wined3d: SM1 texture projection always divides by w when there is a vertex shader...
commitf69f2aa3478b860096b846d7a57794d2a7cabe78
authorMatteo Bruni <mbruni@codeweavers.com>
Mon, 23 Jan 2012 21:34:47 +0000 (23 22:34 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 24 Jan 2012 10:55:47 +0000 (24 11:55 +0100)
tree388ab8ecc0913981c791a22657b34221d70521c7
parent41c910d5f066347ec7ed9918b0801ffb961f8637
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
dlls/d3d9/tests/visual.c
dlls/wined3d/shader.c