d2d1: Implement d2d_d3d_render_target_Clear().
commite2c7b442a1f28d05d9c59d32a6d8ba96692422c2
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 5 Sep 2014 13:50:58 +0000 (5 15:50 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 8 Sep 2014 09:35:57 +0000 (8 11:35 +0200)
tree68292e32bb9e0232337ec403c07c7e2d6d02aeb2
parent92a1ede37fa196345d11fe99ea23e82b911b9aba
d2d1: Implement d2d_d3d_render_target_Clear().

This is of course a fairly naive initial implementation. We'd probably want to
batch up drawing operations, and only execute them on EndDraw() or Flush() to
reduce state setup overhead.
dlls/d2d1/Makefile.in
dlls/d2d1/d2d1_private.h
dlls/d2d1/render_target.c