- Stencil mapping now works (it helps to actually allocate a stencil
commitca6bcdcc9908091d7d5b3b83e37adb7de6486511
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Wed, 6 Nov 2002 19:56:32 +0000 (6 19:56 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 6 Nov 2002 19:56:32 +0000 (6 19:56 +0000)
treee3d7e0940dd39aebda911b29867be007d435e057
parentdfbaa901c29aa8640a7549acc3e2de248e2ac8ec
- Stencil mapping now works (it helps to actually allocate a stencil
  buffer).
- Texture mapping corrected if no real texture bound.
- Code now detects which opengl extensions are present - to be
  extended later.
- More debug tracepoints.
dlls/d3d8/d3d8_main.c
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c