wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.
commitd19c3588bc3c6fa8a6cf4fa42efeb5a3746b4ee6
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 7 Apr 2011 16:46:00 +0000 (7 18:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 8 Apr 2011 12:40:43 +0000 (8 14:40 +0200)
tree111288249a24e945cf828258e04259cc1b870351
parent28137ba2e9a829e2f9a44cdf804eb5c315d2a7ec
wined3d: Merge the IWineD3DSwapChain::Destroy() implementations.

They're mostly the same, except for the GL version also destroying its
contexts, and being a bit more careful about the order in which backbuffers
are destroyed.
dlls/wined3d/swapchain.c