wined3d: The namedArrays code path is dead (always FALSE).
commitf144d58ac27ca019304f7d23ee2c8506a213d6e2
authorIvan Gyurdiev <ivg231@gmail.com>
Mon, 12 Jun 2006 06:51:58 +0000 (12 02:51 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 13 Jun 2006 09:40:21 +0000 (13 11:40 +0200)
treeb5a41ef093956633b9d9c27ebaea7ef84e0d62f2
parent3692219db4feae3a1459470ad276168cf7642ba7
wined3d: The namedArrays code path is dead (always FALSE).

Delete the entire namedArrays code path and all its dependencies (one
of which is quite long - storeOrder in drawprim is always FALSE, for
example). Delete declaredArrays, and make its code path the default.
dlls/wined3d/baseshader.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h