wined3d: Make sure render target textures aren't bound when we start drawing.
commitd1e6e81bbe91477c85a53f7adbc929c948bf50ca
authorH. Verbeet <hverbeet@gmail.com>
Sat, 18 Nov 2006 16:08:03 +0000 (18 17:08 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 20 Nov 2006 10:50:14 +0000 (20 11:50 +0100)
tree29ceb7f72818ad1f3ad04daf8d4b1a36b531c9f1
parentda65aed442a3e09aa8de00a66f39848fbbc8002d
wined3d: Make sure render target textures aren't bound when we start drawing.
dlls/wined3d/device.c