d3d9: Make use of wined3d_texture_map in d3d9_surface_LockRect.
commitdf1101ff6820059c3a4298d6e7f901733b7c9636
authorRiccardo Bortolato <rikyz619@gmail.com>
Mon, 12 Oct 2015 10:44:10 +0000 (12 12:44 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 12 Oct 2015 14:34:56 +0000 (12 23:34 +0900)
treeddc9d853ab393cf8c5b17f9a1803f1eac1d55728
parentea51e1f1073a5bee670a0eed0df70d2eff49e666
d3d9: Make use of wined3d_texture_map in d3d9_surface_LockRect.

Also store wined3d_texture and sub_resource_idx in d3d9_surface.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d9/d3d9_private.h
dlls/d3d9/device.c
dlls/d3d9/surface.c