wined3d: Use dst_fbo to do the depth blit.
commite7d0ef72ba5616d9e9c7d5f0af27db1328ccbf9e
authorH. Verbeet <hverbeet@gmail.com>
Wed, 2 Jul 2008 21:00:11 +0000 (2 23:00 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 3 Jul 2008 09:50:51 +0000 (3 11:50 +0200)
treed8b29a23c13311ef62579ee96c75c9335377c9a7
parent22421b84765037dbea10ed73c3faaf8016830b78
wined3d: Use dst_fbo to do the depth blit.

This makes the depth copy independent of the currently attached render
targets. This is important for the next patch because it might do a
depth copy when the render targets aren't in a valid configuration
(SetDepthStencilSurface()).
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/wined3d_private.h