wined3d: Use 8 bits-per-component for the PBO test internal format.
commiteca8577d5368dbbbcce0f81a1d851934446895de
authorChris Robinson <chris.kcat@gmail.com>
Sat, 23 Aug 2008 21:14:10 +0000 (23 14:14 -0700)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 25 Aug 2008 09:29:38 +0000 (25 11:29 +0200)
treec41bf3801e50910a7102b89c45c9931827cf37ee
parent757f347dd3430a625983af267c0d7f1c050ebde5
wined3d: Use 8 bits-per-component for the PBO test internal format.

GL_RGBA doesn't gaurantee an internal storage depth, which can cause the test
to fail if it's stored with less than 8 bits of precision. Some nVidia
drivers would actually store with 4 bits of precision.
dlls/wined3d/directx.c