wined3d: Drop redundant check for instanced rendering from drawStridedFast.
commitdb80aba5ad526b8691dace1c4c20b5cbc85389a4
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 27 Feb 2015 12:18:22 +0000 (27 13:18 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 2 Mar 2015 04:48:00 +0000 (2 13:48 +0900)
tree406ee7514de93a2f9c6f2cf07f97d945c22cfd7b
parent8ed9c2a11bf8a61909ef0940d0dee3611a6c003e
wined3d: Drop redundant check for instanced rendering from drawStridedFast.

We need GL_ARB_instanced_arrays to be able to take the fastest path and
that's already checked in draw_primitive.  Note that
GL_ARB_instanced_arrays provides glDrawElementsInstanced if
GL_ARB_draw_instanced is not supported so we don't need to explicitly
check for the latter.
dlls/wined3d/drawprim.c