Revert "dsound: Only initialize one guid for capture and renderer."
commitef0a0d8b86b42962d5b8a114097943168f53c251
authorMaarten Lankhorst <m.b.lankhorst@gmail.com>
Tue, 5 Jan 2010 21:20:52 +0000 (5 22:20 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 6 Jan 2010 08:54:18 +0000 (6 09:54 +0100)
tree516b26da43ca3d9070913078543e26697c2aa2c4
parentd34aba2a1c4b3aa781f3bba822f02748adca8f76
Revert "dsound: Only initialize one guid for capture and renderer."

Reverts b474649e0e9491f938f1daec74cdca01343dd97e. Some games use
pointers to the guid rather than copying the guid even after the
enumeration function returns. Allocating on the stack breaks those
games.
dlls/dsound/capture.c
dlls/dsound/dsound.c
dlls/dsound/dsound_main.c
dlls/dsound/dsound_private.h
dlls/dsound/propset.c