wined3d: gl_FragDepth is a float, so fixup the write mask.
commitefed4c33c2c85154168c473fabf879754838947a
authorH. Verbeet <hverbeet@gmail.com>
Thu, 18 Jan 2007 22:41:51 +0000 (18 23:41 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Jan 2007 11:29:11 +0000 (19 12:29 +0100)
treed78a89c3e1ec0c8ed865880328c025860793403f
parent4352934b845df88dc0dc94a24ca01f70ba700a91
wined3d: gl_FragDepth is a float, so fixup the write mask.
dlls/wined3d/glsl_shader.c