wined3d: Disable sRGB decoding in draw_textured_quad().
commite82e1c2ac5145a63592baa2c2f5009b3cc343521
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 8 Sep 2011 21:50:35 +0000 (8 23:50 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 9 Sep 2011 11:33:22 +0000 (9 13:33 +0200)
treed92d4027f0acfee91bd95e4b3ede7ce20701e44e
parente8b98b31451fdd358546d67d8e1e63ec9a833740
wined3d: Disable sRGB decoding in draw_textured_quad().

We're always supposed to draw the RGB texture here. sRGB decoding may be
enabled if sRGB decoding was enabled to last time the surface was used as a
texture, or if it was never used as a texture at all.
dlls/wined3d/surface.c