d3d8: Cleanup the stateblock test callbacks a bit.
commiteb9727bbabb1cb125ec0ef23edcb89b4119a039d
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 12 Oct 2009 08:10:24 +0000 (12 10:10 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Oct 2009 10:35:58 +0000 (12 12:35 +0200)
treed6e8a9039549289bede8cc50525c0255d3112551
parent8f91327b893f5c0a0b0208d5c9a7ce1aa0b0550e
d3d8: Cleanup the stateblock test callbacks a bit.

This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
dlls/d3d8/tests/stateblock.c