -identifier is a number and thus returns a string of the form: - -#xxxx - -where xxxx are 4 hex-digits representing the low word of id. - -It the high word of the pointer is not 0, then it assumes that the -identifier is a string and thus returns a string of the form: - -'' - -Thus, to use it, do something on the following lines: - -#include "debug.h" - -... - - YYY(xxx, "resource is %s", debugres(myresource)); - - -The -debugmsg command line option ---------------------------------- - -So, the -debugmsg command line option has been changed as follows: - - the new syntax is: -debugmsg [yyy]#xxx[,[yyy1]#xxx1]* - where # is either + or - - - - when the optional class argument (yyy) is not present, - then the statement will enable(+)/disable(-) all messages for - the given channel (xxx) on all classes. For example: - - -debugmsg +reg,-file - - enables all messages on the reg channel and disables all - messages on the file channel. - This is same as the old semantics. - - - when the optional class argument (yyy) is present, - then the statement will enable(+)/disable(-) messages for - the given channel (xxx) only on the given class. For example: - - -debugmsg trace+reg,warn-file - - enables trace messages on the reg channel and disables warning - messages on the file channel. - - - also, the pseudo-channel all is also supported and it has the - intuitive semantics: - - -debugmsg +all -- enables all debug messages - -debugmsg -all -- disables all debug messages - -debugmsg yyy+all -- enables debug messages for class yyy on all - channels. - -debugmsg yyy-all -- disables debug messages for class yyy on all - channels. - - So, for example: - - -debugmsg warn-all -- disables all warning messages. - - -Also, note that at the moment: - - the fixme and err classes are enabled by default - - the trace and warn classes are disabled by default - - -Compiling Out Debugging Messages --------------------------------- - -To compile out the debugging messages, provide configure with the -following options: - ---disable-debug -- turns off TRACE, WARN, and FIXME (and DUMP). - ---disable-trace -- turns off TRACE only. - -This will result in an executable that, when stripped, is about 15%-20% -smaller. Note, however, that you will not be able to effectively debug -Wine without these messages. - -This feature has not been extensively tested--it may subtly break some -things. - - -A Few Notes on Style --------------------- - -This new scheme makes certain things more consistent but there is still -room for improvement by using a common style of debug messages. Before -I continue, let me note that the output format is the following: - -yyy:xxx:fff - -where: - yyy = the class (fixme, err, warn, trace) - xxx = the channel (atom, win, font, etc) - fff = the function name -these fields are output automatically. All you have to provide is -the part. - -So here are some ideas: - -* do NOT include the name of the function: it is included automatically - -* if you want to output the parameters of the function, do it as the first -thing and include them in parenthesis, like this: - - YYY(xxx, "(%d,%p,etc)...\n", par1, par2, ...); - -* for stubs, you should output a FIXME message. I suggest this style: - - FIXME(xxx, "(%x,%d...): stub\n", par1, par2, ...); - - That is, you output the parameters, then a : and then a string -containing the word "stub". I've seen "empty stub", and others, but I -think that just "stub" suffices. - -* output 1 and ONLY 1 line per message. That is, the format string should -contain only 1 \n and it should always appear at the end of the string. -(there are many reasons for this requirement, one of them is that each -debug macro adds things to the beginning of the line) - -* if you want to name a value, use = and NOT :. That is, instead of -saying: - FIXME(xxx, "(fd: %d, file: %s): stub\n", fd, name); -say: - FIXME(xxx, "(fd=%d, file=%s): stub\n", fd, name); - -use : to separate categories. - -* try to avoid the style: - - FIXME(xxx, - "(fd=%d, file=%s): stub\n", fd, name); -but use: - - FIXME(xxx, "(fd=%d, file=%s): stub\n", fd, name); - -The reason is that if you want to grep for things, you would search for -FIXME but in the first case there is no additional information available, -where in the second one, there is (e.g. the word stub) - -* if you output a string s that might contain control characters, - or if s may be null, use debugstr_a (for ASCII strings, or - debugstr_w for Unicode strings) to convert s to a C string, like - this: - - HANDLE32 WINAPI YourFunc(LPCSTR s) -{ - FIXME(xxx, "(%s): stub\n", debugstr_a(s)); -} - -* if you want to output a resource identifier, use debugres to - convert it to a string first, like this: - - HANDLE32 WINAPI YourFunc(LPCSTR res) -{ - FIXME(xxx, "(res=%s): stub\n", debugres(s)); -} - -if the resource identifier is a SEGPTR, use PTR_SEG_TO_LIN to get a -liner pointer first: - -HRSRC16 WINAPI FindResource16( HMODULE16 hModule, SEGPTR name, SEGPTR type ) -{ -[...] - TRACE(resource, "module=%04x name=%s type=%s\n", - hModule, debugres(PTR_SEG_TO_LIN(name)), - debugres(PTR_SEG_TO_LIN(type)) ); -[...] -} - -* for messages intended for the user (specifically those that report - errors in wine.conf), use the MSG macro. Use it like a printf: - - MSG( "Definition of drive %d is incorrect!\n", drive ); - - However, note that there are _very_ few valid uses of this macro. - Most messages are debugging messages, so chances are you will not - need to use this macro. Grep the source to get an idea where it - is appropriate to use it. - -* for structure dumps, use the DUMP macro. Use it like a printf, - just like the MSG macro. Similarly, there are only a few valid - uses of this macro. Grep the source to see when to use it. diff --git a/documentation/debugger.sgml b/documentation/debugger.sgml new file mode 100644 index 00000000000..3b5b63b77e2 --- /dev/null +++ b/documentation/debugger.sgml @@ -0,0 +1,847 @@ + + The Wine Debugger + + + I Introduction + + + written by Eric Pouech (???) (Last updated: 6/14/2000) + + + (Extracted from wine/documentation/winedbg) + + + + I.1 Processes and threads: in underlying OS and in Windows + + + Before going into the depths of debugging in Wine, here's + a small overview of process and thread handling in Wine. + It has to be clear that there are two different beasts: + processes/threads from the Unix point of view and + processes/threads from a Windows point of view. + + + Each Windows' thread is implemented as a Unix process (under + Linux using the clone syscall), meaning + that all threads of a same Windows' process share the same + (unix) address space. + + + In the following: + + + + W-process means a process in Windows' terminology + + + U-process means a process in Unix' terminology + + + W-thread means a thread in Windows' terminology + + + + A W-process is made of one or several + W-threads. Each + W-thread is mapped to one and only one + U-process. All + U-processes of a same + W-process share the same address space. + + + Each Unix process can be identified by two values: + + + + the Unix process id (upid in the following) + + + the Windows's thread id (tid) + + + + Each Windows' process has also a Windows' process id + (wpid in the following). It must be clear + that upid and wpid are + different and shall not be used instead of the other. + + + Wpid and tid are + defined (Windows) system wide. They must not be confused + with process or thread handles which, as any handle, is an + indirection to a system object (in this case process or + thread). A same process can have several different handles + on the same kernel object. The handles can be defined as + local (the values is only valid in a process), or system + wide (the same handle can be used by any + W-process). + + + + + I.2 Wine, debugging and WineDbg + + + When talking of debugging in Wine, there are at least two + levels to think of: + + + + the Windows' debugging API. + + + the Wine integrated debugger, dubbed + WineDbg. + + + + Wine implements most the the Windows' debugging API (the + part in KERNEL32, not the one in + IMAGEHLP.DLL), and allows any program + (emulated or WineLib) using that API to debug a + W-process. + + + WineDbg is a WineLib application making + use of this API to allow debugging both any Wine or WineLib + applications as well as Wine itself (kernel and all DLLs). + + + + + + II WineDbg's modes of invocation + + + II.1 Starting a process + + + Any application (either a Windows' native executable, or a + WineLib application) can be run through + WineDbg. Command line options and tricks + are the same as for wine: + + +winedbg telnet.exe +winedbg "hl.exe -windowed" + + + + + II.2 Attaching + + + WineDbg can also be launched without any + command line argument: WineDbg is started + without any attached process. You can get a list of running + W-processes (and their + wpid's) using the walk + process command, and then, with the + attach command, pick up the + wpid of the W-process + you want to debug. This is (for now) a neat feature for the + following reasons: + + + + you can debug an already started application + + + + + + II.3 On exception + + + When something goes wrong, Windows tracks this as an + exception. Exceptions exist for segmentation violation, + stack overflow, division by zero... + + + When an exception occurs, Wine checks if the W-process is + debugged. If so, the exception event is sent to the + debugger, which takes care of it: end of the story. This + mechanism is part of the standard Windows' debugging API. + + + If the W-process is not debugged, Wine + tries to launch a debugger. This debugger (normally + WineDbg, see III Configuration for more + details), at startup, attaches to the + W-process which generated the exception + event. In this case, you are able to look at the causes of + the exception, and either fix the causes (and continue + further the execution) or dig deeper to understand what went + wrong. + + + If WineDbg is the standard debugger, the + pass and cont commands + are the two ways to let the process go further for the + handling of the exception event. + + + To be more precise on the way Wine (and Windows) generates + exception events, when a fault occurs (segmentation + violation, stack overflow...), the event is first sent to + the debugger (this is known as a first chance exception). + The debugger can give two answers: + + + + + continue: + + + the debugger had the ability to correct what's + generated the exception, and is now able to continue + process execution. + + + + + pass: + + + the debugger couldn't correct the cause of the + first chance exception. Wine will now try to walk + the list of exception handlers to see if one of them + can handle the exception. If no exception handler is + found, the exception is sent once again to the + debugger to indicate the failure of the exception + handling. + + + + + + + since some of Wine's code uses exceptions and + try/catch blocks to provide some + functionality, WineDbg can be entered + in such cases with segv exceptions. This happens, for + example, with IsBadReadPtr function. + In that case, the pass command shall be + used, to let the handling of the exception to be done by + the catch block in + IsBadReadPtr. + + + + + + II.4 Quitting + + + Unfortunately, Windows doesn't provide a detach kind of API, + meaning that once you started debugging a process, you must + do so until the process dies. Killing (or stopping/aborting) + the debugger will also kill the debugged process. This will + be true for any Windows' debugging API compliant debugger, + starting with WineDbg. + + + + + + III Configuration + + + III.1 Registry configuration + + + The Windows' debugging API uses a registry entry to know + with debugger to invoke when an unhandled exception + occurs (see II.3 for some details). Two values in key + + +"MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug" + + + Determine the behavior: + + + + Debugger: + + + this is the command line used to launch the debugger + (it uses two printf formats + (%ld) to pass context dependent + information to the debugger). You should put here a + complete path to your debugger + (WineDbg can of course be used, but + any other Windows' debugging API aware debugger will + do). + + + + + Auto: + + + if this value is zero, a message box will ask the + user if he/she wishes to launch the debugger when an + unhandled exception occurs. Otherwise, the debugger + is automatically started. + + + + + + + A regular Wine registry looks like: + + +[MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 957636538 +"Auto"=dword:00000001 +"Debugger"="/usr/local/bin/winedbg %ld %ld" + + + + Note 1 + + creating this key is mandatory. Not doing so will not + fire the debugger when an exception occurs. + + + + Note 2 + + wineinstall sets up this correctly. + However, due to some limitation of the registry installed, + if a previous Wine installation exists, it's safer to + remove the whole + + +[MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] + + + key before running again wineinstall to + regenerate this key. + + + + + + III.2 WineDbg configuration + + + WineDbg can be configured thru a number + of options. Those options are stored in the registry, on a + per user basis. The key is (in *my* registry) + + +[eric\\Software\\Wine\\WineDbg] + + + Those options can be read/written while inside + WineDbg, as part of the debugger + expressions. To refer to one of this option, its name must + be prefixed by a $ sign. For example, + + +set $BreakAllThreadsStartup = 1 + + + sets the option BreakAllThreadsStartup to + TRUE. + + + All the options are read from the registry when + WineDbg starts (if no corresponding value + is found, a default value is used), and are written back to + the registry when WineDbg exits (hence, + all modifications to those options are automatically saved + when WineDbg terminates). + + + Here's the list of all options: + + + + III.2.1 Controling when the debugger is entered + + + + BreakAllThreadsStartup + + + Set to TRUE if at all threads + start-up the debugger stops set to + FALSE if only at the first thread + startup of a given process the debugger stops. + FALSE by default. + + + + + BreakOnCritSectTimeOut + + + Set to TRUE if the debugger stops + when a critical section times out (5 minutes); + TRUE by default. + + + + + BreakOnAttach + + + Set to TRUE if when + WineDbg attaches to an existing + process after an unhandled exception, + WineDbg shall be entered on the + first attach event. Since the attach event is + meaningless in the context of an exception event + (the next event which is the exception event is of + course relevant), that option is likely to be + FALSE. + + + + + BreakOnFirstChance + + + An exception can generate two debug events. The + first one is passed to the debugger (known as a + first chance) just after the exception. The debugger + can then decides either to resume execution (see + WineDbg's cont + command) or pass the exception up to the exception + handler chain in the program (if it exists) + (WineDbg implements this thru the + pass command). If none of the + exception handlers takes care of the exception, the + exception event is sent again to the debugger (known + as last chance exception). You cannot pass on a last + exception. When the + BreakOnFirstChance exception is + TRUE, then winedbg is entered for + both first and last chance execptions (to + FALSE, it's only entered for last + chance exceptions). + + + + + + + + III.2.2 Output handling + + + + ConChannelMask + + + Mask of active debugger output channels on console + + + + + StdChannelMask + + + Mask of active debugger output channels on stderr + + + + + UseXTerm + + + Set to TRUE if the debugger uses + its own xterm window for console + input/output. Set to FALSE if + the debugger uses the current Unix console for + input/output + + + + + + + Those last 3 variables are jointly used in two generic ways: + + + + + default + +ConChannelMask = DBG_CHN_MESG (1) +StdChannelMask = 0 +UseXTerm = 1 + + + In this case, all input/output goes into a specific + xterm window (but all debug + messages TRACE, + WARN... still goes to tty where + wine is run from). + + + + + to have all input/output go into the tty where Wine + was started from (to be used in a X11-free + environment) + + +ConChannelMask = 0 +StdChannelMask = DBG_CHN_MESG (1) +UseXTerm = 1 + + + + + Those variables also allow, for example for debugging + purposes, to use: + + +ConChannelMask = 0xfff +StdChannelMask = 0xfff +UseXTerm = 1 + + + This allows to redirect all WineDbg + output to both tty Wine was started from, and + xterm debugging window. If Wine (or + WineDbg) was started with a redirection + of stdout and/or + stderr to a file (with for + example >& shell redirect command), you'll get in that + file both outputs. It may be interesting to look in the + relay trace for specific values which the process segv'ed + on. + + + + + III.2.2 Context information + + + + ThreadId + + ID of the W-thread currently + examined by the debugger + + + + ProcessId + + ID of the W-thread currently + examined by the debugger + + + + <registers> + + All CPU registers are also available + + + + + + The ThreadId and + ProcessId variables can be handy to set + conditional breakpoints on a given thread or process. + + + + + + + IV WineDbg commands + + + IV.1 Misc + + +abort aborts the debugger +quit exits the debugger + +attach N attach to a W-process (N is its ID). IDs can be + obtained thru walk process command + + +help prints some help on the commands +help info prints some help on info commands + + +mode 16 switch to 16 bit mode +mode 32 switch to 32 bit mode + + + + + IV.2 Flow control + + +cont continue execution until next breakpoint or exception. +pass pass the exception event up to the filter chain. +step continue execution until next C line of code (enters + function call) +next continue execution until next C line of code (doesn't + enter function call) +stepi execute next assembly instruction (enters function + call) +nexti execute next assembly instruction (doesn't enter + function call) +finish do nexti commands until current function is exited + + + cont, step, next, stepi, nexti can be postfixed by a + number (N), meaning that the command must be executed N + times. + + + + + IV.3 Breakpoints, watch points + + +enable N enables (break|watch)point #N +disable N disables (break|watch)point #N +delete N deletes (break|watch)point #N +cond N removes any a existing condition to (break|watch)point N +cond N <expr> adds condition <expr> to (break|watch)point N. <expr> + will be evaluated each time the breakpoint is hit. If + the result is a zero value, the breakpoint isn't + triggered +break * N adds a breakpoint at address N +break <id> adds a breakpoint at the address of symbol <id> +break <id> N adds a breakpoint at the address of symbol <id> (N ?) +break N adds a breakpoint at line N of current source file +break adds a breakpoint at current $pc address +watch * N adds a watch command (on write) at address N (on 4 bytes) +watch <id> adds a watch command (on write) at the address of + symbol <id> +info break lists all (break|watch)points (with state) + + + + + IV.4 Stack manipulation + + +bt print calling stack of current thread +up goes up one frame in current thread's stack +up N goes up N frames in current thread's stack +dn goes down one frame in current thread's stack +dn N goes down N frames in current thread's stack +frame N set N as the current frame +info local prints information on local variables for current + function + + + + + IV.5 Directory & source file manipulation + + +show dir +dir <pathname> +dir +symbolfile <pathname> + + +list lists 10 source lines from current position +list - lists 10 source lines before current position +list N lists 10 source lines from line N in current file +list <path>:N lists 10 source lines from line N in file <path> +list <id> lists 10 source lines of function <id> +list * N lists 10 source lines from address N + + + You can specify the end target (to change the 10 lines + value) using the ','. For example: + + +list 123, 234 lists source lines from line 123 up to line 234 in + current file +list foo.c:1,56 lists source lines from line 1 up to 56 in file foo.c + + + + + IV.6 Displaying + + + A display is an expression that's evaluated and printed + after the execution of any WineDbg + command. + + +display lists the active displays +info display (same as above command) +display <expr> adds a display for expression <expr> +display /fmt <expr> adds a display for expression <expr>. Printing + evaluated <expr> is done using the given format (see + print command for more on formats) +del display N deletes display #N +undisplay N (same as del display) + + + + + IV.7 Disassembly + + +disas disassemble from current position +disas <expr> disassemble from address <expr> +disas <expr>,<expr>disassembles code between addresses specified by + the two <expr> + + + + + IV.8 Information on Wine's internals + + +info class <id> prints information on Windows's class <id> +walk class lists all Windows' class registered in Wine +info share lists all the dynamic libraries loaded the debugged + program (including .so files, NE and PE DLLs) +info module N prints information on module of handle N +walk module lists all modules loaded by debugged program +info queue N prints information on Wine's queue N +walk queue lists all queues allocated in Wine +info regs prints the value of CPU register +info segment N prints information on segment N +info segment lists all allocated segments +info stack prints the values on top of the stack +info map lists all virtual mappings used by the debugged + program +info wnd N prints information of Window of handle N +walk wnd lists all the window hierarchy starting from the + desktop window +walk wnd N lists all the window hierarchy starting from the + window of handle N +walk process lists all w-processes in Wine session +walk thread lists all w-threads in Wine session +walk modref (no longer avail) + + + + + IV.9 Memory (reading, writing, typing) + + +x <expr> examines memory at <expr> address +x /fmt <expr> examines memory at <expr> address using format /fmt +print <expr> prints the value of <expr> (possibly using its type) +print /fmt <expr> prints the value of <expr> (possibly using its + type) +set <lval>=<expr> writes the value of <expr> in <lval> +whatis <expr> prints the C type of expression <expr> + + + /fmt is either /<letter> or + /<count><letter> letter can be + + +s => an ASCII string +u => an Unicode UTF16 string +i => instructions (disassemble) +x => 32 bit unsigned hexadecimal integer +d => 32 bit signed decimal integer +w => 16 bit unsigned hexadecimal integer +c => character (only printable 0x20-0x7f are actually + printed) +b => 8 bit unsigned hexadecimal integer + + + + + + V Other debuggers + + + V.1 Using other Unix debuggers + + + You can also use other debuggers (like + gdb), but you must be aware of a few + items: + + + You need to attach the unix debugger to the correct unix + process (representing the correct windows thread) (you can + "guess" it from a ps fax for example: + When running the emulator, usually the first two + upids are for the Windows' application + running the desktop, the first thread of the application is + generally the third upid; when running a + WineLib program, the first thread of the application is + generally the first upid) + + + + Even if latest gdb implements the + notion of threads, it won't work with Wine because the + thread abstraction used for implementing Windows' thread + is not 100% mapped onto the linux posix threads + implementation. It means that you'll have to spawn a + different gdb session for each Windows' + thread you wish to debug. + + + + + + V.2 Using other Windows debuggers + + + You can use any Windows' debugging API compliant debugger + with Wine. Some reports have been made of success with + VisualStudio debugger (in remote mode, only the hub runs + in Wine). GoVest fully runs in Wine. + + + + + V.3 Main differences between winedbg and regular Unix debuggers + + + ++----------------------------------+---------------------------------+ +| WineDbg | gdb | ++----------------------------------+---------------------------------+ +|WineDbg debugs a Windows' process:|gdb debugs a Windows' thread: | +|+ the various threads will be |+ a separate gdb session is | +| handled by the same WineDbg | needed for each thread of | +| session | Windows' process | +|+ a breakpoint will be triggered |+ a breakpoint will be triggered | +| for any thread of the w-process | only for the w-thread debugged | ++----------------------------------+---------------------------------+ +|WineDbg supports debug information|gdb supports debug information | +|from: |from: | +|+ stabs (standard Unix format) |+ stabs (standard Unix format) | +|+ Microsoft's C, CodeView, .DBG | | ++----------------------------------+---------------------------------+ + + + + + + VI Limitations + + + 16 bit processes are not supported (but calls to 16 bit code + in 32 bit applications are). + + + + + + diff --git a/documentation/debugging b/documentation/debugging deleted file mode 100644 index e8e8d2b9cb4..00000000000 --- a/documentation/debugging +++ /dev/null @@ -1,381 +0,0 @@ -This file describes where to start debugging Wine. If at any point -you get stuck and want to ask for help, please read the file -documentation/bugreports for information on how to write useful bug -reports. - -Crashes -======= - - These usually show up like this: - -|Unexpected Windows program segfault - opcode = 8b -|Segmentation fault in Windows program 1b7:c41. -|Loading symbols from ELF file /root/wine/wine... -|....more Loading symbols from ... -|In 16 bit mode. -|Register dump: -| CS:01b7 SS:016f DS:0287 ES:0000 -| IP:0c41 SP:878a BP:8796 FLAGS:0246 -| AX:811e BX:0000 CX:0000 DX:0000 SI:0001 DI:ffff -|Stack dump: -|0x016f:0x878a: 0001 016f ffed 0000 0000 0287 890b 1e5b -|0x016f:0x879a: 01b7 0001 000d 1050 08b7 016f 0001 000d -|0x016f:0x87aa: 000a 0003 0004 0000 0007 0007 0190 0000 -|0x016f:0x87ba: -| -|0050: sel=0287 base=40211d30 limit=0b93f (bytes) 16-bit rw- -|Backtrace: -|0 0x01b7:0x0c41 (PXSRV_FONGETFACENAME+0x7c) -|1 0x01b7:0x1e5b (PXSRV_FONPUTCATFONT+0x2cd) -|2 0x01a7:0x05aa -|3 0x01b7:0x0768 (PXSRV_FONINITFONTS+0x81) -|4 0x014f:0x03ed (PDOXWIN_@SQLCURCB$Q6CBTYPEULN8CBSCTYPE+0x1b1) -|5 0x013f:0x00ac -| -|0x01b7:0x0c41 (PXSRV_FONGETFACENAME+0x7c): movw %es:0x38(%bx),%dx - -Steps to debug a crash. You may stop at any step, but please report the bug -and provide as much of the information gathered to the newsgroup or the -relevant developer as feasonable. - - 1. Get the reason for the crash. This is usually an access to an invalid - selector, an access to an out of range address in a valid selector, - popping a segmentregister from the stack or the like. When reporting a - crash, report this WHOLE crashdump even if it doesn't make sense to you. - - (In this case it is access to an invalid selector, for %es is 0000, as - seen in the register dump). - - 2. Determine where the reason came from. - Since this is usually a primary/secondary reaction to a failed or - misbehaving Wine function, rerun Wine with "-debugmsg +relay" (without ") - added to the commandline. This will get rather much output, but usually - the reason is located in the last call(s). Those lines usually look like - this: - -|Call KERNEL.90: LSTRLEN(0227:0692 "text") ret=01e7:2ce7 ds=0227 - ^^^^^^^^^ ^ ^^^^^^^^^ ^^^^^^ ^^^^^^^^^ ^^^^ - | | | | | |Datasegment - | | | | |Return address - | | | |textual parameter - | | | - | | |Argument(s). This one is a win16 segmented pointer. - | |Function called. - |The module, the function is called in. In this case it is KERNEL. - -|Ret KERNEL.90: LSTRLEN() retval=0x0004 ret=01e7:2ce7 ds=0227 - ^^^^^^ - |Returnvalue is 16 bit and has the value 4. - - - 3. If you have found a misbehaving function, try to find out why it - misbehaves. Find the function in the source code. Try to make sense of - the arguments passed. Usually there is a 'TRACE(,"(...)\n");' - at the beginning of the function. Rerun wine with - "-debugmsg +xyz,+relay" added to the commandline. - - 4. Additional information on how to debug using the internal debugger can be - found in debugger/README. - - 5. If those information isn't clear enough or if you want to know more about - what's happening in the function itself, try running wine with "-debugmsg - +all", which dumps ALL included debug information in wine. - - 6. If that isn't enough add more debug output for yourself into the - functions you find relevant. See documentation/debug-msgs. - You might also try to run the program in gdb instead of using the - WINE-debugger. If you do that, use "handle SIGSEGV nostop noprint" - to disable the handling of seg faults inside gdb (needed for Win16). - If you don't use the "-desktop" or "-managed" option, - start the WINE process with "-sync", or chances are good to get X into - an unusable state. - - 7. You can also set a breakpoint for that function. Start wine with the - "-debug" option added to the commandline. After loading the executable - wine will enter the internal debugger. Use "break KERNEL_LSTRLEN" - (replace by function you want to debug, CASE IS RELEVANT.) to set a - breakpoint. Then use "continue" to start normal program-execution. Wine - will stop if it reaches the breakpoint. If the program isn't yet at the - crashing call of that function, use "continue" again until you are about - to enter that function. You may now proceed with single-stepping the - function until you reach the point of crash. Use the other debugger - commands to print registers and the like. - - -Program hangs, nothing happens -============================== - - Switch to UNIX shell, get the process-ID using "ps -a|grep wine", and do a - "kill -HUP " (without " and <>). Wine will then enter its internal - debugger and you can proceed as explained above. Also, you can use -debug - switch and then you can get into internal debugger by pressing Ctrl-C in - the terminal where you run Wine. - -Program reports an error with a Messagebox -========================================== - - Sometimes programs are reporting failure using a more or less nondescript - messageboxes. We can debug this using the same method as Crashes, but there - is one problem... For setting up a message box the program also calls Wine - producing huge chunks of debug code. - - Since the failure happens usually directly before setting up the Messagebox - you can start wine with "-debug" added to the commandline, set a breakpoint - at "MessageBoxA" (called by win16 and win32 programs) and proceed with - "continue". With "-debugmsg +all" Wine will now stop directly before - setting up the Messagebox. Proceed as explained above. - - You can also run wine using "wine -debugmsg +relay program.exe 2>&1|less -i" - and in less search for messagebox. - -Disassembling programs: -======================= - You may also try to disassemble the offending program to check for - undocumented features and/or use of them. - - The best, freely available, disassembler for Win16 programs is - Windows Codeback, archivename wcbxxx.zip, which usually can be found - in the Cica-Mirror subdirectory on the WINE ftpsites. (See ANNOUNCE). - - Disassembling win32 programs is possible using the Windows Disassembler 32, - archivename something like w32dsm87.zip (or similar) on ftp.winsite.com - and mirrors. The shareware version does not allow saving of disassembly - listings. - You can also use the newer (and in the full version better) Interactive - Disassembler (IDA) from the ftp sites mentioned at the end of the document. - - Understanding disassembled code is mostly a question of exercise. - - Most code out there uses standard C function entries (for it is usually - written in C). Win16 function entries usually look like that: -| push bp -| mov bp, sp -| ... function code .. -| retf XXXX <--------- XXXX is number of bytes of arguments - - This is a FAR function with no local storage. The arguments usually start - at [bp+6] with increasing offsets. Note, that [bp+6] belongs to the RIGHTMOST - argument, for exported win16 functions use the PASCAL calling convention. - So, if we use strcmp(a,b) with a and b both 32 bit variables b would be at - [bp+6] and a at [bp+10]. - Most functions make also use of local storage in the stackframe: -| enter 0086, 00 -| ... function code ... -| leave -| retf XXXX - This does mostly the same as above, but also adds 0x86 bytes of - stackstorage, which is accessed using [bp-xx]. - Before calling a function, arguments are pushed on the stack using something - like this: -| push word ptr [bp-02] <- will be at [bp+8] -| push di <- will be at [bp+6] -| call KERNEL.LSTRLEN - Here first the selector and then the offset to the passed string are pushed. - -Sample debugging session: -========================= - - Let's debug the infamous Word SHARE.EXE messagebox: - -|marcus@jet $ wine winword.exe -| +---------------------------------------------+ -| | ! You must leave Windows and load SHARE.EXE| -| | before starting Word. | -| +---------------------------------------------+ - - -|marcus@jet $ wine winword.exe -debugmsg +relay -debug -|CallTo32(wndproc=0x40065bc0,hwnd=000001ac,msg=00000081,wp=00000000,lp=00000000) -|Win16 task 'winword': Breakpoint 1 at 0x01d7:0x001a -|CallTo16(func=0127:0070,ds=0927) -|Call WPROCS.24: TASK_RESCHEDULE() ret=00b7:1456 ds=0927 -|Ret WPROCS.24: TASK_RESCHEDULE() retval=0x8672 ret=00b7:1456 ds=0927 -|CallTo16(func=01d7:001a,ds=0927) -| AX=0000 BX=3cb4 CX=1f40 DX=0000 SI=0000 DI=0927 BP=0000 ES=11f7 -|Loading symbols: /home/marcus/wine/wine... -|Stopped on breakpoint 1 at 0x01d7:0x001a -|In 16 bit mode. -|Wine-dbg>break MessageBoxA <---- Set Breakpoint -|Breakpoint 2 at 0x40189100 (MessageBoxA [msgbox.c:190]) -|Wine-dbg>c <---- Continue -|Call KERNEL.91: INITTASK() ret=0157:0022 ds=08a7 -| AX=0000 BX=3cb4 CX=1f40 DX=0000 SI=0000 DI=08a7 ES=11d7 EFL=00000286 -|CallTo16(func=090f:085c,ds=0dcf,0x0000,0x0000,0x0000,0x0000,0x0800,0x0000,0x0000,0x0dcf) -|... <----- Much debugoutput -|Call KERNEL.136: GETDRIVETYPE(0x0000) ret=060f:097b ds=0927 - ^^^^^^ Drive 0 (A:) -|Ret KERNEL.136: GETDRIVETYPE() retval=0x0002 ret=060f:097b ds=0927 - ^^^^^^ DRIVE_REMOVEABLE - (It is a floppy diskdrive.) - -|Call KERNEL.136: GETDRIVETYPE(0x0001) ret=060f:097b ds=0927 - ^^^^^^ Drive 1 (B:) -|Ret KERNEL.136: GETDRIVETYPE() retval=0x0000 ret=060f:097b ds=0927 - ^^^^^^ DRIVE_CANNOTDETERMINE - (I don't have drive B: assigned) - -|Call KERNEL.136: GETDRIVETYPE(0x0002) ret=060f:097b ds=0927 - ^^^^^^^ Drive 2 (C:) -|Ret KERNEL.136: GETDRIVETYPE() retval=0x0003 ret=060f:097b ds=0927 - ^^^^^^ DRIVE_FIXED - (specified as a harddisk) - -|Call KERNEL.97: GETTEMPFILENAME(0x00c3,0x09278364"doc",0x0000,0927:8248) ret=060f:09b1 ds=0927 - ^^^^^^ ^^^^^ ^^^^^^^^^ - | | |buffer for fname - | |temporary name ~docXXXX.tmp - |Force use of Drive C:. - -|Warning: GetTempFileName returns 'C:~doc9281.tmp', which doesn't seem to be writeable. -|Please check your configuration file if this generates a failure. - -Whoops, it even detects that something is wrong! - -|Ret KERNEL.97: GETTEMPFILENAME() retval=0x9281 ret=060f:09b1 ds=0927 - ^^^^^^ Temporary storage ID - -|Call KERNEL.74: OPENFILE(0x09278248"C:~doc9281.tmp",0927:82da,0x1012) ret=060f:09d8 ds=0927 - ^^^^^^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^ - |filename |OFSTRUCT |open mode: - - OF_CREATE|OF_SHARE_EXCLUSIVE|OF_READWRITE - -This fails, since my C: drive is in this case mounted readonly. - -|Ret KERNEL.74: OPENFILE() retval=0xffff ret=060f:09d8 ds=0927 - ^^^^^^ HFILE_ERROR16, yes, it failed. - -|Call USER.1: MESSAGEBOX(0x0000,0x09278376"Sie müssen Windows verlassen und SHARE.EXE laden bevor Sie Word starten.",0x00000000,0x1030) ret=060f:084f ds=0927 - -And MessageBox'ed. - -|Stopped on breakpoint 2 at 0x40189100 (MessageBoxA [msgbox.c:190]) -|190 { <- the sourceline -In 32 bit mode. -Wine-dbg> - - The code seems to find a writeable harddisk and tries to create a file - there. To work around this bug, you can define C: as a networkdrive, - which is ignored by the code above. - -Written by Marcus Meissner , -additions welcome. -------- - -Here are some useful debugging tips, added by Andreas Mohr: - - -a) If you have a program crashing at such an early loader phase that you can't -use the Wine debugger normally, but Wine already executes the program's -start code, then you may use a special trick: -You should do a -wine -debugmsg +relay program -to get a listing of the functions the program calls in its start function. -Now you do a -wine -debug winfile.exe -This way, you get into Wine-dbg. Now you can set a breakpoint on any -function the program calls in the start function and just type "c" to bypass -the eventual calls of Winfile to this function until you are finally at the -place where this function gets called by the crashing start function. -Now you can proceed with your debugging as usual. - - -b) If you try to run a program and it quits after showing an error messagebox, -the problem can usually be identified in the return value of one of the -functions executed before MessageBox(). -That's why you should re-run the program with e.g. -wine -debugmsg +relay &>relmsg -Then do a "more relmsg" and search for the last occurrence of a call to the string "MESSAGEBOX". -This is a line like -Call USER.1: MESSAGEBOX(0x0000,0x01ff1246 "Runtime error 219 at 0004:1056.",0x00000000,0x1010) ret=01f7:2160 ds=01ff - -In my example the lines before the call to MessageBox() look like that: - -Call KERNEL.96: FREELIBRARY(0x0347) ret=01cf:1033 ds=01ff -CallTo16(func=033f:0072,ds=01ff,0x0000) -Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:1033 ds=01ff -Call KERNEL.96: FREELIBRARY(0x036f) ret=01cf:1043 ds=01ff -CallTo16(func=0367:0072,ds=01ff,0x0000) -Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:1043 ds=01ff -Call KERNEL.96: FREELIBRARY(0x031f) ret=01cf:105c ds=01ff -CallTo16(func=0317:0072,ds=01ff,0x0000) -Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:105c ds=01ff -Call USER.171: WINHELP(0x02ac,0x01ff05b4 "COMET.HLP",0x0002,0x00000000) ret=01cf:1070 ds=01ff -CallTo16(func=0117:0080,ds=01ff) -Call WPROCS.24: TASK_RESCHEDULE() ret=00a7:0a2d ds=002b -Ret WPROCS.24: TASK_RESCHEDULE() retval=0x0000 ret=00a7:0a2d ds=002b -Ret USER.171: WINHELP() retval=0x0001 ret=01cf:1070 ds=01ff -Call KERNEL.96: FREELIBRARY(0x01be) ret=01df:3e29 ds=01ff -Ret KERNEL.96: FREELIBRARY() retval=0x0000 ret=01df:3e29 ds=01ff -Call KERNEL.52: FREEPROCINSTANCE(0x02cf00ba) ret=01f7:1460 ds=01ff -Ret KERNEL.52: FREEPROCINSTANCE() retval=0x0001 ret=01f7:1460 ds=01ff -Call USER.1: MESSAGEBOX(0x0000,0x01ff1246 "Runtime error 219 at 0004:1056.",0x00000000,0x1010) ret=01f7:2160 ds=01ff - -I think that the call to MessageBox() in this example is _not_ caused -by a wrong result value of some previously executed function (it's -happening quite often like that), but instead the messagebox complains -about a runtime error at 0x0004:0x1056. - -As the segment value of the address is only "4", I think that that is -only an internal program value. But the offset address reveals something -quite interesting: - -Offset 1056 is _very_ close to the return address of FREELIBRARY(): - -Call KERNEL.96: FREELIBRARY(0x031f) ret=01cf:105c ds=01ff - ^^^^ -Provided that segment 0x0004 is indeed -segment 0x1cf, we now we can use IDA (available at -ftp://ftp.uni-koeln.de/pc/msdos/programming/assembler/ida35bx.zip) -to disassemble the part that caused the error. We just have to find -the address of the call to FreeLibrary(). Some lines before that the -runtime error occurred. But be careful ! In some cases you don't have -to disassemble the main program, but instead some DLL called by it in -order to find the correct place where the runtime error occurred. That -can be determined by finding the origin of the segment value (in this -case 0x1cf). - -c) If you have created a relay file of some crashing program and want to set a -breakpoint at a certain location which is not yet available as the -program loads the breakpoint's segment during execution, -you may set a breakpoint to GetVersion16/32 as those functions are called -very often. -Then do a "c" until you are able to set this breakpoint without error message. - -d) Some useful programs: -IDA: ftp://ftp.uni-koeln.de/pc/msdos/programming/assembler/ida35bx.zip -*Very* good DOS disassembler ! It's badly needed for debugging Wine sometimes. - -XRAY: ftp://ftp.th-darmstadt.de/pub/machines/ms-dos/SimTel/msdos/asmutil/xray15.zip -Traces DOS calls (Int 21h, DPMI, ...). Use it with Windows to correct -file management problems etc. - -pedump: http://oak.oakland.edu/pub/simtelnet/win95/prog/pedump.zip -Dumps the imports and exports of a PE (Portable Executable) DLL. - - -Some basic debugger usages: -=========================== - -After starting you program with - wine -debug myprog.exe -the program loads and you get a prompt at the program starting point. -Then you can set breakpoints: - b RoutineName (by outine name) OR - b *0x812575 (by address) -Then you hit 'c' (continue) to run the program. It stops at -the breakpoint. You can type - step (to step one line) OR - stepi (to step one machine instruction at a time; - here, it helps to know the basic 386 - instruction set) - info reg (to see registers) - info stack (to see hex values in the stack) - info local (to see local variables) - list (to list source code) - x (to examine a variable; only works if code - is not compiled with optimization) - x 0x4269978 (to examine a memory location) - ? (help) - q (quit) -By hitting Enter, you repeat the last command. diff --git a/documentation/debugging.sgml b/documentation/debugging.sgml new file mode 100644 index 00000000000..ffd1612aa82 --- /dev/null +++ b/documentation/debugging.sgml @@ -0,0 +1,1556 @@ + + Debugging Wine + + + Debug Messages + + + written by Dimitrie O. Paun dimi@cs.toronto.edu, 28 Mar 1998 + + + (Extracted from wine/documentation/debug-msgs) + + + + + The new debugging interface can be considered to be + stable, with the exception of the in-memory message + construction functions. However, there is still a lot of + work to be done to polish things up. To make my life + easier, please follow the guidelines described in this + document. + + + + + + Read this document before writing new code. DO NOT USE + fprintf (or + printf) to output things. Also, instead + of writing FIXMEs in the source, output a FIXME message if + you can. + + + At the end of the document, there is a "Style Guide" for + debugging messages. Please read it. + + + + + Debugging classes + + + There are 4 types (or classes) of debugging messages: + + + + FIXME + + + Messages in this class relate to behavior of Wine that + does not correspond to standard Windows behavior and + that should be fixed. + + Examples: stubs, semi-implemented features, etc. + + + + ERR + + + Messages in this class relate to serious errors in + Wine. This sort of messages are close to asserts -- + that is, you should output an error message when the + code detects a condition which should not happen. In + other words, important things that are not warnings + (see below), are errors. + + + Examples: unexpected change in internal state, etc. + + + + + WARN + + + These are warning messages. You should report a + warning when something unwanted happen but the + function behaves properly. That is, output a warning + when you encounter something unexpected (ex: could not + open a file) but the function deals correctly with the + situation (that is, according to the docs). If you do + not deal correctly with it, output a fixme. + + + Examples: fail to access a resource required by the + app, etc. + + + + + TRACE + + + These are detailed debugging messages that are mainly + useful to debug a component. These are usually turned + off. + + + Examples: everything else that does not fall in one of + the above mentioned categories and the user does not + need to know about it. + + + + + + + The user has the capability to turn on or off messages of a + particular type. You can expect the following patterns of + usage (but note that any combination is possible): + + + + + when you debug a component, all types + (TRACE, WARN, + ERR, FIXME) will + be enabled. + + + + + during the pre-alpha (maybe alpha) stage of Wine, most + likely the TRACE class will be + disabled by default, but all others + (WARN, ERR, + FIXME) will be enabled by default. + + + + + when Wine will become stable, most likely the + TRACE and WARN + classes will be disabled by default, but all + ERRs and FIXMEs + will be enabled. + + + + + in some installations that want the smallest footprint + and where the debug information is of no interest, all + classes may be disabled by default. + + + + + Of course, the user will have the runtime ability to + override these defaults. However, this ability may be turned + off and certain classes of messages may be completely + disabled at compile time to reduce the size of Wine. + + + + + Debugging channels + + + Also, we divide the debugging messages on a component basis. + Each component is assigned a debugging channel. The + identifier of the channel must be a valid C identifier but + note that it may also be a reserved word like + int or static. + + + Examples of debugging channels: + + reg + updown + string + + + + We will refer to a generic channel as xxx. + + + + for those who know the old interface, the channel/type is + what followed the _ in the + dprintf_xxx statements. For example, + to output a message on the debugging channel + reg in the old interface you would had + to write: + + +dprintf_reg(stddeb, "Could not access key!\n"); + + + In the new interface, we drop the + stddeb as it is implicit. However, we + add an orthogonal piece of information to the message: its + class. This is very important as it will allow us to + selectively turn on or off certain messages based on the + type of information they report. For this reason it is + essential to choose the right class for the message. + Anyhow, suppose we figured that this message should belong + in the WARN class, so in the new + interface, you write: + + +WARN(reg, "Could not access key!\n"); + + + + + + How to use it + + + So, to output a message (class YYY) on + channel xxx, do: + + +#include "debug.h" + +.... + +YYY(xxx, "<message>", ...); + + + Some examples from the code: + + +#include "debug.h" + +... + + TRACE(crtdll, "CRTDLL_setbuf(file %p buf %p)", file, buf); + + WARN(aspi, "Error opening device errno=%d", save_error); + + + If you need to declare a new debugging channel, use it in + your code and then do: + + +%tools/make_debug + + + in the root directory of Wine. Note that this will result in + almost complete recompilation of Wine. + + + + + + + Please pay attention to which class you assign the + message. There are only 4 classes, so it is not hard. + The reason it is important to get it right is that too + much information is no information. For example, if + you put things into the WARN class + that should really be in the TRACE + class, the output will be too big and this will force + the user to turn warnings off. But this way he will + fail to see the important ones. Also, if you put + warnings into the TRACE class lets + say, he will most likely miss those because usually + the TRACE class is turned off. A + similar argument can be made if you mix any other two + classes. + + + + + All lines should end with a newline. If you can NOT + output everything that you want in the line with only + one statement, then you need to build the string in + memory. Please read the section below "In-memory + messages" on the preferred way to do it. PLEASE USE + THAT INTERFACE TO BUILD MESSAGES IN MEMORY. The reason + is that we are not sure that we like it and having + everything in one format will facilitate the + (automatic) translation to a better interface. + + + + + + + + Are we debugging? + + + To test whether the debugging output of class + yyy on channel xxx is + enabled, use: + + +TRACE_ON to test if TRACE is enabled +WARN_ON to test if WARN is enabled +FIXME_ON to test if FIXME is enabled +ERR_ON to test if ERR is enabled + + + Examples: + + +if(TRACE_ON(atom)){ + ...blah... +} + + + + + You should normally need to test only if + TRACE_ON. At present, none of the other + 3 tests (except for ERR_ON which is + used only once!) are used in Wine. + + + + + + In-memory messages + + + If you NEED to build the message from multiple calls, you + need to build it in memory. To do that, you should use the + following interface: + + + + + + declare a string (where you are allowed to declare C + variables) as follows: + +dbg_decl_str(name, len); + + where name is the name of the + string (you should use the channel name on which you + are going to output it) + + + + + print in it with: + +dsprintf(name, "<message>", ...); + + which is just like a sprintf + function but instead of a C string as first parameter it + takes the name you used to declare it. + + + + + obtain a pointer to the string with: dbg_str(name) + + + + + reset the string (if you want to reuse it with): + +dbg_reset_str(name); + + + + + + + Example (modified from the code): + + +void some_func(tabs) +{ + INT32 i; + LPINT16 p = (LPINT16)tabs; + dbg_decl_str(listbox, 256); /* declare the string */ + + for (i = 0; i < descr->nb_tabs; i++) { + descr->tabs[i] = *p++<<1; + if(TRACING(listbox)) /* write in it only if + dsprintf(listbox, "%hd ", descr->tabs[i]); /* we are gonna output it */ + } + TRACE(listbox, "Listbox %04x: settabstops %s", + wnd->hwndSelf, dbg_str(listbox)); /* output the whole thing */ +} + + + If you need to use it two times in the same scope do like + this: + + +void some_func(tabs) +{ + INT32 i; + LPINT16 p = (LPINT16)tabs; + dbg_decl_str(listbox, 256); /* declare the string */ + + for (i = 0; i < descr->nb_tabs; i++) { + descr->tabs[i] = *p++<<1; + if(TRACING(listbox)) /* write in it only if + dsprintf(listbox, "%hd ", descr->tabs[i]); /* we are gonna output it */ + } + TRACE(listbox, "Listbox %04x: settabstops %s\n", + wnd->hwndSelf, dbg_str(listbox)); /* output the whole thing */ + + dbg_reset_str(listbox); /* !!!reset the string!!! */ + for (i = 0; i < descr->extrainfo_nr; i++) { + descr->extrainfo = *p+1; + if(TRACING(listbox)) /* write in it only if + dsprintf(listbox,"%3d ",descr->extrainfo); /* we are gonna output it */ + } + + TRACE(listbox, "Listbox %04x: extrainfo %s\n", + wnd->hwndSelf, dbg_str(listbox)); /* output the whole thing */ + +} + + + + + As I already stated, I do not think this will be the + ultimate interface for building in-memory debugging + messages. In fact, I do have better ideas which I hope to + have time to implement for the next release. For this + reason, please try not to use it. However, if you need to + output a line in more than one + dprintf_xxx calls, then USE THIS + INTERFACE. DO NOT use other methods. This way, I will + easily translate everything to the new interface (when it + will become available). So, if you need to use it, then + follow the following guidelines: + + + + wrap calls to dsprintf with a + + +if(YYY(xxx)) + dsprintf(xxx,...); + + + Of course, if the call to + dsprintf is made from within a + function which you know is called only if + YYY(xxx) is true, for example if + you call it only like this: + + +if(YYY(xxx)) + print_some_debug_info(); + + + then you need not (and should not) wrap calls to + dsprintf with the before + mentioned if. + + + + + name the string EXACTLY like the debugging channel on + which is going to be output. Please see the above + example. + + + + + + + + Resource identifiers + + + Resource identifiers can be either strings or numbers. To + make life a bit easier for outputting these beasts (and to + help you avoid the need to build the message in memory), I + introduced a new function called debugres. + + + The function is defined in debugstr.h + and has the following prototype: + + +LPSTR debugres(const void *id); + + + It takes a pointer to the resource id and returns a nicely + formatted string of the identifier. If the high word of the + pointer is 0, then it assumes that the + identifier is a number and thus returns a string of the + form: + + +#xxxx + + + where xxxx are 4 hex-digits representing + the low word of id. + + + If the high word of the pointer is not 0, + then it assumes that the identifier is a string and thus + returns a string of the form: + + +'<identifier>' + + + Thus, to use it, do something on the following lines: + + +#include "debug.h" + +... + + YYY(xxx, "resource is %s", debugres(myresource)); + + + + + The <parameter>--debugmsg</parameter> command line option + + + So, the --debugmsg command line + option has been changed as follows: + + + + + the new syntax is: --debugmsg + [yyy]#xxx[,[yyy1]#xxx1]* where + # is either + or + - + + + + + when the optional class argument (yyy) + is not present, then the statement will + enable(+)/disable(-) + all messages for the given channel (xxx) + on all classes. For example: + + +--debugmsg +reg,-file + + + enables all messages on the reg + channel and disables all messages on the + file channel. This is same as the old + semantics. + + + + + when the optional class argument (yyy) + is present, then the statement will enable + (+)/disable(-) + messages for the given channel (xxx) + only on the given class. For example: + + +--debugmsg trace+reg,warn-file + + + enables trace messages on the reg + channel and disables warning messages on the + file channel. + + + + + also, the pseudo-channel all is also supported and it + has the intuitive semantics: + + + --debugmsg +all -- enables all debug messages + --debugmsg -all -- disables all debug messages + --debugmsg yyy+all -- enables debug messages for class yyy on all + channels. + --debugmsg yyy-all -- disables debug messages for class yyy on all + channels. + + + So, for example: + + + --debugmsg warn-all -- disables all warning messages. + + + + + + Also, note that at the moment: + + + + the FIXME and ERR + classes are enabled by default + + + the TRACE and + WARN classes are disabled by + default + + + + + + Compiling Out Debugging Messages + + + To compile out the debugging messages, provide + configure with the following options: + + + --disable-debug -- turns off TRACE, WARN, and FIXME (and DUMP). + --disable-trace -- turns off TRACE only. + + + This will result in an executable that, when stripped, is + about 15%-20% smaller. Note, however, that you will not be + able to effectively debug Wine without these messages. + + + This feature has not been extensively tested--it may subtly + break some things. + + + + + A Few Notes on Style + + + This new scheme makes certain things more consistent but + there is still room for improvement by using a common style + of debug messages. Before I continue, let me note that the + output format is the following: + + +yyy:xxx:fff <message> + +where: + yyy = the class (fixme, err, warn, trace) + xxx = the channel (atom, win, font, etc) + fff = the function name + + + these fields are output automatically. All you have to + provide is the <message> part. + + + So here are some ideas: + + + + + do NOT include the name of the function: it is included automatically + + + + if you want to output the parameters of the function, do + it as the first thing and include them in parentheses, + like this: + +YYY(xxx, "(%d,%p,etc)...\n", par1, par2, ...); + + + + + + for stubs, you should output a FIXME + message. I suggest this style: + + FIXME(xxx, "(%x,%d...): stub\n", par1, par2, ...); + + That is, you output the parameters, then a : and then a string + containing the word "stub". I've seen "empty stub", and others, but I + think that just "stub" suffices. + + + + + output 1 and ONLY 1 line per message. That is, the format + string should contain only 1 \n and it + should always appear at the end of the string. (there are + many reasons for this requirement, one of them is that + each debug macro adds things to the beginning of the line) + + + + + if you want to name a value, use = and + NOT :. That is, instead of saying: + +FIXME(xxx, "(fd: %d, file: %s): stub\n", fd, name); + + say: + +FIXME(xxx, "(fd=%d, file=%s): stub\n", fd, name); + + use : to separate categories. + + + + + try to avoid the style: + +FIXME(xxx, "(fd=%d, file=%s): stub\n", fd, name); + + but use: + +FIXME(xxx, "(fd=%d, file=%s): stub\n", fd, name); + + The reason is that if you want to grep + for things, you would search for FIXME + but in the first case there is no additional information + available, where in the second one, there is (e.g. the word + stub) + + + + + if you output a string s that might contain control + characters, or if s may be + NULL, use + debugstr_a (for ASCII strings, or + debugstr_w for Unicode strings) to + convert s to a C string, like this: + +HANDLE32 WINAPI YourFunc(LPCSTR s) +{ + FIXME(xxx, "(%s): stub\n", debugstr_a(s)); +} + + + + + + if you want to output a resource identifier, use debugres to + convert it to a string first, like this: + +HANDLE32 WINAPI YourFunc(LPCSTR res) +{ + FIXME(xxx, "(res=%s): stub\n", debugres(s)); +} + + if the resource identifier is a SEGPTR, use + PTR_SEG_TO_LIN to get a + liner pointer first: + +HRSRC16 WINAPI FindResource16( HMODULE16 hModule, SEGPTR name, SEGPTR type ) +{ +[...] + TRACE(resource, "module=%04x name=%s type=%s\n", + hModule, debugres(PTR_SEG_TO_LIN(name)), + debugres(PTR_SEG_TO_LIN(type)) ); +[...] +} + + + + + + for messages intended for the user (specifically those that + report errors in wine.conf), use the + MSG macro. Use it like a + printf: + +MSG( "Definition of drive %d is incorrect!\n", drive ); + + However, note that there are very few + valid uses of this macro. Most messages are debugging + messages, so chances are you will not need to use this + macro. Grep the source to get an idea where it is + appropriate to use it. + + + + + For structure dumps, use the DUMP + macro. Use it like a printf, just like + the MSG macro. Similarly, there are only + a few valid uses of this macro. Grep the source to see when + to use it. + + + + + + + + Using the Wine Debugger + + + written by Marcus Meissner msmeissn@cip.informatik.uni-erlangen.de, + additions welcome. + + + (Extracted from wine/documentation/debugging) + + + + This file describes where to start debugging Wine. If at any + point you get stuck and want to ask for help, please read the + file documentation/bugreports for + information on how to write useful bug reports. + + + + Crashes + + + These usually show up like this: + + +|Unexpected Windows program segfault - opcode = 8b +|Segmentation fault in Windows program 1b7:c41. +|Loading symbols from ELF file /root/wine/wine... +|....more Loading symbols from ... +|In 16 bit mode. +|Register dump: +| CS:01b7 SS:016f DS:0287 ES:0000 +| IP:0c41 SP:878a BP:8796 FLAGS:0246 +| AX:811e BX:0000 CX:0000 DX:0000 SI:0001 DI:ffff +|Stack dump: +|0x016f:0x878a: 0001 016f ffed 0000 0000 0287 890b 1e5b +|0x016f:0x879a: 01b7 0001 000d 1050 08b7 016f 0001 000d +|0x016f:0x87aa: 000a 0003 0004 0000 0007 0007 0190 0000 +|0x016f:0x87ba: +| +|0050: sel=0287 base=40211d30 limit=0b93f (bytes) 16-bit rw- +|Backtrace: +|0 0x01b7:0x0c41 (PXSRV_FONGETFACENAME+0x7c) +|1 0x01b7:0x1e5b (PXSRV_FONPUTCATFONT+0x2cd) +|2 0x01a7:0x05aa +|3 0x01b7:0x0768 (PXSRV_FONINITFONTS+0x81) +|4 0x014f:0x03ed (PDOXWIN_@SQLCURCB$Q6CBTYPEULN8CBSCTYPE+0x1b1) +|5 0x013f:0x00ac +| +|0x01b7:0x0c41 (PXSRV_FONGETFACENAME+0x7c): movw %es:0x38(%bx),%dx + + + Steps to debug a crash. You may stop at any step, but please + report the bug and provide as much of the information + gathered to the newsgroup or the relevant developer as + feasible. + + + + + + Get the reason for the crash. This is usually an access to + an invalid selector, an access to an out of range address + in a valid selector, popping a segmentregister from the + stack or the like. When reporting a crash, report this + whole crashdump even if it doesn't + make sense to you. + + + (In this case it is access to an invalid selector, for + %es is 0000, as + seen in the register dump). + + + + + Determine the cause of the crash. Since this is usually + a primary/secondary reaction to a failed or misbehaving + Wine function, rerun Wine with -debugmsg + +relay added to the commandline. This will + generate quite a lot of output, but usually the reason is + located in the last call(s). Those lines usually look like + this: + + +|Call KERNEL.90: LSTRLEN(0227:0692 "text") ret=01e7:2ce7 ds=0227 + ^^^^^^^^^ ^ ^^^^^^^^^ ^^^^^^ ^^^^^^^^^ ^^^^ + | | | | | |Datasegment + | | | | |Return address + | | | |textual parameter + | | | + | | |Argument(s). This one is a win16 segmented pointer. + | |Function called. + |The module, the function is called in. In this case it is KERNEL. + +|Ret KERNEL.90: LSTRLEN() retval=0x0004 ret=01e7:2ce7 ds=0227 + ^^^^^^ + |Returnvalue is 16 bit and has the value 4. + + + + + If you have found a misbehaving function, try to find out + why it misbehaves. Find the function in the source code. + Try to make sense of the arguments passed. Usually there is + a TRACE(<channel>,"(...)\n"); at + the beginning of the function. Rerun wine with + -debugmsg +xyz,+relay added to the + commandline. + + + + + Additional information on how to debug using the internal + debugger can be found in + debugger/README. + + + + + If this information isn't clear enough or if you want to + know more about what's happening in the function itself, + try running wine with -debugmsg + +all, which dumps ALL included debug + information in wine. + + + + + If even that isn't enough, add more debug output for + yourself into the functions you find relevant. See + documentation/debug-msgs. You might + also try to run the program in gdb + instead of using the WINE-debugger. If you do that, use + handle SIGSEGV nostop noprint to + disable the handling of seg faults inside + gdb (needed for Win16). If you don't use + the --desktop or + --managed option, start the WINE + process with --sync, or chances are + good to get X into an unusable state. + + + + + You can also set a breakpoint for that function. Start wine + with the --debug option added to the + commandline. After loading the executable wine will enter + the internal debugger. Use break + KERNEL_LSTRLEN (replace by function you want + to debug, CASE IS RELEVANT) to set a breakpoint. Then use + continue to start normal + program-execution. Wine will stop if it reaches the + breakpoint. If the program isn't yet at the crashing call + of that function, use continue again + until you are about to enter that function. You may now + proceed with single-stepping the function until you reach + the point of crash. Use the other debugger commands to + print registers and the like. + + + + + + + Program hangs, nothing happens + + + Switch to UNIX shell, get the process-ID using ps -a | + grep wine, and do a kill -HUP + <pid> (without the < and >). Wine will + then enter its internal debugger and you can proceed as + explained above. Also, you can use + --debug switch and then you can get into + internal debugger by pressing + CtrlC in + the terminal where you run Wine. + + + + + Program reports an error with a Messagebox + + + Sometimes programs are reporting failure using more or + less nondescript messageboxes. We can debug this using the + same method as Crashes, but there is one problem... For + setting up a message box the program also calls Wine + producing huge chunks of debug code. + + + Since the failure happens usually directly before setting up + the Messagebox you can start wine with + --debug added to the commandline, set a + breakpoint at MessageBoxA (called by win16 + and win32 programs) and proceed with + continue. With --debugmsg + +all Wine will now stop directly before setting + up the Messagebox. Proceed as explained above. + + + You can also run wine using wine -debugmsg +relay + program.exe 2>&1 | less -i and in + less search for MessageBox. + + + + + Disassembling programs: + + + You may also try to disassemble the offending program to + check for undocumented features and/or use of them. + + + The best, freely available, disassembler for Win16 programs is + Windows Codeback, archivename + wcbxxx.zip, which usually can be found in + the Cica-Mirror subdirectory on the WINE + ftpsites. (See ANNOUNCE). + + + Disassembling win32 programs is possible using + Windows Disassembler 32, archivename + something like w32dsm87.zip (or similar) + on ftp.winsite.com + and mirrors. The shareware version does not allow saving of + disassembly listings. You can also use the newer (and in the + full version better) Interactive + Disassembler (IDA) from the ftp sites mentioned + at the end of the document. Understanding disassembled code is + mostly a question of exercise. + + + Most code out there uses standard C function entries (for it + is usually written in C). Win16 function entries usually + look like that: + + +push bp +mov bp, sp +... function code .. +retf XXXX <--------- XXXX is number of bytes of arguments + + + This is a FAR function with no local + storage. The arguments usually start at + [bp+6] with increasing offsets. Note, that + [bp+6] belongs to the + rightmost argument, for exported win16 + functions use the PASCAL calling convention. So, if we use + strcmp(a,b) with a + and b both 32 bit variables + b would be at [bp+6] + and a at [bp+10]. + + + Most functions make also use of local storage in the stackframe: + + +enter 0086, 00 +... function code ... +leave +retf XXXX + + + This does mostly the same as above, but also adds + 0x86 bytes of stackstorage, which is + accessed using [bp-xx]. Before calling a + function, arguments are pushed on the stack using something + like this: + + +push word ptr [bp-02] <- will be at [bp+8] +push di <- will be at [bp+6] +call KERNEL.LSTRLEN + + + Here first the selector and then the offset to the passed + string are pushed. + + + + + Sample debugging session: + + + Let's debug the infamous Word SHARE.EXE + messagebox: + + +|marcus@jet $ wine winword.exe +| +---------------------------------------------+ +| | ! You must leave Windows and load SHARE.EXE| +| | before starting Word. | +| +---------------------------------------------+ + + +|marcus@jet $ wine winword.exe -debugmsg +relay -debug +|CallTo32(wndproc=0x40065bc0,hwnd=000001ac,msg=00000081,wp=00000000,lp=00000000) +|Win16 task 'winword': Breakpoint 1 at 0x01d7:0x001a +|CallTo16(func=0127:0070,ds=0927) +|Call WPROCS.24: TASK_RESCHEDULE() ret=00b7:1456 ds=0927 +|Ret WPROCS.24: TASK_RESCHEDULE() retval=0x8672 ret=00b7:1456 ds=0927 +|CallTo16(func=01d7:001a,ds=0927) +| AX=0000 BX=3cb4 CX=1f40 DX=0000 SI=0000 DI=0927 BP=0000 ES=11f7 +|Loading symbols: /home/marcus/wine/wine... +|Stopped on breakpoint 1 at 0x01d7:0x001a +|In 16 bit mode. +|Wine-dbg>break MessageBoxA <---- Set Breakpoint +|Breakpoint 2 at 0x40189100 (MessageBoxA [msgbox.c:190]) +|Wine-dbg>c <---- Continue +|Call KERNEL.91: INITTASK() ret=0157:0022 ds=08a7 +| AX=0000 BX=3cb4 CX=1f40 DX=0000 SI=0000 DI=08a7 ES=11d7 EFL=00000286 +|CallTo16(func=090f:085c,ds=0dcf,0x0000,0x0000,0x0000,0x0000,0x0800,0x0000,0x0000,0x0dcf) +|... <----- Much debugoutput +|Call KERNEL.136: GETDRIVETYPE(0x0000) ret=060f:097b ds=0927 + ^^^^^^ Drive 0 (A:) +|Ret KERNEL.136: GETDRIVETYPE() retval=0x0002 ret=060f:097b ds=0927 + ^^^^^^ DRIVE_REMOVEABLE + (It is a floppy diskdrive.) + +|Call KERNEL.136: GETDRIVETYPE(0x0001) ret=060f:097b ds=0927 + ^^^^^^ Drive 1 (B:) +|Ret KERNEL.136: GETDRIVETYPE() retval=0x0000 ret=060f:097b ds=0927 + ^^^^^^ DRIVE_CANNOTDETERMINE + (I don't have drive B: assigned) + +|Call KERNEL.136: GETDRIVETYPE(0x0002) ret=060f:097b ds=0927 + ^^^^^^^ Drive 2 (C:) +|Ret KERNEL.136: GETDRIVETYPE() retval=0x0003 ret=060f:097b ds=0927 + ^^^^^^ DRIVE_FIXED + (specified as a harddisk) + +|Call KERNEL.97: GETTEMPFILENAME(0x00c3,0x09278364"doc",0x0000,0927:8248) ret=060f:09b1 ds=0927 + ^^^^^^ ^^^^^ ^^^^^^^^^ + | | |buffer for fname + | |temporary name ~docXXXX.tmp + |Force use of Drive C:. + +|Warning: GetTempFileName returns 'C:~doc9281.tmp', which doesn't seem to be writeable. +|Please check your configuration file if this generates a failure. + + + Whoops, it even detects that something is wrong! + + +|Ret KERNEL.97: GETTEMPFILENAME() retval=0x9281 ret=060f:09b1 ds=0927 + ^^^^^^ Temporary storage ID + +|Call KERNEL.74: OPENFILE(0x09278248"C:~doc9281.tmp",0927:82da,0x1012) ret=060f:09d8 ds=0927 + ^^^^^^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^ + |filename |OFSTRUCT |open mode: + + OF_CREATE|OF_SHARE_EXCLUSIVE|OF_READWRITE + + + This fails, since my C: drive is in + this case mounted readonly. + + +|Ret KERNEL.74: OPENFILE() retval=0xffff ret=060f:09d8 ds=0927 + ^^^^^^ HFILE_ERROR16, yes, it failed. + +|Call USER.1: MESSAGEBOX(0x0000,0x09278376"Sie mussen Windows verlassen und SHARE.EXE laden bevor Sie Word starten.",0x00000000,0x1030) ret=060f:084f ds=0927 + + + And MessageBox'ed. + + +|Stopped on breakpoint 2 at 0x40189100 (MessageBoxA [msgbox.c:190]) +|190 { <- the sourceline +In 32 bit mode. +Wine-dbg> + + + The code seems to find a writeable harddisk and tries to create + a file there. To work around this bug, you can define + C: as a networkdrive, which is ignored + by the code above. + + + + + Debugging Tips + + + Here are some useful debugging tips, added by Andreas Mohr: + + + + + + If you have a program crashing at such an early loader phase that you can't + use the Wine debugger normally, but Wine already executes the program's + start code, then you may use a special trick. You should do a + +wine --debugmsg +relay program + + to get a listing of the functions the program calls in its start function. + Now you do a + +wine --debug winfile.exe + + + + This way, you get into Wine-dbg. Now you + can set a breakpoint on any function the program calls in + the start function and just type c + to bypass the eventual calls of Winfile to this function + until you are finally at the place where this function gets + called by the crashing start function. Now you can proceed + with your debugging as usual. + + + + + If you try to run a program and it quits after showing an error messagebox, + the problem can usually be identified in the return value of one of the + functions executed before MessageBox(). + That's why you should re-run the program with e.g. + +wine --debugmsg +relay <program name> &>relmsg + + Then do a more relmsg and search for the + last occurrence of a call to the string "MESSAGEBOX". This is a line like + +Call USER.1: MESSAGEBOX(0x0000,0x01ff1246 "Runtime error 219 at 0004:1056.",0x00000000,0x1010) ret=01f7:2160 ds=01ff + + In my example the lines before the call to + MessageBox() look like that: + +Call KERNEL.96: FREELIBRARY(0x0347) ret=01cf:1033 ds=01ff +CallTo16(func=033f:0072,ds=01ff,0x0000) +Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:1033 ds=01ff +Call KERNEL.96: FREELIBRARY(0x036f) ret=01cf:1043 ds=01ff +CallTo16(func=0367:0072,ds=01ff,0x0000) +Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:1043 ds=01ff +Call KERNEL.96: FREELIBRARY(0x031f) ret=01cf:105c ds=01ff +CallTo16(func=0317:0072,ds=01ff,0x0000) +Ret KERNEL.96: FREELIBRARY() retval=0x0001 ret=01cf:105c ds=01ff +Call USER.171: WINHELP(0x02ac,0x01ff05b4 "COMET.HLP",0x0002,0x00000000) ret=01cf:1070 ds=01ff +CallTo16(func=0117:0080,ds=01ff) +Call WPROCS.24: TASK_RESCHEDULE() ret=00a7:0a2d ds=002b +Ret WPROCS.24: TASK_RESCHEDULE() retval=0x0000 ret=00a7:0a2d ds=002b +Ret USER.171: WINHELP() retval=0x0001 ret=01cf:1070 ds=01ff +Call KERNEL.96: FREELIBRARY(0x01be) ret=01df:3e29 ds=01ff +Ret KERNEL.96: FREELIBRARY() retval=0x0000 ret=01df:3e29 ds=01ff +Call KERNEL.52: FREEPROCINSTANCE(0x02cf00ba) ret=01f7:1460 ds=01ff +Ret KERNEL.52: FREEPROCINSTANCE() retval=0x0001 ret=01f7:1460 ds=01ff +Call USER.1: MESSAGEBOX(0x0000,0x01ff1246 "Runtime error 219 at 0004:1056.",0x00000000,0x1010) ret=01f7:2160 ds=01ff + + + + I think that the call to MessageBox() + in this example is not caused by a + wrong result value of some previously executed function + (it's happening quite often like that), but instead the + messagebox complains about a runtime error at + 0x0004:0x1056. + + + As the segment value of the address is only + 4, I think that that is only an internal + program value. But the offset address reveals something + quite interesting: Offset 1056 is + very close to the return address of + FREELIBRARY(): + +Call KERNEL.96: FREELIBRARY(0x031f) ret=01cf:105c ds=01ff + ^^^^ + + + + Provided that segment 0x0004 is indeed segment + 0x1cf, we now we can use IDA (available at + + ftp://ftp.uni-koeln.de/pc/msdos/programming/assembler/ida35bx.zip) to + disassemble the part that caused the error. We just have to find the address of + the call to FreeLibrary(). Some lines before that the + runtime error occurred. But be careful! In some cases you don't have to + disassemble the main program, but instead some DLL called by it in order to find + the correct place where the runtime error occurred. That can be determined by + finding the origin of the segment value (in this case 0x1cf). + + + + + If you have created a relay file of some crashing + program and want to set a breakpoint at a certain + location which is not yet available as the program loads + the breakpoint's segment during execution, you may set a + breakpoint to GetVersion16/32 as + those functions are called very often. + + + Then do a c until you are able to + set this breakpoint without error message. + + + + + Some useful programs: + + + + + IDA: + + + ftp://ftp.uni-koeln.de/pc/msdos/programming/assembler/ida35bx.zip + + + + + *Very* good DOS disassembler ! It's badly needed + for debugging Wine sometimes. + + + + + + XRAY: + + + ftp://ftp.th-darmstadt.de/pub/machines/ms-dos/SimTel/msdos/asmutil/xray15.zip + + + + + Traces DOS calls (Int 21h, DPMI, ...). Use it with + Windows to correct file management problems etc. + + + + + + pedump: + + + http://oak.oakland.edu/pub/simtelnet/win95/prog/pedump.zip + + + + + Dumps the imports and exports of a PE (Portable + Executable) DLL. + + + + + + + + + + Some basic debugger usages: + + + After starting your program with + + +wine -debug myprog.exe + + + the program loads and you get a prompt at the program + starting point. Then you can set breakpoints: + + + b RoutineName (by outine name) OR + b *0x812575 (by address) + + + Then you hit c (continue) to run the + program. It stops at the breakpoint. You can type + + + step (to step one line) OR + stepi (to step one machine instruction at a time; + here, it helps to know the basic 386 + instruction set) + info reg (to see registers) + info stack (to see hex values in the stack) + info local (to see local variables) + list <line number> (to list source code) + x <variable name> (to examine a variable; only works if code + is not compiled with optimization) + x 0x4269978 (to examine a memory location) + ? (help) + q (quit) + + + By hitting Enter, you repeat the last + command. + + + + + + How to do regression testing using Cvs + + + written by Gerard Patel (???) + + + (Extracted from wine/documentation/bugreports) + + + + A problem that can happen sometimes is 'it used to work + before, now it doesn't anymore...'. Here is a step by step + procedure to try to pinpoint when the problem occured. This is + *NOT* for casual users. + + + + + + Get the 'full cvs' archive from winehq. This archive is + the cvs tree but with the tags controling the versioning + system. It's a big file (> 15 meg) with a name like + full-cvs-<last update date> (it's more than 100mb + when uncompressed, you can't very well do this with + small, old computers or slow Internet connections). + + + + + untar it into a repository directory: + +cd /home/gerard +tar -zxffull-cvs-2000-05-20.tar.gz +mv wine repository + + + + + + extract a new destination directory. This directory must + not be in a subdirectory of the repository else + cvs will think it's part of the + repository and deny you an extraction in the repository: + +cd /home/gerard +mv wine wine_current (-> this protects your current wine sandbox, if any) +export CVSROOT=/home/gerard/repository +cd /home/gerard +cvs -d $CVSROOT checkout wine + + + + Note that it's not possible to do a checkout at a given + date; you always do the checkout for the last date where + the full-cvs-xxx snapshot was generated. + + + + + you will have now in the ~/wine + directory an image of the cvs tree, on the client side. + Now update this image to the date you want: + +cd /home/gerard/wine +cvs -d $CVSROOT update -D "1999-06-01" + + + + The date format is YYYY-MM-DD. + + + Many messages will inform you that more recent files have + been deleted to set back the client cvs tree to the date + you asked, for example: + +cvs update: tsx11/ts_xf86dga2.c is no longer in the repository + + + + cvs update is not limited to upgrade to + a *newer* version as I have believed for far too long :-( + + + + + Now proceed as for a normal update: + + +./configure +make depend && make + + + When you have found the exact date when a bug was added to + the cvs tree, use something like : + +cvs -d $CVSROOT diff -D "1999-07-10" -D "1999-07-12" + + to get all the differences between the last cvs tree + version known to work and code that first displayed the + misbehavior. + + + + I did not include flags for diff + since they are in my .cvsrc file: + + +cvs -z 3 +update -dPA +diff -u + + + + From this diff file, particularly the file names, and the + ChangeLog, it's usually possible to + find the different individual patches that were done at + this time. + + + If any non-programmer reads this, the fastest method to get + at the point where the problem occured is to use a binary + search, that is, if the problem occured in 1999, start at + mid-year, then is the problem is already here, back to 1st + April, if not, to 1st October, and so on. + + + + + The next step is to start from the last working version + and to dig the individual contributions from + + http://www.integrita.com/cgi-local/lwgate.pl/WINE-PATCHES/ + (where the Wine patches mailing list is archived) + + + If the patch was done by the Wine maintainer or if it was + sent directly to his mail address without going first through + wine-patches, + you are out of luck as you will never find the patch in + the archive. If it is, it's often possible to apply the + patches one by one to last working cvs snapshot, compile and test. + If you have saved the next candidate as + /home/gerard/buggedpatch1.txt: + + +cd /home/gerard/wine +patch -p 0 < /home/gerard/buggedpatch1.txt + + + Beware that the committed patch is not always identical to + the patch that the author sent to wine-patches, as + sometimes the Wine maintainer changes things a bit. + + + If you find one patch that is getting the cvs source tree to + reproduce the problem, you have almost won; post the problem on + comp.emulators.windows.wine and there + is a chance that the author will jump in to suggest a fix; or + there is always the possibility to look hard at the patch until + it is coerced to reveal where is the bug :-) + + + + + + + diff --git a/documentation/distributors b/documentation/distributors deleted file mode 100644 index a38af8af26c..00000000000 --- a/documentation/distributors +++ /dev/null @@ -1,501 +0,0 @@ - A small WINE distribution guide. - -While packaging WINE for one of the Linux distributions I came across -several points which have not been clarified yet. Particularly a how-to -for WINE packaging distributors is missing. This document tries to give -a brief overview over the rationales I thought up and how I tried to -implement it. -(While the examples use "rpm" most of this stuff can be applied to other -packagers too.) - -NOTE THAT YOU SHOULD RECHECK THIS FILE EVERY TWO MONTHS OR SO -(diff -uN comes to my mind here...). -We'll be adding stuff constantly here in order to improve the Wine -environment ! - -1. Rationales - -A WINE install should: -a. Not have a world writeable directory (-tree). -b. Require only as much user input as needed. It would be very good if it - would not require any at all. Just let the system administrator do "rpm - -i wine.rpm" and let any user be able to run "wine sol.exe" instantly. -c. Give the user as much flexibility as possible to install his own - applications, do his own configuring etc. -d. Come as preconfigured as possible, so the user does not need to change - any configuration files. -e. Use only as much diskspace as needed per user. - -A WINE install needs: -f. A writeable C:\ directory structure on a per user basis. Applications do - dump .ini files into c:\windows, installers dump .exe, .dll and more into - c:\windows\ and subdirectories or into C:\Program Files\. -g. The .exe and .dll from a global read-only Windows installation to be - found by applications. -h. Some special .dll and .exe files in the windows\system directory, since - applications directly check for their presence. -i. Some special program environment. - - -2. Implementation - -2.1 Building the package - -WINE is configured the usual way (depending on your buildenvironment). -The "prefix" is chosen using your application placement policy -(/usr/,/usr/X11R6/, /opt/wine/ or similar). The configuration files -(wine.conf, wine.userreg, wine.systemreg) are targeted for /etc/wine/ -(rationale: FHS 2.0, multiple readonly configuration files of a package). - -Example (split this into %build and %install section for rpm): - CFLAGS=$RPM_OPT_FLAGS \ - ./configure --prefix=/usr/X11R6 --sysconfdir=/etc/wine/ --enable-dll - make - BR=$RPM_BUILD_ROOT - make install prefix=$BR/usr/X11R6/ sysconfdir=$BR/etc/wine/ - install -d $BR/etc/wine/ - install -m 644 wine.ini $BR/etc/wine/wine.conf - - # Put all our dlls in a seperate directory. (this works only if - # you have a buildroot) - install -d $BR/usr/X11R6/lib/wine - mv $BR/usr/X11R6/lib/lib* $BR/usr/X11R6/lib/wine/ - - # the clipboard server is started on demand. - install -m 755 windows/x11drv/wineclipsrv $BR/usr/X11R6/bin/ - - # The WINE server is needed. - install -m 755 server/wineserver $BR/usr/X11R6/bin/ - -Here we unfortunately do need to create wineuser.reg and winesystem.reg -from the WINE distributed winedefault.reg. This can be done using -./regapi once for one example user and then reusing his .wine/user.reg -and .wine/system.reg files. [FIXME: this needs to be done better] - - install -m 644 wine.systemreg $BR/etc/wine/ - install -m 644 wine.userreg $BR/etc/wine/ - -There are now a lot of libraries generated by the build process, so a -seperate library directory should be used. - - install -d 755 $BR/usr/X11R6/lib/ - mv $BR/ - -You will need to package the files: - $prefix/bin/wine, $prefix/bin/dosmod, $prefix/lib/wine/* - $prefix/man/man1/wine.1, $prefix/include/wine/*, - $prefix/bin/wineserver, $prefix/bin/wineclipsrv - - %config /etc/wine/* - %doc ... choose from the toplevel directory and documentation/ - -The Post install script: - if ! grep -q /usr/X11R6/lib/wine /etc/ld.so.conf; then - echo "/usr/X11R6/lib/wine" >> /etc/ld.so.conf - fi - /sbin/ldconfig - -The post uninstall script: - if [ "$1" = 0 ]; then - perl -ni -e 'print unless m:/usr/X11R6/lib/wine:;' /etc/ld.so.conf - fi - /sbin/ldconfig - - -2.2 Creating a good default configuration file - -For the rationales of needing as less input from the user as possible -arises the need for a very good configuration file. The one supplied -with WINE is currently lacking. We need: - -- [Drive X]: - + A for the floppy. Specify your distributions default floppy mountpoint - here. (Path=/auto/floppy) - + C for the C:\ directory. Here we use the users homedirectory, for most - applications do see C:\ as root-writeable directory of every windows - installation and this basically is it in the UNIX-user context. - (Path=${HOME}) - + R for the CD-Rom drive. Specify your distributions default CD-ROM drives - mountpoint here. (Path=/auto/cdrom) - + T for temporary storage. We do use /tmp/ (rationale: between process - temporary data belongs to /tmp/, FHS 2.0) - + W for the original Windows installation. This drive points to the - windows\ subdirectory of the original windows installation. This avoids - problems with renamed 'windows' directories (as for instance 'lose95', - 'win' or 'sys\win95'). During compile/package/install we leave this - to be '/', it has to be configured after the package install. - + Z for the UNIX Root directory (Path=/). This avoids any problems with - "could not find drive for current directory" users occasionaly complain - about in the newsgroup and the ircchannel. It also makes the whole - directory structure browseable. The type of Z should be network, so - applications expect it to be readonly. - -- [wine]: - Windows=c:\windows\ (the windows/ subdirectory in the users - homedirectory) - System=c:\windows\system\ (the windows/system subdirectory in the users - homedirectory) - Path=c:\windows;c:\windows\system;c:\windows\system32;w:\;w:\system;w:\system32; - ; Using this trick we have in fact two windows installations in one, we - ; get the stuff from the readonly installation and can write to our own. - Temp=t:\ (the TEMP directory) -- [Tweak.Layout] - WineLook=win95 (just the coolest look ;) -- Possibly modify the [spooler], [serialports] and [parallelports] sections. -(FIXME: possibly more, including printer stuff) - -Add this prepared configuration file to the package. - -2.3 Installing WINE for the system administrator - -Install the package using the usual packager "rpm -i wine.rpm". -You may edit /etc/wine/wine.conf, [Drive W], to point to a possible windows -installation right after the install. Thats it. - -Note that on Linux you should somehow try to add the "unhide" mount option -(-> "man mount") to the CD-ROM entry in /etc/fstab during package install, -as several stupid Windows programs mark some setup (!) files -as hidden (ISO9660) on CD-ROMs, which will greatly confuse users -as they won't find their setup files on the CD-ROMs as they were -used on Windows systems when "unhide" is not set ;-\ -And of course the setup program will complain that "setup.ins" or some other -mess is missing... -If you choose to do so, then please make this change verbose to the admin. - -2.4 Installing WINE for the user - -The user will need to run a setup script before the first invocation of -WINE. This script should: -- Copy /etc/wine/wine.conf for user modification. -- Allow specification of the original windows installation to use (which - modifies the copied wine.conf file). -- Create the windows directory structure (c:\windows,c:\windows\system, - c:\windows\Start Menu\Programs,c:\Program Files,c:\Desktop,...) - - (FIXME: Not sure this is needed for all files:) - -- Symlink all .dll and .exe files from the original windows installation to - the windows directory. Why? Some program reference "%windowsdir%/file.dll" - or "%systemdir%/file.dll" directly and fail if they are not present. - - This will give a huge number of symlinks, yes. However, if an installer - later overwrites on of those files, it will overwrite the symlink (so - that the file now lies in the windows/ subdirectory). - -- On later invocation the script might want to compare regular files in - the users windows directories and in the global windows directories and - replace same files by symlinks (to avoid diskspace problems). - -Done. - -This procedure requires: -- Much thought and work from the packager (1x) -- No work for the sysadmin. Well except one "rpm -i" and possible one edit - of the configuration file. -- Some or no work from the user, except running the per-user setup script - once. -=> It scales well and suffices most of the rationales. - - Marcus Meissner - ----------------------------------------------------------------- -Sample wine.ini for OpenLinux 2.x: - -;; -;; MS-DOS drives configuration -;; -;; Each section has the following format: -;; [Drive X] -;; Path=xxx (Unix path for drive root) -;; Type=xxx (supported types are 'floppy', 'hd', 'cdrom' and 'network') -;; Label=xxx (drive label, at most 11 characters) -;; Serial=xxx (serial number, 8 characters hexadecimal number) -;; Filesystem=xxx (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix') -;; This is the FS Wine is supposed to emulate on a certain -;; directory structure. -;; Recommended: -;; - "win95" for ext2fs, VFAT and FAT32 -;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended) -;; DON'T use "unix" unless you intend to port programs using Winelib ! -;; Device=/dev/xx (only if you want to allow raw device access) -;; - -; -; -; Floppy 'A' and 'B' -; -; OpenLinux uses an automounter under /auto/, so we use that too. -; -[Drive A] -Path=/auto/floppy/ -Type=floppy -Label=Floppy -Serial=87654321 -Device=/dev/fd0 -Filesystem=win95 - -; -; Comment in ONLY if you have a second floppy or the automounter hangs -; for 5 minutes. -; -;[Drive B] -;Path=/auto/floppy2/ -;Type=floppy -;Label=Floppy -;Serial=87654321 -;Device=/dev/fd1 -;Filesystem=win95 - - -; -; Drive 'C' links to the users homedirectory. -; -; This must point to a writeable directory structure (not your readonly -; mounted DOS partitions!) since programs want to dump stuff into -; "Program Files/" "Programme/", "windows/", "windows/system/" etc. -; -; The basic structure is set up using the config script. -; -[Drive C] -Path=${HOME} -Type=hd -Label=MS-DOS -Filesystem=win95 - -; -; /tmp/ directory -; -; The temp drive (and directory) points to /tmp/. Windows programs fill it -; with junk, so it is approbiate. -; -[Drive T] -Path=/tmp -Type=hd -Label=Tmp Drive -Filesystem=win95 - -; -; 'U'ser homedirectory -; -; Just in case you want C:\ elsewhere. -; -[Drive U] -Path=${HOME} -Type=hd -Label=Home -Filesystem=win95 - -; -; CD-'R'OM drive (automounted) -; -; The default cdrom drive. -; -; If an application (or game) wants a specific CD-ROM you might have to -; temporary change the Label to the one of the CD itself. -; -; How to read them is described in /usr/doc/wine-cvs-xxxxx/cdrom-labels. -; -[Drive R] -Path=/auto/cdrom -Type=cdrom -Label=CD-Rom -Filesystem=win95 - -; -; The drive where the old windows installation resides (it points to the -; windows/ subdirectory). -; -; The Path is modified by the winesetup script. -; -[Drive W] -Path=/ -Type=network -Label=Windows -Filesystem=win95 -; -; The UNIX Root directory, so all other programs and directories are reachable. -; -; type network is used to tell programs to not write here. -; -[Drive Z] -Path=/ -Type=network -Label=ROOT -Filesystem=win95 - -; -; Standard Windows path entries. WINE will not work if they are incorrect. -; -[wine] -; -; The windows/ directory. It must be writeable, for programs write into it. -; -Windows=c:\windows -; -; The windows/system/ directory. It must be writeable, for especially setup -; programs install dlls in there. -; -System=c:\windows\system -; -; The temp directory. Should be cleaned regulary, since install programs leave -; junk without end in there. -; -Temp=t:\ -; -; The dll search path. It should contain at least: -; - the windows and the windows/system directory of the user. -; - the global windows and windows/system directory (from a possible readonly -; windows installation either on msdos filesystems or somewhere in the UNIX -; directory tree) -; - any other windows style directories you want to add. -; -Path=c:\windows;c:\windows\system;c:\windows\system32;t:\;w:\;w:\system;w:\system32 -; -; Outdated and no longer used. (but needs to be present). -; -SymbolTableFile=./wine.sym - -# - -; -; Dll loadorder defaults. No need to modify. -; -[DllDefaults] -EXTRA_LD_LIBRARY_PATH=${HOME}/wine/cvs/lib -DefaultLoadOrder = native, elfdll, so, builtin - -; -; What 32/16 dlls belong to each other (context wise). No need to modify. -; -[DllPairs] -kernel = kernel32 -gdi = gdi32 -user = user32 -commdlg = comdlg32 -commctrl= comctl32 -ver = version -shell = shell32 -lzexpand= lz32 -mmsystem= winmm -msvideo = msvfw32 -winsock = wsock32 - -; -; What type of dll to use in their respective loadorder. -; -[DllOverrides] -kernel32, gdi32, user32 = builtin -kernel, gdi, user = builtin -toolhelp = builtin -comdlg32, commdlg = elfdll, builtin, native -version, ver = elfdll, builtin, native -shell32, shell = builtin, native -lz32, lzexpand = builtin, native -commctrl, comctl32 = builtin, native -wsock32, winsock = builtin -advapi32, crtdll, ntdll = builtin, native -mpr, winspool = builtin, native -ddraw, dinput, dsound = builtin, native -winmm, mmsystem = builtin -msvideo, msvfw32 = builtin, native -mcicda.drv, mciseq.drv = builtin, native -mciwave.drv = builtin, native -mciavi.drv, mcianim.drv = native, builtin -w32skrnl = builtin -wnaspi32, wow32 = builtin -system, display, wprocs = builtin -wineps = builtin - -; -; Options section. Does not need to be edited. -; -[options] -; allocate how much system colors on startup. No need to modify. -AllocSystemColors=100 - -;; -; Font specification. You usually do not need to edit this section. -; -; Read documentation/fonts before adding aliases -; -[fonts] -; The resolution defines what fonts to use (usually either 75 or 100 dpi fonts, -; or nearest match). -Resolution = 96 -; Default font -Default = -adobe-times- - -; -; serial ports used by "COM1" "COM2" "COM3" "COM4". Useful for applications -; that try to access serial ports. -; -[serialports] -Com1=/dev/ttyS0 -Com2=/dev/ttyS1 -Com3=/dev/modem,38400 -Com4=/dev/modem - -; -; parallel port(s) used by "LPT1" etc. Useful for applications that try to -; access these ports. -; -[parallelports] -Lpt1=/dev/lp0 - -; -; What spooling program to use on printing. -; Use "|program" or "filename", where the output will be dumped into. -; -[spooler] -LPT1:=|lpr -LPT2:=|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q - -LPT3:=/dev/lp3 - -; -; Allow port access to WINE started by the root user. Useful for some -; supported devices, but it can make the system unstable. -; Read /usr/doc/wine-cvs-xxxxx/ioport-trace-hints. -; -[ports] -;read=0x779,0x379,0x280-0x2a0 -;write=0x779,0x379,0x280-0x2a0 - -; debugging, not need to be modified. -[spy] -Exclude=WM_SIZE;WM_TIMER; - -; -; What names for the registry datafiles, no need to modify. -; -[Registry] -; Paths must be given in /dir/dir/file.reg format. -; Wine will not understand dos file names here... -;UserFileName=xxx ; alternate registry file name (user.reg) -;LocalMachineFileName=xxx ; (system.reg) - -; -; Layout/Look modifications. Here you can switch with a single line between -; windows 3.1 and windows 95 style. -; This does not change WINE behaviour or reported versions, just the look! -; -[Tweak.Layout] -;; WineLook=xxx (supported styles are 'Win31'(default), 'Win95', 'Win98') -WineLook=Win95 - -; -; What programs to start on WINE startup. (you should probably leave it empty) -; -[programs] -Default= -Startup= - -; defunct section. -[Console] -;XtermProg=nxterm -;InitialRows=25 -;InitialColumns=80 -;TerminalType=nxterm - -# - - diff --git a/documentation/dll-overrides b/documentation/dll-overrides deleted file mode 100644 index 16a85096d5b..00000000000 --- a/documentation/dll-overrides +++ /dev/null @@ -1,216 +0,0 @@ -DLL overrides -------------- - - The wine.conf directives [DllDefaults] and [DllOverrides] are the - subject of some confusion. The overall purpose of most of these - directives are clear enough, though - given a choice, should Wine use - its own built-in DLLs, or should it use .DLL files found in an - existing Windows installation? This document explains how this feature - works. - -DLL types - - native - A "native" DLL is a .DLL file written for the real Microsoft - Windows. - - builtin - A "builtin" DLL is a Wine DLL. These can either be a part of - libwine.so, or more recently, in a special .so file that Wine - is able to load on demand. - - elfdll - An "elfdll" is a Wine .so file with a special Windows-like file - structure that is as close to Windows as possible, and that can - also seamlessly link dynamically with "native" DLLs, by using - special ELF loader and linker tricks. Bertho Stultiens did some - work on this, but this feature has not yet been merged back - into Wine (because of political reasons and lack of time), so - this DLL type does not exist in the official Wine at this time. - In the meantime, the "builtin" DLL type gained some of the - features of elfdlls (such as dynamic loading), so it's possible - that "elfdll" functionality will be folded into "builtin" at - some point. - - so - A native Unix .so file, with calling convention conversion - thunks generated on the fly as the library is loaded. This is - mostly useful for libraries such as "glide" that has exactly - the same API on both Windows and Unix. - -The [DllDefaults] section - - EXTRA_LD_LIBRARY_PATH - This specifies the location of the Wine's DLL .so files. Wine - will search this path when trying to locate a DLL of the type - "builtin" or "elfdll". (This does not apply to libwine.so, - since libwine.so is not a DLL in this sense.) - - DefaultLoadOrder - This specifies in what order Wine should search for available - DLL types, if the DLL in question was not found in the - [DllOverrides] section. - -The [DllPairs] section - - At one time, there was a section called [DllPairs] in the default - configuration file, but this has been obsoleted because the pairing - information has now been embedded into Wine itself. (The purpose of - this section was merely to be able to issue warnings if the user - attempted to pair codependent 16-bit/32-bit DLLs of different types.) - If you still have this in your wine.conf or .winerc, you may safely - delete it. - -The [DllOverrides] section - - This section specifies how you want specific DLLs to be handled, in - particular whether you want to use "native" DLLs or not, if you have - some from a real Windows configuration. Because builtins do not mix - seamlessly with native DLLs yet, certain DLL dependencies may be - problematic, but workarounds exist in Wine for many popular DLL - configurations. Also see WWN's [16]Status Page to figure out how well - your favorite DLL is implemented in Wine. - - It is of course also possible to override these settings by explictly - using Wine's --dll command-line option (see the man page for details). - - Some hints for choosing your optimal configuration (listed by - 16/32-bit DLL pair): - - krnl386, kernel32 - Native versions of these will never work, so don't try. Leave - at builtin. - - gdi, gdi32 - Graphics Device Interface. No effort has been made at trying to - run native GDI. Leave at builtin. - - user, user32 - Window management and standard controls. It was possible to use - Win95's native versions at some point (if all other DLLs that - depend on it, such as comctl32 and comdlg32, were also run - native). However, this is no longer possible after the Address - Space Separation, so leave at builtin. - - ntdll - NT kernel API. Although badly documented, the native version of - this will never work. Leave at builtin. - - w32skrnl - Win32s (for Win3.x). Native version will probably never work. - Leave at builtin. - - wow32 - Win16 support library for NT. Native version will probably - never work. Leave at builtin. - - system - Win16 kernel stuff. Will never work native. Leave at builtin. - - display - Display driver. Definitely leave at builtin. - - toolhelp - Tool helper routines. This is rarely a source of problems. - Leave at builtin. - - ver, version - Versioning. Seldom useful to mess with. - - advapi32 - Registry and security features. Trying the native version of - this may or may not work. - - commdlg, comdlg32 - Common Dialogs, such as color picker, font dialog, print - dialog, open/save dialog, etc. It is safe to try native. - - commctrl, comctl32 - Common Controls. This is toolbars, status bars, list controls, - the works. It is safe to try native. - - shell, shell32 - Shell interface (desktop, filesystem, etc). Being one of the - most undocumented pieces of Windows, you may have luck with the - native version, should you need it. - - winsock, wsock32 - Windows Sockets. The native version will not work under Wine, - so leave at builtin. - - icmp - ICMP routines for wsock32. As with wsock32, leave at builtin. - - mpr - The native version may not work due to thunking issues. Leave - at builtin. - - lzexpand, lz32 - Lempel-Ziv decompression. Wine's builtin version ought to work - fine. - - winaspi, wnaspi32 - Advanced SCSI Peripheral Interface. The native version will - probably never work. Leave at builtin. - - crtdll - C Runtime library. The native version will easily work better - than Wine's on this one. - - winspool.drv - Printer spooler. You are not likely to have more luck with the - native version. - - ddraw - DirectDraw/Direct3D. Since Wine does not implement the DirectX - HAL, the native version will not work at this time. - - dinput - DirectInput. Running this native may or may not work. - - dsound - DirectSound. It may be possible to run this native, but don't - count on it. - - dplay/dplayx - DirectPlay. Native ought to work best on this, if at all. - - mmsystem, winmm - Multimedia system. The native version is not likely to work. - Leave at builtin. - - msacm, msacm32 - Audio Compression Manager. Builtin works best, if you set - msacm.drv to the same. - - msvideo, msvfw32 - Video for Windows. It is safe (and recommended) to try native. - - mcicda.drv - CD Audio MCI driver. - - mciseq.drv - MIDI Sequencer MCI driver (.MID playback). - - mciwave.drv - Wave audio MCI driver (.WAV playback). - - mciavi.drv - AVI MCI driver (.AVI video playback). Best to use native. - - mcianim.drv - Animation MCI driver. - - msacm.drv - Audio Compression Manager. Set to same as msacm32. - - midimap.drv - MIDI Mapper. - - wprocs - This is a pseudo-DLL used by Wine for thunking purposes. A - native version of this doesn't exist. - - Have fun... - - - Ove Kåven diff --git a/documentation/dlls b/documentation/dlls deleted file mode 100644 index 7c81d3b7da4..00000000000 --- a/documentation/dlls +++ /dev/null @@ -1,175 +0,0 @@ -WINE/WINDOWS DLLS - - -This document mainly deals with the status of current DLL support by -Wine. The Wine ini file currently supports settings to change the -load order of DLLs. The load order depends on several issues, which -results in different settings for various DLLs. - - -Pros of Native DLLs -------------------- - -Native DLLs of course guarantee 100% compatibility for routines they -implement. For example, using the native USER DLL would maintain a -virtually perfect and Windows 95-like look for window borders, dialog -controls, and so on. Using the built-in WINE version of this library, -on the other hand, would produce a display that does not precisely -mimic that of Windows 95. Such subtle differences can be engendered -in other important DLLs, such as the common controls library COMMCTRL -or the common dialogs library COMMDLG, when built-in WINE DLLs outrank -other types in load order. - -More significant, less aesthetically-oriented problems can result if -the built-in WINE version of the SHELL DLL is loaded before the native -version of this library. SHELL contains routines such as those used by -installer utilities to create desktop shortcuts. Some installers might -fail when using WINE's built-in SHELL. - -Cons of Native DLLs -------------------- - -Not every application performs better under native DLLs. If a library -tries to access features of the rest of the system that are not fully -implemented in Wine, the native DLL might work much worse than the -corresponding built-in one, if at all. For example, the native Windows -GDI library must be paired with a Windows display driver, which of -course is not present under Intel Unix and WINE. - -Finally, occassionally built-in WINE DLLs implement more features than -the corresponding native Windows DLLs. Probably the most important -example of such behavior is the integration of Wine with X provided by -WINE's built-in USER DLL. Should the native Windows USER library take -load-order precedence, such features as the ability to use the -clipboard or drag-and- drop between Wine windows and X windows will be -lost. - -Deciding Between Native and Built-In DLLs ------------------------------------------ - -Clearly, there is no one rule-of-thumb regarding which load-order to -use. So, you must become familiar with: -* what specific DLLs do -* which other DLLs or features a given library interacts with -and use this information to make a case-by-case decision. - -Load Order for DLLs -------------------- - -Using the DLL sections from the wine configuration file, the load -order can be tweaked to a high degree. In general it is advised not to -change the settings of the configuration file. The default -configuration specifies the right load order for the most important -DLLs. - -The default load order follows this algorithm: for all DLLs which have -a fully-functional Wine implementation, or where the native DLL is -known not to work, the built-in library will be loaded first. In all -other cases, the native DLL takes load-order precedence. - -The DefaultLoadOrder from the [DllDefaults] section specifies for all -DLLs which version to try first. See manpage for explanation of the -arguments. - -The [DllOverrides] section deals with DLLs, which need a -different-from-default treatment. - -The [DllPairs] section is for DLLs, which must be loaded in pairs. In -general, these are DLLs for either 16-bit or 32-bit applications. In -most cases in Windows, the 32-bit version cannot be used without its -16-bit counterpart. For WINE, it is customary that the 16-bit -implementations rely on the 32-bit implementations and cast the -results back to 16-bit arguments. Changing anything in this section is -bound to result in errors. - -For the future, Wine implemetation of Windows DLL seems to head -towards unifying the 16 and 32 bit DLLs wherever possible, resulting -in larger DLLs. They are stored in the dlls/ subdirectory using the -16-bit name. For large DLLs, a split might be discussed. - - -Understanding What DLLs Do --------------------------- - -The following list briefly describes each of the DLLs commonly found -in Windows whose load order may be modified during the configuration -and compilation of WINE. - -(See also ./DEVELOPER-HINTS or the dlls/ subdirectory to see which -DLLs are currently being rewritten for wine) - -ADVAPI32.DLL: 32-bit application advanced programming interfaces - like crypto, systeminfo, security and eventlogging -AVIFILE.DLL: 32-bit application programming interfaces for the - Audio Video Interleave (AVI) Windows-specific - Microsoft audio-video standard -COMMCTRL.DLL: 16-bit common controls -COMCTL32.DLL: 32-bit common controls -COMDLG32.DLL: 32-bit common dialogs -COMMDLG.DLL: 16-bit common dialogs -COMPOBJ.DLL: OLE 16- and 32-bit compatibility libraries -CRTDLL.DLL: Microsoft C runtime -DCIMAN.DLL: 16-bit -DCIMAN32.DLL: 32-bit display controls -DDEML.DLL: DDE messaging -D3D*.DLL DirectX/Direct3D drawing libraries -DDRAW.DLL: DirectX drawing libraries -DINPUT.DLL: DirectX input libraries -DISPLAY.DLL: Display libraries -DPLAY.DLL, DPLAYX.DLL: DirectX playback libraries -DSOUND.DLL: DirectX audio libraries -GDI.DLL: 16-bit graphics driver interface -GDI32.DLL: 32-bit graphics driver interface -IMAGEHLP.DLL: 32-bit IMM API helper libraries (for PE-executables) -IMM32.DLL: 32-bit IMM API -IMGUTIL.DLL: -KERNEL32.DLL 32-bit kernel DLL -KEYBOARD.DLL: Keyboard drivers -LZ32.DLL: 32-bit Lempel-Ziv or LZ file compression - used by the installshields (???). -LZEXPAND.DLL: LZ file expansion; needed for Windows Setup -MMSYSTEM.DLL: Core of the Windows multimedia system -MOUSE.DLL: Mouse drivers -MPR.DLL: 32-bit Windows network interface -MSACM.DLL: Core of the Addressed Call Mode or ACM system -MSACM32.DLL: Core of the 32-bit ACM system - Audio Compression Manager ??? -MSNET32.DLL 32-bit network APIs -MSVFW32.DLL: 32-bit Windows video system -MSVIDEO.DLL: 16-bit Windows video system -OLE2.DLL: OLE 2.0 libraries -OLE32.DLL: 32-bit OLE 2.0 components -OLE2CONV.DLL: Import filter for graphics files -OLE2DISP.DLL, OLE2NLS.DLL: OLE 2.1 16- and 32-bit interoperability -OLE2PROX.DLL: Proxy server for OLE 2.0 -OLE2THK.DLL: Thunking for OLE 2.0 -OLEAUT32.DLL 32-bit OLE 2.0 automation -OLECLI.DLL: 16-bit OLE client -OLECLI32.DLL: 32-bit OLE client -OLEDLG.DLL: OLE 2.0 user interface support -OLESVR.DLL: 16-bit OLE server libraries -OLESVR32.DLL: 32-bit OLE server libraries -PSAPI.DLL: Proces Status API libraries -RASAPI16.DLL: 16-bit Remote Access Services libraries -RASAPI32.DLL: 32-bit Remote Access Services libraries -SHELL.DLL: 16-bit Windows shell used by Setup -SHELL32.DLL: 32-bit Windows shell (COM object?) -TAPI/TAPI32/TAPIADDR: Telephone API (for Modems) -W32SKRNL: Win32s Kernel ? (not in use for Win95 and up!) -WIN32S16.DLL: Application compatibility for Win32s -WIN87EM.DLL: 80387 math-emulation libraries -WINASPI.DLL: Advanced SCSI Peripheral Interface or ASPI libraries -WINDEBUG.DLL Windows debugger -WINMM.DLL: Libraries for multimedia thunking -WING.DLL: Libraries required to "draw" graphics -WINSOCK.DLL: Sockets APIs -WINSPOOL.DLL: Print spooler libraries -WNASPI32.DLL: 32-bit ASPI libraries -WSOCK32.DLL: 32-bit sockets APIs - - -Credits -------- - -Based upon various messages on wine-devel especially by Ulrich Weigand. -Adapted by Michele Petrovski and Klaas van Gend. diff --git a/documentation/dlls.sgml b/documentation/dlls.sgml new file mode 100644 index 00000000000..e6e1669fc13 --- /dev/null +++ b/documentation/dlls.sgml @@ -0,0 +1,908 @@ + + Wine Builtin DLLs + A more detailed look at Wine's builtin DLLs... + + + Common Controls + + + + Their development status and their UNDOCUMENTED features and functions + + + + written by Eric Kohl <ekohl@abo.rhein-zeitung.de> + + + (Extracted from wine/documentation/common_controls) + + + + + 1. Introduction + + + The information provided herein is based on the dll version + 4.72 which is included in MS Internet Explorer 4.01. + + + All information about common controls should be collected in this document. + + + All Wine programmers are encouraged to add their knowledge to this document. + + + + + 2. General Information + + + Further information about common controls can be found in + the MS Platform SDK and the MS Internet Client SDK (most + recent). Information from these SDK's will NOT be repeated + here. Only information which can NOT be found in these SDK's + will be collected here. Some information in the SDK's + mentioned above is (intentionally???) WRONG. Corrections to + wrong information will be collected here too. + + + + 2.1 Structure sizes of different common control versions + + + The common controls have been continously improved in the + past. Some of the orignal structures had to be extended + and their size changed. Most of the common control + structures include their size as the first parameter. If a + control gets the wrong size in a message or function a + failure is very likely to occur. To avoid this, MS defined + new constants that reflect the structure size of older + COMCTL32.DLL versions. The following + list shows the structure size constants that are currently + defined in the original COMCTL32.DLL. + + + + Some stuctures are NOT defined in wine's COMCTL32 yet. + + + + + + HDITEM_V1_SIZE: + + The size of the HDITEM + structure in version 4.00. + + + + LVCOLUMN_V1_SIZE: + + The size of the + LVCOLUMN structure in + version 4.00. + + + + LVHITTESTINFO_V1_SIZE: + + The size of the + LVHITTESTINFO structure in + version 4.00. + + + + LVITEM_V1_SIZE: + + The size of the LVITEM + structure in version 4.00. + + + + NMLVCUSTOMDRAW_V3_SIZE: + + The size of the + NMLVCUSTOMDRAW structure in + version 4.70. + + + + NMTTDISPINFO_V1_SIZE: + + The size of the + NMTTDISPINFO structure in + version 4.00. + + + + NMTVCUSTOMDRAW_V3_SIZE: + + The size of the + NMTVCUSTOMDRAW structure in + version 4.70. + + + + PROPSHEETHEADER_V1_SIZE: + + The size of the + PROPSHEETHEADER structure + in version 4.00. + + + + PROPSHEETPAGE_V1_SIZE: + + The size of the + PROPSHEETPAGE structure in + version 4.00. + + + + REBARBANDINFO_V3_SIZE: + + The size of the + REBARBANDINFO structure in + version 4.70. + + + + TTTOOLINFO_V1_SIZE: + + The size of the + TOOLINFO structure in + version 4.00. + + + + TVINSERTSTRUCT_V1_SIZE: + + The size of the + TVINSERTSTRUCT structure in + version 4.00. + + + + + + + + 3. Controls + + + This section describes the development status of the common controls. + + + + 3.1 Animation Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.2 Combo Box Ex Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.3 Date and Time Picker Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.4 Drag List Box Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.5 Flat Scroll Bar Control + + + + Author: + + Dummy written by Alex Priem. <alexp@sci.kun.nl> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.6 Header Control + + + + Author: + + Eric Kohl <ekohl@abo.rhein-zeitung.de> + + + + Status: + + + + Almost finished. + + + Unicode notifications are not supported (WM_NOTIFYFORMAT). + + + Order array not supported. + + + + + + + + + 3.7 Hot Key Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.8 Image List (no control) + + + + Author: + + Eric Kohl <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Almost finished. + + + + + + + 3.9 IP Address Control + + + + Author: + + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de>, + Alex Priem <alexp@sci.kun.nl> + + + + + Status: + + Under construction. + + + + + + + 3.10 List View Control + + + + Author: + + Dummy written by: + + + Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + Luc Tourangeau <luc@macadamian.com> + + + Koen Deforche <jozef@kotnet.org> + + + Francis Beaudet <francis@macadamian.com> and the "Corel-Team" + + + + + + + Status: + + Under construction. + + + + Notes: + + + Basic data structure with related messages are + supported. No painting supported yet. + + + + + + + + 3.11 Month Calendar Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.12 Native font control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Dummy control. No functionality. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.13 Pager Control + + + + Author: + + Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de> + + + + Status: + + + Under construction. Many missing features. + + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.14 Progress Bar Control + + + + Author: + + + Original implementation by Dimitrie O. Paun. Fixes + and improvements by Eric Kohl. + + + + + Status: + + Finished! + + + + + + + 3.15 Property Sheet + + + + Author: + + + Anders Carlsson <anders.carlsson@linux.nu> and + Francis Beaudet <francis@macadamian.com> + + + + + Status: + + Development in progress. + + + + Notes: + + Tab control must be implemented first. + + + + + + + 3.16 Rebar Control (Cool Bar) + + + + Author: + + Eric Kohl <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Development in progress. Many bugs and missing features. + + + + Notes: + + Author needed!! Any volunteers?? + + + + + + + 3.17 Status Bar Control + + + + Author: + + + Original implementation by Bruce Milner. Fixes and + improvements by Eric Kohl. + + + + + Status: + + Almost finished. + + + + Notes: + + Tooltip integration is almost complete. + + + + + + + 3.18 Tab Control + + + + Author: + + Anders Carlsson <anders.carlsson@linux.nu> + + + + Status: + + Development in progress. + + + + + + + 3.19 Toolbar Control + + + + Author: + + Eric Kohl <ekohl@abo.rhein-zeitung.de> + + + + Status: + + + Development in progress. Basic functionality is + almost done. (dll version 4.0) + + + + + + + + 3.20 Tooltip Control + + + + Author: + + Eric Kohl <ekohl@abo.rhein-zeitung.de> + + + + Status: + + Almost finished. + + + + Notes: + + Unicode support is incomplete + (WM_NOTIFYFORMAT). + + + + + + + 3.21 Trackbar Control + + + + Author: + + + Dummy written by Eric Kohl <ekohl@abo.rhein-zeitung.de>, + Alex Priem <alexp@sci.kun.nl> + + + + + Status: + + Under construction. + + + + + + + 3.22 Tree View Control + + + + Author: + + Dummy written by Eric Kohl., Alex Priem <alexp@sci.kun.nl> + + + + Status: + + Under construction. + + + + + + + 3.23 Updown Control + + + + Author: + + + Original implementation by Dimitrie O. Paun. + Some minor changes by Eric Kohl <ekohl@abo.rhein-zeitung.de>. + + + + + Status: + + Unknown. + + + + + + Notes + + Have a look at controls/updown.c + for a list of bugs and missing features. + + + The status is unknown, because I did not have a close + look at this control. One test-program looked quite + good, but in Win95's cdplayer.exe + the control does not show at all. + + + Any volunteers?? + + + + + + + 4. Additional Information + + + Has to be written... + + + + + 5. Undocumented features + + + There are quite a lot of undocumented functions like: + + + + DSA (Dynamic Storage Array) functions. + + + DPA (Dynamic Pointer Array) functions. + + + MRU ("Most Recently Used" List) functions. + + + other unknown functions. + + + + + Have a look at relay32/comctl32.spec. + + + + 5.1 Dymnamic Storage Array (DSA) + + + The DSA functions are used to store and manage dynamic + arrays of fixed size memory blocks. They are used by + TASKMAN.EXE, Explorer, IE4 and other + Programs and DLL's that are "parts of the Windows + Operating System". The implementation should be complete. + + + Have a look at the source code to get more information. + + + + + 5.2 Dynamic Pointer Array (DPA) + + + Similar to the DSA functions, but they just store + pointers. They are used by Explorer, IE4 and other + Programs and DLL's that are "parts of the Windows + Operating System". The implementation should be complete. + + + Have a look at the source code to get more information. + + + + + 5.3 "Most Recently Used" - List (MRU) + + + Only stubs are implemented to keep Explorer from bailing out. + + + No more information available at this time! + + + + + 5.4 MenuHelp + + + Has to be written... + + + + + 5.5 GetEffectiveClientRect + + + Has to be written... + + + + + 5.6 ShowHideMenuCtl + + + The official documentation provided by MS is incomplete. + + + + + lpInfo: + +
+ + Both values of the first pair must be the handle + to the applications main menu. + +
+
+
+
+
+ + + 5.7 Other undocumented functions + + + Several other undocumented functions are used by IE4. + + + String functions: (will be written...) + + +
+ + + 6. Epilogue + + + You see, much work has still to be done. If you are + interested in writing a control send me an e-mail. If you + like to fix bugs or add some functionality send an e-mail to + the author of the control. + + +
+
+ + diff --git a/documentation/documentation.sgml b/documentation/documentation.sgml new file mode 100644 index 00000000000..143bd95c292 --- /dev/null +++ b/documentation/documentation.sgml @@ -0,0 +1,89 @@ + + Documenting Wine + How to help out with the Wine documentation effort... + + + Writing Wine API Documentation + + + written by (???) + + + (Extracted from wine/documentation/README.documentation) + + + + To improve the documentation of the Wine API, just add + comments to the existing source. For example, + + +/****************************************************************** + * CopyMetaFile32A (GDI32.23) + * + * Copies the metafile corresponding to hSrcMetaFile to either + * a disk file, if a filename is given, or to a new memory based + * metafile, if lpFileName is NULL. + * + * RETURNS + * + * Handle to metafile copy on success, NULL on failure. + * + * BUGS + * + * Copying to disk returns NULL even if successful. + */ +HMETAFILE32 WINAPI CopyMetaFile32A( + HMETAFILE32 hSrcMetaFile, /* handle of metafile to copy */ + LPCSTR lpFilename /* filename if copying to a file */ +) { ... } + + + becomes, after processing with c2man and + nroff -man, + + +CopyMetaFileA(3w) CopyMetaFileA(3w) + + +NAME + CopyMetaFileA - CopyMetaFile32A (GDI32.23) + +SYNOPSIS + HMETAFILE32 CopyMetaFileA + ( + HMETAFILE32 hSrcMetaFile, + LPCSTR lpFilename + ); + +PARAMETERS + HMETAFILE32 hSrcMetaFile + Handle of metafile to copy. + + LPCSTR lpFilename + Filename if copying to a file. + +DESCRIPTION + Copies the metafile corresponding to hSrcMetaFile to + either a disk file, if a filename is given, or to a new + memory based metafile, if lpFileName is NULL. + +RETURNS + Handle to metafile copy on success, NULL on failure. + +BUGS + Copying to disk returns NULL even if successful. + +SEE ALSO + GetMetaFileA(3w), GetMetaFileW(3w), CopyMetaFileW(3w), + PlayMetaFile(3w), SetMetaFileBitsEx(3w), GetMetaFileBit- + sEx(3w) + + + + + diff --git a/documentation/filehandles b/documentation/filehandles deleted file mode 100644 index b0575963b6d..00000000000 --- a/documentation/filehandles +++ /dev/null @@ -1,31 +0,0 @@ -DOS treats the first 5 file handles as special cases. They map directly -to stdin, stdout, stderr, stdaux and stdprn. Windows 16 inherits this -behavoir, and in fact, win16 handles are interchangable with DOS handles. -Some nasty windows programs even do this! - -Windows32 issues file handles starting from 1, on the grounds that -most GUI processes don't need a stdin, out, etc. - -The wine handle code is implemented in the Win32 style, and the Win16 -functions use two macros to convert to and from the two types. - -The macros are defined in file.h as follows.: -#define HFILE16_TO_HFILE32(handle) \ -(((handle)==0) ? GetStdHandle(STD_INPUT_HANDLE) : \ - ((handle)==1) ? GetStdHandle(STD_OUTPUT_HANDLE) : \ - ((handle)==2) ? GetStdHandle(STD_ERROR_HANDLE) : \ - ((handle)>0x400) ? handle : \ - (handle)-5) - -#define HFILE32_TO_HFILE16(handle) ({ HFILE32 hnd=handle; \ - ((hnd==HFILE_ERROR32) ? HFILE_ERROR16 : \ - ((handle>0x400) ? handle : \ - (HFILE16)hnd+5); }) - -WARNING: be careful not to use the macro HFILE16_TO_HFILE32 on -functions with side-effects, as it will cause them to be evaluated -several times. This could be considered a bug, but the use of this -macro is limited enough not to need a rewrite. - -NOTE: The 0x400 special case above deals with LZW filehandles (see -misc/lzexpand.c). diff --git a/documentation/fonts b/documentation/fonts deleted file mode 100644 index 3c7e7978640..00000000000 --- a/documentation/fonts +++ /dev/null @@ -1,184 +0,0 @@ -Note: -===== -The fnt2bdf utility is included with Wine. It can be found in the tools -directory. -Links to the other tools mentioned in this document can be found on wine -headquarters: http://www.winehq.com/tools.html - - -How To Convert Windows Fonts -============================ - -If you have access to a Windows installation you should use -fnt2bdf utility (found in the 'tools)' directory to convert -bitmap fonts (VGASYS.FON, SSERIFE.FON, and SERIFE.FON) into -the format that the X Window System can recognize. - -Step 1. Extract bitmap fonts with 'fnt2bdf'. - -Step 2. Convert .bdf files produced by Step 1 into - .pcf files with 'bdftopcf'. - -Step 3. Copy .pcf files to the font server directory which - is usually /usr/lib/X11/fonts/misc (you will probably - need superuser privileges). If you want to create a new - font directory you will need to add it to the font path. - -Step 4. Run 'mkfontdir' for the directory you copied fonts to. - If you are already in X you should run 'xset fp rehash' - to make X server aware of the new fonts. - -Step 5. Edit WINE.CONF file to remove aliases for the fonts - you've just installed. - -WINE can get by without these fonts but 'the look and feel' -may be quite different. Also, some applications try to load -their custom fonts on the fly (WinWord 6.0) and since WINE does -not implement this yet it instead prints out something like; - -STUB: AddFontResource( SOMEFILE.FON ) - -You can convert this file too. Note that .FON file may not hold -any bitmap fonts and fnt2bdf will fail if this is the case. Also -note that although the above message will not disappear WINE will -work around the problem by using the font you extracted from the -SOMEFILE.FON. fnt2bdf will only work for Windows 3.1 fonts. It -will not work for TrueType fonts. - -What to do with TrueType fonts? There are several commercial -font tools that can convert them to the Type1 format but the -quality of the resulting fonts is far from stellar. The other -way to use them is to get a font server capable of rendering -TrueType (Caldera has one, there also is the free Xfstt in -Linux/X11/fonts on sunsite and mirrors, if you're on FreeBSD you -can use the port in /usr/ports/x11-servers/Xfstt. And there is -xfsft which uses the freetype library, see documentation/ttfserver). - -However, there is a possibility of the native TrueType support -via FreeType renderer in the future (hint, hint :-) - - -How To Add Font Aliases To WINE.CONF -==================================== - -Many Windows applications assume that fonts included in original Windows 3.1 -distribution are always present. By default Wine creates a number of aliases -that map them on the existing X fonts: - -Windows font ...is mapped to... X font - -"MS Sans Serif" -> "-adobe-helvetica-" -"MS Serif" -> "-bitstream-charter-" -"Times New Roman" -> "-adobe-times-" -"Arial" -> "-adobe-helvetica-" - -There is no default alias for the "System" font. Also, no aliases are -created for the fonts that applications install at runtime. The recommended -way to deal with this problem is to convert the missing font (see above). -If it proves impossible, like in the case with TrueType fonts, you can force -the font mapper to choose a closely related X font by adding an alias to the -[fonts] section. Make sure that the X font actually exists (with xfontsel -tool). - -AliasN = [Windows font], [X font] <, optional "mask X font" flag> - -Example: - -Alias0 = System, --international-, subst -Alias1 = ... -... - -Comments: -* There must be no gaps in the sequence {0, ..., N} otherwise all aliases - after the first gap won't be read. - -* Usually font mapper translates X font names into font names visible to - Windows programs in the following fashion: - - X font ...will show up as... Extracted name - - --international-... -> "International" - -adobe-helvetica-... -> "Helvetica" - -adobe-utopia-... -> "Utopia" - -misc-fixed-... -> "Fixed" - -... - -sony-fixed-... -> "Sony Fixed" - -... - - Note that since -misc-fixed- and -sony-fixed- are different fonts - Wine modified the second extracted name to make sure Windows programs - can distinguish them because only extracted names appear in the font - selection dialogs. - -* "Masking" alias replaces the original extracted name so that in the - example case we will have the following mapping: - - --international- -> "System" - - "Nonmasking" aliases are transparent to the user and they do not - replace extracted names. - - Wine discards an alias when it sees that the native X font is - available. - -* If you do not have access to Windows fonts mentioned in the first - paragraph you should try to substitute the "System" font with - nonmasking alias. 'xfontsel' will show you the fonts available to - X. - - Alias.. = System, ...bold font without serifs - -Also, some Windows applications request fonts without specifying the -typeface name of the font. Font table starts with Arial in most Windows -installations, however X font table starts with whatever is the first line -in the fonts.dir. Therefore WINE uses the following entry to determine -which font to check first. - -Example: - -Default = -adobe-times- - -Comments: - It is better to have a scalable font family (bolds and italics included) - as the default choice because mapper checks all available fonts until - requested height and other attributes match perfectly or the end of the - font table is reached. Typical X installations have scalable fonts in - the ../fonts/Type1 and ../fonts/Speedo directories. - - -How To Manage Cached Font Metrics -================================= - -WINE stores detailed information about available fonts in the ~/.wine/.cachedmetrics -file. You can copy it elsewhere and add this entry to the [fonts] section -in your WINE.CONF: - -FontMetrics = - -If WINE detects changes in the X font configuration it will rebuild font -metrics from scratch and then it will overwrite ~/.wine/.cachedmetrics with -the new information. This process can take a while. - - -Too Small Or Too Large Fonts -============================ - -Windows programs may ask WINE to render a font with the height specified -in points. However, point-to-pixel ratio depends on the real physical size -of your display (15", 17", etc...). X tries to provide an estimate of that -but it can be quite different from the actual size. You can change this -ratio by adding the following entry to the [fonts] section: - -Resolution = - -In general, higher numbers give you larger fonts. Try to experiment with -values in the 60 - 120 range. 96 is a good starting point. - - -"FONT_Init: failed to load ..." Messages On Startup -=================================================== - -The most likely cause is a broken fonts.dir file in one of your font -directories. You need to rerun 'mkfontdir' to rebuild this file. Read -its manpage for more information. If you can't run mkfontdir on this machine -as you are not root, use "xset -fp xxx" to remove the broken font path. diff --git a/documentation/fonts.sgml b/documentation/fonts.sgml new file mode 100644 index 00000000000..6f0297dc20a --- /dev/null +++ b/documentation/fonts.sgml @@ -0,0 +1,498 @@ + + Dealing with Fonts + + + Fonts + + + written by ??? + + + (Extracted from wine/documentation/fonts) + + + + + + The fnt2bdf utility is included with + Wine. It can be found in the tools + directory. Links to the other tools mentioned in this + document can be found on wine headquarters: + http://www.winehq.com/tools.html + + + + + + How To Convert Windows Fonts + + If you have access to a Windows installation you should use + fnt2bdf utility (found in the + tools directory) to convert bitmap + fonts (VGASYS.FON, + SSERIFE.FON, and + SERIFE.FON) into the format that the X + Window System can recognize. + + + + + Extract bitmap fonts with fnt2bdf. + + + + Convert .bdf files produced by Step + 1 into .pcf files with + bdftopcf. + + + + + Copy .pcf files to the font server + directory which is usually + /usr/lib/X11/fonts/misc (you will + probably need superuser privileges). If you want to + create a new font directory you will need to add it to + the font path. + + + + + Run mkfontdir for the directory you + copied fonts to. If you are already in X you should run + xset fp rehash to make X server aware + of the new fonts. + + + + + Edit the wine.conf file to remove + aliases for the fonts you've just installed. + + + + + WINE can get by without these fonts but 'the look and feel' + may be quite different. Also, some applications try to load + their custom fonts on the fly (WinWord 6.0) and since WINE + does not implement this yet it instead prints out something + like; + + +STUB: AddFontResource( SOMEFILE.FON ) + + + You can convert this file too. Note that + .FON file may not hold any bitmap + fonts and fnt2bdf will fail if this is + the case. Also note that although the above message will not + disappear WINE will work around the problem by using the + font you extracted from the + SOMEFILE.FON. + fnt2bdf will only work for Windows 3.1 + fonts. It will not work for TrueType fonts. + + + What to do with TrueType fonts? There are several commercial + font tools that can convert them to the Type1 format but the + quality of the resulting fonts is far from stellar. The + other way to use them is to get a font server capable of + rendering TrueType (Caldera has one, there also is the free + xfstt in + Linux/X11/fonts on sunsite and mirrors, + if you're on FreeBSD you can use the port in + /usr/ports/x11-servers/Xfstt. And + there is xfsft which uses the freetype + library, see documentation/ttfserver). + + + However, there is a possibility of the native TrueType + support via FreeType renderer in the future (hint, hint :-) + + + + + How To Add Font Aliases To <filename>wine.conf</filename> + + Many Windows applications assume that fonts included in + original Windows 3.1 distribution are always present. By + default Wine creates a number of aliases that map them on + the existing X fonts: + + + + + + + Windows font + ...is mapped to... + X font + + + + + "MS Sans Serif" + -> + "-adobe-helvetica-" + + + "MS Serif" + -> + "-bitstream-charter-" + + + "Times New Roman" + -> + "-adobe-times-" + + + "Arial" + -> + "-adobe-helvetica-" + + + + + + + There is no default alias for the "System" font. Also, no + aliases are created for the fonts that applications install + at runtime. The recommended way to deal with this problem + is to convert the missing font (see above). If it proves + impossible, like in the case with TrueType fonts, you can + force the font mapper to choose a closely related X font by + adding an alias to the [fonts] section. Make sure that the + X font actually exists (with xfontsel + tool). + + +AliasN = [Windows font], [X font] <, optional "mask X font" flag> + + + Example: + + +Alias0 = System, --international-, subst +Alias1 = ... +... + + + Comments: + + + + + There must be no gaps in the sequence {0, ..., + N} otherwise all aliases after the first gap + won't be read. + + + + + Usually font mapper translates X font names into font + names visible to Windows programs in the following + fashion: + + + + + + + X font + ...will show up as... + Extracted name + + + + + --international-... + -> + "International" + + + -adobe-helvetica-... + -> + "Helvetica" + + + -adobe-utopia-... + -> + "Utopia" + + + -misc-fixed-... + -> + "Fixed" + + + -... + -> + + + + -sony-fixed-... + -> + "Sony Fixed" + + + -... + -> + + + + + + + + Note that since -misc-fixed- and + -sony-fixed- are different fonts Wine + modified the second extracted name to make sure Windows + programs can distinguish them because only extracted + names appear in the font selection dialogs. + + + + + "Masking" alias replaces the original extracted name so + that in the example case we will have the following + mapping: + + + + + + X font + ...is masked to... + Extracted name + + + + + --international-... + -> + "System" + + + + + + "Nonmasking" aliases are transparent to the user and + they do not replace extracted names. + + + Wine discards an alias when it sees that the native X + font is available. + + + + + If you do not have access to Windows fonts mentioned in + the first paragraph you should try to substitute the + "System" font with nonmasking alias. The + xfontsel application will show you + the fonts available to X. + + +Alias.. = System, ...bold font without serifs + + + + + Also, some Windows applications request fonts without + specifying the typeface name of the font. Font table starts + with Arial in most Windows installations, however X font + table starts with whatever is the first line in the + fonts.dir. Therefore WINE uses the + following entry to determine which font to check first. + + + Example: + + +Default = -adobe-times- + + + Comments: + + + It is better to have a scalable font family (bolds and + italics included) as the default choice because mapper + checks all available fonts until requested height and other + attributes match perfectly or the end of the font table is + reached. Typical X installations have scalable fonts in the + ../fonts/Type1 and + ../fonts/Speedo directories. + + + + + How To Manage Cached Font Metrics + + WINE stores detailed information about available fonts in + the ~/.wine/.cachedmetrics file. You + can copy it elsewhere and add this entry to the [fonts] + section in your wine.conf: + + +FontMetrics = <file with metrics> + + + If WINE detects changes in the X font configuration it will + rebuild font metrics from scratch and then it will overwrite + ~/.wine/.cachedmetrics with the new + information. This process can take a while. + + + + + Too Small Or Too Large Fonts + + Windows programs may ask WINE to render a font with the + height specified in points. However, point-to-pixel ratio + depends on the real physical size of your display (15", + 17", etc...). X tries to provide an estimate of that but it + can be quite different from the actual size. You can change + this ratio by adding the following entry to the [fonts] + section: + + +Resolution = <integer value> + + + In general, higher numbers give you larger fonts. Try to + experiment with values in the 60 - 120 range. 96 is a good + starting point. + + + + + "FONT_Init: failed to load ..." Messages On Startup + + The most likely cause is a broken + fonts.dir file in one of your font + directories. You need to rerun mkfontdir + to rebuild this file. Read its manpage for more information. + If you can't run mkfontdir on this + machine as you are not root, use xset -fp + xxx to remove the broken font path. + + + + + + Setting up a TrueType Font Server + + written by ??? + + + (Extracted from wine/documentation/ttfserver) + + + + Follow these instructions to set up a TrueType font server on your system. + + + + + Get freetype-1.0.full.tar.gz + + + Read docs, unpack, configure and install + + + Test the library, e.g. ftview 20 /dosc/win95/fonts/times + + + Get xfsft-beta1e.linux-i586 + + + + Install it and start it when booting, e.g. in an + rc-script. The manpage for xfs + applies. + + + + Follow the hints given by williamc@dai.ed.ac.uk + + + + I got xfsft from + http://www.dcs.ed.ac.uk/home/jec/progindex.html. + I have it running all the time. Here is + /usr/X11R6/lib/X11/fs/config: + + +clone-self = on +use-syslog = off +catalogue = /c/windows/fonts +error-file = /usr/X11R6/lib/X11/fs/fs-errors +default-point-size = 120 +default-resolutions = 75,75,100,100 + + + Obviously /c/windows/fonts is where + my Windows fonts on my Win95 C: + drive live; could be e.g. + /mnt/dosC/windows/system for Win31. + In /c/windows/fonts/fonts.scale I + have + + +14 +arial.ttf -monotype-arial-medium-r-normal--0-0-0-0-p-0-iso8859-1 +arialbd.ttf -monotype-arial-bold-r-normal--0-0-0-0-p-0-iso8859-1 +arialbi.ttf -monotype-arial-bold-o-normal--0-0-0-0-p-0-iso8859-1 +ariali.ttf -monotype-arial-medium-o-normal--0-0-0-0-p-0-iso8859-1 +cour.ttf -monotype-courier-medium-r-normal--0-0-0-0-p-0-iso8859-1 +courbd.ttf -monotype-courier-bold-r-normal--0-0-0-0-p-0-iso8859-1 +courbi.ttf -monotype-courier-bold-o-normal--0-0-0-0-p-0-iso8859-1 +couri.ttf -monotype-courier-medium-o-normal--0-0-0-0-p-0-iso8859-1 +times.ttf -monotype-times-medium-r-normal--0-0-0-0-p-0-iso8859-1 +timesbd.ttf -monotype-times-bold-r-normal--0-0-0-0-p-0-iso8859-1 +timesbi.ttf -monotype-times-bold-i-normal--0-0-0-0-p-0-iso8859-1 +timesi.ttf -monotype-times-medium-i-normal--0-0-0-0-p-0-iso8859-1 +symbol.ttf -monotype-symbol-medium-r-normal--0-0-0-0-p-0-microsoft-symbol +wingding.ttf -microsoft-wingdings-medium-r-normal--0-0-0-0-p-0-microsoft-symbol + + + In /c/windows/fonts/fonts.dir I have + exactly the same. + + + In /usr/X11R6/lib/X11/XF86Config I have + + +FontPath "tcp/localhost:7100" + + + in front of the other FontPath lines. + That's it! As an interesting by-product of course, all + those web pages which specify Arial come up in Arial in + Netscape ... + + + + + Shut down X and restart (and debug errors you did while + setting up everything). + + + + Test with e.g xlsfont | grep arial + + + + + Hope this helps... + + + + + + diff --git a/documentation/how-to-port b/documentation/how-to-port deleted file mode 100644 index 812e23d5094..00000000000 --- a/documentation/how-to-port +++ /dev/null @@ -1,135 +0,0 @@ -What is this? ------------- - -This note is a short description of - -* How to port Wine to your favourite operating system -* Why you probably shouldn't use "#ifdef MyOS" -* What to do instead. - -This document does not say a thing about how to port Wine to non-386 -operating systems, though. You would need a CPU emulator. Let's get -Wine into a better shape on 386 first, OK? - - - - -Why "#ifdef MyOS" is probably a mistake. ---------------------------------------- - -Operating systems change. Maybe yours doesn't have the "foo.h" -header, but maybe a future version will have it. If you want -to "#include ", it doesn't matter what operating system -you are using; it only matters whether "foo.h" is there. - -Furthermore, operating systems change names or "fork" into -several ones. An "#ifdef MyOs" will break over time. - -If you use the feature of Autoconf, the Gnu auto-configuration -utility wisely, you will help future porters automatically -because your changes will test for _features_, not names of -operating systems. A feature can be many things: - -* existance of a header file -* existance of a library function -* existance of libraries -* bugs in header files, library functions, the compiler, ... -* (you name it) - -You will need Gnu Autoconf, which you can get from your -friendly Gnu mirror. This program takes Wine's "configure.in" -file and produces a "configure" shell script that users use to -configure Wine to their system. - -There _are_ exceptions to the "avoid #ifdef MyOS" rule. Wine, -for example, needs the internals of the signal stack -- that -cannot easily be described in terms of features. - -Let's now turn to specific porting problems and how to solve -them. - - - -MyOS doesn't have the `foo.h' header! ------------------------------------- - -This first step is to make Autoconf check for this header. -In configure.in you add a segment like this in the section -that checks for header files (search for "header files"): - - AC_CHECK_HEADER(foo.h, AC_DEFINE(HAVE_FOO_H)) - -If your operating system supports a header file with the -same contents but a different name, say bar.h, add a check -for that also. - -Now you can change - - #include - -to - - #ifdef HAVE_FOO_H - #include - #elif defined (HAVE_BAR_H) - #include - #endif - -If your system doesn't have a corresponding header file even -though it has the library functions being used, you might -have to add an "#else" section to the conditional. Avoid -this if you can. - -You will also need to add "#undef HAVE_FOO_H" (etc.) to -include/config.h.in - -Finish up with "make configure" and "./configure". - - -MyOS doesn't have the `bar' function! ------------------------------------- - -A typical example of this is the `memmove'. To solve this -problem you would add `memmove' to the list of functions -that Autoconf checks for. In configure.in you search for -AC_CHECK_FUNCS and add `memmove'. (You will notice that -someone already did this for this particular function.) - -Secondly, you will also need to add "#undef HAVE_BAR" -to include/config.h.in - -The next step depends on the nature of the missing function. - -Case 1: It's easy to write a complete implementation of the - function. (`memmove' belongs to this case.) - - You add your implementation in misc/port.c surrounded by - "#ifndef HAVE_MEMMOVE" and "#endif". - - You might have to add a prototype for your function. If so, - include/miscemu.h might be the place. Don't forget to protect - that definition by "#ifndef HAVE_MEMMOVE" and "#endif" also! - -Case 2: A general implementation is hard, but Wine is only using - a special case. - - An example is the various "wait" calls used in SIGNAL_child - from loader/signal.c. Here we have a multi-branch case on - features: - - #ifdef HAVE_THIS - ... - #elif defined (HAVE_THAT) - ... - #elif defined (HAVE_SOMETHING_ELSE) - ... - #endif - - Note that this is very different from testing on operating - systems. If a new version of your operating systems comes - out and adds a new function, this code will magically start - using it. - -Finish up with "make configure" and "./configure". - - diff --git a/documentation/i18n.sgml b/documentation/i18n.sgml new file mode 100644 index 00000000000..f3b4a891985 --- /dev/null +++ b/documentation/i18n.sgml @@ -0,0 +1,202 @@ + + Internationalization + + + Adding New Languages + + + written by Morten Welinder, January 1996. + + + + + Thereafter revised Februari 1999 by Klaas van Gend + + + Revised again May 23, 1999, Klaas van Gend + + + Updated May 26, 2000, Zoran Dzelajlija + + + + + (Extracted from wine/documentation/languages) + + + + This file documents the necessary procedure for adding a new + language to the list of languages that Wine can display system + menus and forms in. Currently at least the following languages + are still missing: + + Bulgarian + Chinese + Greek + Icelandic + Japanese + Romanian + Croatian + Slovak + Turkish + Slovanian + + + + + + I hope I got all the places where changes are + needed. If you see any place missing from the list, + submit a patch to this file please. Also note that + re-organization of the source code might change the list of + places. + + + + + To add a new language you need to be able to translate the + relatively few texts, of course. You will need very little + knowledge of programming, so you have almost no excuses for + not adding your language, right? We should easily be able to + support 20 languages within a few months, get going! Apart + from re-compilation it'll take you about an hour or two. + + + To add a new language to the list of languages that Wine can + handle you must... + + + + + Find the language ID in + include/winnls.h. + + + + Look in ole/ole2nls.c if your + language is already incorporated in the static + const struct NLS_langlocale. If not: find the + appropriate entries in + include/winnls.h and add them to the + list. + + + + + Edit the parameters defined in + ole/nls/*.nls to fit your local + habits and language. + + + + + Edit documentation/wine.man.in + (search for -language) to show the + new language abbreviation. + + + + + Edit misc/main.c variable + Languages to contain the new language + abbreviation and language ID. Also edit + struct option_table in + misc/options.c to show the new + abbreviation. + + + + + Edit include/options.h + enum WINE_LANGUAGE to have + a member called LANG_XX where + XX is the new abbreviation. + + + + + Create a new file + dlls/commdlg/cdlg_XX.rc (where + XX is your language abbreviation) + containing all menus. Your best bet is to copy + cdlg_En.rc and start translating. + There is no real need to know how the internal structure + of the file, as you only need to translate the text within + quotes. + + + In menus, the character "&" means that the next + character will be highlighted and that pressing that + letter will select the item. You should place these + "&" characters suitably for your language, not just + copy the positions from (say) English. In particular, + items within one menu should have different highlighted + letters. + + + + + Edit dlls/commdlg/rsrc.rc to contain + an #include statement for your + cdlg_XX.rc file. + + + + + Repeat steps 6 and 7 again for: + + + + dlls/shell32/shell32_XX.rc and + shres.rc + + + + + resources/sysres_XX.rc and + user32.rc + + + + + + + + Re-configure, re-make dependencies, and re-make Wine. + + + + + Check your new menus and forms; when they're not ok, go + back to 6) and adapt the sizes, etc. + + + + + Several of the winelib based programs in the subdirectory + programs also have internationalisation support. See the + appropriate files there for reference. + + + + Edit + documentation/internationalisation to + show the new status. + + + + Submit patches for inclusion in the next Wine release, see + file ./ANNOUNCE for details about + where to submit. + + + + + + + diff --git a/documentation/implementation.sgml b/documentation/implementation.sgml new file mode 100644 index 00000000000..3f9433d111e --- /dev/null +++ b/documentation/implementation.sgml @@ -0,0 +1,535 @@ + + Low-level Implementation + Details of Wine's Low-level Implementation... + + + Builtin DLLs + + + written by <juergen.schmied@metronet.de> + + + (Extracted from wine/documentation/internal-dll) + + + + This document describes some points you should know before + implementing the internal counterparts to external DLL's. + Only 32 bit DLL's are considered. + + + + 1. The LibMain function + + + This is the way to do some initializing when a process or + thread is attached to the dll. The function name is taken + from a *.spec file line: + + +init YourFunctionName + + + Then, you have to implement the function: + + +BOOL32 WINAPI YourLibMain(HINSTANCE32 hinstDLL, + DWORD fdwReason, LPVOID lpvReserved) +{ if (fdwReason==DLL_PROCESS_ATTACH) + { ... + } + .... +} + + + + + 2. Using functions from other built-in DLL's + + + The problem here is, that you can't know if you have to call + the function from the internal or the external DLL. If you + just call the function you will get the internal + implementation. If the external DLL is loaded the executed + program will use the external DLL and you the internal one. + When you -as an example- fill an iconlist placed in the + internal DLL the application won't get the icons from the + external DLL. + + + To work around this, you should always use a pointer to call + such functions: + + +/* definition of the pointer type*/ +void (CALLBACK* pDLLInitComctl)(); + +/* getting the function address this should be done in the + LibMain function when called with DLL_PROCESS_ATTACH*/ + +BOOL32 WINAPI Shell32LibMain(HINSTANCE32 hinstDLL, DWORD fdwReason, + LPVOID lpvReserved) +{ HINSTANCE32 hComctl32; + if (fdwReason==DLL_PROCESS_ATTACH) + { /* load the external / internal DLL*/ + hComctl32 = LoadLibrary32A("COMCTL32.DLL"); + if (hComctl32) + { /* get the function pointer */ + pDLLInitComctl=GetProcAddress32(hComctl32,"InitCommonControlsEx"); + + /* check it */ + if (pDLLInitComctl) + { /* use it */ + pDLLInitComctl(); + } + + /* free the DLL / decrease the ref count */ + FreeLibrary32(hComctl32); + } + else + { /* do some panic*/ + ERR(shell,"P A N I C error getting functionpointers\n"); + exit (1); + } + } + .... + + + + + 3. Getting resources from a <filename>*.rc</filename> file linked to the DLL + + + < If you know how, write some lines> + + + + + + Accelerators + + + Findings researched by Uwe Bonnes, Ulrich Weigand and Marcus Meissner. + + + (Extracted from wine/documentation/accelerators) + + + + Some notes concerning accelerators. + + + There are three differently sized + accelerator structures exposed to the user. The general layout + is: + + +BYTE fVirt; +WORD key; +WORD cmd; + + + We now have three different appearances: + + + + + + Accelerators in NE resources. These have a size of 5 byte + and do not have any padding. This is also the internal + layout of the global handle HACCEL (16 and + 32) in Windows 95 and WINE. Exposed to the user as Win16 + global handles HACCEL16 and + HACCEL32 by the Win16/Win32 API. + + + + + Accelerators in PE resources. These have a size of 8 byte. + Layout is: + + +BYTE fVirt; +BYTE pad0; +WORD key; +WORD cmd; +WORD pad1; + + + They are exposed to the user only by direct accessing PE + resources. + + + + + Accelerators in the Win32 API. These have a size of 6 + bytes. Layout is: + + +BYTE fVirt; +BYTE pad0; +WORD key; +WORD cmd; + + + These are exposed to the user by the + CopyAcceleratorTable and + CreateAcceleratorTable functions in + the Win32 API. + + + + + + Why two types of accelerators in the Win32 API? We can only + guess, but my best bet is that the Win32 resource compiler + can/does not handle struct packing. Win32 ACCEL + is defined using #pragma(2) for the + compiler but without any packing for RC, so it will assume + #pragma(4). + + + + + + File Handles + + + written by (???) + + + (Extracted from wine/documentation/filehandles) + + + + DOS treats the first 5 file handles as special cases. They + map directly to stdin, + stdout, stderr, + stdaux and stdprn. + Windows 16 inherits this behavior, and in fact, win16 handles + are interchangable with DOS handles. Some nasty windows + programs even do this! + + + Windows32 issues file handles starting from + 1, on the grounds that most GUI processes + don't need a stdin, + stdout, etc. + + + The Wine handle code is implemented in the Win32 style, and + the Win16 functions use two macros to convert to and from the + two types. + + + + The macros are defined in file.h as follows: + + +#define HFILE16_TO_HFILE32(handle) \ +(((handle)==0) ? GetStdHandle(STD_INPUT_HANDLE) : \ + ((handle)==1) ? GetStdHandle(STD_OUTPUT_HANDLE) : \ + ((handle)==2) ? GetStdHandle(STD_ERROR_HANDLE) : \ + ((handle)>0x400) ? handle : \ + (handle)-5) + +#define HFILE32_TO_HFILE16(handle) ({ HFILE32 hnd=handle; \ + ((hnd==HFILE_ERROR32) ? HFILE_ERROR16 : \ + ((handle>0x400) ? handle : \ + (HFILE16)hnd+5); }) + + + + + Be careful not to use the macro + HFILE16_TO_HFILE32 on functions with + side-effects, as it will cause them to be evaluated several + times. This could be considered a bug, but the use of this + macro is limited enough not to need a rewrite. + + + + + The 0x400 special case above deals with + LZW filehandles (see misc/lzexpand.c). + + + + + + Doing A Hardware Trace In Wine + + + written by Jonathan Buzzard <jab@hex.prestel.co.uk> + + + (Extracted from wine/documentation/ioport-trace-hints) + + + + The primary reason to do this is to reverse engineer a + hardware device for which you don't have documentation, but + can get to work under Wine. + + + This lot is aimed at parallel port devices, and in particular + parallel port scanners which are now so cheap they are + virtually being given away. The problem is that few + manufactures will release any programming information which + prevents drivers being written for Sane, and the traditional + technique of using DOSemu to produce the traces does not work + as the scanners invariably only have drivers for Windows. + + + Please note that I have not been able to get my scanner + working properly (a UMAX Astra 600P), but a couple of people + have reported success with at least the Artec AS6e scanner. I + am not in the process of developing any driver nor do I intend + to, so don't bug me about it. My time is now spent writing + programs to set things like battery save options under Linux + on Toshiba laptops, and as such I don't have any spare time + for writing a driver for a parallel port scanner etc. + + + Presuming that you have compiled and installed wine the first + thing to do is is to enable direct hardware access to your + parallel port. To do this edit wine.conf + (usually in /usr/local/etc) and in the + ports section add the following two lines + + +read=0x378,0x379,0x37a,0x37c,0x77a +write=0x378,x379,0x37a,0x37c,0x77a + + + This adds the necessary access required for SPP/PS2/EPP/ECP + parallel port on LPT1. You will need to adjust these number + accordingly if your parallel port is on LPT2 or LPT0. + + + When starting wine use the following command line, where + XXXX is the program you need to run in + order to access your scanner, and YYYY is + the file your trace will be stored in: + + +wine -debugmsg +io XXXX 2> >(sed 's/^[^:]*:io:[^ ]* //' > YYYY) + + + You will need large amounts of hard disk space (read hundreds + of megabytes if you do a full page scan), and for reasonable + performance a really fast processor and lots of RAM. + + + You might well find the log compression program that David + Campbell campbell@torque.net wrote helpful in + reducing the size of the log files. This can be obtained by + the following command: + + +sh ioport-trace-hints + + + This should extract shrink.c (which is + located at the end of this file. Compile the log compression + program by: + + +cc shrink.c -o shrink + + + Use the shrink program to reduce the + physical size of the raw log as follows: + + +cat log | shrink > log2 + + + The trace has the basic form of + + +XXXX > YY @ ZZZZ:ZZZZ + + + where XXXX is the port in hexidecimal being + accessed, YY is the data written (or read) + from the port, and ZZZZ:ZZZZ is the address + in memory of the instruction that accessed the port. The + direction of the arrow indicates whether the data was written + or read from the port. + + +> data was written to the port +< data was read from the port + + + My basic tip for interperating these logs is to pay close + attention to the addresses of the IO instructions. Their + grouping and sometimes proximity should reveal the presence of + subroutines in the driver. By studying the different versions + you should be able to work them out. For example consider the + following section of trace from my UMAX Astra 600P + + +0x378 > 55 @ 0297:01ec +0x37a > 05 @ 0297:01f5 +0x379 < 8f @ 0297:01fa +0x37a > 04 @ 0297:0211 +0x378 > aa @ 0297:01ec +0x37a > 05 @ 0297:01f5 +0x379 < 8f @ 0297:01fa +0x37a > 04 @ 0297:0211 +0x378 > 00 @ 0297:01ec +0x37a > 05 @ 0297:01f5 +0x379 < 8f @ 0297:01fa +0x37a > 04 @ 0297:0211 +0x378 > 00 @ 0297:01ec +0x37a > 05 @ 0297:01f5 +0x379 < 8f @ 0297:01fa +0x37a > 04 @ 0297:0211 +0x378 > 00 @ 0297:01ec +0x37a > 05 @ 0297:01f5 +0x379 < 8f @ 0297:01fa +0x37a > 04 @ 0297:0211 +0x378 > 00 @ 0297:01ec +0x37a > 05 @ 0297:01f5 +0x379 < 8f @ 0297:01fa +0x37a > 04 @ 0297:0211 + + + As you can see their is a repeating structure starting at + address 0297:01ec that consists of four io + accesses on the parallel port. Looking at it the first io + access writes a changing byte to the data port the second + always writes the byte 0x05 to the control + port, then a value which always seems to + 0x8f is read from the status port at which + point a byte 0x04 is written to the control + port. By studying this and other sections of the trace we can + write a C routine that emulates this, shown below with some + macros to make reading/writing on the parallel port easier to + read. + + +#define r_dtr(x) inb(x) +#define r_str(x) inb(x+1) +#define r_ctr(x) inb(x+2) +#define w_dtr(x,y) outb(y, x) +#define w_str(x,y) outb(y, x+1) +#define w_ctr(x,y) outb(y, x+2) + +/* + * Seems to be sending a command byte to the scanner + * + */ +int udpp_put(int udpp_base, unsigned char command) +{ + int loop,value; + + w_dtr(udpp_base, command); + w_ctr(udpp_base, 0x05); + + for (loop=0;loop<10;loop++) + if (((value=r_str(udpp_base)) & 0x80)!=0x00) { + w_ctr(udpp_base, 0x04); + return value & 0xf8; + } + + return (value & 0xf8) | 0x01; +} + + + For the UMAX Astra 600P only seven such routines exist (well + 14 really, seven for SPP and seven for EPP). Whether you + choose to disassemble the driver at this point to verify the + routines is your own choice. If you do, the address from the + trace should help in locating them in the disassembly. + + + You will probably then find it useful to write a script/perl/C + program to analyse the logfile and decode them futher as this + can reveal higher level grouping of the low level routines. + For example from the logs from my UMAX Astra 600P when decoded + futher reveal (this is a small snippet) + + +start: +put: 55 8f +put: aa 8f +put: 00 8f +put: 00 8f +put: 00 8f +put: c2 8f +wait: ff +get: af,87 +wait: ff +get: af,87 +end: cc +start: +put: 55 8f +put: aa 8f +put: 00 8f +put: 03 8f +put: 05 8f +put: 84 8f +wait: ff + + + From this it is easy to see that put + routine is often grouped together in five successive calls + sending information to the scanner. Once these are understood + it should be possible to process the logs further to show the + higher level routines in an easy to see format. Once the + highest level format that you can derive from this process is + understood, you then need to produce a series of scans varying + only one parameter between them, so you can discover how to + set the various parameters for the scanner. + + + + The following is the shrink.c program. + + + +cat > shrink.c <<EOF +#include <stdio.h> +#include <string.h> + +void +main (void) +{ + char buff[256], lastline[256]; + int count; + + count = 0; + lastline[0] = 0; + + while (!feof (stdin)) + { + fgets (buff, sizeof (buff), stdin); + if (strcmp (buff, lastline) == 0) + { + count++; + } + else + { + if (count > 1) + fprintf (stdout, "# Last line repeated %i times #\n", count); + fprintf (stdout, "%s", buff); + strcpy (lastline, buff); + count = 1; + } + } +} +EOF + + + + + + diff --git a/documentation/installing.sgml b/documentation/installing.sgml new file mode 100644 index 00000000000..9aed0147cda --- /dev/null +++ b/documentation/installing.sgml @@ -0,0 +1,751 @@ + + Installing Wine + How to install Wine... + + + WWN #52 Feature: Replacing Windows + + + Written by Ove Kåven ovek@winehq.com + + + + Installation Overview + + + A Windows installation consists of many different parts. + + + + + + Registry. Many keys are supposed to exist and contain + meaningful data, even in a newly-installed Windows. + + + + + Directory structure. Applications expect to find and/or + install things in specific predetermined locations. Most + of these directories are expected to exist. But unlike + Unix directory structures, most of these locations are + not hardcoded, and can be queried via the Windows API + and the registry. This places additional requirements on + a Wine installation. + + + + + System DLLs. In Windows, these usually reside in the + system (or + system32) directories. Some Windows + applications check for their existence in these + directories before attempting to load them. While Wine + is able to load its own internal DLLs + (.so files) when the application + asks for a DLL, Wine does not simulate the existence of + nonexisting files. + + + + + + While the users are of course free to set up everything + themselves, the Wine team will make the automated Wine + installation script, tools/wineinstall, + do everything we find necessary to do; running the + conventional configure && make depend && make && make + install cycle is thus not recommended, unless + you know what you're doing. At the moment, + tools/wineinstall is able to create a + configuration file, install the registry, and create the + directory structure itself. + + + + + The Registry + + The default registry is in the file + winedefault.reg. It contains directory + paths, class IDs, and more; it must be installed before most + INSTALL.EXE or + SETUP.EXE applications will work. The + registry is covered in more detail in an earlier article. + + + + + Directory Structure + + Here's the fundamental layout that Windows applications and + installers expect. Without it, they seldom operate + correctly. + + + + + + + C:\ + + Root directory of primary disk drive + + + + Windows\ + + Windows directory, containing .INI files, accessories, etc + + + + System\ + + Win3.x/95/98/ME directory for common DLLs +WinNT/2000 directory for common 16-bit DLLs + + + + System32\ + + WinNT/2000 directory for common 32-bit DLLs + + + + Start Menu\ + + Program launcher directory structure + + + + Programs\ + Program launcher links (.LNK files) to applications + + + + Program Files\ + + Application binaries (.EXE and .DLL files) + + + + + + + Wine emulates drives by placing their virtual drive roots to + user-configurable points in the Unix filesystem, so it's + your choice where C:'s root should + be (tools/wineinstall will even ask + you). If you choose, say, /var/wine, as + the root of your virtual drive C, + then you'd put this in your wine.conf: + + + +[Drive C] +Path=/var/wine +Type=hd +Label=MS-DOS +Filesystem=win95 + + + + With this configuration, what windows apps think of as + "c:\windows\system" would map to + /var/wine/windows/system in the UNIX + filesystem. Note that you need to specify + Filesystem=win95, NOT + Filesystem=unix, to make Wine simulate a + Windows-compatible (case-insensitive) filesystem, otherwise + most apps won't work. + + + + + System DLLs + + The Wine team has determined that it is necessary to create + fake DLL files to trick many applications that check for + file existence to determine whether a particular feature + (such as Winsock and its TCP/IP networking) is available. If + this is a problem for you, you can create empty files in the + system directory to make the + application think it's there, and Wine's built-in DLL will + be loaded when the application actually asks for it. + (Unfortunately, tools/wineinstall does + not create such empty files itself.) + + + Applications sometimes also try to inspect the version + resources from the physical files (for example, to determine + the DirectX version). Empty files will not do in this case, + it is rather necessary to install files with complete + version resources. This problem is currently being worked + on. In the meantime, you may still need to grab some real + DLL files to fool these apps with. + + + And there are of course DLLs that wine does not currently + implement very well (or at all). If you do not have a real + Windows you can steal necessary DLLs from, you can always + get some from a DLL archive such as + http://solo.abac.com/dllarchive/. + + + + + + Installing Wine Without Windows + + written by ??? + + + (Extracted from wine/documentation/no-windows) + + + + A major goal of Wine is to allow users to run Windows programs + without having to install Windows on their machine. Wine + implements the functionality of the main DLL's usually + provided with Windows. Therefore, once Wine is finished, you + will not need to have windows installed to use Wine. + + + Wine has already made enough progress that it may be possible + to run your target applications without Windows installed. If + you want to try it, follow these steps: + + + + + + Create empty C:\windows, + C:\windows\system, + C:\windows\Start Menu, and + C:\windows\Start Menu\Programs + directories. Do not point Wine to a + Windows directory full of old + installations and a messy registry. (Wine creates a + special registry in your home + directory, in $HOME/.wine/*.reg. + Perhaps you have to remove these files). + + + + + Point [Drive C] in + wine.conf or + .winerc to where you want + C: to be. Refer to the Wine man page + for more information. Remember to use + filesystem=win95! + + + + + Use tools/wineinstall to compile Wine + and install the default registry. Or if you prefer to do + it yourself, compile programs/regapi, + and run: programs/regapi/regapi setValue < + winedefault.reg + + + + + Run and/or install your applications. + + + + + + Because Wine is not yet complete, some programs will work + better with native Windows DLL's than with Wine's + replacements. Wine has been designed to make this possible. + Here are some tips by Juergen Schmied (and others) on how to + proceed. This assumes that your + C:\windows directory in the configuration + file does not point to a native Windows installation but is in + a separate Unix file system. (For instance, C:\windows is + really subdirectory windows located in + /home/ego/wine/drives/c). + + + + + + Run the application with --debugmsg + +module,+file to find out which files are + needed. Copy the required DLL's one by one to the + C:\windows\system directory. Do not + copy KERNEL/KERNEL32, GDI/GDI32, or USER/USER32. These + implement the core functionality of the Windows API, and + the Wine internal versions must be used. + + + + + Edit the [DllOverrides] section of + wine.conf or + .winerc to specify + native before builtin for + the Windows DLL's you want to use. For more information + about this, see the Wine manpage. + + + + + Note that some network DLL's are not needed even though + Wine is looking for them. The Windows + MPR.DLL currently does not work; you + must use the internal implementation. + + + + + Copy SHELL/SHELL32 and COMDLG/COMDLG32 COMMCTRL/COMCTL32 + only as pairs to your Wine directory (these DLL's are + clean to use). Make sure you have these + specified in the [DllPairs] section of + wine.conf or .winerc. + + + + + Be consistent: Use only DLL's from the same Windows version + together. + + + + + Put regedit.exe in the + C:\windows directory + (office95 imports a + *.reg file when it runs with a empty + registry, don't know about + office97). + + + + + Also add winhelp.exe and + winhlp32.exe if you want to be able + to browse through your programs' help function. + + + + + + + Dealing With FAT/VFAT Partitions + + written by Steven Elliott (elliotsl@mindspring.com) + + + (Extracted from wine/documentation/linux-fat-permissions) + + + This document describes how FAT and + VFAT file system permissions work in Linux + with a focus on configuring them for Wine. + + + + Introduction + + Linux is able to access DOS and Windows file systems using + either the FAT (older 8.3 DOS filesystems) or VFAT (newer + Windows 95 or later long filename filesystems) modules. + Mounted FAT or VFAT filesystems provide the primary means + for which existing applications and their data are accessed + through Wine for dual boot (Linux + Windows) systems. + + + Wine maps mounted FAT filesystems, such as + /c, to driver letters, such as + c:, as indicated by the + wine.conf file. The following excerpt + from a wine.conf file does this: + + +[Drive C] +Path=/c +Type=hd + + + Although VFAT filesystems are preferable to FAT filesystems + for their long filename support the term FAT + will be used throughout the remainder of this document to + refer to FAT filesystems and their derivatives. Also, + /c will be used as the FAT mount point in + examples throughout this document. + + + Most modern Linux distributions either detect or allow + existing FAT file systems to be configured so that can be + mounted, in a location such as /c, + either persistently (on bootup) or on an as needed basis. In + either case, by default, the permissions will probably be + configured so that they look something like: + + +~>cd /c +/c>ls -l +-rwxr-xr-x 1 root root 91 Oct 10 17:58 autoexec.bat +-rwxr-xr-x 1 root root 245 Oct 10 17:58 config.sys +drwxr-xr-x 41 root root 16384 Dec 30 1998 windows + + + where all the files are owned by "root", are in the "root" + group and are only writable by "root" + (755 permissions). This is restrictive in + that it requires that Wine be run as root in order for + applications to be able to write to any part of the + filesystem. + + + There three major approaches to overcoming the restrictive + permissions mentioned in the previous paragraph: + + + + + Run Wine as root + + + + + Mount the FAT filesystem with less restrictive + permissions + + + + + Shadow the FAT filesystem by completely or partially + copying it + + + + + Each approach will be discussed in the following sections. + + + + + Running Wine as root + + Running Wine as root is the easiest and most thorough way of giving + applications that Wine runs unrestricted access to FAT files systems. + Running wine as root also allows applications to do things unrelated + to FAT filesystems, such as listening to ports that are less than + 1024. Running Wine as root is dangerous since there is no limit to + what the application can do to the system. + + + + + Mounting FAT filesystems + + The FAT filesystem can be mounted with permissions less restrictive + than the default. This can be done by either changing the user that + mounts the FAT filesystem or by explicitly changing the permissions + that the FAT filesystem is mounted with. The permissions are + inherited from the process that mounts the FAT filesystem. Since the + process that mounts the FAT filesystem is usually a startup script + running as root the FAT filesystem inherits root's permissions. This + results in the files on the FAT filesystem having permissions similar + to files created by root. For example: + + +~>whoami +root +~>touch root_file +~>ls -l root_file +-rw-r--r-- 1 root root 0 Dec 10 00:20 root_file + + + which matches the owner, group and permissions of files seen + on the FAT filesystem except for the missing 'x's. The + permissions on the FAT filesystem can be changed by changing + root's umask (unset permissions bits). For example: + + +~>umount /c +~>umask +022 +~>umask 073 +~>mount /c +~>cd /c +/c>ls -l +-rwx---r-- 1 root root 91 Oct 10 17:58 autoexec.bat +-rwx---r-- 1 root root 245 Oct 10 17:58 config.sys +drwx---r-- 41 root root 16384 Dec 30 1998 windows + + + Mounting the FAT filesystem with a umask of + 000 gives all users complete control over + it. Explicitly specifying the permissions of the FAT + filesystem when it is mounted provides additional control. + There are three mount options that are relevant to FAT + permissions: uid, gid + and umask. They can each be specified + when the filesystem is manually mounted. For example: + + +~>umount /c +~>mount -o uid=500 -o gid=500 -o umask=002 /c +~>cd /c +/c>ls -l +-rwxrwxr-x 1 sle sle 91 Oct 10 17:58 autoexec.bat +-rwxrwxr-x 1 sle sle 245 Oct 10 17:58 config.sys +drwxrwxr-x 41 sle sle 16384 Dec 30 1998 windows + + + which gives "sle" complete control over + /c. The options listed above can be + made permanent by adding them to the + /etc/fstab file: + + +~>grep /c /etc/fstab +/dev/hda1 /c vfat uid=500,gid=500,umask=002,exec,dev,suid,rw 1 1 + + + Note that the umask of 002 is common in + the user private group file permission scheme. On FAT file + systems this umask assures that all files are fully + accessible by all users in the specified group + (gid). + + + + + Shadowing FAT filesystems + + Shadowing provides a finer granularity of control. Parts of + the original FAT filesystem can be copied so that the + application can safely work with those copied parts while + the application continue to directly read the remaining + parts. This is done with symbolic links. For example, + consider a system where an application named + AnApp must be able to read and + write to the c:\windows and + c:\AnApp directories as well as have + read access to the entire FAT filesystem. On this system + the FAT filesystem has default permissions which should not + be changed for security reasons or can not be changed due to + lack of root access. On this system a shadow directory + might be set up in the following manner: + + +~>cd / +/>mkdir c_shadow +/>cd c_shadow +/c_shadow>ln -s /c_/* . +/c_shadow>rm windows AnApp +/c_shadow>cp -R /c_/{windows,AnApp} . +/c_shadow>chmod -R 777 windows AnApp +/c_shadow>perl -p -i -e 's|/c$|/c_shadow|g' /usr/local/etc/wine.conf + + + The above gives everyone complete read and write access to + the windows and + AnApp directories while only root has + write access to all other directories. + + + + + + SCSI Support + + written by Bruce Milner; Additions by Andreas Mohr + + + (Extracted from wine/documentation/aspi) + + + + This file describes setting up the Windows ASPI interface. + + + + + Warning/Warning/Warning!!!!!! + + +THIS MAY TRASH YOUR SYSTEM IF USED INCORRECTLY +THIS MAY TRASH YOUR SYSTEM IF USED CORRECTLY + + + + + + + Now that I have said that. ASPI is a direct link to SCSI devices from + windows programs. ASPI just forwards the SCSI commands that programs send + to it to the SCSI bus. + + + If you use the wrong scsi device in your setup file, you can send + completely bogus commands to the wrong device - An example would be + formatting your hard drives (assuming the device gave you permission - + if you're running as root, all bets are off). + + + So please make sure that **all** SCSI devices not needed by the program + have their permissions set as restricted as possible ! + + + + Cookbook for setting up scanner: (At least how mine is to work) + + + + Windows requirements + + + + The scanner software needs to use the "Adaptec" + compatible drivers (ASPI). At least with Mustek, they + allow you the choice of using the builtin card or the + "Adaptec (AHA)" compatible drivers. This will not work + any other way. Software that accesses the scanner via a + DOS ASPI driver (e.g. ASPI2DOS) is supported, too. [AM] + + + + + You probably need a real windows install of the software + to set the LUN's/SCSI id's up correctly. I'm not exactly + sure. + + + + + + + LINUX requirements: + + + + Your scsi card must be supported under linux. This will + not work with an unknown scsi card. Even for cheap'n + crappy "scanner only" controllers some special Linux + drivers exist on the net. + + + + + Compile generic scsi drivers into your kernel. + + + + + Linux by default uses smaller scsi buffers than Windows. + There is a kernel build define SG_BIG_BUFF (in + sg.h) that is by default set too + low. The SANE project recommends + 130560 and this seems to work just + fine. This does require a kernel rebuild. + + + + + Make the devices for the scanner (generic scsi devices) + - look at the scsi programming how-to for device + numbering. + + + + + I would recommend making the scanner device writable by + a group. I made a group called + scanner and added myself to it. + Running as root increases your risk of sending bad scsi + commands to the wrong device. With a regular user, you + are better protected. + + + + + Add a scsi device entry for your particular scanner to + wine.conf. The format is [scsi + cCtTdD] where + C=controller, + T=target, D=LUN + + + For example, I set mine up as controller 0, + Target 6, LUN 0. + +[scsi c0t6d0] +Device=/dev/sgi + + Yours will vary with your particular SCSI setup. + + + + + + + General Information + + The mustek scanner I have was shipped with a package + "ipplus". This program uses the TWAIN driver specification + to access scanners. + + + (TWAIN MANAGER) + + + +ipplus.exe <---> (TWAIN INTERFACE) <---> (TWAIN DATA SOURCE . ASPI) -> WINASPI + + + + + + NOTES/BUGS + + The biggest is that it only works under linux at the moment. + + + The ASPI code has only been tested with: + + + + + a Mustek 800SP with a Buslogic controller under Linux [BM] + + + + + a Siemens Nixdorf 9036 with Adaptec AVA-1505 under Linux + accessed via DOSASPI. Note that I had color problems, + though (barely readable result) [AM] + + + + + a Fujitsu M2513A MO drive (640MB) using generic scsi + drivers. Formatting and ejecting worked perfectly. + Thanks to Uwe Bonnes for access to the hardware ! [AM] + + + + + I make no warranty to the aspi code. It makes my scanner + work. Your devices may explode. I have no way of determining + this. I take zero responsibility! + + + + + + + diff --git a/documentation/internal-dll b/documentation/internal-dll deleted file mode 100644 index 6c37de0692a..00000000000 --- a/documentation/internal-dll +++ /dev/null @@ -1,75 +0,0 @@ -This document describes some points you should know before implementing -the internal counterparts to external DLL's. Only 32 bit DLL's -are considered. - -1. The LibMain function ------------------------ -This is the way to do some initializing when a process or thread is attached -to the dll. The function name is taken from a *.spec file line: - -init YourFunctionName - -then, you have to implement the function: - - -BOOL32 WINAPI YourLibMain(HINSTANCE32 hinstDLL, - DWORD fdwReason, LPVOID lpvReserved) -{ if (fdwReason==DLL_PROCESS_ATTACH) - { ... - } - .... -} - - -2. Using functions from other built-in DLL's --------------------------------------------- -The problem here is, that you can't know if you have to call the function from -the internal or the external DLL. If you just call the function you will get -the internal implementation. If the external DLL is loaded the executed program -will use the external DLL and you the internal one. -When you -as an example- fill an iconlist placed in the internal DLL the -application won't get the icons from the external DLL. - -To work around this, you should always use a pointer to call such functions: - -/* definition of the pointer type*/ -void (CALLBACK* pDLLInitComctl)(); - -/* getting the function address this should be done in the - LibMain function when called with DLL_PROCESS_ATTACH*/ - -BOOL32 WINAPI Shell32LibMain(HINSTANCE32 hinstDLL, DWORD fdwReason, - LPVOID lpvReserved) -{ HINSTANCE32 hComctl32; - if (fdwReason==DLL_PROCESS_ATTACH) - { /* load the external / internal DLL*/ - hComctl32 = LoadLibrary32A("COMCTL32.DLL"); - if (hComctl32) - { /* get the function pointer */ - pDLLInitComctl=GetProcAddress32(hComctl32,"InitCommonControlsEx"); - - /* check it */ - if (pDLLInitComctl) - { /* use it */ - pDLLInitComctl(); - } - - /* free the DLL / decrease the ref count */ - FreeLibrary32(hComctl32); - } - else - { /* do some panic*/ - ERR(shell,"P A N I C error getting functionpointers\n"); - exit (1); - } - } - .... - -3. Getting resources from a *.rc file linked to the DLL -------------------------------------------------------- -< If you know how, write some lines> - - - ----------- - diff --git a/documentation/internals b/documentation/internals deleted file mode 100644 index 8ccbb6622dc..00000000000 --- a/documentation/internals +++ /dev/null @@ -1,350 +0,0 @@ -KERNEL MODULE -============= - -... - -GDI MODULE -========== - -1. X Windows System interface ------------------------------ - -The X libraries used to implement X clients (such as Wine) do not work -properly if multiple threads access the same display concurrently. It is -possible to compile the X libraries to perform their own synchronization -(initiated by calling XInitThreads()). However, Wine does not use this -approach. Instead Wine performs its own synchronization py putting a -wrapper around every X call that is used. This wrapper protects library -access with a critical section, and also arranges things so that X -libraries compiled without -D_REENTRANT (eg. with global errno variable) -will work with Wine. - -To make this scheme work, all calls to X must use the proper wrapper -functions (or do their own synchronization that is compatible with the -wrappers). The wrapper for a function X...() is calles TSX...() (for -"Thread Safe X ..."). So for example, instead of calling XOpenDisplay() -in the code, TSXOpenDisplay() must be used. Likewise, X include files -that contain function prototypes are wrapped, so that eg. "ts_xutil.h" -must be included rather than . It is important that this -scheme is used everywhere to avoid the introduction of nondeterministic -and hard-to-find errors in Wine. - -The code for the thread safe X wrappers is contained in the tsx11/ -directory and in include/ts*.h. To use a new (ie. not previously used) X -function in Wine, a new wrapper must be created. The wrappers are -generated (semi-)automatically from the X11R6 includes using the -tools/make_X11wrappers perl script. In simple cases it should be enough -to add the name of the new function to the list in tsx11/X11_calls; if -this does not work the wrapper must be added manually to the -make_X11wrappers script. See comments in tsx11/X11_calls and -tools/make_X11wrappers for further details. - - -USER MODULE -=========== - -USER implements windowing and messaging subsystems. It also -contains code for common controls and for other miscellaneous -stuff (rectangles, clipboard, WNet, etc). Wine USER code is -located in windows/, controls/, and misc/ directories. - -1. Windowing subsystem ----------------------- - - windows/win.c - windows/winpos.c - - Windows are arranged into parent/child hierarchy with one - common ancestor for all windows (desktop window). Each window - structure contains a pointer to the immediate ancestor (parent - window if WS_CHILD style bit is set), a pointer to the sibling - (returned by GetWindow(..., GW_NEXT)), a pointer to the owner - window (set only for popup window if it was created with valid - hwndParent parameter), and a pointer to the first child - window (GetWindow(.., GW_CHILD)). All popup and non-child windows - are therefore placed in the first level of this hierarchy and their - ancestor link (wnd->parent) points to the desktop window. - - Desktop window - root window - | \ `-. - | \ `-. - popup -> wnd1 -> wnd2 - top level windows - | \ `-. `-. - | \ `-. `-. - child1 child2 -> child3 child4 - child windows - - Horizontal arrows denote sibling relationship, vertical lines - - ancestor/child. To summarize, all windows with the same immediate - ancestor are sibling windows, all windows which do not have desktop - as their immediate ancestor are child windows. Popup windows behave - as topmost top-level windows unless they are owned. In this case the - only requirement is that they must precede their owners in the top-level - sibling list (they are not topmost). Child windows are confined to the - client area of their parent windows (client area is where window gets - to do its own drawing, non-client area consists of caption, menu, borders, - intrinsic scrollbars, and minimize/maximize/close/help buttons). - - Another fairly important concept is "z-order". It is derived from - the ancestor/child hierarchy and is used to determine "above/below" - relationship. For instance, in the example above, z-order is - child1->popup->child2->child3->wnd1->child4->wnd2->desktop. Current - active window ("foreground window" in Win32) is moved to the front - of z-order unless its top-level ancestor owns popup windows. - - All these issues are dealt with (or supposed to be) in windows/winpos.c - with SetWindowPos() being the primary interface to the window manager. - - Wine specifics: in default and managed mode each top-level window - gets its own X counterpart with desktop window being basically a - fake stub. In desktop mode, however, only desktop window has an X - window associated with it. Also, SetWindowPos() should eventually be - implemented via Begin/End/DeferWindowPos() calls and not the other way - around. - - 1.1 Visible region, clipping region and update region - - windows/dce.c - windows/winpos.c - windows/painting.c - - ________________________ - |_________ | A and B are child windows of C - | A |______ | - | | | | - |---------' | | - | | B | | - | | | | - | `------------' | - | C | - `------------------------' - - Visible region determines which part of the window is not obscured - by other windows. If a window has the WS_CLIPCHILDREN style then all - areas below its children are considered invisible. Similarily, if - the WS_CLIPSIBLINGS bit is in effect then all areas obscured by its - siblings are invisible. Child windows are always clipped by the - boundaries of their parent windows. - - B has a WS_CLIPSIBLINGS style: - . ______ - : | | - | ,-----' | - | | B | - visible region of B - | | | - : `------------' - - When the program requests a display context (DC) for a window it - can specify an optional clipping region that further restricts the - area where the graphics output can appear. This area is calculated - as an intersection of the visible region and a clipping region. - - Program asked for a DC with a clipping region: - ______ - ,--|--. | . ,--. - ,--+--' | | : _: | - | | B | | => | | | - DC region where the painting will - | | | | | | | be visible - `--|-----|---' : `----' - `-----' - - When the window manager detects that some part of the window - became visible it adds this area to the update region of this - window and then generates WM_ERASEBKGND and WM_PAINT messages. - In addition, WM_NCPAINT message is sent when the uncovered area - intersects a nonclient part of the window. Application must reply - to the WM_PAINT message by calling BeginPaint()/EndPaint() pair of - functions. BeginPaint() returns a DC that uses accumulated update - region as a clipping region. This operation cleans up invalidated - area and the window will not receive another WM_PAINT until the - window manager creates a new update region. - - A was moved to the left: - ________________________ ... / C update region - |______ | : .___ / - | A |_________ | => | ...|___|.. - | | | | | : | | - |------' | | | : '---' - | | B | | | : \ - | | | | : \ - | `------------' | B update region - | C | - `------------------------' - - - Windows maintains a display context cache consisting of entries that - include DC itself, window to which it belongs, and an optional clipping - region (visible region is stored in the DC itself). When an API call - changes the state of the window tree, window manager has to go through - the DC cache to recalculate visible regions for entries whose windows - were involved in the operation. DC entries (DCE) can be either private - to the window, or private to the window class, or shared between all - windows (Windows 3.1 limits the number of shared DCEs to 5). - - 1.2 - -2. Messaging subsystem ----------------------- - - windows/queue.c - windows/message.c - - Each Windows task/thread has its own message queue - this is where - it gets messages from. Messages can be generated on the fly - (WM_PAINT, WM_NCPAINT, WM_TIMER), they can be created by the system - (hardware messages), they can be posted by other tasks/threads - (PostMessage), or they can be sent by other tasks/threads (SendMessage). - - Message priority: - - First the system looks for sent messages, then for posted messages, - then for hardware messages, then it checks if the queue has the - "dirty window" bit set, and, finally, it checks for expired - timers. See windows/message.c. - - From all these different types of messages, only posted messages go - directly into the private message queue. System messages (even in - Win95) are first collected in the system message queue and then - they either sit there until Get/PeekMessage gets to process them - or, as in Win95, if system queue is getting clobbered, a special - thread ("raw input thread") assigns them to the private - queues. Sent messages are queued separately and the sender sleeps - until it gets a reply. Special messages are generated on the fly - depending on the window/queue state. If the window update region is - not empty, the system sets the QS_PAINT bit in the owning queue and - eventually this window receives a WM_PAINT message (WM_NCPAINT too - if the update region intersects with the non-client area). A timer - event is raised when one of the queue timers expire. Depending on - the timer parameters DispatchMessage either calls the callback - function or the window procedure. If there are no messages pending - the task/thread sleeps until messages appear. - - There are several tricky moments (open for discussion) - - - a) System message order has to be honored and messages should be - processed within correct task/thread context. Therefore when - Get/PeekMessage encounters unassigned system message and this - message appears not to be for the current task/thread it should - either skip it (or get rid of it by moving it into the private - message queue of the target task/thread - Win95, AFAIK) and - look further or roll back and then yield until this message - gets processed when system switches to the correct context - (Win16). In the first case we lose correct message ordering, in - the second case we have the infamous synchronous system message - queue. Here is a post to one of the OS/2 newsgroup I found to - be relevant: - - " Here's the problem in a nutshell, and there is no good solution. - Every possible solution creates a different problem. - - With a windowing system, events can go to many different windows. - Most are sent by applications or by the OS when things relating to - that window happen (like repainting, timers, etc.) - - Mouse input events go to the window you click on (unless some window - captures the mouse). - - So far, no problem. Whenever an event happens, you put a message on - the target window's message queue. Every process has a message - queue. If the process queue fills up, the messages back up onto the - system queue. - - This is the first cause of apps hanging the GUI. If an app doesn't - handle messages and they back up into the system queue, other apps - can't get any more messages. The reason is that the next message in - line can't go anywhere, and the system won't skip over it. - - This can be fixed by making apps have bigger private message queues. - The SIQ fix does this. PMQSIZE does this for systems without the SIQ - fix. Applications can also request large queues on their own. - - Another source of the problem, however, happens when you include - keyboard events. When you press a key, there's no easy way to know - what window the keystroke message should be delivered to. - - Most windowing systems use a concept known as "focus". The window - with focus gets all incoming keyboard messages. Focus can be changed - from window to window by apps or by users clicking on winodws. - - This is the second source of the problem. Suppose window A has focus. - You click on window B and start typing before the window gets focus. - Where should the keystrokes go? On the one hand, they should go to A - until the focus actually changes to B. On the other hand, you - probably want the keystrokes to go to B, since you clicked there - first. - - OS/2's solution is that when a focus-changing event happens (like - clicking on a window), OS/2 holds all messages in the system queue - until the focus change actually happens. This way, subsequent - keystrokes go to the window you clicked on, even if it takes a while - for that window to get focus. - - The downside is that if the window takes a real long time to get focus - (maybe it's not handling events, or maybe the window losing focus - isn't handling events), everything backs up in the system queue and - the system appears hung. - - There are a few solutions to this problem. - - One is to make focus policy asynchronous. That is, focus changing has - absolutely nothing to do with the keyboard. If you click on a window - and start typing before the focus actually changes, the keystrokes go - to the first window until focus changes, then they go to the second. - This is what X-windows does. - - Another is what NT does. When focus changes, keyboard events are held - in the system message queue, but other events are allowed through. - This is "asynchronous" because the messages in the system queue are - delivered to the application queues in a different order from that - with which they were posted. If a bad app won't handle the "lose - focus" message, it's of no consequence - the app receiving focus will - get its "gain focus" message, and the keystrokes will go to it. - - The NT solution also takes care of the application queue filling up - problem. Since the system delivers messages asynchronously, messages - waiting in the system queue will just sit there and the rest of the - messages will be delivered to their apps. - - The OS/2 SIQ solution is this: When a focus-changing event happens, - in addition to blocking further messages from the application queues, - a timer is started. When the timer goes off, if the focus change has - not yet happened, the bad app has its focus taken away and all - messages targetted at that window are skipped. When the bad app - finally handles the focus change message, OS/2 will detect this and - stop skipping its messages. - - - As for the pros and cons: - - The X-windows solution is probably the easiest. The problem is that - users generally don't like having to wait for the focus to change - before they start typing. On many occasions, you can type and the - characters end up in the wrong window because something (usually heavy - system load) is preventing the focus change from happening in a timely - manner. - - The NT solution seems pretty nice, but making the system message queue - asynchronous can cause similar problems to the X-windows problem. - Since messages can be delivered out of order, programs must not assume - that two messages posted in a particular order will be delivered in - that same order. This can break legacy apps, but since Win32 always - had an asynchronous queue, it is fair to simply tell app designers - "don't do that". It's harder to tell app designers something like - that on OS/2 - they'll complain "you changed the rules and our apps - are breaking." - - The OS/2 solution's problem is that nothing happens until you try to - change window focus, and then wait for the timeout. Until then, the - bad app is not detected and nothing is done." (by David Charlap) - - - b) Intertask/interthread SendMessage. The system has to inform the - target queue about the forthcoming message, then it has to carry - out the context switch and wait until the result is available. - Win16 stores necessary parameters in the queue structure and then - calls DirectedYield() function. However, in Win32 there could be - several messages pending sent by preemptively executing threads, - and in this case SendMessage has to build some sort of message - queue for sent messages. Another issue is what to do with messages - sent to the sender when it is blocked inside its own SendMessage. - - diff --git a/documentation/ioport-trace-hints b/documentation/ioport-trace-hints deleted file mode 100644 index ae341936632..00000000000 --- a/documentation/ioport-trace-hints +++ /dev/null @@ -1,223 +0,0 @@ -cat > /dev/null < >(sed 's/^[^:]*:io:[^ ]* //' > YYYY) - -You will need large amounts of hard disk space (read hundreds of megabytes if -you do a full page scan), and for reasonable performance a really fast -processor and lots of RAM. - -You might well find the log compression program that David Campbell - wrote helpfull in reducing the size of the log files. -This can be obtained by the following command: - - sh ioport-trace-hints - -This should extract shrink.c (which is located at the end of this file. Compile -the log compression program by: - - cc shrink.c -o shrink - -Use the shrink program to reduce the physical size of the raw log as follows: - - cat log | shrink > log2 - -The trace has the basic form of - - XXXX > YY @ ZZZZ:ZZZZ - -where XXXX is the port in hexidecimal being accessed, YY is the data written -(or read) from the port, and ZZZZ:ZZZZ is the address in memory of the -instruction that accessed the port. The direction of the arrow indicates -whether the data was written or read from the port. - - > data was written to the port - < data was read from the port - - -My basic tip for interperating these logs is to pay close attention to the -addresses of the IO instructions. There grouping and sometimes proximity should -reveal the presence of subroutines in the driver. By studying the different -versions you should be able to work them out. For example consider the -following section of trace from my UMAX Astra 600P - - 0x378 > 55 @ 0297:01ec - 0x37a > 05 @ 0297:01f5 - 0x379 < 8f @ 0297:01fa - 0x37a > 04 @ 0297:0211 - 0x378 > aa @ 0297:01ec - 0x37a > 05 @ 0297:01f5 - 0x379 < 8f @ 0297:01fa - 0x37a > 04 @ 0297:0211 - 0x378 > 00 @ 0297:01ec - 0x37a > 05 @ 0297:01f5 - 0x379 < 8f @ 0297:01fa - 0x37a > 04 @ 0297:0211 - 0x378 > 00 @ 0297:01ec - 0x37a > 05 @ 0297:01f5 - 0x379 < 8f @ 0297:01fa - 0x37a > 04 @ 0297:0211 - 0x378 > 00 @ 0297:01ec - 0x37a > 05 @ 0297:01f5 - 0x379 < 8f @ 0297:01fa - 0x37a > 04 @ 0297:0211 - 0x378 > 00 @ 0297:01ec - 0x37a > 05 @ 0297:01f5 - 0x379 < 8f @ 0297:01fa - 0x37a > 04 @ 0297:0211 - -As you can see their is a repeating structure starting at address 0297:01ec -that consists of four io access on the parallel port. Looking at it the first -io access writes a changing byte to the data port the second always writes the -byte 0x05 to the control port, then a value which always seems to 0x8f is read -from the status port at which point a byte 0x04 is written to the control port. -By studying this and other sections of the trace we can write a C routine that -emulates this, shown below with some macros to make reading/writing on the -parallel port easier to read. - - -#define r_dtr(x) inb(x) -#define r_str(x) inb(x+1) -#define r_ctr(x) inb(x+2) -#define w_dtr(x,y) outb(y, x) -#define w_str(x,y) outb(y, x+1) -#define w_ctr(x,y) outb(y, x+2) - -/* - * Seems to be sending a command byte to the scanner - * - */ -int udpp_put(int udpp_base, unsigned char command) -{ - int loop,value; - - w_dtr(udpp_base, command); - w_ctr(udpp_base, 0x05); - - for (loop=0;loop<10;loop++) - if (((value=r_str(udpp_base)) & 0x80)!=0x00) { - w_ctr(udpp_base, 0x04); - return value & 0xf8; - } - - return (value & 0xf8) | 0x01; -} - - -For the UMAX Astra 600P only seven such routines exist (well 14 really, seven -for SPP and seven for EPP). Whether you choose to disassemble the driver at -this point to verify the routines is your own choice. If you do, the address -from the trace should help in locating them in the disassembly. - -You will probably then find it useful to write a script/perl/C program to -analyse the logfile and decode them futher as this can reveal higher level -grouping of the low level routines. For example from the logs from my UMAX -Astra 600P when decoded futher reveal (this is a small snippet) - - -start: -put: 55 8f -put: aa 8f -put: 00 8f -put: 00 8f -put: 00 8f -put: c2 8f -wait: ff -get: af,87 -wait: ff -get: af,87 -end: cc -start: -put: 55 8f -put: aa 8f -put: 00 8f -put: 03 8f -put: 05 8f -put: 84 8f -wait: ff - -From this it is easy to see that put routine is often grouped together in five -successive calls sending information to the scanner. Once these are understood -it should be possible to process the logs further to show the higher level -routines in an easy to see format. Once the highest level format that you -can derive from this process is understood, you then need to produce a -series of scans varying only one parameter between them, so you can -discover how to set the various parameters for the scanner. - - -Jonathan Buzzard - - - --------------------------------------------------------------------- -The following is the shrink.c program. -EOF -cat > shrink.c < -#include - -void -main (void) -{ - char buff[256], lastline[256]; - int count; - - count = 0; - lastline[0] = 0; - - while (!feof (stdin)) - { - fgets (buff, sizeof (buff), stdin); - if (strcmp (buff, lastline) == 0) - { - count++; - } - else - { - if (count > 1) - fprintf (stdout, "# Last line repeated %i times #\n", count); - fprintf (stdout, "%s", buff); - strcpy (lastline, buff); - count = 1; - } - } -} -EOF diff --git a/documentation/keyboard b/documentation/keyboard deleted file mode 100644 index 91c03055b53..00000000000 --- a/documentation/keyboard +++ /dev/null @@ -1,123 +0,0 @@ -Wine now needs to know about your keyboard layout. This requirement comes from -a need from many apps to have the correct scancodes available, since they read -these directly, instead of just taking the characters returned by the X server. -This means that Wine now needs to have a mapping from X keys to the scancodes -these applications expect. - -On startup, Wine will try to recognize the active X layout by seeing if it -matches any of the defined tables. If it does, everything is allright. If not, -you need to define it. - -To do this, open the file windows/x11drv/keyboard.c and take a look at the -existing tables. Make a backup copy of it, especially if you don't use CVS. - -What you really would need to do, is to find out which scancode each key needs -to generate, find it in the main_key_scan table, which looks like this - -static const int main_key_scan[MAIN_LEN] = -{ -/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */ - 0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D, - 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B, - 0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B, - 0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35, - 0x56 /* the 102nd key (actually to the right of l-shift) */ -}; - -and then assign each scancode the characters imprinted on the keycaps. This -was done (sort of) for the US 101-key keyboard, which you can find near the -top in keyboard.c. It also shows that if there is no 102nd key, you can skip -that. - -However, for most international 102-key keyboards, we have done it easy for you. -The scancode layout for these already pretty much matches the physical layout -in the main_key_scan, so all you need to do is to go through all the keys that -generate characters on your main keyboard (except spacebar), and stuff those -into an appropriate table. The only exception is that the 102nd key, which is -usually to the left of the first key of the last line (usually Z), must be -placed on a separate line after the last line. - -For example, my Norwegian keyboard looks like this - -§ ! " # ¤ % & / ( ) = ? ` Back- -| 1 2@ 3£ 4$ 5 6 7{ 8[ 9] 0} + \´ space - -Tab Q W E R T Y U I O P Å ^ - ¨~ - Enter -Caps A S D F G H J K L Ø Æ * -Lock ' - -Sh- > Z X C V B N M ; : _ Shift -ift < , . - - -Ctrl Alt Spacebar AltGr Ctrl - - -Note the 102nd key, which is the "<>" key, to the left of Z. The character -to the right of the main character is the character generated by AltGr. - -This keyboard is defined as follows: - -static const char main_key_NO[MAIN_LEN][4] = -{ - "|§","1!","2\"@","3#£","4¤$","5%","6&","7/{","8([","9)]","0=}","+?","\\´", - "qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","åÅ","¨^~", - "aA","sS","dD","fF","gG","hH","jJ","kK","lL","øØ","æÆ","'*", - "zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_", - "<>" -}; - -Except that " and \ needs to be quoted with a backslash, and that the 102nd -key is on a separate line, it's pretty straightforward. - -After you have written such a table, you need to add it to the main_key_tab[] -layout index table. This will look like this: - -static struct { - WORD lang, ansi_codepage, oem_codepage; - const char (*key)[MAIN_LEN][4]; -} main_key_tab[]={ -... -... - {MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO}, -... - -After you have added your table, recompile Wine and test that it works. -If it fails to detect your table, try running - -wine -debugmsg +key,+keyboard >& key.log - -and look in the resulting key.log file to find the error messages it -gives for your layout. - -Note that the LANG_* and SUBLANG_* definitions are in include/winnls.h, -which you might need to know to find out which numbers your language -is assigned, and find it in the debugmsg output. The numbers will -be SUBLANG * 0x400 + LANG, so, for example the combination -LANG_NORWEGIAN (0x14) and SUBLANG_DEFAULT (0x1) will be (in hex) -14 + 1*400 = 414, so since I'm Norwegian, I could look for 0414 in -the debugmsg output to find out why my keyboard won't detect. - -Once it works, submit it to the Wine project. If you use CVS, you -will just have to do - -cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff - -from your main Wine directory, then submit layout.diff to -wine-patches@winehq.com along with a brief note of what it is. - -If you don't use CVS, you need to do - -diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff - -and submit it as explained above. - -If you did it right, it will be included in the next Wine release, and all -the troublesome applications (especially remote-control applications) and -games that use scancodes will be happily using your keyboard layout, and you -won't get those annoying fixme messages either. - -Good luck. - --Ove Kåven diff --git a/documentation/languages b/documentation/languages deleted file mode 100644 index 4d1eec24024..00000000000 --- a/documentation/languages +++ /dev/null @@ -1,82 +0,0 @@ -ADDING LANGUAGES TO WINE - -This file documents the necessary procedure for adding a new language -to the list of languages that Wine can display system menus and forms -in. Currently at least the following languages are still missing: -Bulgarian, Chinese, Greek, Icelandic, Japanese, Romanian, -Croatian, Slovak, Turkish, and Slovanian. - -To add a new language you need to be able to translate the relatively -few texts, of course. You will need very little knowledge of -programming, so you have almost no excuses for not adding your language, -right? We should easily be able to support 20 languages within a few -months, get going! Apart from re-compilation it'll take you about an -hour or two. - -To add a new language to the list of languages that Wine can handle -you must... - -0. Find the language ID in include/winnls.h . - -1. Look in ole/ole2nls.c if your language is already incorporated in - the "static const struct NLS_langlocale". If not: find the - appropriate entries in include/winnls.h and add them to the list. - -2. Edit the parameters defined in ole/nls/*.nls to fit your local - habits and language. - -3. Edit documentation/wine.man.in (search for -language) to show the new - language abbreviation. - -4. Edit misc/main.c variable "Languages" to contain the new language - abbreviation and language ID. Also edit struct "option_table" in - misc/options.c to show the new abbreviation. - -5. Edit include/options.h enum "WINE_LANGUAGE" to have a member called - LANG_XX where XX is the new abbreviation. - -6. Create a new file dlls/commdlg/cdlg_XX.rc (where XX is your language - abbreviation) containing all menus. - Your best bet is to copy cdlg_En.rc and start translating. - There is no real need to know how the internal structure of the file, - as you only need to translate the text within quotes. - - In menus, the character "&" means that the next character will - be highlighted and that pressing that letter will select the item. - You should place these "&"s suitably for your language, not just - copy the positions from (say) English. In particular, items within - one menu should have different highlighted letters. - -7. Edit dlls/commdlg/rsrc.rc to contain an include statement for your - cdlg_XX.rc file. - -8. Repeat steps 6 and 7 again for: - - dlls/shell32/shell32_XX.rc and shres.rc - - resources/sysres_XX.rc and user32.rc - -9. Re-configure, re-make dependencies, and re-make Wine. - -10. Check your new menus and forms; when they're not ok, - go back to 6) and adapt the sizes, etc. - -11. Several of the winelib based programs in the subdirectory programs - also have internationalisation support. See the appropriate files - there for reference. - -12. Edit /documentation/internationalisation to show the new status. - -13. Submit patches for inclusion in the next Wine release, - see file ./ANNOUNCE for details about where to submit. - - -January 1996 -Morten Welinder - -[I hope I got all the places where changes are needed. If you see any -place missing from the above list, submit a patch to this file please. -Also note that re-organization of the source code might change the list -of places.] - -Therefore revised Februari 1999 by Klaas van Gend -Revised again May 23, 1999, Klaas van Gend -Updated May 26, 2000, Zoran Dzelajlija diff --git a/documentation/linux-fat-permissions b/documentation/linux-fat-permissions deleted file mode 100644 index 146ade7cf23..00000000000 --- a/documentation/linux-fat-permissions +++ /dev/null @@ -1,137 +0,0 @@ -This document describes how FAT and VFAT file system permissions work -in Linux with a focus on configuring them for Wine. - -Introduction ------------- -Linux is able to access DOS and Windows file systems using either the -FAT (older 8.3 DOS filesystems) or VFAT (newer Windows 95 or later -long filename filesystems) modules. Mounted FAT or VFAT filesystems -provide the primary means for which existing applications and their -data are accessed through Wine for dual boot (Linux + Windows) -systems. - -Wine maps mounted FAT filesystems, such as "/c", to driver letters, -such as "c:", as indicated by the wine.conf file. The following -excerpt from a wine.conf file does this: - [Drive C] - Path=/c - Type=hd - -Although VFAT filesystems are preferable to FAT filesystems for their -long filename support the term "FAT" will be used throughout the -remainder of this document to refer to FAT filesystems and their -derivatives. Also, "/c" will be used as the FAT mount point in -examples throughout this document. - -Most modern Linux distributions either detect or allow existing FAT -file systems to be configured so that can be mounted, in a location -such as /c, either persistently (on bootup) or on an as needed basis. -In either case, by default, the permissions will probably be configured -so that they look something like: - ~>cd /c - /c>ls -l - -rwxr-xr-x 1 root root 91 Oct 10 17:58 autoexec.bat - -rwxr-xr-x 1 root root 245 Oct 10 17:58 config.sys - drwxr-xr-x 41 root root 16384 Dec 30 1998 windows -where all the files are owned by "root", are in the "root" group and -are only writable by "root" (755 permissions). This is restrictive in -that it requires that Wine be run as root in order for applications to -be able to write to any part of the filesystem. - -There three major approaches to overcoming the restrictive permissions -mentioned in the previous paragraph: - 1) Run Wine as root - 2) Mount the FAT filesystem with less restrictive permissions - 3) Shadow the FAT filesystem by completely or partially copying it -Each approach will be discusses in the following "Running Wine as -root", "Mounting FAT filesystems" and "Shadowing FAT filesystems" -sections. - -Running Wine as root --------------------- -Running Wine as root is the easiest and most thorough way of giving -applications that Wine runs unrestricted access to FAT files systems. -Running wine as root also allows applications to do things unrelated -to FAT filesystems, such as listening to ports that are less than -1024. Running Wine as root is dangerous since there is no limit to -what the application can do to the system. - -Mounting FAT filesystems ------------------------- -The FAT filesystem can be mounted with permissions less restrictive -than the default. This can be done by either changing the user that -mounts the FAT filesystem or by explicitly changing the permissions -that the FAT filesystem is mounted with. The permissions are -inherited from the process that mounts the FAT filesystem. Since the -process that mounts the FAT filesystem is usually a startup script -running as root the FAT filesystem inherits root's permissions. This -results in the files on the FAT filesystem having permissions similar -to files created by root. For example: - ~>whoami - root - ~>touch root_file - ~>ls -l root_file - -rw-r--r-- 1 root root 0 Dec 10 00:20 root_file - -which matches the owner, group and permissions of files seen on the -FAT filesystem except for the missing 'x's. The permissions on the -FAT filesystem can be changed by changing root's umask (unset -permissions bits). For example: - ~>umount /c - ~>umask - 022 - ~>umask 073 - ~>mount /c - ~>cd /c - /c>ls -l - -rwx---r-- 1 root root 91 Oct 10 17:58 autoexec.bat - -rwx---r-- 1 root root 245 Oct 10 17:58 config.sys - drwx---r-- 41 root root 16384 Dec 30 1998 windows -Mounting the FAT filesystem with a umask of 000 gives all users -complete control over the it. -Explicitly specifying the permissions of the FAT filesystem when it is -mounted provides additional control. There are three mount options -that are relevant to FAT permissions: "uid", "gid" and "umask". They -can each be specified when the filesystem is manually mounted. For -example: - ~>umount /c - ~>mount -o uid=500 -o gid=500 -o umask=002 /c - ~>cd /c - /c>ls -l - -rwxrwxr-x 1 sle sle 91 Oct 10 17:58 autoexec.bat - -rwxrwxr-x 1 sle sle 245 Oct 10 17:58 config.sys - drwxrwxr-x 41 sle sle 16384 Dec 30 1998 windows -which gives "sle" complete control over /c. The options listed above -can be made permanent by adding them to the /etc/fstab file: - ~>grep /c /etc/fstab - /dev/hda1 /c vfat uid=500,gid=500,umask=002,exec,dev,suid,rw 1 1 -Note that the umask of 002 is common in the user private group file -permission scheme. On FAT file systems this umask assures that all -files are fully accessible by all users in the specified group (gid). - -Shadowing FAT filesystems -------------------------- -Shadowing provides a finer granularity of control. Parts of the -original FAT filesystem can be copied so that the application can -safely work with those copied parts while the application continue to -directly read the remaining parts. This is done with symbolic links. -For example, consider a system where an application named "AnApp" must -be able to read and write to the c:\windows and c:\AnApp directories -as well as have read access to the entire FAT filesystem. On this -system the FAT filesystem has default permissions which should not be -changed for security reasons or can not be changed due to lack of root -access. On this system a shadow directory might be set up in the -following manner: - ~>cd / - />mkdir c_shadow - />cd c_shadow - /c_shadow>ln -s /c_/* . - /c_shadow>rm windows AnApp - /c_shadow>cp -R /c_/{windows,AnApp} . - /c_shadow>chmod -R 777 windows AnApp - /c_shadow>perl -p -i -e 's|/c$|/c_shadow|g' /usr/local/etc/wine.conf -The above gives everyone complete read and write access to the -"windows" and "AnApp" directories while only root has write access to -all other directories. ---- -Steven Elliott (elliotsl@mindspring.com) diff --git a/documentation/no-windows b/documentation/no-windows deleted file mode 100644 index 8cc1065efa7..00000000000 --- a/documentation/no-windows +++ /dev/null @@ -1,68 +0,0 @@ - Wine without Windows - ==================== - -A major goal of Wine is to allow users to run Windows programs without -having to install Windows on their machine. Wine implements the -functionality of the main DLL's usually provided with Windows. -Therefore, once Wine is finished, you will not need to have windows -installed to use Wine. - -Wine has already made enough progress that it may be possible to run -your target applications without Windows installed. If you want to try -it, follow these steps: - -1. Create empty C:\windows, C:\windows\system, C:\windows\Start Menu, - and C:\windows\Start Menu\Programs directories. - Do not point Wine to a Windows directory full of old installations - and a messy registry. (Wine creates a special registry in your home - directory, in $HOME/.wine/*.reg. Perhaps you have to remove these - files). - -2. Point [Drive C] in wine.conf or .winerc to where you want C: to be. - Refer to the Wine man page for more information. Remember to use - filesystem=win95 ! - -3. Use tools/wineinstall to compile Wine and install the default - registry. Or if you prefer to do it yourself, compile programs/regapi, - and run: programs/regapi/regapi setValue < winedefault.reg - -4. Run and/or install your applications. - - -Because Wine is not yet complete, some programs will work better -with native Windows DLL's than with Wine's replacements. Wine has been -designed to make this possible. Here are some tips by Juergen Schmied -(and others) on how to proceed. This assumes that your C:\windows -directory in the configuration file does not point to a native Windows -installation but is in a separate Unix file system. (For instance, -"C:\windows" is really subdirectory "windows" located in -"/home/ego/wine/drives/c"). - -- Run the application with --debugmsg +module,+file to find out - which files are needed. Copy the required DLL's one by one to the - C:\windows\system directory. Do not copy KERNEL/KERNEL32, GDI/GDI32, - or USER/USER32. These implement the core functionality of the - Windows API, and the Wine internal versions must be used. - -- Edit the [DllOverrides] section of wine.conf or .winerc to specify - 'native' before 'builtin' for the Windows DLL's you want to use. - For more information about this, see the Wine manpage. - -- Note that some network DLL's are not needed even though Wine is - looking for them. The Windows MPR.DLL currently does not work; you - must use the internal implementation. - -- Copy SHELL/SHELL32 and COMDLG/COMDLG32 COMMCTRL/COMCTL32 - only as pairs to your Wine directory (these DLL's are - "clean" to use). Make sure you have these specified in the - [DllPairs] section of wine.conf or .winerc. - -- Be consistent: Use only DLL's from the same Windows version - together. - -- Put regedit.exe in the C:\windows directory (office95 imports - a *.reg file when it runs with a empty registry, don't know - about office97). - -- Also add winhelp.exe and winhlp32.exe if you want to be able to browse - through your programs' help function. diff --git a/documentation/opengl b/documentation/opengl deleted file mode 100644 index 49df0b80470..00000000000 --- a/documentation/opengl +++ /dev/null @@ -1,270 +0,0 @@ -I What is needed to have OpenGL support in Wine -=============================================== - -Basically, if you have a Linux OpenGL ABI compliant libGL -(http://oss.sgi.com/projects/ogl-sample/ABI/) installed on your -computer, you should everything that is needed. - -To be more clear, I will detail one step after another what the -configure script checks. - -If, after Wine compiles, OpenGL support is not compiled in, you can -always check 'config.log' to see which of the following points failed. - -I.1 Header files ----------------- - -The needed header files to build OpenGL support in Wine are : - - - gl.h : the definition of all OpenGL core functions, types and - enumerants - - - glx.h : how OpenGL integrates in the X Window environment - - - glext.h : the list of all registered OpenGL extensions - -The latter file (glext.h) is, as of now, not necessary to build -Wine. But as this file can be easily obtained from SGI -(http://oss.sgi.com/projects/ogl-sample/ABI/glext.h), and that all -OpenGL should provide one, I decided to keep it here. - - -I.2 OpenGL library thread-safety --------------------------------- - -After that, the script checks if the OpenGL library relies or not on -the pthread library to provide thread safety (most 'modern' OpenGL -libraries do). - -If the OpenGL library explicitely links in libpthread (you can check -it with a 'ldd libGL.so'), you need to force OpenGL support by -starting configure with the '--enable-opengl' flag. - -The reason to this is that Wine contains some hacks done by Ove to -cohabit with pthread that are known to work well in most of the cases -(glibc 2.1.x). On the other hand, we never got Wine to work with glibc -2.0.6. Thus, I deemed preferable to play it safe : by default, I -suppose that the hack won't work and that it's the user's -responsability to enable it. - -Anyway, it should be pretty safe to build with '--enable-opengl'. - - -I.3 OpenGL library itself -------------------------- - -To check for the presence of 'libGL' on the system, the script checks -if it defines the 'glXCreateContext' function. There should be no -problem here. - - -I.4 glXGetProcAddressARB function ---------------------------------- - -The core of Wine's OpenGL implementation (at least for all extensions) -is the glXGetProcAddressARB function. Your OpenGL library needs to -have this function defined for Wine to be able to support OpenGL. - -If your library does not provide it, you are out of luck. - -(Note: this is not completely true as one could rewrite a - glXGetProcAddressARB replacement using 'dlopen' and friends, - but well, telling people to upgrade is easier :-) ). - - - -II How to configure -=================== - -Configuration is quite easy : once OpenGL support has been built in -Wine, this internal OpenGL driver will be used each time an -application tries to load 'opengl32.dll'. - -Due to restrictions (that do not exist in Windows) on OpenGL contexts, -if you want to prevent the screen to flicker when using OpenGL -applications (all games are using double-buffered contexts), you need -to set the following option in your .winerc / wine.ini in the [x11drv] -section : - -DesktopDoubleBuffered = Y - -and to run Wine with the '--desktop' option. - - - -III How it all works -==================== - -The core OpenGL function calls are the same between Windows and -Linux. So what is the difficulty to support it in Wine ? Well, there -is two different problems : - - - the interface to the windowing system is different for each - OS. It's called 'GLX' for Linux (well, for X Window) and 'wgl' for - Windows. Thus, one need first to emulate one (wgl) with the other - (GLX). - - - the calling convention between Windows (the 'Pascal' convention or - 'stdcall') is different from the one used on Linux (the 'C' - convention or 'cdecl'). This means that each call to an OpenGL - function must be 'translated' and cannot be used directly by the - Windows program. - -Add to this some braindead programs (using GL calls without setting-up -a context or deleting three time the same context) and you have still -some work to do :-) - - -III.1 The Windowing system integration --------------------------------------- - -This integration is done at two levels : - - - at GDI level for all pixel format selection routines (ie choosing - if one wants a depth / alpha buffer, the size of these buffers, - ...) and to do the 'page flipping' in double buffer mode. This is - implemented in 'graphics/x11drv/opengl.c' (all these functions are - part of Wine's graphic driver function pointer table and thus could - be reimplented if ever Wine works on another Windowing system than - X). - - - in the OpenGL32.DLL itself for all other functionalities (context - creation / deletion, querying of extension functions, ...). This is - done in 'dlls/opengl32/wgl.c'. - - -III.2 The thunks ----------------- - -The thunks are the Wine code that does the calling convention -translation and they are auto-generated by a Perl script. In Wine's -CVS tree, these thunks are already generated for you. Now, if you want -to do it yourself, there is how it all works.... - -The script is located in dlls/opengl32 and is called 'make_opengl'. It -requires Perl5 to work and takes two arguments : - - - the first is the path to the OpenGL registry. Now, you will all ask - 'but what is the OpenGL registry ?' :-) Well, it's part of the - OpenGL sample implementation source tree from SGI (more - informations at this URL : http://oss.sgi.com/projects/ogl-sample/). - - To summarize, these files contains human-readable but easily parsed - informations on ALL OpenGL core functions and ALL registered - extensions (for example the prototype, the OpenGL version, ...). - - - the second is the OpenGL version to 'simulate'. This fixes the list - of functions that the Windows application can link directly to - without having to query them from the OpenGL driver. Windows is - based, for now, on OpenGL 1.1, but the thunks that are in the CVS - tree are generated for OpenGL 1.2. - - This option can have three values '1.0', '1.1' and '1.2'. - -This script generates three files : - - - opengl32.spec gives Wine's linker the signature of all function in - the OpenGL32.DLL library so that the application can link - them. Only 'core' functions are listed here. - - - opengl_norm.c contains all the thunks for the 'core' - functions. Your OpenGL library must provide ALL the function used - in this file as these are not queried at run time. - - - opengl_ext.c contains all the functions that are not part of the - 'core' functions. Contrary to the thunks in opengl_norm.c, these - functions do not depend at all on what your libGL provides. - - In fact, before using one of these thunks, the Windows program - first needs to 'query' the function pointer. At this point, the - corresponding thunk is useless. But as we first query the same - function in libGL and store the returned function pointer in the - thunk, the latter becomes functional. - - - -IV Known problems - shortcomings -================================= - -IV.1 Missing GLU32.DLL ----------------------- - -GLU is a library that is layered upon OpenGL. There is a 100 % -corespondance between the libGLU.so that is used on Linux and -GLU32.DLL. - -As for the moment, I did not create a set of thunks to support this -library natively in Wine (it would easy to do, but I am waiting for a -better solution than adding another autogenerated thunk file), you can -always download anywhere on the net (it's free) a GLU32.DLL file (by -browsing, for example, http://ftpsearch.lycos.com/). - - -IV.2 OpenGL not detected at configure time ------------------------------------------- - -See section (I) for a detailed explanation of the configure -requirements. - - -IV.3 When running an OpenGL application, the screen flickers ------------------------------------------------------------- - -See section (II) for how to create the context double-buffered and -thus preventing this flicker effect. - - -IV.4 Wine gives me the following error message : ------------------------------------------------- - Extension defined in the OpenGL library but NOT in opengl_ext.c... Please report - (lionel.ulmer@free.fr) ! - -This means that the extension requested by the application is found in -the libGL used by Linux (ie the call to glXGetProcAddressARB returns a -non NULL pointer) but that this string was NOT found in Wine's -extension registry. - -This can come from two causes : - - - the opengl_ext.c file is too old and need to be generated again. - - - use of obsolete extensions that are not supported anymore by SGI or - of 'private' extensions that are not registered. An example of the - former are 'glMTexCoord2fSGIS' and 'glSelectTextureSGIS' as used by - Quake 2 (and apparently also by old versions of Half Life). If - documentation can be found on these functions, they can be added to - Wine's extension set. - -If you have this, run with --debugmsg +opengl and send me -(lionel.ulmer@free.fr) the TRACE. - - -IV.5 libopengl32.so is built but it is still not working --------------------------------------------------------- - -This may be caused by some missing functions required by opengl_norm.c -but that your Linux OpenGL library does not provide. - -To check for this, do the following steps : - - - create a dummy .c file : - -int main(void) { - return 0; -} - - - try to compile it by linking both libwine and libopengl32 (this - command line supposes that you installed the Wine libraries in - /usr/local/lib, YMMV) : - -gcc dummy.c -L/usr/local/lib -lwine -lopengl32 - - - if it works, the problem is somewhere else (and you can send me an - email). If not, you could re-generate the thunk files for OpenGL - 1.1 for example (and send me your OpenGL version so that this - problem can be detected at configure time). - - - - Lionel Ulmer (lionel.ulmer@free.fr) - last modification : 2000/06/13 diff --git a/documentation/opengl.sgml b/documentation/opengl.sgml new file mode 100644 index 00000000000..2713dc36fa8 --- /dev/null +++ b/documentation/opengl.sgml @@ -0,0 +1,458 @@ + + Wine and OpenGL + + + written by Lionel Ulmer <lionel.ulmer@free.fr>, last modification : 2000/06/13 + + + (Extracted from wine/documentation/opengl) + + + + I What is needed to have OpenGL support in Wine + + + Basically, if you have a Linux OpenGL ABI compliant libGL + ( + http://oss.sgi.com/projects/ogl-sample/ABI/) + installed on your computer, you should everything that is + needed. + + + To be more clear, I will detail one step after another what + the configure script checks. + + + If, after Wine compiles, OpenGL support is not compiled in, + you can always check config.log to see + which of the following points failed. + + + + I.1 Header files + + + The needed header files to build OpenGL support in Wine are : + + + + + gl.h: + + the definition of all OpenGL core functions, types and enumerants + + + + glx.h: + + how OpenGL integrates in the X Window environment + + + + glext.h: + + the list of all registered OpenGL extensions + + + + + + The latter file (glext.h) is, as of + now, not necessary to build Wine. But as this file can be + easily obtained from SGI + ( + http://oss.sgi.com/projects/ogl-sample/ABI/glext.h), + and that all OpenGL should provide one, I decided to keep it here. + + + + + I.2 OpenGL library thread-safety + + + After that, the script checks if the OpenGL library relies + or not on the pthread library to provide thread safety (most + 'modern' OpenGL libraries do). + + + If the OpenGL library explicitely links in libpthread (you + can check it with a ldd libGL.so), you + need to force OpenGL support by starting + configure with the + --enable-opengl flag. + + + The reason to this is that Wine contains some hacks done by + Ove to cohabit with pthread that are known to work well in + most of the cases (glibc 2.1.x). On the other hand, we never + got Wine to work with glibc 2.0.6. Thus, I deemed preferable + to play it safe : by default, I suppose that the hack won't + work and that it's the user's responsability to enable it. + + + Anyway, it should be pretty safe to build with + --enable-opengl. + + + + + I.3 OpenGL library itself + + + To check for the presence of 'libGL' on the system, the + script checks if it defines the + glXCreateContext function. There should + be no problem here. + + + + + I.4 glXGetProcAddressARB function + + + The core of Wine's OpenGL implementation (at least for all + extensions) is the glXGetProcAddressARB + function. Your OpenGL library needs to have this function + defined for Wine to be able to support OpenGL. + + + If your library does not provide it, you are out of luck. + + + + this is not completely true as one could rewrite a + glXGetProcAddressARB replacement + using dlopen and friends, but well, + telling people to upgrade is easier :-). + + + + + + + II How to configure + + + Configuration is quite easy : once OpenGL support has been + built in Wine, this internal OpenGL driver will be used each + time an application tries to load + opengl32.dll. + + + Due to restrictions (that do not exist in Windows) on OpenGL + contexts, if you want to prevent the screen to flicker when + using OpenGL applications (all games are using double-buffered + contexts), you need to set the following option in your + .winerc / wine.ini + in the [x11drv] section : + + +DesktopDoubleBuffered = Y + + + and to run Wine with the --desktop + option. + + + + + III How it all works + + + The core OpenGL function calls are the same between Windows + and Linux. So what is the difficulty to support it in Wine ? + Well, there are two different problems : + + + + + + the interface to the windowing system is different for + each OS. It's called 'GLX' for Linux (well, for X Window) + and 'wgl' for Windows. Thus, one need first to emulate one + (wgl) with the other (GLX). + + + + + the calling convention between Windows (the 'Pascal' + convention or 'stdcall') is different from the one used on + Linux (the 'C' convention or 'cdecl'). This means that + each call to an OpenGL function must be 'translated' and + cannot be used directly by the Windows program. + + + + + + Add to this some braindead programs (using GL calls without + setting-up a context or deleting three time the same context) + and you have still some work to do :-) + + + + III.1 The Windowing system integration + + + This integration is done at two levels : + + + + + + At GDI level for all pixel format selection routines (ie + choosing if one wants a depth / alpha buffer, the size + of these buffers, ...) and to do the 'page flipping' in + double buffer mode. This is implemented in + graphics/x11drv/opengl.c (all these + functions are part of Wine's graphic driver function + pointer table and thus could be reimplented if ever Wine + works on another Windowing system than X). + + + + + In the OpenGL32.DLL itself for all + other functionalities (context creation / deletion, + querying of extension functions, ...). This is done in + dlls/opengl32/wgl.c. + + + + + + + III.2 The thunks + + + The thunks are the Wine code that does the calling + convention translation and they are auto-generated by a Perl + script. In Wine's CVS tree, these thunks are already + generated for you. Now, if you want to do it yourself, there + is how it all works.... + + + The script is located in dlls/opengl32 + and is called make_opengl. It requires + Perl5 to work and takes two arguments : + + + + + + The first is the path to the OpenGL registry. Now, you + will all ask 'but what is the OpenGL registry ?' :-) + Well, it's part of the OpenGL sample implementation + source tree from SGI (more informations at this URL : + + http://oss.sgi.com/projects/ogl-sample/. + + + To summarize, these files contain human-readable but + easily parsed information on ALL OpenGL core functions + and ALL registered extensions (for example the + prototype, the OpenGL version, ...). + + + + + the second is the OpenGL version to 'simulate'. This + fixes the list of functions that the Windows application + can link directly to without having to query them from + the OpenGL driver. Windows is based, for now, on OpenGL + 1.1, but the thunks that are in the CVS tree are + generated for OpenGL 1.2. + + + This option can have three values: + 1.0, 1.1 and + 1.2. + + + + + + This script generates three files : + + + + + + opengl32.spec gives Wine's linker + the signature of all function in the + OpenGL32.DLL library so that the + application can link them. Only 'core' functions are + listed here. + + + + + opengl_norm.c contains all the + thunks for the 'core' functions. Your OpenGL library + must provide ALL the function used in this file as these + are not queried at run time. + + + + + opengl_ext.c contains all the + functions that are not part of the 'core' functions. + Contrary to the thunks in + opengl_norm.c, these functions do + not depend at all on what your libGL provides. + + + In fact, before using one of these thunks, the Windows + program first needs to 'query' the function pointer. At + this point, the corresponding thunk is useless. But as + we first query the same function in libGL and store the + returned function pointer in the thunk, the latter + becomes functional. + + + + + + + + IV Known problems - shortcomings + + + IV.1 Missing GLU32.DLL + + + GLU is a library that is layered upon OpenGL. There is a + 100% correspondence between the + libGLU.so that is used on Linux and + GLU32.DLL. + + + As for the moment, I did not create a set of thunks to support this + library natively in Wine (it would easy to do, but I am waiting for + a better solution than adding another autogenerated thunk file), you + can always download anywhere on the net (it's free) a + GLU32.DLL file (by browsing, for example, + + http://ftpsearch.lycos.com/). + + + + + IV.2 OpenGL not detected at configure time + + + See section (I) for a detailed explanation of the + configure requirements. + + + + + IV.3 When running an OpenGL application, the screen flickers + + + See section (II) for how to create the context + double-buffered and thus preventing this flicker effect. + + + + + IV.4 Wine gives me the following error message : + + +Extension defined in the OpenGL library but NOT in opengl_ext.c... +Please report (lionel.ulmer@free.fr) ! + + + + This means that the extension requested by the application + is found in the libGL used by Linux (ie the call to + glXGetProcAddressARB returns a + non-NULL pointer) but that this string + was NOT found in Wine's extension registry. + + + This can come from two causes : + + + + + + The opengl_ext.c file is too old + and needs to be generated again. + + + + + Use of obsolete extensions that are not supported + anymore by SGI or of 'private' extensions that are not + registered. An example of the former are + glMTexCoord2fSGIS and + glSelectTextureSGIS as used by + Quake 2 (and apparently also by old versions of Half + Life). If documentation can be found on these functions, + they can be added to Wine's extension set. + + + + + + If you have this, run with --debugmsg + +opengl and send me + lionel.ulmer@free.fr the TRACE. + + + + + IV.5 <filename>libopengl32.so</filename> is built but it is still not working + + + This may be caused by some missing functions required by + opengl_norm.c but that your Linux + OpenGL library does not provide. + + + To check for this, do the following steps : + + + + + + create a dummy .c file : + + +int main(void) { + return 0; +} + + + + + try to compile it by linking both libwine and + libopengl32 (this command line supposes that you + installed the Wine libraries in + /usr/local/lib, YMMV) : + + +gcc dummy.c -L/usr/local/lib -lwine -lopengl32 + + + + + if it works, the problem is somewhere else (and you can + send me an email). If not, you could re-generate the + thunk files for OpenGL 1.1 for example (and send me your + OpenGL version so that this problem can be detected at + configure time). + + + + + + + + diff --git a/documentation/packaging.sgml b/documentation/packaging.sgml new file mode 100644 index 00000000000..1f8fb56ef4c --- /dev/null +++ b/documentation/packaging.sgml @@ -0,0 +1,760 @@ + + Packaging Wine + + + A Small WINE Distribution Guide + + + written by Marcus Meissner <Marcus.Meissner@caldera.de> + + + (Extracted from wine/documentation/distributors) + + + + While packaging WINE for one of the Linux distributions I came + across several points which have not been clarified yet. + Particularly a how-to for WINE packaging distributors is + missing. This document tries to give a brief overview over the + rationales I thought up and how I tried to implement it. + (While the examples use rpm most of this + stuff can be applied to other packagers too.) + + + + + YOU SHOULD RECHECK THIS FILE EVERY TWO MONTHS OR SO + (diff -uN comes to my mind here...). + We'll be adding stuff constantly here in order to improve + the Wine environment ! + + + + + + + Rationales + + A WINE install should: + + + + Not have a world writeable directory (-tree). + + + + Require only as much user input as needed. It would be + very good if it would not require any at all. Just let + the system administrator do rpm -i + wine.rpm and let any user be able to run + wine sol.exe instantly. + + + + + Give the user as much flexibility as possible to + install his own applications, do his own configuring + etc. + + + + + Come as preconfigured as possible, so the user does + not need to change any configuration files. + + + + Use only as much diskspace as needed per user. + + + + + A WINE install needs: + + + + + + A writeable C:\ directory + structure on a per user basis. Applications do dump + .ini files into + c:\windows, installers dump + .exe, .dll + and more into c:\windows\ and + subdirectories or into C:\Program + Files\. + + + + + The .exe and + .dll from a global read-only + Windows installation to be found by applications. + + + + + Some special .dll and + .exe files in the + windows\system directory, since + applications directly check for their presence. + + + + Some special program environment. + + + + + + Implementation + + + + Building the package + + WINE is configured the usual way (depending on your + build environment). The "prefix" is chosen using your + application placement policy + (/usr/, + /usr/X11R6/, + /opt/wine/ or similar). The + configuration files (wine.conf, + wine.userreg, + wine.systemreg) are targeted for + /etc/wine/ (rationale: FHS 2.0, + multiple readonly configuration files of a package). + + + Example (split this into %build and + %install section for + rpm): + + +CFLAGS=$RPM_OPT_FLAGS \ +./configure --prefix=/usr/X11R6 --sysconfdir=/etc/wine/ --enable-dll +make +BR=$RPM_BUILD_ROOT +make install prefix=$BR/usr/X11R6/ sysconfdir=$BR/etc/wine/ +install -d $BR/etc/wine/ +install -m 644 wine.ini $BR/etc/wine/wine.conf + +# Put all our dlls in a seperate directory. (this works only if +# you have a buildroot) +install -d $BR/usr/X11R6/lib/wine +mv $BR/usr/X11R6/lib/lib* $BR/usr/X11R6/lib/wine/ + +# the clipboard server is started on demand. +install -m 755 windows/x11drv/wineclipsrv $BR/usr/X11R6/bin/ + +# The WINE server is needed. +install -m 755 server/wineserver $BR/usr/X11R6/bin/ + + + Here we unfortunately do need to create + wineuser.reg and + winesystem.reg from the WINE + distributed winedefault.reg. This + can be done using ./regapi once for + one example user and then reusing his + .wine/user.reg and + .wine/system.reg files. + + FIXME + this needs to be done better + + + +install -m 644 wine.sytemreg $BR/etc/wine/ +install -m 644 wine.userreg $BR/etc/wine/ + + + There are now a lot of libraries generated by the + build process, so a seperate library directory should + be used. + + +install -d 755 $BR/usr/X11R6/lib/ +mv $BR/ + + + You will need to package the files: + + +$prefix/bin/wine, $prefix/bin/dosmod, $prefix/lib/wine/* +$prefix/man/man1/wine.1, $prefix/include/wine/*, +$prefix/bin/wineserver, $prefix/bin/wineclipsrv + +%config /etc/wine/* +%doc ... choose from the toplevel directory and documentation/ + + + The post-install script: + + +if ! grep -q /usr/X11R6/lib/wine /etc/ld.so.conf; then + echo "/usr/X11R6/lib/wine" >> /etc/ld.so.conf +fi +/sbin/ldconfig + + + The post-uninstall script: + + +if [ "$1" = 0 ]; then + perl -ni -e 'print unless m:/usr/X11R6/lib/wine:;' /etc/ld.so.conf +fi +/sbin/ldconfig + + + + Creating a good default configuration file + + For the rationales of needing as less input from the + user as possible arises the need for a very good + configuration file. The one supplied with WINE is + currently lacking. We need: + + + + + [Drive X]: + + + + + A for the floppy. Specify your distributions + default floppy mountpoint here. + + +Path=/auto/floppy + + + + + C for the C:\ directory. + Here we use the users homedirectory, for most + applications do see C:\ + as root-writeable directory of every windows + installation and this basically is it in the + UNIX-user context. + + +Path=${HOME} + + + + + R for the CD-Rom drive. Specify your + distributions default CD-ROM drives mountpoint + here. + + +Path=/auto/cdrom + + + + + T for temporary storage. We do use + /tmp/ (rationale: between + process temporary data belongs to + /tmp/, FHS 2.0) + + + + + W for the original Windows installation. This + drive points to the + windows\ subdirectory of + the original windows installation. This avoids + problems with renamed + windows directories (as + for instance lose95, + win or + sys\win95). During + compile/package/install we leave this to be + /, it has to be + configured after the package install. + + + + + Z for the UNIX Root directory. This avoids any + problems with "could not find drive for + current directory" users occasionaly complain + about in the newsgroup and the ircchannel. It + also makes the whole directory structure + browseable. The type of Z should be network, + so applications expect it to be readonly. + + +Path=/ + + + + + + + [wine]: + + + Windows=c:\windows\ (the windows/ subdirectory in the users + homedirectory) + System=c:\windows\system\ (the windows/system subdirectory in the users + homedirectory) + Path=c:\windows;c:\windows\system;c:\windows\system32;w:\;w:\system;w:\system32; + ; Using this trick we have in fact two windows installations in one, we + ; get the stuff from the readonly installation and can write to our own. + Temp=t:\ (the TEMP directory) + + + + [Tweak.Layout] + + WineLook=win95 (just the coolest look ;) + + + + + Possibly modify the [spooler], [serialports] and + [parallelports] sections. + + + FIXME + possibly more, including printer stuff. + + + + + Add this prepared configuration file to the package. + + + Installing WINE for the system administrator + + Install the package using the usual packager + rpm -i wine.rpm. You may edit + /etc/wine/wine.conf, [Drive W], + to point to a possible windows installation right + after the install. That's it. + + + Note that on Linux you should somehow try to add the + mount option (see man + mount) to the CD-ROM entry in + /etc/fstab during package + install, as several stupid Windows programs mark some + setup (!) files as hidden (ISO9660) on CD-ROMs, which + will greatly confuse users as they won't find their + setup files on the CD-ROMs as they were used on + Windows systems when is not + set ;-\ And of course the setup program will complain + that setup.ins or some other mess + is missing... If you choose to do so, then please make + this change verbose to the admin. + + + + Installing WINE for the user + + The user will need to run a setup script before the + first invocation of WINE. This script should: + + + + + Copy /etc/wine/wine.conf for + user modification. + + + + + Allow specification of the original windows + installation to use (which modifies the copied + wine.conf file). + + + + + Create the windows directory structure + (c:\windows, + c:\windows\system, + c:\windows\Start Menu\Programs, + c:\Program Files, + c:\Desktop, etc.) + + + + + Symlink all .dll and + .exe files from the original + windows installation to the + windows directory. Why? Some + programs reference "%windowsdir%/file.dll" or + "%systemdir%/file.dll" directly and fail if they + are not present. + + + This will give a huge number of symlinks, yes. + However, if an installer later overwrites on of + those files, it will overwrite the symlink (so + that the file now lies in the + windows/ subdirectory). + + + FIXME + Not sure this is needed for all files. + + + + + On later invocation the script might want to + compare regular files in the users windows + directories and in the global windows directories + and replace same files by symlinks (to avoid + diskspace problems). + + + + + + + + + Done. + + + This procedure requires: + + + + + Much thought and work from the packager (1x) + + + + No work for the sysadmin. Well except one rpm + -i and possible one edit of the configuration + file. + + + + + Some or no work from the user, except running the per-user + setup script once. + + + + It scales well and suffices most of the rationales. + + + + + Sample wine.ini for OpenLinux 2.x: + + +;; +;; MS-DOS drives configuration +;; +;; Each section has the following format: +;; [Drive X] +;; Path=xxx (Unix path for drive root) +;; Type=xxx (supported types are 'floppy', 'hd', 'cdrom' and 'network') +;; Label=xxx (drive label, at most 11 characters) +;; Serial=xxx (serial number, 8 characters hexadecimal number) +;; Filesystem=xxx (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix') +;; This is the FS Wine is supposed to emulate on a certain +;; directory structure. +;; Recommended: +;; - "win95" for ext2fs, VFAT and FAT32 +;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended) +;; DON'T use "unix" unless you intend to port programs using Winelib ! +;; Device=/dev/xx (only if you want to allow raw device access) +;; + +; +; +; Floppy 'A' and 'B' +; +; OpenLinux uses an automounter under /auto/, so we use that too. +; +[Drive A] +Path=/auto/floppy/ +Type=floppy +Label=Floppy +Serial=87654321 +Device=/dev/fd0 +Filesystem=win95 + +; +; Comment in ONLY if you have a second floppy or the automounter hangs +; for 5 minutes. +; +;[Drive B] +;Path=/auto/floppy2/ +;Type=floppy +;Label=Floppy +;Serial=87654321 +;Device=/dev/fd1 +;Filesystem=win95 + + +; +; Drive 'C' links to the users homedirectory. +; +; This must point to a writeable directory structure (not your readonly +; mounted DOS partitions!) since programs want to dump stuff into +; "Program Files/" "Programme/", "windows/", "windows/system/" etc. +; +; The basic structure is set up using the config script. +; +[Drive C] +Path=${HOME} +Type=hd +Label=MS-DOS +Filesystem=win95 + +; +; /tmp/ directory +; +; The temp drive (and directory) points to /tmp/. Windows programs fill it +; with junk, so it is approbiate. +; +[Drive T] +Path=/tmp +Type=hd +Label=Tmp Drive +Filesystem=win95 + +; +; 'U'ser homedirectory +; +; Just in case you want C:\ elsewhere. +; +[Drive U] +Path=${HOME} +Type=hd +Label=Home +Filesystem=win95 + +; +; CD-'R'OM drive (automounted) +; +; The default cdrom drive. +; +; If an application (or game) wants a specific CD-ROM you might have to +; temporary change the Label to the one of the CD itself. +; +; How to read them is described in /usr/doc/wine-cvs-xxxxx/cdrom-labels. +; +[Drive R] +Path=/auto/cdrom +Type=cdrom +Label=CD-Rom +Filesystem=win95 + +; +; The drive where the old windows installation resides (it points to the +; windows/ subdirectory). +; +; The Path is modified by the winesetup script. +; +[Drive W] +Path=/ +Type=network +Label=Windows +Filesystem=win95 +; +; The UNIX Root directory, so all other programs and directories are reachable. +; +; type network is used to tell programs to not write here. +; +[Drive Z] +Path=/ +Type=network +Label=ROOT +Filesystem=win95 + +; +; Standard Windows path entries. WINE will not work if they are incorrect. +; +[wine] +; +; The windows/ directory. It must be writeable, for programs write into it. +; +Windows=c:\windows +; +; The windows/system/ directory. It must be writeable, for especially setup +; programs install dlls in there. +; +System=c:\windows\system +; +; The temp directory. Should be cleaned regulary, since install programs leave +; junk without end in there. +; +Temp=t:\ +; +; The dll search path. It should contain at least: +; - the windows and the windows/system directory of the user. +; - the global windows and windows/system directory (from a possible readonly +; windows installation either on msdos filesystems or somewhere in the UNIX +; directory tree) +; - any other windows style directories you want to add. +; +Path=c:\windows;c:\windows\system;c:\windows\system32;t:\;w:\;w:\system;w:\system32 +; +; Outdated and no longer used. (but needs to be present). +; +SymbolTableFile=./wine.sym + +# <wineconf> + +; +; Dll loadorder defaults. No need to modify. +; +[DllDefaults] +EXTRA_LD_LIBRARY_PATH=${HOME}/wine/cvs/lib +DefaultLoadOrder = native, elfdll, so, builtin + +; +; What 32/16 dlls belong to each other (context wise). No need to modify. +; +[DllPairs] +kernel = kernel32 +gdi = gdi32 +user = user32 +commdlg = comdlg32 +commctrl= comctl32 +ver = version +shell = shell32 +lzexpand= lz32 +mmsystem= winmm +msvideo = msvfw32 +winsock = wsock32 + +; +; What type of dll to use in their respective loadorder. +; +[DllOverrides] +kernel32, gdi32, user32 = builtin +kernel, gdi, user = builtin +toolhelp = builtin +comdlg32, commdlg = elfdll, builtin, native +version, ver = elfdll, builtin, native +shell32, shell = builtin, native +lz32, lzexpand = builtin, native +commctrl, comctl32 = builtin, native +wsock32, winsock = builtin +advapi32, crtdll, ntdll = builtin, native +mpr, winspool = builtin, native +ddraw, dinput, dsound = builtin, native +winmm, mmsystem = builtin +msvideo, msvfw32 = builtin, native +mcicda.drv, mciseq.drv = builtin, native +mciwave.drv = builtin, native +mciavi.drv, mcianim.drv = native, builtin +w32skrnl = builtin +wnaspi32, wow32 = builtin +system, display, wprocs = builtin +wineps = builtin + +; +; Options section. Does not need to be edited. +; +[options] +; allocate how much system colors on startup. No need to modify. +AllocSystemColors=100 + +;; +; Font specification. You usually do not need to edit this section. +; +; Read documentation/fonts before adding aliases +; +[fonts] +; The resolution defines what fonts to use (usually either 75 or 100 dpi fonts, +; or nearest match). +Resolution = 96 +; Default font +Default = -adobe-times- + +; +; serial ports used by "COM1" "COM2" "COM3" "COM4". Useful for applications +; that try to access serial ports. +; +[serialports] +Com1=/dev/ttyS0 +Com2=/dev/ttyS1 +Com3=/dev/modem,38400 +Com4=/dev/modem + +; +; parallel port(s) used by "LPT1" etc. Useful for applications that try to +; access these ports. +; +[parallelports] +Lpt1=/dev/lp0 + +; +; What spooling program to use on printing. +; Use "|program" or "filename", where the output will be dumped into. +; +[spooler] +LPT1:=|lpr +LPT2:=|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q - +LPT3:=/dev/lp3 + +; +; Allow port access to WINE started by the root user. Useful for some +; supported devices, but it can make the system unstable. +; Read /usr/doc/wine-cvs-xxxxx/ioport-trace-hints. +; +[ports] +;read=0x779,0x379,0x280-0x2a0 +;write=0x779,0x379,0x280-0x2a0 + +; debugging, not need to be modified. +[spy] +Exclude=WM_SIZE;WM_TIMER; + +; +; What names for the registry datafiles, no need to modify. +; +[Registry] +; Paths must be given in /dir/dir/file.reg format. +; Wine will not understand dos file names here... +;UserFileName=xxx ; alternate registry file name (user.reg) +;LocalMachineFileName=xxx ; (system.reg) + +; +; Layout/Look modifications. Here you can switch with a single line between +; windows 3.1 and windows 95 style. +; This does not change WINE behaviour or reported versions, just the look! +; +[Tweak.Layout] +;; WineLook=xxx (supported styles are 'Win31'(default), 'Win95', 'Win98') +WineLook=Win95 + +; +; What programs to start on WINE startup. (you should probably leave it empty) +; +[programs] +Default= +Startup= + +; defunct section. +[Console] +;XtermProg=nxterm +;InitialRows=25 +;InitialColumns=80 +;TerminalType=nxterm + +# </wineconf> + + + + + diff --git a/documentation/patches.sgml b/documentation/patches.sgml new file mode 100644 index 00000000000..e7a9a2fc6ed --- /dev/null +++ b/documentation/patches.sgml @@ -0,0 +1,11 @@ + + Submitting Patches + How to create patches, and where to send them... + + + diff --git a/documentation/porting.sgml b/documentation/porting.sgml new file mode 100644 index 00000000000..ce0f0cd658e --- /dev/null +++ b/documentation/porting.sgml @@ -0,0 +1,395 @@ + + Porting Wine to new Platforms + Porting Wine to different (UNIX-based) operating systems... + + + Porting + + + written by ??? + + + (Extracted from wine/documentation/how-to-port) + + + + What is this? + + + This note is a short description of: + + + + + How to port Wine to your favourite operating system + + + Why you probably shouldn't use #ifdef MyOS + + + What to do instead. + + + + + This document does not say a thing about how to port Wine to + non-386 operating systems, though. You would need a CPU + emulator. Let's get Wine into a better shape on 386 first, + OK? + + + + + Why <symbol>#ifdef MyOS</symbol> is probably a mistake. + + + Operating systems change. Maybe yours doesn't have the + foo.h header, but maybe a future + version will have it. If you want to #include + <foo.h>, it doesn't matter what operating + system you are using; it only matters whether + foo.h is there. + + + Furthermore, operating systems change names or "fork" into + several ones. An #ifdef MyOs will break + over time. + + + If you use the feature of autoconf -- the + Gnu auto-configuration utility -- wisely, you will help + future porters automatically because your changes will test + for features, not names of operating + systems. A feature can be many things: + + + + + existance of a header file + + + existance of a library function + + + existance of libraries + + + bugs in header files, library functions, the compiler, ... + + + (you name it) + + + + You will need Gnu Autoconf, which you can get from your + friendly Gnu mirror. This program takes Wine's + configure.in file and produces a + configure shell script that users use + to configure Wine to their system. + + + There are exceptions to the "avoid + #ifdef MyOS" rule. Wine, for example, needs + the internals of the signal stack -- that cannot easily be + described in terms of features. + + + Let's now turn to specific porting problems and how to solve + them. + + + + + MyOS doesn't have the <filename>foo.h</filename> header! + + + This first step is to make autoconf check + for this header. In configure.in you + add a segment like this in the section that checks for + header files (search for "header files"): + + +AC_CHECK_HEADER(foo.h, AC_DEFINE(HAVE_FOO_H)) + + + If your operating system supports a header file with the + same contents but a different name, say + bar.h, add a check for that also. + + + Now you can change + + +#include <foo.h> + + + to + + +#ifdef HAVE_FOO_H +#include <foo.h> +#elif defined (HAVE_BAR_H) +#include <bar.h> +#endif + + + If your system doesn't have a corresponding header file even + though it has the library functions being used, you might + have to add an #else section to the + conditional. Avoid this if you can. + + + You will also need to add #undef HAVE_FOO_H + (etc.) to include/config.h.in + + + Finish up with make configure and + ./configure. + + + + + MyOS doesn't have the <function>bar</function> function! + + + A typical example of this is the + memmove function. To solve this + problem you would add memmove to the + list of functions that autoconf checks + for. In configure.in you search for + AC_CHECK_FUNCS and add + memmove. (You will notice that someone + already did this for this particular function.) + + + Secondly, you will also need to add #undef + HAVE_BAR to + include/config.h.in + + + The next step depends on the nature of the missing function. + + + + + Case 1: + + + It's easy to write a complete implementation of the + function. (memmove belongs to + this case.) + + + You add your implementation in + misc/port.c surrounded by + #ifndef HAVE_MEMMOVE and + #endif. + + + You might have to add a prototype for your function. + If so, include/miscemu.h might be the place. Don't + forget to protect that definition by #ifndef + HAVE_MEMMOVE and #endif also! + + + + + Case 2: + + + A general implementation is hard, but Wine is only + using a special case. + + + An example is the various wait + calls used in SIGNAL_child from + loader/signal.c. Here we have a + multi-branch case on features: + + +#ifdef HAVE_THIS +... +#elif defined (HAVE_THAT) +... +#elif defined (HAVE_SOMETHING_ELSE) +... +#endif + + + Note that this is very different from testing on + operating systems. If a new version of your operating + systems comes out and adds a new function, this code + will magically start using it. + + + + + + Finish up with make configure and + ./configure. + + + + + + + Running & Compiling WINE in OS/2 + + + written by Robert Pouliot <krynos@clic.net>, January 9, 1997 + + + + (Extracted from wine/documentation/wine_os2) + + + + If you want to help the port of WINE to OS/2, send me a + message at krynos@clic.net I currently don't + want beta testers. It must work before we can test it. + + + Here is what you need to (try to) compile Wine for OS/2: + + + + + EMX 0.9c (fix 2) + + + XFree86 3.2 OS/2 (with development libraries) + + + + bash, gnu make, + grep, tar, + bison, flex + + + + sed (a working copy of) + + + xpm + + + diff and patch + are recommended + + + Lots of disk space (about 40-50 megs after EMX and XFree installed) + + + + + To compile: + + + +$ sh +$ tools/make_os2.sh +$ make depend +$ make +$ emxbind wine + + + + Currently: + + + + + configure and make depend work... + + + make compiles (with a modified + Linux mman.h), but doesn't + link. + + + signal handling is horrible... (if any) + + + EMX doesn't support mmap (and + related), SysV IPC and stafs() + + + + XFree86/OS2 3.2 doesn't support + XShmQueryExtension() and + XShmPixmapFormat() due to the same + lack in EMX... + + + + + + What needs to be redone: + + + + + LDT (using DosAllocSeg in + memory/ldt.c) * + + + Implement mmap() and SysV IPC in EMX * + + + File functions, + + + I/O access (do it!), + + + Communication (modem), + + + Interrupt (if int unknown, call current RealMode one...), + + + + Verify that everything is thread safe (how does Win95/NT handle multi-thread?), + + + + + Move X functions in some files (and make a wrapper, to use PM instead latter), + + + + Return right CPU type, + + + Make winsock work + + + + + The good things: + + + + + OS/2 have DOS interrupts + + + OS/2 have I/O port access + + + OS/2 have multi-thread + + + Merlin have Open32 (to be used later...) + + + + + + + diff --git a/documentation/printing b/documentation/printing deleted file mode 100644 index fd574046bee..00000000000 --- a/documentation/printing +++ /dev/null @@ -1,57 +0,0 @@ -Printing in Wine -================ - -Printing in Wine can be done in one of two ways. Both of which are very alpha. - -1. Use a windows 3.1 printer driver. - -2. Use the builtin Wine Postscript driver (+ ghostscript to produce output for - non-postscript printers). - - -Note that at the moment WinPrinters (cheap, dumb printers that require the host -computer to explicitly control the head) will not work. It is unclear whether -they ever will. - - -1. External printer drivers ---------------------------- -At present only 16 bit drivers will work (note that these include win9x -drivers). - -Add - -printer=on - -to the [wine] section of wine.conf (or ~/.winerc). This lets CreateDC proceed -if its driver argument is a 16 bit driver. - -You will probably also need to add - -TTEnable=0 -TTOnly=0 - -to the [TrueType] section of win.ini . - -The code for the driver interface is in graphics/win16drv . - - -2. Builtin Wine PostScript driver ---------------------------------- -Enables printing of PostScript files via a driver built into Wine. See -documentation/psdriver for installation instructions. The code for the -PostScript driver is in graphics/psdrv . - - - -Spooling -======== -Spooling is rather primitive. The [spooler] section of wine.conf maps a port -(e.g. LPT1:) to a file or a command via a pipe. For example the following lines - -LPT1:=foo.ps -LPT2:=|lpr - -map LPT1: to file foo.ps and LPT2: to the lpr command. If a job is sent to an -unlisted port then a file is created with that port's name e.g. for LPT3: a -file called LPT3: would be created. diff --git a/documentation/printing.sgml b/documentation/printing.sgml new file mode 100644 index 00000000000..7264cb23525 --- /dev/null +++ b/documentation/printing.sgml @@ -0,0 +1,265 @@ + + Printing in Wine + How to print documents in Wine... + + + Printing + + + written by (???) + + + (Extracted from wine/documentation/printing) + + + + Printing in Wine can be done in one of two ways. Both of which are very + alpha. + + + + Use an external windows 3.1 printer driver. + + + + Use the builtin Wine Postscript driver (+ ghostscript to produce + output for non-postscript printers). + + + + + + Note that at the moment WinPrinters (cheap, dumb printers that require + the host computer to explicitly control the head) will not work. It is + unclear whether they ever will. + + + + External printer drivers + + At present only 16 bit drivers will work (note that these include win9x + drivers). To use them, add + + +printer=on + + + to the [wine] section of wine.conf (or + ~/.winerc). This lets + CreateDC proceed if its driver argument is a 16 + bit driver. You will probably also need to add + + +TTEnable=0 TTOnly=0 + + + to the [TrueType] section of win.ini. The code for + the driver interface is in graphics/win16drv. + + + + + Builtin Wine PostScript driver + + Enables printing of PostScript files via a driver built into Wine. See + documentation/psdriver for installation + instructions. The code for the PostScript driver is in + graphics/psdrv. + + + + + Spooling + + Spooling is rather primitive. The [spooler] section of + wine.conf maps a port (e.g. + LPT1:) to a file or a command via a pipe. For + example the following lines + + +LPT1:=foo.ps LPT2:=|lpr + + + map LPT1: to file foo.ps + and LPT2: to the lpr + command. If a job is sent to an unlisted port then a file is created + with that port's name e.g. for LPT3: a file + called LPT3: would be created. + + + + + + The Wine PostScript Driver + + + written by Huw Davies h.davies1@physics.ox.ac.uk + + + (Extracted from wine/documentation/psdriver) + + + + When complete this will allow Wine to generate PostScript files without + needing an external printer driver. It should be possible to print to a + non PostScript printer by filtering the output through ghostscript. + + + + Installation + + The driver behaves as if it were a DRV file called + wineps.drv which at the moment is built into Wine. + Although it mimics a 16 bit driver it will work with both 16 and 32 bit + apps, just as win9x drivers do. + + + To install it add + + +Wine PostScript Driver=WINEPS,LPT1: + + + to the [devices] section of win.ini and to set it + as the default printer also add + + +device=Wine PostScript Driver,WINEPS,LPT1: + + + to the [windows] section of win.ini and ??? + [sic] + + + To run 32 bit apps (and 16 bit apps using the + builtin commdlg) you also need to add certain + entries to the registry. The easiest way to do that at the moment is + to use the winelib program programs/regapi/regapi + with the file documentation/psdrv.reg. To do this + cd to programs/regapi/regapi + and type make to actually make the program, then + type ./regapi setValue + <../../documentation/psdrv.reg. You can obviously + edit psdrv.reg to suit your requirements. + + + You will need Adobe Font Metric (AFM) files for the (type 1 PostScript) + fonts that you wish to use. You can get these from + + ftp://ftp.adobe.com/pub/adobe/type/win/all/afmfiles . The + directories base17 or base35 + are good places to start. Note that these are only the font metrics and + not the fonts themselves. At the moment the driver does not download + additional fonts, so you can only use fonts that are already present on + the printer. + + + Then create a [afmfiles] section in your + wine.conf (or + ~/.winerc) and add a line of the form + + +file<n>=/unix/path/name/filename.afm + + + for each AFM file that you wish to use. [This might change in the future] + + + You also require a PPD file for your printer. This describes certain + characteristics of the printer such as which fonts are installed, how + to select manual feed etc. Adobe also has many of these on its website, + have a look in + ftp://ftp.adobe.com/pub/adobe/printerdrivers/win/all/. Create + a [psdrv] section in your wine.conf (or + ~/.winerc) and add the following entry: + + +ppdfile=/somewhere/file.ppd + + + By default, the driver will look for a file named + default.ppd in the directory from which + you started wine. + + + To enable colour printing you need to have the + *ColorDevice entry in the PPD set to + true, otherwise the driver will generate + greyscale. + + + Note that you need not set printer=on in + the [wine] section of wine.conf, this + enables printing via external printer drivers and does not + affect wineps. + + + If you're lucky you should now be able to produce PS files + from Wine! + + + I've tested it with win3.1 notepad/write, Winword6 and + Origin4.0 and 32 bit apps such as win98 wordpad, Winword97, + Powerpoint2000 with some degree of success - you should be + able to get something out, it may not be in the right place. + + + + + TODO / Bugs + + + + + Driver does read PPD files, but ignores all constraints + and doesn't let you specify whether you have optional + extras such as envelope feeders. You will therefore find + a larger than normal selection of input bins in the + print setup dialog box. I've only really tested ppd + parsing on the hp4m6_v1.ppd file. + + + + No TrueType download. + + + StretchDIBits uses level 2 PostScript. + + + AdvancedSetup dialog box. + + + Many partially implemented functions. + + + ps.c is becoming messy. + + + + Notepad often starts text too far to the left depending + on the margin settings. However the win3.1 + pscript.drv (under wine) also does + this. + + + + Probably many more... + + + + + Please contact me if you want to help so that we can avoid duplication. + + + Huw Davies h.davies1@physics.ox.ac.uk + + + + + + diff --git a/documentation/psdriver b/documentation/psdriver deleted file mode 100644 index ab2098605c4..00000000000 --- a/documentation/psdriver +++ /dev/null @@ -1,134 +0,0 @@ -Wine PostScript Driver -====================== - -When complete this will allow Wine to generate PostScript files without needing -an external printer driver. It should be possible to print to a non PostScript -printer by filtering the output through ghostscript. - - -Installation ------------- - -The driver behaves as if it were a DRV file called WINEPS.DRV which at the -moment is built into Wine. Although it mimics a 16 bit driver it will work -with both 16 and 32 bit apps, just as win9x drivers do. - -To install it add - -Wine PostScript Driver=WINEPS,LPT1: - -to the [devices] section of win.ini and to set it as the default printer also -add - -device=Wine PostScript Driver,WINEPS,LPT1: - -to the [windows] section of win.ini and - - -To run 32 bit apps (and 16 bit apps using the builtin commdlg) you also need to -add certain entries to the registry. The easiest way to do that at the moment -is to use the winelib program programs/regapi/regapi with the file -documentation/psdrv.reg . To do this cd to programs/regapi/regapi and type -`make' to actually make the program, then type -`./regapi setValue <../../documentation/psdrv.reg' . You can obviously edit -psdrv.reg to suit your requirements. - -You will need Adobe Font Metric (AFM) files for the (type 1 PostScript) fonts -that you wish to use. You can get these from -ftp://ftp.adobe.com/pub/adobe/type/win/all/afmfiles . The directories base17 -or base35 are good places to start. Note that these are only the font metrics -and not the fonts themselves. At the moment the driver does not download -additional fonts, so you can only use fonts that are already present on the -printer. - -Then create a [afmfiles] section in your wine.conf (or ~/.winerc) and add a -line of the form - -file=/unix/path/name/filename.afm - -for each AFM file that you wish to use. [This might change in the future] - -You also require a PPD file for your printer. This describes certain -characteristics of the printer such as which fonts are installed, how to select -manual feed etc. Adobe also has many of these on its website, have a look in -ftp://ftp.adobe.com/pub/adobe/printerdrivers/win/all/ -Create a [psdrv] section in your wine.conf (or ~/.winerc) and add the -following entry: - -ppdfile=/somewhere/file.ppd - -By default, the driver will look for a file named default.ppd in the directory -from which you started wine. - -To enable colour printing you need to have the *ColorDevice entry in the PPD -set to true, otherwise the driver will generate greyscale. - -Note that you need not set printer=on in the [wine] section of wine.conf, this -enables printing via external printer drivers and does not affect wineps. - -If you're lucky you should now be able to produce PS files from Wine! - -I've tested it with win3.1 notepad/write, Winword6 and Origin4.0 and 32 bit -apps such as win98 wordpad, Winword97, Powerpoint2000 with some degree of -success - you should be able to get something out, it may not be in the right -place. - -If you don't have a PostScript printer here is a short additional description -how to get the Wine PostScript Driver running with ghostscript. I had some -success with ghostscript 5.10 from the SuSE 6.2 distribution. My ghostscript -package contains some AFM files in the directory /usr/share/ghostscript/fonts. -I have used these for the [afmfiles] section in my wine.conf (or ~/.winerc) -file. - -There are also two PPD file in my ghostscript package. They are located in the -directory /usr/share/ghostscript/5.10. I have used the file cbjc600.ppd because -of the supported papersize. Because my PPD file needed some changes i have -copyed it to /usr/local/etc/gs.ppd and enterd it into the [psdrv] section in -my wine.conf (or ~/.winerc) file. - -When i started wine after this settings i got an error when wine tried to pars -the PPD file. There was the ':' missing in the line: - - *CloseUI: *PrintColors - -After this fix the PPD file was successfull parsed, but printing was still not -possible. The reason is that the PPD file contains no font information. To -create the font information I run wine with -debugmsg +font and redirected the -output into a file. Than I filterd the file for lines containing 'FontName' -using the grep command and extracted the names of the fonts with the cut -command into a new file. - - grep FontName LOGFILE | cut -f 2 -d\' | sort -u > add.ppd - -Now '*Font ' needs to be inserted at the beginning of each line of the new -file. The end of each line needs to become ': Standard'. The last step is to -add these line to the PPD file. After this I was able to print some text using -wines buildin PostScript driver and ghostscript. - - -TODO / Bugs ------------ - -Driver does read PPD files, but ignores all constraints and doesn't let you -specify whether you have optional extras such as envelope feeders. You will -therefore find a larger than normal selection of input bins in the print setup -dialog box. I've only really tested ppd parsing on the hp4m6_v1.ppd file. - -No TrueType download. - -StretchDIBits uses level 2 PostScript. - -AdvancedSetup dialog box. - -Many partially implemented functions. - -ps.c is becoming messy. - -Notepad often starts text too far to the left depending on the margin -settings. However the win3.1 pscript.drv (under wine) also does this. - -Probably many more... - -Please contact me if you want to help so that we can avoid duplication. - -Huw Davies diff --git a/documentation/registry b/documentation/registry deleted file mode 100644 index fb25974df45..00000000000 --- a/documentation/registry +++ /dev/null @@ -1,178 +0,0 @@ -The Registry ------------- - - After Win3.x, the registry became a fundamental part of Windows. It is - the place where both Windows itself, and all - Win95/98/NT/2000/whatever-compliant applications, store configuration - and state data. While most sane system administrators (and Wine - developers) curse badly at the twisted nature of the Windows registry, - it is still necessary for Wine to support it somehow. - - Registry structure - - The Windows registry is an elaborate tree structure, and not even most - Windows programmers are fully aware of how the registry is laid out, - with its different "hives" and numerous links between them; a full - coverage is out of the scope of this document. But here are the basic - registry keys you might need to know about for now. - - HKEY_LOCAL_MACHINE - This fundamental root key (in win9x, stored in the hidden file - system.dat) contains everything pertaining to the current - Windows installation. - - HKEY_USERS - This fundamental root key (in win9x, stored in the hidden file - user.dat) contains configuration data for every user of the - installation. - - HKEY_CLASSES_ROOT - This is a link to HKEY_LOCAL_MACHINE\Software\Classes. It - contains data describing things like file associations, OLE - document handlers, and COM classes. - - HKEY_CURRENT_USER - This is a link to HKEY_USERS\your_username, i.e., your personal - configuration. - - Using a Windows registry - - If you point Wine at an existing MS Windows installation (by setting - the appropriate directories in wine.conf/.winerc), then Wine is able - to load registry data from it. However, Wine will not save anything to - the real Windows registry, but rather to its own registry files (see - below). Of course, if a particular registry value exists in both the - Windows registry and in the Wine registry, then Wine will use the - latter. - - Occasionally, Wine may have trouble loading the Windows registry. - Usually, this is because the registry is inconsistent or damaged in - some way. If that becomes a problem, you may want to download the - regclean.exe from the MS website and use it to clean up the registry. - Alternatively, you can always use regedit.exe to export the registry - data you want into a text file, and then import it in Wine. - - Wine registry data files - - In the user's home directory, there is a subdirectory named .wine, - where Wine will try to save its registry by default. It saves into - four files, which are: - - system.reg - This file contains HKEY_LOCAL_MACHINE. - - user.reg - This file contains HKEY_CURRENT_USER. - - userdef.reg - This file contains HKEY_USERS\.Default (i.e. the default user - settings). - - wine.userreg - Wine saves HKEY_USERS to this file (both current and default - user), but does not load from it, unless userdef.reg is - missing. - - All of these files are human-readable text files, so unlike Windows, - you can actually use an ordinary text editor on them if you must. - - In addition to these files, Wine can also optionally load from global - registry files residing in the same directory as the global wine.conf - (i.e. /usr/local/etc if you compiled from source). These are: - - wine.systemreg - Contains HKEY_LOCAL_MACHINE. - - wine.userreg - Contains HKEY_USERS. - - System administration - - With the above file structure, it is possible for a system - administrator to configure the system so that a system Wine - installation (and applications) can be shared by all the users, and - still let the users all have their own personalized configuration. An - administrator can, after having installed Wine and any Windows - application software he wants the users to have access to, copy the - resulting system.reg and wine.userreg over to the global registry - files (which we assume will reside in /usr/local/etc here), with: - -cd ~/.wine -cp system.reg /usr/local/etc/wine.systemreg -cp wine.userreg /usr/local/etc/wine.userreg - - and perhaps even symlink these back to the administrator's account, to - make it easier to install apps system-wide later: - -ln -sf /usr/local/etc/wine.systemreg system.reg -ln -sf /usr/local/etc/wine.userreg wine.userreg - - Note that the tools/wineinstall script already does all of this for - you, if you install Wine as root. If you then install Windows - applications while logged in as root, all your users will - automatically be able to use them. While the application setup will be - taken from the global registry, the users' personalized configurations - will be saved in their own home directories. - - But be careful with what you do with the administrator account - if - you do copy or link the administrator's registry to the global - registry, any user might be able to read the administrator's - preferences, which might not be good if sensitive information - (passwords, personal information, etc) is stored there. Only use the - administrator account to install software, not for daily work; use an - ordinary user account for that. - - The default registry - - A Windows registry contains many keys by default, and some of them are - necessary for even installers to operate correctly. The keys that the - Wine developers have found necessary to install applications are - distributed in a file called "winedefault.reg". It is automatically - installed for you if you use the tools/wineinstall script, but if you - want to install it manually, you can do so by using the regapi tool. - You can find more information about this in the - documentation/no-windows document in the Wine distribution. - - The [registry] section - - With the above information fresh in mind, let's look at the - wine.conf/.winerc options for handling the registry. - - LoadGlobalRegistryFiles - Controls whether to try to load the global registry files, if - they exist. - - LoadHomeRegistryFiles - Controls whether to try to load the user's registry files (in - the .wine subdirectory of the user's home directory). - - LoadWindowsRegistryFiles - Controls whether Wine will attempt to load registry data from a - real Windows registry in an existing MS Windows installation. - - WritetoHomeRegistryFiles - Controls whether registry data will be written to the user's - registry files. (Currently, there is no alternative, so if you - turn this off, Wine cannot save the registry on disk at all; - after you exit Wine, your changes will be lost.) - - UseNewFormat - This option is obsolete. Wine now always use the new format; - support for the old format was removed a while ago. - - PeriodicSave - If this option is set to a nonzero value, it specifies that you - want the registry to be saved to disk at the given interval. If - it is not set, the registry will only be saved to disk when the - wineserver terminates. - - SaveOnlyUpdatedKeys - Controls whether the entire registry is saved to the user's - registry files, or only subkeys the user have actually changed. - Considering that the user's registry will override any global - registry files and Windows registry files, it usually makes - sense to only save user-modified subkeys; that way, changes to - the rest of the global or Windows registries will still affect - the user. - - - Ove Kåven diff --git a/documentation/registry.sgml b/documentation/registry.sgml new file mode 100644 index 00000000000..9000eedf81e --- /dev/null +++ b/documentation/registry.sgml @@ -0,0 +1,344 @@ + + The Registry + + + written by Ove Kåven + + + (Extracted from wine/documentation/registry) + + + + After Win3.x, the registry became a fundamental part of Windows. + It is the place where both Windows itself, and all + Win95/98/NT/2000/whatever-compliant applications, store + configuration and state data. While most sane system + administrators (and Wine developers) curse badly at the twisted + nature of the Windows registry, it is still necessary for Wine + to support it somehow. + + + + Registry structure + + + The Windows registry is an elaborate tree structure, and not + even most Windows programmers are fully aware of how the + registry is laid out, with its different "hives" and numerous + links between them; a full coverage is out of the scope of + this document. But here are the basic registry keys you might + need to know about for now. + + + + + + HKEY_LOCAL_MACHINE + + + This fundamental root key (in win9x, stored in the + hidden file system.dat) contains + everything pertaining to the current Windows + installation. + + + + + HKEY_USERS + + + This fundamental root key (in win9x, stored in the + hidden file user.dat) contains + configuration data for every user of the installation. + + + + + HKEY_CLASSES_ROOT + + + This is a link to HKEY_LOCAL_MACHINE\Software\Classes. + It contains data describing things like file + associations, OLE document handlers, and COM classes. + + + + + HKEY_CURRENT_USER + + + This is a link to HKEY_USERS\your_username, i.e., your + personal configuration. + + + + + + + + Using a Windows registry + + + If you point Wine at an existing MS Windows installation (by + setting the appropriate directories in + wine.conf or + .winerc), then Wine is able to load + registry data from it. However, Wine will not save anything to + the real Windows registry, but rather to its own registry + files (see below). Of course, if a particular registry value + exists in both the Windows registry and in the Wine registry, + then Wine will use the latter. + + + Occasionally, Wine may have trouble loading the Windows + registry. Usually, this is because the registry is + inconsistent or damaged in some way. If that becomes a + problem, you may want to download the + regclean.exe from the MS website and use + it to clean up the registry. Alternatively, you can always use + regedit.exe to export the registry data + you want into a text file, and then import it in Wine. + + + + + Wine registry data filesr + + + In the user's home directory, there is a subdirectory named + .wine, where Wine will try to save its + registry by default. It saves into four files, which are: + + + + + system.reg + + + This file contains HKEY_LOCAL_MACHINE. + + + + + user.reg + + + This file contains HKEY_CURRENT_USER. + + + + + userdef.reg + + + This file contains HKEY_USERS\.Default (i.e. the default + user settings). + + + + + wine.userreg + + + Wine saves HKEY_USERS to this file (both current and + default user), but does not load from it, unless + userdef.reg is missing. + + + + + + All of these files are human-readable text files, so unlike + Windows, you can actually use an ordinary text editor on them + if you must. + + + In addition to these files, Wine can also optionally load from + global registry files residing in the same directory as the + global wine.conf (i.e. + /usr/local/etc if you compiled from + source). These are: + + + + + wine.systemreg + + Contains HKEY_LOCAL_MACHINE. + + + + wine.userreg + + Contains HKEY_USERS. + + + + + + + System administration + + + With the above file structure, it is possible for a system + administrator to configure the system so that a system Wine + installation (and applications) can be shared by all the + users, and still let the users all have their own personalized + configuration. An administrator can, after having installed + Wine and any Windows application software he wants the users + to have access to, copy the resulting + system.reg and + wine.userreg over to the global registry + files (which we assume will reside in + /usr/local/etc here), with: + + +cd ~/.wine +cp system.reg /usr/local/etc/wine.systemreg +cp wine.userreg /usr/local/etc/wine.userreg + + + and perhaps even symlink these back to the administrator's + account, to make it easier to install apps system-wide later: + + +ln -sf /usr/local/etc/wine.systemreg system.reg +ln -sf /usr/local/etc/wine.userreg wine.userreg + + + Note that the tools/wineinstall script + already does all of this for you, if you install Wine as root. + If you then install Windows applications while logged in as + root, all your users will automatically be able to use them. + While the application setup will be taken from the global + registry, the users' personalized configurations will be saved + in their own home directories. + + + But be careful with what you do with the administrator account + - if you do copy or link the administrator's registry to the + global registry, any user might be able to read the + administrator's preferences, which might not be good if + sensitive information (passwords, personal information, etc) + is stored there. Only use the administrator account to install + software, not for daily work; use an ordinary user account for + that. + + + + + The default registry + + + A Windows registry contains many keys by default, and some of + them are necessary for even installers to operate correctly. + The keys that the Wine developers have found necessary to + install applications are distributed in a file called + winedefault.reg. It is automatically + installed for you if you use the + tools/wineinstall script, but if you want + to install it manually, you can do so by using the + regapi tool. You can find more information + about this in the + documentation/no-windows document in the + Wine distribution. + + + + + The [registry] section + + + With the above information fresh in mind, let's look at the + wine.conf/.winerc + options for handling the registry. + + + + + LoadGlobalRegistryFiles + + + Controls whether to try to load the global registry + files, if they exist. + + + + + LoadHomeRegistryFiles + + + Controls whether to try to load the user's registry + files (in the .wine subdirectory of + the user's home directory). + + + + + LoadWindowsRegistryFiles + + + Controls whether Wine will attempt to load registry data + from a real Windows registry in an existing MS Windows + installation. + + + + + WritetoHomeRegistryFiles + + + Controls whether registry data will be written to the + user's registry files. (Currently, there is no + alternative, so if you turn this off, Wine cannot save + the registry on disk at all; after you exit Wine, your + changes will be lost.) + + + + + UseNewFormat + + + This option is obsolete. Wine now always use the new + format; support for the old format was removed a while + ago. + + + + + PeriodicSave + + + If this option is set to a nonzero value, it specifies + that you want the registry to be saved to disk at the + given interval. If it is not set, the registry will only + be saved to disk when the wineserver terminates. + + + + + SaveOnlyUpdatedKeys + + + Controls whether the entire registry is saved to the + user's registry files, or only subkeys the user have + actually changed. Considering that the user's registry + will override any global registry files and Windows + registry files, it usually makes sense to only save + user-modified subkeys; that way, changes to the rest of + the global or Windows registries will still affect the + user. + + + + + + + + diff --git a/documentation/resources b/documentation/resources deleted file mode 100644 index 674ddbc8db2..00000000000 --- a/documentation/resources +++ /dev/null @@ -1,45 +0,0 @@ -This document desribes tools for handling resources within wine - -### bin2res ### - - This tool allows the editing of embedded binary resources within - *.rc files. These resources are stored as hex dump so they can be - stored within the cvs. This makes the editing of the embedded - bitmaps and icons harder. - - ### Create binary files from.rc ### - - the resources in the .rc file have to be marked by a header: - - /* BINRES idb_std_small.bmp */ - IDB_STD_SMALL BITMAP LOADONCALL DISCARDABLE - { - '42 4D 20 07 00 00 00 00 00 00 76 00 00 00 28 00' - - BINRES is the keyword followed by a filename. - "bin2res -d bin rsrc.rc" generates binary files from all marked - resources. If the binary file is newer it gets not overwritten. - To force overwriting use the -f switch. - - ### Create a .rc file from binaries ### - - Put a header followed by empty brackets in the.rc file. - - /* BINRES idb_std_small.bmp */ - {} - - Then run "bin2res rsrc.rc". It will merge the resources into the - .rc file if the binary resources are newer than the.rc file. - To force the resources into the.rc file use the -f switch. - If there is already a resource with the same filename in the.rc - file it gets overwritten. - - ### output of bin2res ### - - bash-2.03# ../../tools/bin2res -d bin shres.rc - [000.ico:c][003.ico:c][008.ico:s][015.ico:s][034.ico:s] - - s means skiped, c means changed ---- - -juergen.schmied@debitel.net (11/99) diff --git a/documentation/running.sgml b/documentation/running.sgml new file mode 100644 index 00000000000..b83db6df205 --- /dev/null +++ b/documentation/running.sgml @@ -0,0 +1,18 @@ + + Running Wine + Explain the command-line options you can use to run Wine + + + How to run Wine + + The first thing you need to do is... + + + + + diff --git a/documentation/tools.sgml b/documentation/tools.sgml new file mode 100644 index 00000000000..9cbf57135ac --- /dev/null +++ b/documentation/tools.sgml @@ -0,0 +1,94 @@ + + Tools + + + bin2res + + + written by juergen.schmied@debitel.net (11/99) + + + (Extracted from wine/documentation/resources) + + + + This document desribes tools for handling resources within wine + + + + bin2res + + + This tool allows the editing of embedded binary resources + within *.rc files. These resources are + stored as hex dump so they can be stored within the cvs + tree. This makes the editing of the embedded bitmaps and + icons harder. + + + + + Create binary files from an <filename>.rc</filename> file + + + The resources in the .rc file have to + be marked by a header: + + +/* BINRES idb_std_small.bmp */ +IDB_STD_SMALL BITMAP LOADONCALL DISCARDABLE +{ + '42 4D 20 07 00 00 00 00 00 00 76 00 00 00 28 00' + + + BINRES is the keyword followed by a + filename. bin2res -d bin rsrc.rc + generates binary files from all marked resources. If the + binary file is newer it gets not overwritten. To force + overwriting use the -f switch. + + + + + Create a <filename>.rc</filename> file from binaries + + + Put a header followed by empty brackets in the + .rc file. + + +/* BINRES idb_std_small.bmp */ +{} + + + Then run bin2res rsrc.rc. It will merge + the resources into the .rc file if the + binary resources are newer than the.rc file. To force the + resources into the .rc file use the + -f switch. If there is already a + resource with the same filename in the + .rc file it gets overwritten. + + + + + output of <command>bin2res</command> + + +bash-2.03# ../../tools/bin2res -d bin shres.rc +[000.ico:c][003.ico:c][008.ico:s][015.ico:s][034.ico:s] + + + s means skipped, c + means changed. + + + + + + diff --git a/documentation/ttfserver b/documentation/ttfserver deleted file mode 100644 index 8c30199913c..00000000000 --- a/documentation/ttfserver +++ /dev/null @@ -1,50 +0,0 @@ -1. Get freetype-1.0.full.tar.gz -2. Read docus, unpack, configure and install -3. Test the library, e.g. "ftview 20 /dosc/win95/fonts/times " -4. Get xfsft-beta1e.linux-i586 -5. Install it and start it when booting, e.g. in an rc-script. - The manpage for xfs applies. -6. Follow the hints given by williamc@dai.ed.ac.uk -========== -I got xfsft from http://www.dcs.ed.ac.uk/home/jec/progindex.html. -I have it running all the time. Here is /usr/X11R6/lib/X11/fs/config: -clone-self = on -use-syslog = off -catalogue = /c/windows/fonts -error-file = /usr/X11R6/lib/X11/fs/fs-errors -default-point-size = 120 -default-resolutions = 75,75,100,100 -Obviously /c/windows/fonts is where my Windows fonts on my -Win95 C: drive live; could be e.g. /mnt/dosC/windows/system -for Win31. -In /c/windows/fonts/fonts.scale I have -14 -arial.ttf -monotype-arial-medium-r-normal--0-0-0-0-p-0-iso8859-1 -arialbd.ttf -monotype-arial-bold-r-normal--0-0-0-0-p-0-iso8859-1 -arialbi.ttf -monotype-arial-bold-o-normal--0-0-0-0-p-0-iso8859-1 -ariali.ttf -monotype-arial-medium-o-normal--0-0-0-0-p-0-iso8859-1 -cour.ttf -monotype-courier-medium-r-normal--0-0-0-0-p-0-iso8859-1 -courbd.ttf -monotype-courier-bold-r-normal--0-0-0-0-p-0-iso8859-1 -courbi.ttf -monotype-courier-bold-o-normal--0-0-0-0-p-0-iso8859-1 -couri.ttf -monotype-courier-medium-o-normal--0-0-0-0-p-0-iso8859-1 -times.ttf -monotype-times-medium-r-normal--0-0-0-0-p-0-iso8859-1 -timesbd.ttf -monotype-times-bold-r-normal--0-0-0-0-p-0-iso8859-1 -timesbi.ttf -monotype-times-bold-i-normal--0-0-0-0-p-0-iso8859-1 -timesi.ttf -monotype-times-medium-i-normal--0-0-0-0-p-0-iso8859-1 -symbol.ttf -monotype-symbol-medium-r-normal--0-0-0-0-p-0-microsoft-symbol -wingding.ttf -microsoft-wingdings-medium-r-normal--0-0-0-0-p-0-microsoft-symbol - -In /c/windows/fonts/fonts.dir I have exactly the same. - -In /usr/X11R6/lib/X11/XF86Config I have -FontPath "tcp/localhost:7100" -in front of the other FontPath lines. -That's it! As an interesting by-product of course, all those web -pages which specify Arial come up in Arial in Netscape ... -======= -7. Shut down X and restart ( and debug errors you did while setting - up everything. - -8. Test with e.g "xlsfont |grep arial" - -Hope this helps \ No newline at end of file diff --git a/documentation/win95look b/documentation/win95look deleted file mode 100644 index 4d260495c3d..00000000000 --- a/documentation/win95look +++ /dev/null @@ -1,24 +0,0 @@ -Win95/Win98 interface code is being introduced. - -Instead of compiling Wine for Win3.1 vs. Win95 using #define switches, -the code now looks in a special [Tweak.Layout] section of wine.conf -for a "WineLook=Win95" or "WineLook=Win98" entry. - -A few new sections and a number of entries have been added to the -wine.conf file -- these are for debugging the Win95 tweaks only and may -be removed in a future release! These entries/sections are: - -[Tweak.Fonts] -System.Height= # Sets the height of the system typeface -System.Bold=[true|false] # Whether the system font should be boldfaced -System.Italic=[true|false] # Whether the system font should be italicized -System.Underline=[true|false] # Whether the system font should be underlined -System.StrikeOut=[true|false] # Whether the system font should be struck out -OEMFixed.xxx # Same parameters for the OEM fixed typeface -AnsiFixed.xxx # Same parameters for the Ansi fixed typeface -AnsiVar.xxx # Same parameters for the Ansi variable typeface -SystemFixed.xxx # Same parameters for the System fixed typeface - -[Tweak.Layout] -WineLook=[Win31|Win95|Win98] # Changes Wine's look and feel - diff --git a/documentation/wine-doc.sgml b/documentation/wine-doc.sgml new file mode 100644 index 00000000000..b6bda217496 --- /dev/null +++ b/documentation/wine-doc.sgml @@ -0,0 +1,94 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + +]> + + + + Wine Documentation + + + + Notes About this Document + + The following documentation has been extracted from the Wine + source tree, from the wine/documentation + directory. So far, no new content has been added aside from + marking it up for DocBook and a few minor tweaks to smooth + that process. All credit should go to the original authors, + who are attributed according the the "written by" comments + in those files. If I've missed anyone, please contact + John R. Sheets <jsheets@codeweavers.com> + + + + + Using Wine + + &running; + &installing; + &configuring; + &bugs; + &fonts; + &printing; + + + + + Developing Wine + + &compiling; + &debugging; + &documentation; + &patches; + &i18n; + &porting; + + + + + Distributing Wine + + &packaging; + + + + + Wine Architecture + + &architecture; + &debugger; + &consoles; + &implementation; + &opengl; + &build; + &tools; + &dlls; + + + diff --git a/documentation/wine_os2 b/documentation/wine_os2 deleted file mode 100644 index 8a784435363..00000000000 --- a/documentation/wine_os2 +++ /dev/null @@ -1,52 +0,0 @@ - Running & Compiling WINE in OS/2 - -If you want to help for the port of WINE to OS/2, -send me a message at krynos@clic.net -I currently don't want beta testers. It must work before we can test it. - -Here is what you need to (try to) compile Wine for OS/2: -EMX 0.9c (fix 2) -XFree86 3.2 OS/2 (with development libraries) -bash, gnu make, grep, tar, bison, flex -sed (a working copy of) -xpm -diff and patch are recommended -Lots of disk space (about 40-50 megs after EMX and XFree installed) - -To compile: -sh -tools/make_os2.sh -make depend -make -emxbind wine - -Currently: -- configure and make depend work... -- make compiles (with a modified Linux mman.h), but doesn't link. -- signal handling is horrible... (if any) -- EMX doesn't support mmap (and related), SysV IPC and stafs() -- XFree86/OS2 3.2 doesn't support XShmQueryExtension() and XShmPixmapFormat() - due to the same lack in EMX... - -What needs to be redone: -- LDT (using DosAllocSeg in memory/ldt.c) * -- implement mmap() and SysV IPC in EMX * -- File functions, -- I/O access (do it!), -- Communication (modem), -- Interrupt (if int unknown, call current RealMode one...), -- verify that everything is thread safe (how does Win95/NT handle multi-thread?), -- move X functions in some files (and make a wrapper, to use PM instead latter), -- return right CPU type, -- make winsock work -* Top priority - -The good things: -- OS/2 have DOS interrupts -- OS/2 have I/O port access -- OS/2 have multi-thread -- Merlin have Open32 (to be used later...) - -Robert Pouliot -January 9, 1997 - diff --git a/documentation/winedbg b/documentation/winedbg deleted file mode 100644 index 60a0d3aa7f7..00000000000 --- a/documentation/winedbg +++ /dev/null @@ -1,476 +0,0 @@ -I Introduction -============== - -I.1 Processes and threads: in underlying OS and in Windows ----------------------------------------------------------- -Before going into the depths of debugging in Wine, here's a small -overview of process and thread handling in Wine. It has to be clear -that there are two different beasts: processes/threads from the Unix -point of view and processes/threads from a Windows point of view. - -Each Windows' thread is implemented as a Unix process (under Linux -using the clone syscall), meaning that all threads of a same Windows' -process share the same (unix) address space. - -In the following: -+ W-process means a process in Windows' terminology -+ U-process means a process in Unix' terminology -+ W-thread means a thread in Windows' terminology - -A W-process is made of one or several W-threads. -Each W-thread is mapped to one and only one U-process. All U-processes -of a same W-process share the same address space. - -Each Unix process can be identified by two values: -- the Unix process id (upid in the following) -- the Windows's thread id (tid) -Each Windows' process has also a Windows' process (wpid in the -following). It must be clear that upid and wpid are different and -shall not be used instead of the other. - -Wpid and tid are defined (Windows) system wide. They must not be -confused with process or thread handles which, as any handle, is an -indirection to a system object (in this case process or thread). A -same process can have several different handles on the same kernel -object. The handles can be defined as local (the values is only valid -in a process), or system wide (the same handle can be used by any -W-process). - - -I.2 Wine, debugging and WineDbg -------------------------------- -When talking of debugging in Wine, there are at least two levels to -think of: -+ the Windows' debugging API. -+ the Wine integrated debugger, dubbed WineDbg. - -Wine implements most the the Windows' debugging API (the part in -KERNEL32, not the one in IMAGEHLP.DLL), and allows any program -(emulated or WineLib) using that API to debug a W-process. - -WineDbg is a WineLib application making use of this API to allow -debugging both any Wine or WineLib applications as well as Wine itself -(kernel and all DLLs). - -II WineDbg's modes of invocation -================================ - -II.1 Starting a process ------------------------ -Any application (either a Windows' native executable, or a WineLib -application) can be run through WineDbg. Command line options and -tricks are the same than for wine: - -winedbg telnet.exe -winedbg "hl.exe -windowed" - -II.2 Attaching --------------- -WineDbg can also launched without any command line argument: -- WineDbg is started without any attached process. You can get a list -of running W-processes (and their wpid:s) using 'walk process' -command, and then, with the attach command, pick up the wpid of the -W-process you want to debug. - -This is (for now) a neat feature for the following reasons: -* debug an already started application - -II.3 On exception ------------------ -When something goes wrong, Windows track this as an -exception. Exceptions exist for segmentation violation, stack -overflow, division by zero... - -When an exception occurs, Wine checks if the W-process is debugged. If -so, the exception event is sent to the debugger, which takes care of -it: end of the story. This mechanism is part of the standard Windows' -debugging API. - -If the W-process is not debugged, Wine tries to launch a -debugger. This debugger (normally WineDbg, see III Configuration for -more details), at startup, attaches to the W-process which generated -the exception event. In this case, you are able to look at the causes -of the exception, and either fix the causes (and continue further the -execution) or dig deeper to understand what went wrong. - -If WineDbg is the standard debugger, the 'pass' and 'cont' commands -are the two ways to let the process go further for the handling of the -exception event. - -To be more precise on the way Wine (and Windows) generates exception -events, when a fault occurs (segmentation violation, stack -overflow...), the event is first sent to the debugger (this is know as -a first chance exception). The debugger can give two answers: -- continue: the debugger had the ability to correct what's generated -the exception, and is now able to continue process execution. -- pass: the debugger couldn't correct the cause of the (first chance -exception). Wine will now try to walk the list of exception handlers -to see if one of them can handle the exception. If no exception -handler is found, the exception is sent once again to the debugger to -indicate the failure of the exception handling. - -Note: since some of Wine's code uses exceptions and try/catch blocks -to provide some functionality, WineDbg can be entered in such cases -with segv exceptions. This happens, for example, with IsBadReadPtr -function. In that case, the pass command shall be used, to let the -handling of the exception to be done by the catch block in -IsBadReadPtr. - -II.4 Quitting -------------- -Unfortunately, Windows' don't provide a detach kind of API, meaning -that once you started debugging a process, you must do so until the -process dies. Killing (or stopping/aborting) the debugger will also -kill the debugged process. -This will be true for any Windows' debugging API compliant debugger, -starting with WineDbg. - -III Configuration -================= - -III.1 Registry configuration ----------------------------- -The Windows' debugging API uses a registry entry to know with debugger -to invoke when an unhandled exception occurs (see II.3 for some -details). -Two values in key -"MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug" -determine the behavior: -+ Debugger: this is the command line used to launch the debugger (it -uses two printf formats (%ld) to pass context dependent information to -the debugger). You should put here a complete path to your debugger -(WineDbg can of course be used, but any other Windows' debugging API -aware debugger will do). -+ Auto: if this value is zero, a message box will ask the user if -he/she wishes to launch the debugger when an unhandled exception -occurs. Otherwise, the debugger is automatically started. - -A regular Wine registry looks like: -[MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] 957636538 -"Auto"=dword:00000001 -"Debugger"="/usr/local/bin/winedbg %ld %ld" - -Note 1: creating this key is mandatory. Not doing so will not fire the -debugger when an exception occurs. - -Note 2: wineinstall sets up this correctly. However, due to some -limitation of the registry installed, if a previous Wine installation -exists, it's safer to remove the whole -[MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion\\AeDebug] -key before running again wineinstall to regenerate this key. - -III.2 WineDbg configuration ---------------------------- -WineDbg can be configured thru a number of options. Those options are -stored in the registry, on a per user basis. The key is (in *my* -registry) [eric\\Software\\Wine\\WineDbg] -Those options can be read/written while inside WineDbg, as part of the -debugger expressions. To refer to one of this option, its name must be -prefixed by a $ sign. -For example, -set $BreakAllThreadsStartup = 1 -sets the option 'BreakAllThreadsStartup' to TRUE. -All the options are read from the registry when WineDbg starts (if no -corresponding value is found, a default value is used), and are -written back to the registry when WineDbg exits (hence, all -modifications to those options are automatically saved when WineDbg -terminates). - -Here's the list of all options: - -III.2.1 Controling when the debugger is entered - -BreakAllThreadsStartup set to TRUE if at all threads start-up the - debugger stops - set to FALSE if only at the first thread - startup of a given process the debugger stops. - FALSE by default. -BreakOnCritSectTimeOut set to TRUE if the debugger stops when a - critical section times out (5 minutes); - TRUE by default. -BreakOnAttach, set to TRUE if when WineDbg attaches to an - existing process after an unhandled exception, - WineDbg shall be entered on the first attach - event. - Since the attach event is meaningless in the - context of an exception event (the next event - which is the exception event is of course - relevant), that option is likely to be FALSE. -BreakOnDllLoad When set to TRUE, allows the debugger to be - entered when a new DLL is loaded into the system. - FALSE by default. -BreakOnFirstChance an exception can generate two debug events. - The first one is passed to the debugger (known - as a first chance) just after the - exception. The debugger can then decides - either to resume execution (see winedbg's cont - command) or pass the exception up to the - exception handler chain in the program (if it - exists) (winedbg implements this thru the pass - command). If none of the exception handlers - takes care of the exception, the exception - event is sent again to the debugger (known as - last chance exception). You cannot pass on a - last exception. When the BreakOnFirstChance - exception is TRUE, then winedbg is entered for - both first and last chance execptions (to - FALSE, it's only entered for last chance exceptions). - -III.2.1 Output handling - -ConChannelMask mask of active debugger output channels on - console -StdChannelMask mask of active debugger output channels on - stderr - -UseXTerm set to TRUE if the debugger uses its own xterm - window for console input/output - set to FALSE is the debugger uses the current - Unix console for input/output - -Those last 3 variables are jointly used in two generic ways: -1/ default - ConChannelMask = DBG_CHN_MESG (1) - StdChannelMask = 0 - UseXTerm = 1 -In this case, all input/output goes into a specific xterm window (but -all debug messages TRACE/WARN... still goes to tty where wine is run -from). - -2/ to have all input/output go into the tty where Wine was started -from (to be used in a X11-free environment) - ConChannelMask = 0 - StdChannelMask = DBG_CHN_MESG (1) - UseXTerm = 1 - -Those variables also allow, for example for debugging purposes, to -use: - ConChannelMask = 0xfff - StdChannelMask = 0xfff - UseXTerm = 1 -This allows to redirect all WineDbg output to both tty Wine was -started from, and xterm debugging window. If Wine (or WineDbg) was -started with a redirection of stdout and/or stderr to a file (with for -example >& shell redirect command), you'll get in that file both -outputs. It may be interesting to look in the relay trace for specific -values which the process segv:ed on. - -III.2.3 Context information - -ThreadId ID of the W-thread currently examined by the - debugger -ProcessId ID of the W-thread currently examined by the - debugger - All CPU registers are also available - -The ThreadId and ProcessId variables can be handy to set conditional -breakpoints on a given thread or process. - -IV WineDbg commands -=================== - -IV.1 Misc ---------- -abort aborts the debugger -quit exits the debugger - -attach N attach to a W-process (N is its ID). IDs can be - obtained thru walk process command - -help prints some help on the commands -help info prints some help on info commands - -mode 16 switch to 16 bit mode -mode 32 switch to 32 bit mode - -IV.2 Flow control ------------------ -cont continue execution until next breakpoint or exception. -pass pass the exception event up to the filter chain. -step continue execution until next C line of code (enters - function call) -next continue execution until next C line of code (doesn't - enter function call) -stepi execute next assembly instruction (enters function - call) -nexti execute next assembly instruction (doesn't enter - function call) -finish do nexti commands until current function is exited - -cont, step, next, stepi, nexti can be postfixed by a number (N), -meaning that the command must be executed N times. - -IV.3 Breakpoints, watch points ------------------------------- -enable N enables (break|watch)point #N -disable N disables (break|watch)point #N -delete N deletes (break|watch)point #N -cond N removes any a existing condition to (break|watch)point N -cond N adds condition to (break|watch)point N. - will be evaluated each time the breakpoint is hit. If - the result is a zero value, the breakpoint isn't - triggered -break * N adds a breakpoint at address N -break adds a breakpoint at the address of symbol -break N adds a breakpoint at the address of symbol (N ?) -break N adds a breakpoint at line N of current source file -break adds a breakpoint at current $pc address -watch * N adds a watch command (on write) at address N (on 4 bytes) -watch adds a watch command (on write) at the address of - symbol -info break lists all (break|watch)points (with state) - -IV.4 Stack manipulation ------------------------ -bt print calling stack of current thread -up goes up one frame in current thread's stack -up N goes up N frames in current thread's stack -dn goes down one frame in current thread's stack -dn N goes down N frames in current thread's stack -frame N set N as the current frame -info local prints information on local variables for current - function - -IV.5 Directory & source file manipulation ------------------------------------------ -show dir -dir -dir -symbolfile - -list lists 10 source lines from current position -list - lists 10 source lines before current position -list N lists 10 source lines from line N in current file -list :N lists 10 source lines from line N in file -list lists 10 source lines of function -list * N lists 10 source lines from address N - -You can specify the end target (to change the 10 lines value) using -the ','. For example: -list 123, 234 lists source lines from line 123 up to line 234 in - current file -list foo.c:1,56 lists source lines from line 1 up to 56 in file foo.c - -IV.6 Displaying ---------------- -a display is an expression that's evaluated and printed after the -execution of any WineDbg command - -display lists the active displays -info display (same as above command) -display adds a display for expression -display /fmt adds a display for expression . Printing - evaluated is done using the given format (see - print command for more on formats) -del display N deletes display #N -undisplay N (same as del display) - -IV.7 Disassembly ----------------- -disas disassemble from current position -disas disassemble from address -disas ,disassembles code between addresses specified by - the two - -IV.8 Information on Wine's internals ------------------------------------- -info class prints information on Windows's class -walk class lists all Windows' class registered in Wine -info share lists all the dynamic libraries loaded the debugged - program (including .so files, NE and PE DLLs) -info module N prints information on module of handle N -walk module lists all modules loaded by debugged program -info queue N prints information on Wine's queue N -walk queue lists all queues allocated in Wine -info regs prints the value of CPU register -info segment N prints information on segment N -info segment lists all allocated segments -info stack prints the values on top of the stack -info map lists all virtual mappings used by the debugged - program -info wnd N prints information of Window of handle N -walk wnd lists all the window hierarchy starting from the - desktop window -walk wnd N lists all the window hierarchy starting from the - window of handle N -walk process lists all w-processes in Wine session -walk thread lists all w-threads in Wine session -walk modref (no longer avail) - -IV.9 Memory (reading, writing, typing) - -x examines memory at address -x /fmt examines memory at address using format /fmt -print prints the value of (possibly using its type) -print /fmt prints the value of (possibly using its - type) -set = writes the value of in -whatis prints the C type of expression - -/fmt is either / or / -letter can be - s => an ASCII string - u => an Unicode UTF16 string - i => instructions (disassemble) - x => 32 bit unsigned hexadecimal integer - d => 32 bit signed decimal integer - w => 16 bit unsigned hexadecimal integer - c => character (only printable 0x20-0x7f are actually - printed) - b => 8 bit unsigned hexadecimal integer - -V Other debuggers -================= - -V.1 Using other Unix debuggers ------------------------------- -You can also use other debuggers (like gdb), but you must be aware of -a few items: -- you need to attach the unix debugger to the correct unix process -(representing the correct windows thread) (you can "guess" it from a -'ps fax' for example: When running the emulator, usually the first -two upids are for the Windows' application running the desktop, the -first thread of the application is generally the third upid; when -running a WineLib program, the first thread of the application is -generally the first upid) - -Note: even if latest gdb implements the notion of threads, it won't -work with Wine because the thread abstraction used for implementing -Windows' thread is not 100% mapped onto the linux posix threads -implementation. It means that you'll have to spawn a different gdb -session for each Windows' thread you wish to debug. - -V.2 Using other Windows debuggers ---------------------------------- -You can use any Windows' debugging API compliant debugger with -Wine. Some reports have been made of success with VisualStudio -debugger (in remote mode, only the hub runs in Wine). -GoVest fully runs in Wine. - -V.3 Main differences between winedbg and regular Unix debuggers ---------------------------------------------------------------- - -+----------------------------------+---------------------------------+ -| WineDbg | gdb | -+----------------------------------+---------------------------------+ -|WineDbg debugs a Windows' process:|gdb debugs a Windows' thread: | -|+ the various threads will be |+ a separate gdb session is | -| handled by the same WineDbg | needed for each thread of | -| session | Windows' process | -|+ a breakpoint will be triggered |+ a breakpoint will be triggered | -| for any thread of the w-process | only for the w-thread debugged | -+----------------------------------+---------------------------------+ -|WineDbg supports debug information|gdb supports debug information | -|from: |from: | -|+ stabs (standard Unix format) |+ stabs (standard Unix format) | -|+ Microsoft's C, CodeView, .DBG | | -+----------------------------------+---------------------------------+ - -VI Limitations -============== - -+ 16 bit processes are not supported (but calls to 16 bit code in 32 - bit applications is). -+ there are reports of debugger's freeze when loading large PDB files - -Last updated: 6/14/2000 by ericP diff --git a/documentation/x11drv b/documentation/x11drv deleted file mode 100644 index 430c275988c..00000000000 --- a/documentation/x11drv +++ /dev/null @@ -1,129 +0,0 @@ -The X11 driver --------------- - - Most Wine users run Wine under the windowing system known as X11. - During most of Wine's history, this was the only display driver - available, but in recent years, parts of Wine has been reorganized to - allow for other display drivers (although the only alternative - currently available is Patrik Stridvall's ncurses-based ttydrv, which - he claims works for displaying calc.exe). The display driver is chosen - with the "GraphicsDriver" option in the [wine] section of - wine.conf/.winerc, but I will only cover the x11drv in this document. - - x11drv modes of operation - - The x11drv consists of two conceptually distinct pieces, the graphics - driver (GDI part), and the windowing driver (USER part). Both of these - are linked into the libx11drv.so module, though (which you load with - the "GraphicsDriver" option). In Wine, running on X11, the graphics - driver must draw on drawables (window interiors) provided by the - windowing driver. This differs a bit from the Windows model, where the - windowing system creates and configures device contexts controlled by - the graphics driver, and applications are allowed to hook into this - relationship anywhere they like. Thus, to provide any reasonable - tradeoff between compatibility and usability, the x11drv has three - different modes of operation. - - Unmanaged/Normal - The default. Window-manager-independent (any running window - manager is ignored completely). Window decorations (title bars, - borders, etc) are drawn by Wine to look and feel like the real - Windows. This is compatible with applications that depend on - being able to compute the exact sizes of any such decorations, - or that want to draw their own. - - Managed - Specified by using the --managed command-line option or the - Managed wine.conf option (see below). Ordinary top-level frame - windows with thick borders, title bars, and system menus will - be managed by your window manager. This lets these applications - integrate better with the rest of your desktop, but may not - always work perfectly. (A rewrite of this mode of operation, to - make it more robust and less patchy, is highly desirable, - though, and is planned to be done before the Wine 1.0 release.) - - Desktop-in-a-Box - Specified by using the --desktop command-line option (with a - geometry, e.g. --desktop 800x600 for a such-sized desktop, or - even --desktop 800x600+0+0 to automatically position the - desktop at the upper-left corner of the display). This is the - mode most compatible with the Windows model. All application - windows will just be Wine-drawn windows inside the - Wine-provided desktop window (which will itself be managed by - your window manager), and Windows applications can roam freely - within this virtual workspace and think they own it all, - without disturbing your other X apps. - - The [x11drv] section - - AllocSystemColors - Applies only if you have a palette-based display, i.e. if your - X server is set to a depth of 8bpp, and if you haven't - requested a private color map. It specifies the maximum number - of shared colormap cells (palette entries) Wine should occupy. - The higher this value, the less colors will be available to - other applications. - - PrivateColorMap - Applies only if you have a palette-based display, i.e. if your - X server is set to a depth of 8bpp. It specifies that you don't - want to use the shared color map, but a private color map, - where all 256 colors are available. The disadvantage is that - Wine's private color map is only seen while the mouse pointer - is inside a Wine window, so psychedelic flashing and funky - colors will become routine if you use the mouse a lot. - - PerfectGraphics - This option only determines whether fast X11 routines or exact - Wine routines will be used for certain ROP codes in blit - operations. Most users won't notice any difference. - - ScreenDepth - Applies only to multi-depth displays. It specifies which of the - available depths Wine should use (and tell Windows apps about). - - Display - This specifies which X11 display to use, and if specified, will - override both the DISPLAY environment variable and the - --display command-line option. - - Managed - Wine can let frame windows be managed by your window manager. - This option specifies whether you want that by default. - - UseDGA - This specifies whether you want DirectDraw to use XFree86's - Direct Graphics Architecture (DGA), which is able to take over - the entire display and run the game full-screen at maximum - speed. (With DGA1 (XFree86 3.x), you still have to configure - the X server to the game's requested bpp first, but with DGA2 - (XFree86 4.x), runtime depth-switching may be possible, - depending on your driver's capabilities.) But be aware that if - Wine crashes while in DGA mode, it may not be possible to - regain control over your computer without rebooting. DGA - normally requires either root privileges or read/write access - to /dev/mem. - - UseXShm - If you don't want DirectX to use DGA, you can at least use X - Shared Memory extensions (XShm). It is much slower than DGA, - since the app doesn't have direct access to the physical frame - buffer, but using shared memory to draw the frame is at least - faster than sending the data through the standard X11 socket, - even though Wine's XShm support is still known to crash - sometimes. - - DXGrab - If you don't use DGA, you may want an alternative means to - convince the mouse cursor to stay within the game window. This - option does that. Of course, as with DGA, if Wine crashes, - you're in trouble (although not as badly as in the DGA case, - since you can still use the keyboard to get out of X). - - DesktopDoubleBuffered - Applies only if you use the --desktop command-line option to - run in a desktop window. Specifies whether to create the - desktop window with a double-buffered visual, something most - OpenGL games need to run correctly. - - - Ove Kåven -- 2.11.4.GIT