From 094dd38b007345979ce6a146ca214a5da092d305 Mon Sep 17 00:00:00 2001 From: Andrew Talbot Date: Mon, 29 Aug 2011 22:36:22 +0100 Subject: [PATCH] wined3d: Remove unneeded address-of operators from function names. --- dlls/wined3d/utils.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 2ef27d01e46..6ab8daea112 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -624,7 +624,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, GL_RGB, GL_FLOAT, 12, WINED3DFMT_FLAG_RENDERTARGET, - ARB_TEXTURE_FLOAT, &convert_r32g32_float}, + ARB_TEXTURE_FLOAT, convert_r32g32_float}, {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0, GL_RG, GL_FLOAT, 0, WINED3DFMT_FLAG_RENDERTARGET, @@ -645,7 +645,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0, GL_RGB, GL_HALF_FLOAT_ARB, 6, WINED3DFMT_FLAG_RENDERTARGET, - ARB_TEXTURE_FLOAT, &convert_r16g16}, + ARB_TEXTURE_FLOAT, convert_r16g16}, {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0, GL_RG, GL_HALF_FLOAT_ARB, 0, WINED3DFMT_FLAG_RENDERTARGET, @@ -721,7 +721,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16, GL_RGB, GL_UNSIGNED_SHORT, 6, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, - WINED3D_GL_EXT_NONE, &convert_r16g16}, + WINED3D_GL_EXT_NONE, convert_r16g16}, {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, @@ -742,12 +742,12 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2, WINED3DFMT_FLAG_FILTERING, - WINED3D_GL_EXT_NONE, &convert_l4a4_unorm}, + WINED3D_GL_EXT_NONE, convert_l4a4_unorm}, /* Bump mapping stuff */ {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0, GL_BGR, GL_UNSIGNED_BYTE, 3, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - WINED3D_GL_EXT_NONE, &convert_r8g8_snorm}, + WINED3D_GL_EXT_NONE, convert_r8g8_snorm}, {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0, GL_DSDT_NV, GL_BYTE, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, @@ -755,23 +755,23 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - WINED3D_GL_EXT_NONE, &convert_r5g5_snorm_l6_unorm}, + WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm}, {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0, GL_DSDT_MAG_NV, GL_BYTE, 3, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - NV_TEXTURE_SHADER, &convert_r5g5_snorm_l6_unorm_nv}, + NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv}, {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - WINED3D_GL_EXT_NONE, &convert_r8g8_snorm_l8x8_unorm}, + WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm}, {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0, GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - NV_TEXTURE_SHADER, &convert_r8g8_snorm_l8x8_unorm_nv}, + NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv}, {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0, GL_BGRA, GL_UNSIGNED_BYTE, 4, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - WINED3D_GL_EXT_NONE, &convert_r8g8b8a8_snorm}, + WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm}, {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0, GL_RGBA, GL_BYTE, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, @@ -779,7 +779,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0, GL_BGR, GL_UNSIGNED_SHORT, 6, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, - WINED3D_GL_EXT_NONE, &convert_r16g16_snorm}, + WINED3D_GL_EXT_NONE, convert_r16g16_snorm}, {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0, GL_HILO_NV, GL_SHORT, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, @@ -800,11 +800,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, - EXT_PACKED_DEPTH_STENCIL, &convert_s1_uint_d15_unorm}, + EXT_PACKED_DEPTH_STENCIL, convert_s1_uint_d15_unorm}, {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, - ARB_FRAMEBUFFER_OBJECT, &convert_s1_uint_d15_unorm}, + ARB_FRAMEBUFFER_OBJECT, convert_s1_uint_d15_unorm}, {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH @@ -832,11 +832,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, - EXT_PACKED_DEPTH_STENCIL, &convert_s4x4_uint_d24_unorm}, + EXT_PACKED_DEPTH_STENCIL, convert_s4x4_uint_d24_unorm}, {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, - ARB_FRAMEBUFFER_OBJECT, &convert_s4x4_uint_d24_unorm}, + ARB_FRAMEBUFFER_OBJECT, convert_s4x4_uint_d24_unorm}, {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH @@ -853,7 +853,7 @@ static const struct wined3d_format_texture_info format_texture_info[] = {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, - ARB_DEPTH_BUFFER_FLOAT, &convert_s8_uint_d24_float}, + ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float}, /* Vendor-specific formats */ {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, -- 2.11.4.GIT