wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
commitf5cef4373828a998507d4a02b0cc83d42a49606f
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 3 Dec 2014 09:28:09 +0000 (3 10:28 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 3 Dec 2014 10:14:21 +0000 (3 11:14 +0100)
treed1d29d2072f8b4595ed7e5b8405219eaa396dbef
parent5ccda82acce206b72e681d0d7c5505e711df2465
wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.

The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/shader_sm1.c
dlls/wined3d/wined3d_private.h