- cleaning of volume.c/volumetexture.c as done previously for
commite4882b1548c0d196d594e5182c6210be1ba64ce9
authorRaphael Junqueira <fenix@club-internet.fr>
Wed, 4 Jun 2003 23:05:46 +0000 (4 23:05 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 4 Jun 2003 23:05:46 +0000 (4 23:05 +0000)
tree7a8d95d30a6262921671c1618636bfbfa5b20336
parent713013a9786986da331db14cf8250b6c8882a856
- cleaning of volume.c/volumetexture.c as done previously for
  surface.c/*texture.c (with add of lockable, locked and Dirty flags)
- add of dirtyRect/dirtyBox for better dirtification management (not
  used yet, but huge optimisation can be possible now)
- fix some debug traces (well it's better to use debug_d3dpool)
- fix some stupid regression on point parameters (forgot to check
  extension on fillcaps)
dlls/d3d8/basetexture.c
dlls/d3d8/cubetexture.c
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/surface.c
dlls/d3d8/texture.c
dlls/d3d8/volume.c
dlls/d3d8/volumetexture.c