wined3d: Avoid marking samplers dirty in IWineD3DSurfaceImpl_Unmap().
commitdb013ed2135738dfec611282614d087e97aed50a
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 12 Nov 2010 12:12:01 +0000 (12 13:12 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 12 Nov 2010 14:43:07 +0000 (12 15:43 +0100)
treeb19f9fe7552228b17c5b09461b49e9907ffa5818
parentab5fbebff587ae67e92c07c993f001b4130877d7
wined3d: Avoid marking samplers dirty in IWineD3DSurfaceImpl_Unmap().

Resources are explicitly loaded in context_apply_draw_state() when needed, the
resource location management takes care of all of this.
dlls/wined3d/surface.c