Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
commitd6fcc69ddb87d0b577f43455e6d01a5a05c2ed71
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Wed, 2 Nov 2005 20:01:54 +0000 (2 20:01 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Nov 2005 20:01:54 +0000 (2 20:01 +0000)
treeb769b4f5d1afb00a658ca01f1535fb943b3789c6
parentefe606fddb4dde8a3efbe66ac7a02a4a1aac4e5a
Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
dlls/wined3d/device.c
dlls/wined3d/surface.c
include/wine/wined3d_interface.h