From 08fa2f0f73c923ecc8f6c4d98bc223ef009188b6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Fri, 9 Oct 2015 03:19:11 +0200 Subject: [PATCH] d3d11: Break lines exceeding 120 characters. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/device.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 20027a7ba85..8a3a2e829ef 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1215,14 +1215,18 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface, FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable); /* glEnableIndexedEXT(GL_BLEND, ...) */ FIXME("Per-rendertarget blend not implemented.\n"); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->RenderTarget[0].BlendEnable); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, + desc->RenderTarget[0].BlendEnable); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->RenderTarget[0].SrcBlendAlpha); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->RenderTarget[0].DestBlendAlpha); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->RenderTarget[0].BlendOpAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, + desc->RenderTarget[0].SrcBlendAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, + desc->RenderTarget[0].DestBlendAlpha); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, + desc->RenderTarget[0].BlendOpAlpha); FIXME("Color mask > 3 not implemented.\n"); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask); -- 2.11.4.GIT